Theme Song: One Step Ahead of the Devil Name: Gregory Robert "Roughneck" Snider
Gender: Male
Age: 52
Race: Human
Faction: Demon Hunter’s Association (Loosely)
Appearance: Snider is characterized by his old age and many scars. His head is shaved completely bald, giving full view of his liver spots and wrinkles. A long white beard hangs from his chin, something that wouldn't look out of place on a wizard. An ugly burn scar covers up the lower right corner of his face, covering more than half his mouth. A thin scar is just barely noticeable at the front of his through, directly midline over his trachea. Several other ugly scars are also noted across his entire body.
Snider also has several tattoos. There is one on his right arm, a full sleeve, depicting two eagles in combat. The entire tattoo is interspersed with scars, primarily gash-shaped, though some more circular, indicative of bullet wounds. He has a pair of wings tattooed to his back in the appearance of devil wings, crossed out with a very deliberate X-shaped scar. A tattoo on his left chest directly under his nipple reads "SUA SPONTE". On his left tricep, a large number 75 is tattooed. On his right calf, done vertically, are the letters "G. R. S".
He wears a black leather jacket. The epaulets are studded with bone spikes which Snider claims come from the bones of demons he's killed. The jacket is worn open, revealing Snider's near-Herculean physique hidden just barely underneath a black tank top normally stained in blood, oil, or some other substance. He wears a studded leather belt, bones sticking out similar to his epaulets. A gold-plated, oval buckle is worn at the front depicting two sledge hammers crossed with a rifle at the center, barrel pointed upward. He wears a pair of dark jeans, torn at the knees. In addition, a pair of calf length, desert combat boots, laces tucked into the boot. Leather pads cover his elbows up to his wrist, and his knees. Padded gloves protect his hands. A silver wedding ring is worn on his left ring finger.
Personality: Snider has the attitude and vigor as a man half his age. On a skin deep level, he seems to tend toward rudeness in a loudmouthed, braggadocios manner. It seems almost as if he makes a conscious effort to display, in as supercilious a manner as possible, his weapons and skill with the use thereof.
Snider prides himself as a professional, living up to his Roughneck name. He is unafraid of the down and dirty, willing to stoop to whatever depths in order to properly accomplish his job. Jaded, nothing fazes the man anymore. His fear response was replaced instead by a strong amygdala response, his experiences lending to him quick reaction should the enemy come close. Though he sees himself a professional, or likely because of the fact, Snider will reject jobs he deems as either unnecessary or simply too boring as wastes of time. Snider seems to like to make himself as unavailable as possible.
While facing off against an enemy, especially an enemy he intends on killing, Snider will behave at what could only be assumed his worst. He will typically start out with casual banter before moving onto more derogatory bashing. Granted, Snider will use casual banter in walking life.
When it comes to language, Snider doesn't seem to have a filter. In fact, it seems he has a quota for the amount of profanity to spew in a day. His sense of humor tends to be very dark nature.
Bio: Little is known about the one calling himself the "Roughneck", at least to those who know him as the Roughneck. The name itself was self-imposed, something Snider gave to the Demon Hunter's Association back when he believed he could derive some value from them. Snider thought the name was fitting: "Give me all your dirty jobs". Snider had in fact accomplished several missions for the Association, though often left a very big mess at the end. As his experience grew, however, so had his contempt. Snider had largely left the Association, though his alias still appears in their rosters.
Snider came to work with the Demon Hunters after himself having hunted demons. At the time for Snider, it was more for sport than pay. One day, he was chasing after some demons that the association itself had been following. It was then when he became acquainted with the members of the group and killed some demons. It was then when Snider gave him his alias, negotiating his contract over slices of pizza as evident from the grease stains over his signature.
Powers and Abilities: None
Style:
SUA SPONTE[Lv1] - Latin translating roughly to "Of my own accord", reflecting Snider's brutish, carefree attitude. Snider is purely human with no access to magic or cybernetic enhancement, and thus relies on tactics to defeat his enemies. He is resourceful, instinctively surveying the area for things to use. Before a job, Snider will always do some form of research on his target and prepares accordingly.
Equipment:
Jimmy Jack & Greg Jr.[Lv1] - Twin rocket-propulsed sledgehammers, each six feet in length. The handle is made of hard mahogany wood, lacquered with small ridges sanded to the front to make for a more comfortable grip. The non-hitting end is a small-sized but effective rocket capable of enough force to propel Snider, all his equipment, and a single passenger into the air. They are tipped with a sharp point, designed specifically to gore at a target. Each hammer is modified so that in case the grenade-launcher or bayonet is detached from his gun, the hammer can be attached itself as a bayonet. The hammers are holstered on either side of Snider's belt.
Joanna[Lv1] - Joanna is the affectionate name given to Snider's primary firearm: an FN Mag, gas operated, general purpose machine gun. It chambers in 7.62x51mm NATO rounds, belt fed from the top. Attached to the barrel, is a grenade launcher strapped at the bottom. The stock was sawed completely off, making just enough room for a knuckle. Snider is capable of using Joanna's bipod as a makeshift handle as he pulls the trigger on the grenade launcher. Attached to either side of the barrel is a KA-BAR knife, purposed as bayonets. These knives can be removed and used for especially close range engagements. In case of emergency, the barrel can be removed and used itself as a quite heavy bludgeon. Snider carries two spare FN Mag barrels in case the first overheats. These are attached only with one OKC-3S bayonet per barrel, underneath the barrel where a bayonet should be. Joanna is carried at the front of Snider's body with a strong, load-bearing sling.
Anabolic Steroids[Lv1] - Taken through a needle injected normally into the muscle, in order to aid in his muscle gain and maintenance in Snider's old age. They allow him feats of strength far greater than that of the average man. They do not work instantaneously, and one only sees results through cycles of the drug. To deter others from using his steroids, Snider always pricks himself first. The used needles are stored in a plastic container.
Hearing Aid[Lv1] - Hearing aids used to treat Snider's tinnitus. They are modified to the point that Snider can use his hearing aids like a bat-sonar, capable of detecting oncoming soundwaves and forming a sonic-picture from them. He can thereby aim at a target without having to look down his sights and attack enemies even in pitch darkness. The ear-buds can also be thrown, and upon impact, release a strong, focused, concussive soundwave acting effectively as a miniature sonic stun grenade.
Tourniquet[Lv1] - Snider carries four tourniquets made from a super-durable carbon fiber. They are designed for easy, one-handed use. The user can simply slap it against a surface, the device automatically wrapping against the area, adjusting itself until blood flow is stopped in the area.
Techniques:
Spinning Hammer Thing- By holding each hammer outward with the rocket in a horizontal direction, arms outstretched, Snider is capable of creating a veritable cyclone. He spins at ridiculous speeds, anything unfortunate enough to get caught within it, drawn toward his hammers to be relentlessly smacked against.
Jumping Slam Combo - JJ and Greg are slung over his shoulders. The rockets are quickly activated, pushing Snider into the air. As he descends, he smacks the target into ground with both hammers, following up by impaling them on the pointed tips.
Uppercut Swing Thing - Snider holds the handle of one of his hammers with both hands at the side of his body similar to a golf-club. With a wide back-swing, Snider performs a powerful, rocket-propelled uppercut attack, throwing the target into the air, and kicking up dirt in the process. This move is often followed by another attack, usually a kick to whichever part of the target's body is closest to the ground.
Gun Combo 1 - A complex, lengthy barrage of attacks at close range which consists of an upward or side-ways slash with a bayonet, followed with another slash in the other direction. The target is then kicked. The bayonets are removed from the weapon and used to stab the target. The barrel is grabbed, the entire gun used as a bludgeon, smacking the enemy. The barrel is then removed and itself swung as a bludgeon. The two spare barrels are then taken out and simply thrown at the opponent. While the opponent is down, Snider continuously stomps on them until vital functions are deemed completely ceased. Snider then defecates on top of the corpse, a callsign of his.
Gun Combo 2 - Snider fires a grenade from his grenade launcher. He then fires enough rounds for the barrel to overhead, causing it to fire uncontrollable. A trap of dirty needles is placed on one end of the resulting dust cloud, Snider on the other. As the enemy escapes out of the cloud, he smacks them, leaving the only way out either up or down.
Needle Smack Thing - Snider opens up his needle-container, throwing the dirty needles into the air and onto the ground. Then, taking advantage of his opponent's sudden movement, he bashes the container into the opponent, then hits them again with either a weapon or just his fist.
Hearing Aid Exploity Thing - Snider pounds against the top of his opponent's head, causing them to open their mouth in response. Snider then removes his hearing aids, throwing them inside the opponent's mouth. The thing then activates while inside the opponent's body, sending a powerful, concussive force through the body from the inside out. Should the opponent have their mouth closed, the hearing-aid is instead jammed inside their ear, at the very least causing hearing loss.
Not Quite a Throw - Slaps a tourniquet onto the opponent's neck. The thing then tightens, choking the opponent.
RP Note: Most will refer to him as Roughneck. Few know Snider's real name.
RP Note: Don't do drugs, kids.