Appearance: Vivian stands at six feet tall and with a slender body. Her hair short with the typical color of silver and her skin a ebony color with a violet tint to it. Her eyes a vivid color. Her usual out fit is as shown in the picture. A two piece out fit red with a hood and cape. She only looks like this when she is out of the view of the public. When she walks upon the surface of the world she resembles a surface elf pale as snow with long blonde hair with winter blue eyes like that of a wolf. At the present time she is dressed for the hot desert wearing silks to cover her head and body still using her surface elf disguise just in case anyone caught a glimpse of her true self.
Her weapon of choice is a Scythe,... it acts as her only defense when her magic fails. She uses it as a channeling rod for her spells giving them more range and effectiveness. However, it does not give her her magic. She can cast with or without it. The scythe is a charcoal black with a amethyst to the right of its blade. It also has a secondary spike at the other end.
Name: Vivian Bloodmoon
Age: 200
Race: Drow
Class: Sorceress
Biography: You have likely heard her story before or perhaps you have not. She is a drow elf of the underdark who escaped the cruelty of her mother. Her mother being the matriarch of her house made it ever more dangerous. She did not escape the life she had because she did not enjoy it, actually to be honest she took a liking into destroying her houses enemies with her arcane magic or cursing them into submission. What made her run was when one of her missions failed. Her and three other of her kin went out on a simple raid upon rival house hoping to help rise their own to glory ,but.... they failed. The enemy knew they were coming somehow and they were ambushed. She was the only one to survive and she knew such a failure would not be smiled upon by her mother. The only mercy she would receive was a quick death but she knew better. Her mother would make her suffer like anyone else. Therefore she ran from her house as far as she could until she reached the surface world. She did not stop there though... she kept running as far south as she could to a place where she knew her kin would not chase her. The lands of endless sand. The sun would be too bright for her kin. She didn't like it either but it was the only way she could make sure. Perhaps over time her body will get used to it. That was her only hope....
This is a example of what I want to see. Brief details of your character. What they wear and wield and a short biography... but not too short. A paragraph at the least. Do not reveal to much of your characters past. Leave that for character development.
Appearance: Alyssa, standing at five and a half feet with a lithe figure, has long bright red hair most often pulled into a ponytail and a youthful face. Her forearms bear tattoos of coiling dragons. She favors clothing and gear that is multipurposed and non-restrictive, as in the picture above it serves to conceal her identity, provide light armor, is revealing enough to seduce whoever needs seducing, and is flashy enough to satisfy her sense of flair.
Her favored weapons are spells delivered from stealth. She carries a crossbow and a quiver of bolts enchanted by her personally that serves to fill the gap when her magical resources are running low or simply aren't needed.
Age: 21
Race: Human
Class: Arcane trickster
Biography: Alyssa was born a slave and as such has no last name, nor does she want one. She a liar and a theif, with a soft spot for people who are down and out that has occasionally led to 'robin hood' like antics. Having the magical talent to deal with a large array of challenges, and a broad understanding of the social and 'subtle' skills makes Alyssa self reliant to a fault, she rarely likes to admit to needing help. She has a sense of honor for a thief, never steal from your allies, don't leave the trap armed for the paladin no matter how funny you think it'll be, and never take someones last coin. More recently she can be found at the small shop she's set up selling the bounty of her previous work, which includes several robberies of the rich and a couple of dangerous expeditions into tombs and the like.
Malkai is fairly short, five feet by six inches, and not particularly muscular despite his heritage. His hair is long and braided into dreadlocks, but he's otherwise clean shaven. His body is decorated in scars and tattoos, most of them animal imagery but also words written in Druidic. One word on his right arm spells out "Wild" and another on his left arm is "Fury". While Malkai's attire tends to change based on the situation, he's rarely seen without his mask. It's a "Totem Mask" made of Iron Wood, adorned with horns and tusks. It's a magical mask which alters with Malkai's appearance when he wild shapes (if he do desires), and allows him to communicate in his animal form using the languages he knows.
Malkai's standard dress is hide armor adorned with bones to provide a bit of extra armor. He typically goes shoeless, though he does wear fur-lined leggings to keep his lower body warm. They only go up to his thighs. Malkai has notable sharp claws on his fingers, strong enough to slash his foes, but he also has a greataxe as a personal weapon. Malkai has a dagger made of bone as a backup weapon, and a longbow on the off chance he needs to handle range combat.
Name: Malkai Orchid
Age: 27
Race: Half-Orc
Class: Barbarian/Druid
Biography: Malkai was left in the forest as a child. His mother was a prostitute who had serviced an orcish warrior, and so she left her bastard son to the wilds. The cries of the young babe attracted the attention of wild creatures, and wild elves. These wild elves were a forest people, druids, but not keepers of harmony. No, they were a force of nature. Where some kept peace in their land these elves sought to spread the natural fury of the world upon those who would challenge it. And they sensed that fury within the infant child, who's cries were like a roaring wind; loud and powerful.
Malkai's early childhood was spent as little more than an animal. He learned how to hunt and survive instead of how to read and write. While he eventually learned his naive tongue, he rarely used it to communicate with others, and his charm would leave much to be desired. But he grew strong and tough, at least enough to survive in the wilderness on his own. As he grew older, the druids came back to Malkai, and taught him to tame the beast within him. The druids taught him their ways, their tenants and their powers. Unlike other druid circles they were not bound to nature nor did they fear civilizations; they held no sway over them than they could the winds or storms.
As Malkai grew older and stronger, he too eventually chose to leave the forest and mountains he called home and explored the land, as other druids of his circle often did. He would see the world, both in it's natural and man-made form, and learn that the chaotic forces of nature often manifests itself in strange ways. He gathered fortune and renowned, but in the grand scheme of things he was naught but a single drop in the ocean of the world, a single leaf in a grand tree. So Malkai sought greater challenges, seeking quests and tasks which his skills could conqueror. He wanted to shake up the world.
Catarina is often dressed in full plate armor, and despite it's silly appearance, is nonetheless a masterwork set of armor that actually allows Catarina to tumble and parry blows much easier thanks to it's curvy design. Catarina isn't nearly as thick as her armor would imply, though underneath the leather and metal she is certainly a very well muscular and healthy young woman. She has very few cuts or scars despite her experience in battle, though her hands and feet certainly show callouses of swordsmanship. Outside of her armor Catarina doesn't mind feminine dresses and the like, though she typically wears trousers and tunics since they don't get in the way of her armor, should she need to don it quickly. Catarina does like to keep her hair somewhat long (at least shoulder length), though she wraps it up into a bun when she gets into her armor. She generally eschews make up and jewelry even during casual outings, though she may dress up for formal events.
Name: Catarina La'Spada
Age: 23
Race: Human
Class: Fighter
Biography: Catarina is the daughter of a mercenary, her mother being an armorer. Instead of being raised as a "proper" lady as her mother wanted, Catarina was more interested in the romanticized adventure and warfare her father would tell her at bedtime. She grew up learning how to handle the blade instead of courtly things, though she did at least learn how to take care of herself, cooking and living off the land. She joined her father in battle when she was only thirteen years old, at first merely standing by his side and reloading his crossbow, but by the time she was fifteen she took up the sword and killed her first man. It was shocking at first, taking someone's life, but soon she grew to actually like the heat of battle, despite the monumental risk of death and worse. Around the same time Catarina's mother gave brith to a baby boy, her little brother. By the time Catarina was eighteen years old, her father was grievously wounded in a battle and no longer fit to fight. But with the earnings he and Catarina made as mercenaries, they were able to afford a home to settle down in. With a young child to raise, Catarina's mother and father retired as a small smithy to raise the young boy. Catarina however wasn't finished with her life of adventure yet, and set off to earn fame and fortune, making sure to send some of it back home to take care of her mother and father.
Skills: Catarina is a very skilled fighter, specializing in the bastard sword. She's also a highly-trained duelist and knows how to handle a weapon in each hand, though she often prefers the use of sword and shield. Catarina's personal sword is called Domina, a blessed Mythril Bastard Sword. She's capable of a variety of combat maneuvers, such as tripping or disarming her foe. She also has a light spiked shield which she knows how to use well, and often uses both her sword and shield in tandem while in battle. She's strong enough that her blows often cleave through one enemy and into another, allowing her to clear opponents who thought to surround her. Lastly she's proficient with other weapons aside her sword, though she's carries a crossbow and a dagger made of cold iron. Catarina is no monk, but she's also a capable hand-to-hand fighter, though of course she prefers a weapon.
Appearance: Grey hair & eyes (with all the stress he got from the doll all those years what do you expect ;) 1.70cm tall and weighs at about 73kg. Athletic build, a very fast runner, if you would put him in race with a horse... OK the horse would win but you get my point. Bearded (unshaven for close to 3 weeks) which combined with his overall facial appearance gives him off as a much older person. Leather gloves extending to his elbow also metal plated in the forearm part and boots,
a hood and cloth to cover his face below the eyes. Has a severe case of automatonophobia (fear of life-like objects:dolls,puppets,scarecrows,moving toys etc), more specifically fear of Plushie-like things.
Biography: His first memory, probably the happiest(in the start anyway), was when he got his first stuffed toy, a Plushie... It became his best friend, they talked about everything, well Xavio talked the most while the Plushie only responded with phrases like :"Knife is dull, what do you taste like or, give me the black unibow cornrain!". Having someone to talk to was always a good thing although as soon as the parents came to check on him the "toy" just seemed to stop in its tracks and become lifeless always with that creepy smile in its face.
The more Xavio grew up the more he found the fact that the thing was alive and conversing with him, saying many random stuff while making creepy gestures accompanying what it was saying. At one point he tried to tell his parents what was happening but they just dissed it as a child's fantasy until the fated day When his mother just vanished and his father would always avoid talking about her, getting sad every time he heard her name being mentioned...
After this traumatic experience Xavio learned that his father was a sorcerer and his mother a wizard, and like them, Xavio also showed potential in the field. Many years went by as Xavio was tutored by his father in the ways of magic, more specifically lightning. Now, after learning his fathers most adept spells, he was ready to create his own path in life and the first thing he intended to do was search for the whereabouts of his mother.
Off to the desert city of Saphire and a new beginning...
Skills: A master of running away from danger and flawless evasion abilities. Has high dexterity coming from a ring located in his wedding finger in the left hand. If all else fails, as his last defense method he uses the metal plated parts on his forearms to defends against attacks. The metal is also enchanted so it repairs itself from any damage after battle. His preferred magic is lightning although he still can perform other spells types from other schools of magic. Carries many pouches holding many different materials needed to perform his spells. Also carries a dagger, mostly for gathering and other basic needs.
Parum is barely five feet tall and with her robes on, she's almost childlike. However hidden by her unflattering robes, Parum is definitely not childlike; she's a fully grown halfling woman, with a full chest and shapely hips. While she doesn't look strong, and she really isn't, Parum's small and light body grants her great agility and speed not often seen in most halflings. She typically wears clothing that won't restrict her movements, and even her signature robe is mostly for hiding her body; it does very little to impede her even during her more acrobatic movements, and she can tear it off with ease if it does get caught on something. She's often seen with a huge backpack that's at least three times her size, but despite that it's actually a bag of holding, albeit a flawed attempt at one. While it weighs about as much as a a backpack that size would weight (About twenty pounds), it can still hold a nearly infinite amount of space within and she won't feel a thing. It's bigger size also allows her to fit bigger things.
Name: Parum
Age: 27
Race: Halfling
Class: Rogue
Biography: Parum was once just an orphan left in the streets. As one may imagine, being orphaned in the streets left very little options for the halfling. She knew no family she had; no mother or father, brothers or sisters, uncles or aunts. She resorted to petty thievery, stealing only what she needed to survive. Food, a bit of drink, sometimes coins to buy a bed in the inn during the winter. But surviving by a hair wasn't something Parum enjoyed. She wanted stability in her life, but she only knew one way how.
As Parum grew older, her skills in thievery also grew. She became quite adapt at stealing that she could swipe a sword out of a sheath or coins from a hand. Of course she isn't without failure, but those mistakes only allowed her to hone her agility and speed. Being a little halfling, Parum was also no stranger to being targeted by thugs and miscreants herself. She learned how to fend for herself, even took up a rather exotic weapon to compensate her overall lack of fighting ability. But aside from that, Parum did learn more practical trade skills. Amassing her ill-gotten gains over the years, she eventually was able to buy herself an apprenticeship in a merchant's guild. Much to her surprise, many of her skills growing up were used much more often. While she learned the art of haggling and worked as a locksmith, her deft hands and sharp wit put her into a position where she essentially became a thief for the merchant's guild; stealing back ill-gotten gains from other thieves, companies, or whoever.
Parum spent a good bit of her life with the Merchant's Guild, and she doesn't regret a moment of it. Even now she continues to keep good relations with the guild as she strikes out as her own independent merchant, hoping to gather her wares in the deepest of dungeons for great riches.
Skills: Parum is a fast fighter and quick thinker. While she lacks the pure strength and toughness to brawl most opponents, she's agile and precise to dodge most attacks and hit the right spots. She's very keen with daggers and can stick them into weak points, even throwing them with deadly accuracy. When she's in a tough spot she would pull out her signature weapon: the Spiked Chain. In Parum's hands this unpredictable weapon can be used to trip, disarm, or simply slash her foes to ribbons before they could even get close to her.
Parum has keen senses and can often hear, smell, or see others before they can see her, even if they're trying to hide. She can also discern people's motives and practically smell when someone is lying around her. She's very acrobatic and relies on this to dodge danger. Parum can disarm many types of devices and traps, even magical ones, though only with the right set of tools. Lastly, Parum is also good at hiding. Even with her huge bag, you'd be surprised at the places Parum can hide in, even when there's nowhere to hide at. She's the type who can vanish in plain sight without the need of magic.
As befitting of someone of celestial blood, Veridis seems to have an unnaturally attractive look about him, not to mention his time as a bard has allowed him to hone his appearance to be more conventionally attractive to others. Veridis stands at a tall six feet and ten inches, a slim and lanky body that shows that he's more interested in making himself look good rather than making it fit. Veridis tends to keep his hair boyishly-short and cleaned, though his celestial nature already makes it hard to dirty himself. Most filthy and stains tends to just fall off his skin or hair, though his clothes still get dirty. Veridis's eyes are a dark blue, typically described as sapphires. When he uses magic they glow purple, making them look like amethysts.
While Veridis isn't afraid to show off his body (To the point that he's totally fine with being nude in public), he tends to wear many layers of clothing. Most of them are clothing he has a special attachment to; his scarf was a gift of his mother, his shawl (The black and gold cloth) was a gift from his favorite teacher back in bard's college, and his poncho he received from some villagers after his first quest. He's learned how to mend these things by hand should they ever get damaged. Veridis also wears magically reinforced mythril chain mail underneath his clothing for protection. He's rarely seen without his lute: this, along with his shawl, was a gift from his favorite teacher. For protection Veridis has a rapier, dagger, whip, glaive, and longbow. While he's decent with all of them (Except the glaive), he mainly uses his longbow, as he's a better shot then he is a fighter and prefers not to be in the thick of things. Only his bow is enchanted, allowing it to do account for his dexterity as well as the seeking property. The glaive was a gift from his father, a masterwork weapon with a silver-edged blade. However, while Veridis has the technical knowledge of how to use a glaive, he lacks the strength to make proper use of it. He mostly has it in memory of his father, as it also has the holy symbol of his goddess, Shelyn.
Name: Veridis Quo
Age: 107
Race: Aasimar
Class: Bard
Biography: Veridis grew up thinking that he was just a normal human boy. Both his parents were human, albeit his father was a paladin and his mother was a lay sister, who often helped their church with whatever tasks needed. Veridis often worked alongside his mother in the church, sometimes lending a helping hand, but more often than not he was leading the other children. He did not bully the children as some would, even if he was taller than them. Instead, Veridis was friendly to the kids and used kind words, but wasn't afraid to speak up against ruffians or give a stern word to troublemakers. He was well-liked by most of the church for being a good child, though some felt he was too much of a goodie-goodie to be much fun.
Much of that changed as he grew older. It first began when his father, a fairly mighty paladin and champion of the church, wanted to train his son to also become a paladin. Veridis was willing to learn from his father, who taught him the basic use of various weaponry such as swords, halberds, bows, and maces, however Veridis lacked the physique to make use of such weapons. While he was athletic and healthy, he was weaker than his mother when it came to using his strength. So instead he was trained to use his fineness, employing lighter weapons such as rapiers and daggers. This pleased his father well enough, but Veridis had no interest in becoming a paladin. While he had faith in Shelyn, their goddess, Veridis did not really want to seek out evil. He wanted the life of an bard.
His mother and father had their doubts. While his mother was largely accepting, as art and music was one of the portfolios of Shelyn, his father felt that his son would be better served as a holy warrior of good than a traveling mistral. But Veridis was firm: while he was willing to fight the good fight, he would do so his own way. His father reluctant for the longest time, but ultimately accepted his son's decision. Using his connections, Veridis's father helped his son find a reputable Bard's College for his son to train. Thanking his mother and father, Veridis left his home to become a bard. But the Bard's College was just a stepping stone for his true passion: Adventure.
Detect Magic - Detects spells and magic items within 60 ft. Read Magic - Read magic text from scrolls, spellbooks, and other sources. Prestidigitation - Performs minor tricks. Mending - Makes minor repairs on an object. Mage Hand - 5-pound telekinesis. Dancing Light - Creates torches or other lights.
Expeditious Retreat - Your speed increases by 30 ft. Feather Fall - Objects or creatures fall slowly. Grease - Makes 10-ft. square or one object slippery. Identify - Determines properties of magic item.
Alter Self - Assume form of a similar creature. Blindness/Deafness - Makes subject blind or deaf. Glitterdust - Blinds creatures, outlines invisible creatures. Tongues: Speak any language.
Glibness - You gain +30 bonus on Bluff checks, and your lies can escape magical discernment. Good Hope - Subjects gain +2 on attack rolls, damage rolls, saves, and checks. Haste - One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Major Image - As silent image, plus sound, smell and thermal effects.
Hold Monster - As hold person, but any creature. Invisibility (Greater) - As invisibility, but subject can attack and stay invisible. Secure Shelter - Creates sturdy cottage.
Type: Npc (This detail ^ is only needed for me. This will tell you that the character being posted is just a important npc that will normally be seen in this story.
Appearance: Corinth the great copper dragon stands at the average size of a adult and weighs just about the same as one. His scales the color of copper with a bit of a reddish tint from the sand he constantly plays in. His eyes a emerald green and his shape broad and muscular.
Name: Corinth
Age: n/a
Biography: To be learned in the ic. Other then his history he behaves and acts just like any other copper dragon.
Appearance: She stands at seven feet tall with long red hair and eyebrows and sapphire colored eyes. She is extremely white with little tan. On top of her head is a large black brim hat. She wears a black leather outfit fitted with jewels enchanted with the seal of pelor or Pelinor. This seal gives her protection and bonuses against the undead and daemons. She carries around her neck a holy symbol of Pelinor. Her sword is a simple curved blade that has been blessed by the church and enchanted giving her extra strength against demons. Her hand crossbow, located on her opposite hip of her sword is enchanted as well giving her bonuses against vampires. She also carries with her a locket, this locket has been molded into the frame of her crossbow for reasons her own.
Name: Erika
Age: 34
Class: Inquisitor
Race: Human
Biography: Erika is the local inquisitor of the desert sands. Her hunts consist of single targets from orc shamans to followers of Nerul. Her business in the desert city is simple, keeping the demons at bay which is made very hard due to the mages guild's tower. She also fought with the Church telling them they should burn the tower and the mages with in for the evils they have committed. However, she was always meet with "Not enough evidence to investigate or to condemn the building. So she would bring about her own justice. In the name of Pelor she would get the evidence she needed at whatever the cost.....
Appearance: Elleonora is 1, 73 m tall with well honed body. She has shoulder length black hair and blue eyes. Her clothing of choice is well her armor. She wears metal plate breast plate over a chainmail, metal greaves and elbow length gauntlets. Pretty much how it's in the picture but with a chainmail under the chestplate. Under the armor, she has a few scars around her body. Mostly left from before she started wearing said armor.
Her weapon of choice is a big two handed battle hammer. She uses it almost constantly for every battle. If the surroundings doesn't allow it, she uses a small short sword she keeps on the back of her belt.
Name: Elleonora Alnara
Age: 27
Race: Human
Class: Cleric
Biography: Elleonora was born on the roads. Her mother was part of a merchant's caravan and her father was a traveler that happened to share camp with the caravan one night. After that night, her mother never met her father again. Thus Elleonorah was raised solely by her mother for a few years at least. It wasn't much of a living as the caravan constantly was in bad finance situation and when she was around 7 years old the caravan broke up and everyone moved away. Her mother got stuck in the middle of some backwater town, with no money, no transport and a little child. After a few days of struggling, her mother left her at the local church under the pretense it was for a few hours, but then she vanished. Since then Elleonora lived at the church, helping around the place as the cleric was trying to convert her and show the child the beauty of the god he worshiped.
All things considering, the religion didn't click right with her. She couldn't put her mind behind a god like that. One day she simply decided to live her life around her own philosophy of the world. She started helping people, fighting those she deemed unworthy. It was a pretty simple way of thinking... beat into submission or kill those who are danger and help those who can be helped. Her holy magic was powered by her own dedication to her way of thinking. One day she left the church and the town, heading into the vast world.