This thing has been bothering me for a while, where did the fantasy NRPs go?
I know we have games like States of Evolution but for many months now we have practically no classic "make your own nation" type "medieval fantasy" NRPs. It's kind of bothering me since then.
Long story short I try to remedy this. But before we start making profiles I wish to hear your inputs on the setting in particular. I have several map choices for you. Depending on which one you pick it'd pretty much decide the overall style of the game:
1.) Caeruin
A nicely detailed fantasy supercontinent. People can establish all sorts of nations there and we can later agree on the actual scale.
2.) Eleysia
A more dispersed world with quite a bit more water to cross. Best if you don't wish to bother too much with international politics since pretty much everyone can do whatever.
3.)Fantasy Map
This map has a large continent, some sub-continents and plenty of islands to cover. Ideal for certain scenarios.
4.) Earth Map (EU4)
Picking this means we'd go down on a semi-historical route and preferably age of discoveries timeline. Europe and its surroundings are the center of civilization with relatively small but highly developed countries. Blanks not occupied by players can be filled with historical NPCs for ease.
5.) Strangereal (Ace Combat)
One of the best fictional world maps you can ever find. It's good for either a colonization/discovery age setting or a loose NRP with nations spread everywhere.
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Choose whichever you like the best.
Another point which often needs to be discussed is magic. How much of a fantasy you wish to make the game out to be?
A.) Low-Fantasy
Grounded setting with perhaps some strange creatures or fantastical races. No explicit influence of magic.
B.) Fantasy Nations
Elf empires and dwarven clans. Dragons and griffs. Fantasy metals of great strength. And the occasional mage. Magic itself isn't common but fantastical elements are everywhere. Perhaps the easiest to RP. Barring a few exceptions Lord of the Rings is like this.
C.) High Fantasy
Magic is everywhere. You can have floating castles, legions of demons and the undead, fireball throwing mages as part of your regular army and so on. Even if it's not likely the common man bears it, magic is involved everywhere. Think of Dungeons and Dragons or Warhammer Fantasy.
Pick whichever approach you like the most.
After we settled on a map and game style I will post the guide to make NS for this game.