Basic Information
Name:Lynnette Brianne Dominguez
Age:28
Gender:Female
Appearance: Now let me say this so it doesn't sound like a surprise later. In the past, Lynnette has suffered some very extensive injuries that required that she receives amputation. Specifically both her arms cut at the shoulder, her right left cut at the base, and everything below the knee on her left leg. All that's left are useless stubs that she can barely move around. This would normally make it very, very, hard to write as her - but she uses her power to compensate for her missing limbs. Metal limbs take position at the stubs of her missing bodyparts. These metallic constructs look identical to normal limbs - except extremely muscular - made out of a variety of different metals that she has gathered. Specifically Iron, Steel, Nickel, Platinum, Copper, and some Titanium. Which make these prosthetics incredibly durable (And shiny!). Using her willpower alone, she can move these limbs much like her regular limbs. It doesn't look super convincing to the observant eye. Sometimes her walking will look a tad robotic, and her arms will move stiffly. In general she does look a tad awkward when she moves. However, she's still capable of staying balanced, holding objects without breaking them, and anything along those lines. Lynnette keeps her limbs covered up with concealing clothing. Fortunately, they're hard to spot unless you touch them.
With her robo limbs out of the way let me describe Lynnette's real, fleshy, body parts. By starting with her scars! I mentioned that her limbs were missing, but I never mentioned how. The right and left sides of her body were left with horrible burn scars that coat both sides of her torso, going up her neck, to her face. Only her right cheek has any burn scars - but they're certainly noticeable. Being a fleshy mass of old wounds. Due to healing from Metahumans, and age, the scars have faded a bit, and the nerv damage has been repaired. She just keeps them as proof of what happened. Fortunately, not every inch of her body has been damaged, what isn't scarred shows her body quite well. Lynette is African-American and Puerto-Rican. Lynnette's skin is a brown color that isn't super dark, but shows her ethnicity off clearly. Her non-scarred skin is smooth, and has black freckles on her upper body. In terms of build... yeah, it's hard to describe since because of the whole metal limbs thing. Before she was attacked, Lynnette was quite tall. Up there with the boys at Five-eleven. It's not that different now that she has metal limbs, but there's a few extra inches added on to it which gives her the illusion that she's over six feet tall. Her body is somewhat curvy. Her behind is tight and round, while her chest sticks out a bit with her D-cup bra size. Though... she's one of the girls that looks better clothed due to all those horrible scars (Unless you're into that).
It's also difficult to workout missing several limbs. Fortunately, Lynnette is capable of at least working out her upper body. Though she's still quite limited. With the hellbent intent of keeping in shape, Lynnette obsessively eats right, and eats what can build bulk, and it shows in her abs and muscular body. Her body is very tight and toned, just like a NEST Agent should be like. Lynnette's hair is a black color, and has an afro-texture. It's straight, and very well cleaned - she passes on intricate hair styles for a simple ponytail. In terms of facial features, Lynnette certainly does look more African than Hispanic. Though, some of her facial features looks like a mixture of the two ethnic groups. Her head is heart-shaped, and rather large (Especially her large forehead). Her ears are diamond-shaped, and pointed at the tips, being medium-sized. Lynnette has a strong jawline with a rather squared chin. That jaw is one of her most pronounced features. Her nose is round but have rather large nostrils, and much like people of her heritage, she has thick lips.
In terms of outfits, Lynnette tends to gravitate towards brown colored clothes. Like I said before, she wears outfits that covers her metal limbs up so she appears perfectly human at a first glance. So, jackets, jeans, etc are the way to go. Since she doesn't have to worry about keeping anything cool other than her toso, she tends to wear a wide variety of outfits. Though, some of it stands out in a crowd (And could be spotted by an observant person). In terms of jewelry, she avoids things like rings - instead opting for earrings and whatnot.
Skills/Talents:Back when Lynnette was younger... she was a prodigy at sports. She was born lucky, because she could pick up anything and be a champion at it whether it was basketball, running, soccer, swimming, etc. She could have competed in the Olympics if her little incident didn't happen. Once she lost limbs... she couldn't do any of this, and it's been awhile since she even practiced. She deemed her dreams taken away from her, and never even tried to get them back. Replacing those lost skills with NEST training, Lynnette is at least talented at using basic firearms, basic military hand-to-hand, and military tactics. Lynnette knows how to use her limbs enough to be good at these talents as usual agents. Though, she's skilled NEST Agent, at least.
Brief Backstory:-Will write later-
Power Information
Power Class: Elemental
Power:Tactile Metal ManipulationLynnette's power manifested in the way of a very short ranged metal manipulation. She is capable of manipulating all forms of metal; raw or refined. Moving them, shaping them, and the sort without cracking them or breaking them - with willpower alone. Unlike other elemental types, Lynnette uses her power through sheer willpower rather than through body movements. A little bit like a telekinetic. One neat thing about metal is that it is mostly tough, thermal resistant, conductive, and is pretty damn common. Metals are rather flexible, and can be fused into one another. Lynnette's form of Metal manipulation is unique because it's very short ranged, as an upwards range of three feet. Which basically means that it's melee weapon in a sense. Where she lacks in range, she makes up for in power (And she has even more power when she's in direct contact with the metal). She can swing metal with the strength to leave some pretty hefty cracks in the pavement (If it's not outright shattered into pieces).
This gives Lynnette the illusion of super strength - which might not be an illusion since she can easily will metal to move objects like she could if she had arms. Those metal limbs of hers can strike hard enough to crack someone's skull, or block a full force punch from a super strong meta. Even if they get damaged, she can easily repair it by snapping it back into shape, or infusing it with metal. Oh, speaking of which, Lynnette can infuse this metal with outside metal in order to add mass to them. Which gives her more to work with when she shapes them. It's also not impossible for her to preform ranged attacks. It's simply shooting a piece of metal out that's no different than throwing it - getting it back is the hard part. Lynnette can also instinctively sense any form of metal within ten feet of herself (believed to be linked to electromagnetism).
Limits:Like I said before, this metal manipulation is so short ranged that it loses the edge that most elemental types have. It's basically a short-ranged weapon... a powerful short ranged weapon. But other people can out maneuver her if possible. Lynnette can move a few tons of metal at a time - but that's highly unlikely that it'll come into play because try fitting two cars into a three foot dome. Lynette also can't, under any circumstance, swim (Or enter water for that matter). The metal that is attached to her will weigh her down to the bottom, and if she takes it off, she'll be basically helpless.
Weaknesses/Drawbacks:There's the obvious weaknesses attaching heavy metal to yourself. She's heavy as hell, and thus, she's slow to boot. Lynette's body, as you may have expected, is still completely flesh and bones. There's only so much metal she can attach to herself before it starts hurting her body. This naturally puts a certain amount of strain on her. Lynnette also relies on her power to move around and function in normal life. If she's too exhausted, then she'll be basically immobile. The same applies if her power gets nullified. Magnetism and Electricity interfere with her ability, it weakens the bond between herself and metal. A tiny magnet can weaken her slightly, while an industrial magnet can render her powerless. Which means that she should stay away from them magnets. Electricity can also damage her due to the sheer conductivity of metal. Heat and cold also have logical weaknesses for her metal limbs. You see, if her limbs get too hot/cold, then it'll start to damage her fleshy parts. Which is bad.
Relationships
Family: Norman Dominguez - Father
Tiffany Dominguez - Mother
Dynamics: | | | "" |
Other
- Lynnette is a bit of brash NEST Agent that doesn't let people in that easily. She's been mentally scarred by the incident that left her so broken and isn't the most social because of it. What lacks in social graces, she makes up for in sheer determination and effectiveness. Her moral code was strengthened by NEST, and she rarely gives up when perusing rouge Metahumans.
- Lynnette tries to suppress it, but she has an intense fear of fire.