I wanted to throw my hat into the ring if that's alright. I'm new to this site but not to RP as a whole. Should I post my interest in the interest check or am I allowed to post it here? Either way, I'm going to get started on a character and should have them up soon. I look forward to RPing with you lovely folk! :)
I'm still here! I apologize for the absence. I caught the flu so I've been taking it easy and recuperating, I'll work on my CS some more once I start feeling a bit better.
So I totally missed that this had gone up! After expressing my interest it still remains so I'm gonna read through things again and get to work-work on a character.
'Junkman' Jamie Young || Twenty Seven || Cartographer || For Hire
Appearance Jamie won't be winning any 'Tallest Person in Ambrosia' contests, if indeed such a thing even existed; she stands at a crisp height of five-foot-two, though that can get pushed to three if she tries hard enough. She's possessed of a lissome build, yet her arms are visibly taut with their musculature. Her hair, always unkempt and only sometimes greasy, is a messy, dark black color kept short and away from the eyes at all times. Said eyes have a yellow tint to them, though not as the result of some mutation or anything of the sort, it's just a genetic happenstance. Matching the color of her hair, her eyebrows have grown a bit bushy due to lack of caring about nonissues such as, well, grooming.
Jamie is rarely seen without her brown vest, the pockets of which contain all manner of goodies and knickknacks for the discerning individual. Beneath her vest is a black shirt, ripped and torn now having seen constant use, the sleeves have been forcibly removed, long since ripped off. Her left arm contains scars, healed as best as they could be under the circumstances, with the most noticeable cut being one from her shoulder down to the elbow. Her right arm is covered by a long glove-sleeve, black in color, that ends just below the shoulder. The least worn bit of her attire are her pants, dark green and with pockets and pouches around the waist; they're a bit baggy on her, but she used to think she'd grow into them.
Biography Jamie wasn't always known as the Junkman, for the longest time people in Ambrosia knew her as various synonyms for 'kid' and none of them were meant in an affectionate or endearing sort of way. For lack of a better term, Jamie was an annoying youth, constantly bugging other citizens and refuges just trying to make their own sort of life in their new surroundings. She never longed to know what was beyond Ambrosia, she really just wanted someone to play with. But when the fear of beasts and unknown forces always lingering, playmates were difficult to come by. Due to this, Jamie took to making her own sun, pretending that she was going on adventures around Ambrosia, letting her imagination serve as her closest companion. Her little adventure is what led to her rummaging through old trash piles and finding her first treasures. Because one man's trash...
The first and her dearest treasure was an old, worn atlas. Useless now with the way the world had changed, but for the first time Jamie had began to wonder what things looked like outside the only walls she had ever known. The second treasure was an old, rather useless device that had been used for recreation in the form of music. The main part had long since been scrapped so Jamie kept the earphones, washing them and wearing them as an accessory on the off chance that one day she'd find a working device.
Jamie's imagination now took the form of her wondering what things could be like outside of Ambrosia and for the first time she started focusing less on running around and playing and more about her goals and desires in the world. Her digging through junk eventually got her her first bit of pocket change after selling some object that could be flipped for scrap. As Jamie grew older, she started doing whatever she could to tag along on caravans, though rarely was she allowed to do so given her relative lack of defense training. So naturally Jamie did things her own way.
She dug through enough junk in and around Ambrosia to flip for profits in order to fund herself a vehicle, though she had to come under the employ of The Brave Frontier at first. She started doing deliveries to other settlements, Alberta Station being a particular favorite haunt of hers, and became known for three things. One, the speed in which she drove people to their destinations...in that she was always the last car to arrive. Two, her constant need to stop and add to the maps that had been drawn up in order to create a more accurate map. And three, her frequent rummaging through wrecks and ruins and junk, which is where the nickname of Junkman Jamie came from.
Jamie has since left the employ of The Brave Frontier but still takes people to outlying settlements. Her desire, however, is to go beyond what she knows, beyond the Greater Ambrosia area...and to map as much of it as she can. Her very first treasure remains on the dash of her vehicle, a constant reminder of what took her down this path.
Explorer || Cartographer
Skills
Driving
-Given her experience as either a glorified taxi or a respected caravan chauffeur, driving is high on her relatively short list of viable skills.
Old World Geography
New World Geography
-Studying the atlas of old has given her insight as to how things looked before, and even some once known landmarks that dotted the land. Her knowledge of newer geography comes from her various trips to other settlements and studying of newer maps. SHe's always looking to expand her information regarding this.
Automotive Maintenance
-She knows enough about her own vehicle to change its tires and to replace the lightning crystal that powers the battery. Anything beyond that and she's utterly hopeless.
Scrapping/Salvaging
-Having been a junk trader in her formative years, Jamie is versed in the salvage culture, realizing when a piece of old world tech is worth something or just a piece of actual trash.
Weapons
Though not at all a great shot, Jamie keeps a pistol on hand because it would be insane to go out unarmed. Mostly used as a way to keep people she drives from doing anything stupid, the pistol - named Navigator by Jamie - has been modified to be paired with a lightning crystal which makes the gun less a lethal option and more a very fast, quite intimidating taser.
Equipment and Gear
Jamie's personal vehicle from which she embarks on jobs or daytrips. Its battery is powered by lightning crystals and without those it's little more than an immobile shelter...temporarily, anyway. Originally seating five, or a very snug six, Jamie has since had some modifications put in to make it a more appealing and survivable means of transport.
It still seats six though the open back allows for others to ride along though it's typically used for cargo transport. The Junk Jet, again named by Jamie, is not the fastest vehicle, in fact it's not at all the thing you want if you're in need of a quick getaway, but it's sturdy and reliable. Several people have tried to get her to add a crystal to boost speed, but Jamie has declined, happy with what she's got. It suits her needs perfectly.
-Emergency Flares, 3x -Scrap Metal in Pockets -Safe Box of Currency, Located Under the Driver's Seat -One (1) Canteen, Half Full -New World Map, Routes from Ambrosia to Surrounding Areas
Hmm... Even with my name posted on here, I find it hard to believe I never got any notification of this T_T Holy crap, my apologies. Had I not been curious about what happened to the roleplay, I probably would've never found this. I'll start working on a character soon enough. They will be up by tomorrow at the latest, you have my word! :)
Full Name... Ely Finley Newport Age... Twenty-four
Archtype... Mage Specialization... Combat Mage
Appearance
Standing six foot two and weighing approximately one-hundred and fifty pounds, Ely is a rather thin and nimble young man. He possesses a nearly childlike face despite approaching his mid-twenties, the facial hair simply not coming to him after the flows of puberty. All that did come was his height and tuned muscles that lace his skeleton. On his head are the wavy strands of brown, each strand adding in length of fall past his ears but just shy of his shoulders. His eyes, while not mutated, show the spark of one attuned to magic. The irises are a dark yet iridescent green flecked with streaks of grey to further reveal his magical preference. Overtop his visual orbs are two dark brows full of expression. Ely’s face holds angle and hollows in his cheeks, high cheekbone residing over the softness of his facial flesh.
Clothing-wise, Ely’s often seen in form fitting pants and loose shirts. The shoes he wears are lightweight, wrapped several times over by cloth to maintain the grip over the years. It’s more than past time for new shoes, but he’s not had the care to do so. Instead he maintains what he has, keeping them patched up by occasional trips to the various towns surrounding Ambrosia.
Personality
Ely is dark, but not immensely somber. He’s made his peace with his mother and sisters’ deaths, but still harbors quiet sadness for his father’s loneliness. He’s jaded, having witnessed the murder of more than half of his immediate family. That said, he is broody at times, taking events to mean more than they actually may. Overthinking is a dual-sided trait of his, both harboring favorableness and disadvantageous aspects alike. Still, he is kind and charitable, compassionate and merciful especially to those less fortunate than himself. In the shattered world he lives in now, he would say that most aren’t as lucky as him.
In his training he learned to overcome the impulsiveness that most untrained magi fall under. He is mindful of his limits but presses them in times of trying. That said, he is determined to eventually raise those limits but knows that his ceiling must be delicately pushed. It is fragile and easily he could fall back under the addiction to the arcane that once held him eight years ago.
Biography
Ely was born in 36 AF within the city of Ambrosia. He was the last born of two siblings, both of which were more than five years older than him. His parents, Kennedy and Lexia Newport, were hardworking citizens of the city. His father was a member of Ambrosian Defense Force, not making many strides in rank because he was a content man. So long as he was able bring in enough money to feed his family, he was happy. Ely’s mother was a nurse within one of the clinics of the city. She, too, was rather humble and quiet, keeping to herself when on and off of work. Ambition did not strive within them; therefore, it did not grow within Ely.
Four years later, hunters brought down a great thunder bird, a legendary beast whose death marked the next era of expansion for the city. In that time Ely saw less of his father due to the man being almost obligated to take extra shifts in patrols. The need for the city to be expanded meant the guard had to cover more ground. Unfortunately, it also meant Ely’s father would work long hours, mostly at night, and would return home only to sleep in preparation for the next shift.
Due to his father’s ghostlike presence, Ely looked to his mother as more of a parental figure instead. He often accompanied her to the clinic she worked at, observing as she helped patients and was tasked with various odd jobs and errands. Not one to complain, Ely happily did his part for the clinic at his young age, refusing to leave his mother’s side. His want to be with his mother also meant that his education came in the way of homeschooling. If he wasn’t being taught by his mother in her free time, he was being taught by his two older sisters.
About a month or so before his sixteenth birthday Ely accompanied his mother and siblings on a trip to Junction Point, a settlement where his mother’s brother lived with his family. Pleasantries were had, Ely was reconnected with his distant relatives, and his uncle began to fill the void his father left within his parentage. Just as the hole was being fill though, the raiders, the Clan, came to Junction Point, sacking it. The militia of the town was overwhelmed, but managed to hold out enough for Ely and his family to start on the road back to Ambrosia. Misfortune followed the family still; what distance they covered by running was quickly closed by pursuers.
Ely's mother and two sisters were murdered before his eyes on the road. Even then, the glint in his eyes did not waver, his attunement to magic becoming known to both him and his would-be murderers. In his scrambling Ely discovered a small lightening crystal, formed by the storms that ravaged the area. Tapping into the crystal, he discharged its payload at his assailants. The surging of power forced him out of consciousness but ultimately killed two of his assailants, forcing the others to flee.
In the passing days Ely returned to Ambrosia. His run-in with magic opened his eyes to an entirely new world and the urges to cast more were prevalent and amazingly strong. His father recognized the signs of addiction. Kennedy opted to take his son to one of the small settlements on the outskirts, somewhere Ely could get treatment for his piquing addiction and learn to harness his powers if he so wished it. Ely did wish it and there he remained with his new brethren, the Crystalline Pledge.
With the Pledge he learned how to master he abilities over the next eight years. He partook in charity, acted in magi acceptance movements, and trained in the martial feats alongside his spellcasting. Ely willingly set out from the Pledge with a new goal in mind. He could only do so much within the limits of the Pledge. Outside of it, he could show the recovering world his charity and do good with his magic, his gift.
Skills
Knowledge
Knowledge of the Arcane: Air, Fire, Water, Earth, Electricity
Combat
Spellcasting: Air
Spell: Cutting Burst... a single, powerful spurt of air is expelled from the palms, sailing in the intended direction by the caster's hands.
Spell: Backlash... a concentrated gust of air is expelled from the crystal, knocking the first person hit back thirty feet.
Spell: Engulfment... torrential winds surround the caster, and the area immediately around them, protecting them from projectiles... can be detonated into a lesser variant of Backlash... can only be kept up for thirty seconds, weakens in strength by a third every ten seconds.
Weapon: Half-Spear
Specialties
Nimble
Weapon(s)
Equipment
A small off-terrain vehicle meant to seat two people. In his time away from the Pledge, the vehicle has served as his home in conjunction with providing transportation from city to city.
Backpack
Canteen
New World Map
Sorry that it took so long. I got preoccupied by getting back into school. Everything should be good now! I hope you like what I've created. It only took about an hour and some, so if there are errors or inconsistencies, let me know.
oh right. I just associate hammers with SM's. The armor would slow you down to the point where it isn't to convenient for a moving party, granted you have atleast a car. But you will likely spend most your time outside that armor. Just a heads up.