WIP Username: Charlie-Alpha-1021 (A glitched avatar) Age: N/A Gender: Male Hair color: Mouse Brown Eye color: Full black, his eyes are just a black circal that changes or disappears occasional Skin tone: Caucasian Height: 6'1 Build: Skinny Starting outfit: Primary weapon: His Rapier Rifle (An experimental prototype that wasn't released during the launch but was deep in the source files. Prone to breaking and not firing/not registering hits. Sometimes will disappear)
Skills: Sharpshooter - This allows him to fire his prototype gun and hit targets most of the time, all things given to work and all Charge - Says wha it is on the tin
Got any room for moi? :P I have a support mage character who is based off of Log Horizon and Fire Emblem and I believe they could fit in quite well here :P It'll take a bit of editing though, since the character was initially made for a fantasy RP.
Got any room for moi? :P I have a support mage character who is based off of Log Horizon and Fire Emblem and I believe they could fit in quite well here :P It'll take a bit of editing though, since the character was initially made for a fantasy RP.
Personality: Quirky, albeit a bit naive and lacking much common sense, Row'tu is... not one you'd pitch as a to-be mastermind strategist, at least upon first glance. Her voice is quiet and lacks conviction, and she's hard-pressed to speak up. However, this personality is known to switch to a cold and calculating evil supergenius when presented with just about any kind of problem or situation which may require more than one approach. A switch flips, signalling her quick turnabout in personality, allowing her the ability to issue orders and speak up if necessary. People say she torments herself with puzzles and strategy, and Row'tu works herself to exhaustion in order to come up with a cunning plan or idea if the situation presents itself.
Outside of battle, or anything else she could pin down to tactics and strategy, Row'tu is best described as awkward and clueless, yet oddly a bit of a critic. She is curious about many things, almost like a child, yet when it comes to anything which involves structure she can be a pain in the ass. She's not too well-versed when it comes to speaking in general, and has had many mishaps over the course of her nineteen years in regards to her lack of social intellect. She finds personal issues difficult to deal with and conversations usually end up silenced by her not knowing what to say. She intentionally tries to give herself a bad reputation in order to make those around her seem like better people; she tends to be asocial as a result.
Skills and Abilities:
Professional Mage: Row'tu has practiced the art of magic ever since she was young. However, she's much more of a support mage than a combat mage. Her skills generally involve restricting an enemy's senses/movement or confusion, creating traps, or making it easier for allies in general to take on foes by amplifying their abilities. This allows her to stand back and get a greater view for the field of battle when in an engagement in a group, amplifying her strategic ability. However, if alone... Row'tu won't have much in the way of a defence or offence in which she could use to defeat even an individual opponent.
Thorn Bind Hostage - A spell which causes five magical roots to erupt from the ground and constrict a target. This variation of Immobile Root consumes much more of a person's stamina, however is incredibly powerful, as the thorns not only immobalise a target, but will burst with intense, explosive magic energy when struck. The strength of these roots is determined by the level of concentration put into the spell and the skill of it's caster. Row'tu's casts can range from a minimum of a couple seconds up to several minutes, and can range in effectiveness from light cuts to at worst to deadly explosions at best. This is Row'tu's primary spell and, as a result, Row'tu is quite skilled in it's use when fighting a strategic battle. The thorns have a much longer duration than the roots of Immobile Root, no matter the cast time.
Immobile Root - A simple spell which restricts almost all movement upon a single foe, however can be cast on multiple foes to hold them all down. They're considerably easier to cast and are much less taxing on the caster than Thorn Bind Hostage, however have limited use. Immobile Root has different level of effectiveness depending on the caster and the cast time associated with it. Some mages have been said to hold down entire squads of enemies using this single spell! However, Row'tu is only at the level where she can hold down two people effectively at once using the spell. Her charge rates range from five seconds to a full minute, with effectiveness ranging from a slight impairment in mobility to being completely immobile.
Lullaby - Unfortunately, Row'tu's skill with lullaby is much to be desired, however it is still a useful spell. This simple spell puts a target to sleep for ten seconds, however can be re-cast again and again to keep a target incapacitated for an extended period of time. Simple and without variation, this spell casts in three seconds and recovers in eight, giving the target a single second to avoid being put to sleep again. Row'tu can keep a single opponent fully incapacitated, provided they don't evade within the one second they wake. Naturally, if the target is hurt whilst they're asleep, they wake up completely, nullifying the spell until it can be re-cast.
Gravity Cube - Another simple spell which slows down the enemy's movement. When this ethereal cube is cast and flown overhead, it slows down enemy movement speed (in general) with a radius of up to 3 meters. Despite it's limited range, Row'tu has maximized it's efficiency by amplifying the effects of the cube so it slows enemy movement up to 40%. Row'tu has yet to fully master this spell, and has only recently begun to get a grasp on how to nullify it's effects for allies of hers; it will take some time to perfect.
Illusions - Creating illusions, nice and simple. Row'tu isn't too good at maintaining her illusions, and can only make copies of those around her effectively. However, say she were surrounded by heavily armoured soldiers, she can make a group look bigger than it really is. She struggles to hold out when using these for long, and so practices by creating illusions of animals every so-often. Due to the spell being incredibly taxing, it's safe to assume this spell will only be used once per battle without help.
Karma's Virtue - Row'tu's newest addition to her spells, which means she isn't very experienced in it's use. When cast on an ally, Karma's Virtue will take a percentage of force dealt by an opponent on that person and add it to their own strength, returning it for a single attack. Experienced users of Karma's Virtue can have the spell absorb the hit and utilize it's strength up to 100%, on top of the ally's next attack, creating a truly devastating blow. Row'tu's version of the spell can only take up to a maximum of 5% of the opponents attack force and give it to her ally, with no defensive ability being granted to her ally. It's one of her least taxing and fastest casting spells.
Orb of Light - A simple orb of light. Simple and easy to cast, Orbs of Light are about as basic as you can get. Due to the simplicity and low cost, it's possible to create so many orbs it's blinding not just to one foe, but to many. Row'tu can summon a single orb for hours without need for break, so long as no additional spells are used.
Professional Strategy/Tactics Knowledge: Row'tu knows quite a bit about the world of strategy and tactics. Her level of understanding the world around her and seeing the bigger picture is rather impressive, and she is cunning when it comes to deceiving or ambushing opponents. Even if it's something as simple as plotting a route for a trading caravan, Row'tu will look at all possibilities and determine their likelihood like a human calculator. She finds it difficult to beat herself when playing board games alone.
Novice Leadership: Despite her ability to create strategies and tactics, applying them herself to a group is... difficult. She'd rather explain to someone else what she's come up with and let them issue the orders than do it herself. However, if the situation truly calls for it, Row'tu can call forth her strategic persona to explain the ideas on her mind. However, usually by this point, things are truly dire and the order to retreat has been called.
Novice Cooking: Seemingly enthralled with food, Row'tu really wants to learn how to cook. However, she kind of... well, she sucks. However, she's willing to learn, taking the whole cooking thing just as seriously as she does her magic. All she needs is a suitable tutor... and maybe some luck.
Equipment:
Spellbinder's Staff: The one and only staff in Row'tu's possession, the Spellbinder's Staff is a decently good staff which lessens the draining effect of her spells (they require less energy to create/maintain). Being a relatively simple staff, the effects aren't great, however it's definitely noticeable in battle when using it. (Appearance in the image)
The Woodsman's Talisman: A golden wood amulet which Row'tu always keeps on her person. Row'tu wishes to get the amulet enchanted sometime with a good enchantment to help with her magic.
@The Slenderman Hey, im very sorry i never sent you a PM, i think i cleared the notification without really reading it -.- That said, im glad to see you have an extensive list of classes as well as a progression system already, this looks promising. I will be working on my CS today :) If you still need help with anything though, i´ll gladly lend a hand where I can!
Character Sheet: Username: Prince Sekhemi Age: 20 Gender: Male Hair color: Bald Eye color: Yellow Skin tone: White Height: 6 ft Build: Muscled Starting outfit: He uses his real life appearance.
Primary weapon: Golden Knuckles. Character Type: Monk Character Class: Warrior
Personality: Sekhemi cannot feel pain or emotions, thanks to this, he is considered to be very selfish, and very mean. He doesn't care about life at all, he doesn't find any worth in it. He cares for nothing, so much so, he doesn't even care about himself. He has suffered many battles thanks to this, taking a very high risk and going up on the front. He does what he wants, not what others want him to do. If somebody tells him to do something, he will just refuse to do it, and will probably do the opposite, though, reverse psychology doesn't work on him either. He is very stubborn, once he decides on something, there is a little chance of him changing his mind.
Skills: The Burning Fist: Sekhemi is able to punch so fast and so powerfully, that h is able to set his fists on fire which will do minor fire damage to enemies.
Punch and Kick: Being well trained, Sekhemi is able to perform various kicks and punches to make a deadly combo.
Pressure Jab: Sekhemi can Jab and close the Pressure points of his enemy, damaging them and making it harder for them to fight.
Martial Arts: Sekhemi knows various martial arts which make him damage. Each one focusing on hand to hand but has some experience with using feet.
Other: Just because he can't feel pain, doesn't mean he can't be beaten. It's actually a disadvantage. He won't know when his body is at it's limit.
@Delta44 Looks good! I like the in-game skills and everything. At some point you'll probably have to describe the character outside the fantasy world, but I doubt that will come up for a while.
@Adelynn Ryder Might as well keep it a sort of mystery like they did in SAO, I figured :P When the time comes I already have something in mind so it should be all good when the time comes.
@Adelynn Ryder Might as well keep it a sort of mystery like they did in SAO, I figured :P When the time comes I already have something in mind so it should be all good when the time comes.
Alright, awesome :) Can't wait to see how it turns out.
Yea, he'll be fun to play. Warning though: he's a HUGE asshole.
Well, we've gotta have somebody everyone loves to hate :)
Looks interesting, I've tried something out but I am not sure about the character. probably will make changes or scrap the concept and create a new one.
Name: Daniel Username: Black_Rabbit Age: 19 (Avatar: 213) Gender: Male (Avatar: Female) Hair color: Brown (Avatar: Light Blue) Eye color: Brown (Avatar: Magenta) Skin tone: White Height: 5'8 Build: a bit chubby (Avatar: Lean) Race: Human (obviously, Avatar: Moon Rabbit)
MACHINIST
Machinist use all kind of Mechanic weapons and gadgets to support their team or go full offensive. Depending on the weapon and gadgets, Machinist stay either in the back line or the front line.
Primary weapon: Two mechanised gun-gauntlets designed after ones of Daniels favorite characters in an anime/3d animation he watched. Profession: Engineer, includes crafting all kinds of mechanic gear and ammunition for them. Skills:
Blessing of the Moon (Race based): Buffs both strength and agility. It also changes the Avatars hair color to a bright pink, so it doubles as a cool visual effect, for now.
Reload: Switches his/her weapons ammo type between close range and long ranged.
I accidentally posted my character in the char section instead of here... Do you mind taking a look at it and telling me if i should take it out or if it can stay?
She's right. I've read through all of the characters that have been posted so far, and they all look good. Slenderman (the GM) didn't put down personality as a requirement for the CS, but it would be a good thing to know.
She's right. I've read through all of the characters that have been posted so far, and they all look good. Slenderman (the GM) didn't put down personality as a requirement for the CS, but it would be a good thing to know.
Alright, thanks for the feedback! I added a personality and some other details that came to mind. Really excited for this RP, should turn out great!!
Off-topic: Do your guys notifications work? Mine seem like they dont :(