Personality: Eira Lednik almost always keeps to herself, it's not that she dislikes talking to people out in the open, it's the fact that she's shy to do so considering her foreign ethnicity. While she does appreciate some sort of conversation, she will try and find an excuse to cover her shyness with anything plausible. This gives everyone the impression that she might be bipolar but Eira denies it very well.
Of course, if there is an enemy in the war, Eira will try to keep them out of it... and that would mean relying on imprisonment by ice until her summoned Servant kills their Servant. If worse comes to worst, she may have to end it all and withdraw to regain her consciousness and drive out the guilt.
She's a good person, please try not to kill her and/or push her to kill you.
Biography: Born in a small town in Russia, Eira Lednik is the fifth generation of the Lednik Clan that still follow the tribal ways, or rather... their whole town does. This town solely focuses on the survival instinct of children that have reached the age of twelve. These children were to be known as "scouts" for their tests to truly become part of the tribe as well as contribute it. Every year, they drop a good number of children in a nearby section of the forest and gave each of them essential needs kits to survive in the frozen wild for a week. The forests were relatively safe and the wolves weren't aggressive where they are. Eira had to go through this as she reached twelve and survived it.
She was later taught by her father, who at the time was part of the Association and graduated. He taught her all he knew about his Earth Magecraft but all she could replicate were ice versions of it. This came off as a surprise to the man but nonetheless thought of it as an improvement to his own. He would later pass the crest to her as she reached eighteen.
She enrolled in the Clocktower by recommendation of her father and also for the sake in learning different defense and essential spells taught by the very teachers of the Association. Eira is currently in her graduating year and thought that a good thesis project was finding the Root (courtesy of some clumsy teacher who decided to spill some stuff about a Holy Grail War).
She ventured to Fuyuki to make that happen.
Family History: The Lednik Clan is only five generations, Eira's father and her forefathers were tribal magi (shamans, as the locals call them) capable of unleashing deadly Earth magic while in the cold snow. Some of them were adepts at Reinforcement magic and the creation of simple Mystic Codes that resist the cold snow in their home country.
They aren't popular enough to receive formal recognition from the other families in the Association. However, they are aware of their unique, freeform Earth Magecraft. They're not quite sure of Eira's yet.
Origin: Frost
Elemental Affinity: Frost
Number of Magic Circuits: B
Quality of Magic Circuits: B
Od: A
Magecraft:
The basics that anyone with a well-rounded education ought to know, unless they weren't paying attention in class or something. Including "General Magecraft" in the magecraft section means they get all of this. If not, they don't.
Magecraft Shields: Varying forms of protection; however, one’s senses are raised. Eg, protection against suffocation will increase sense of smell, and protection from blindness will make your eyes water.
Nightvision: Self-explanatory.
Basic Familiar Creation: Creation of familiars. These are basic, so they cannot employ speech, magecraft, or combat ability.
Formalcraft: Using catalysts and magic circles to perform rituals. The bare minimum.
Basic Suggestion: Suggestion using the eyes to make magical energy flow into the target's body. This magical energy is stagnant.
Basic Bounded Fields: Creation of a Bounded Field that confers intruder alert, soundproofing, and control of the mana in its area.
Basic Bounded Field Removal: Removal of Bounded Fields that confer intruder alert, soundproofing, and control of the mana in its area.
Locking Doors: Self-explanatory.
Threads of Consciousness: Using one’s consciousness for scouting. Basic magus detection magecraft.
Floating: Basic manipulation of mass and air currents.
Transfer of Consciousness: Transferring one’s consciousness to a familiar, ergo seeing through their eyes.
Basic Clairvoyance: "X-Ray" vision and operation of a crystal ball.
Fixing Glass: Repairs broken glass, providing it was broken up to a couple of hours prior to the spell's use.
Mystic Pass: Self-Explanatory.
Contracting: Making a contract with something.
Curse of Self-Healing: Healing magecraft. Works by stimulating the cells and making them regenerate faster than normal. It is possible set as a program that activates when one is unconscious; however, it then becomes impossible to control how much prana is used.
Magecraft that allows the instant materialization without the need of water and wind. It does not do well against Fire.
Frost Shot (замороженный выстрел) (Rank D - One Count) - A low-level spell that moves slower than an average projectile being thrown. This is most effective at close range, without any sort of magical defense, the target is frozen in ice that can be easily broken if they are strong enough physically.
Freeze Bomb (ледяной взрыв) (Rank D - One Count) - Another low-level spell that freezes a small area and anyone caught in it gets frozen in the same kind of breakable ice. (one to two meter radius)
Icicle Barrage (ледяной шквал) (Rank C - Three to Five Count) - Eira can materialize icicles of a decent size with the number depending on the count (Three Count = Three Icicles floating around her to Five Count = Five Icicles floating around her).
Frozen Wall (замороженная стена) (Rank C - Four Count) - An intermediate-level spell that allows Eira to create a wall of hardened ice, strong enough to defend against iron at best.
Cubic Prison (ящик тюрьмы) (Rank B - Eight Count) - Eira draws a magic circle, that when stepped on by intruders encases them in an ice cube. The low temperature within said cube is low enough for them to feel the hypothermia set in less than eight minutes.
Glacial Burst (ледниковый взрыв) (Rank A - Ten Count) - A high level spell that encases the user in a large ice prism, before exploding into several large fragments of icicles capable of piercing through iron, if that wasn't enough... the surrounding area (five meter radius) might freeze any bystanders and encase them in the same prism as she was.
Equipment: Mystic Code - Coat of the Northern Winds - This Mystic Code does not do much other than to amplify her Frost Magecraft and gain full resistance against Ice.
Skills: Eira is good at surviving out in the wilds, as is her "childhood test". She knows how to make a campfire, pitch a tent and cook in the most primitive manner. Of course, she knows how to cook with a stove of course.
Eira is also accurate. It doesn't necessarily mean she hits everything 100% of the time, she knows exactly where to hit if the enemy moves or stays still.
Don't see too much of an issue with the app. I would complain about the origin, but honestly it is more of a semantic thing. Also you don't need to write all your spells. It is mostly just "systems of magic" rather than individual spells. Individual spells are apped when you don't really have extensive knowledge of the system of magic, or if you are applying a finality or something.
Description: Shakushain temporarily drops human form, and embraces that of a Ussuri Brown Bear, making him faster, stronger, and more resilient than before.
While I cannot say I know too much about this hero, I have not read any sources thus far that show him transforming into a bear. I also would say that he would require a noble phantasm of a bow to qualify as an archer; even if he didnt have a mythical bow in life, a feat he had accomplished with his archery could also qualify as a noble phantasm.
Here's my Master application. Lemme know what you think of it, and if it needs to be altered in any way. I might have the Servant application by tomorrow [if I'm lucky enough].
Name/Title: Sebastian Thompson
Gender: Male
Age: 21
Personality: Quiet and aloof, albeit with a very bad temper. Has an overall scary presence.
Appearance: Tall and always well-groomed, with little muscularity. Prim and proper, Sebastian takes his clothing very seriously. Because of this, however, he tends to overdress for even the most casual of events. His favorite outfits are predominantly navy blue in color.
Biography: Sebastian is the son of a famous senator and candidate for the position of Prime Minister. Up until age 11, he was an elementary school student with a mind beyond prodigious and a popular figure amongst his peers. However, when he was selected as the representative for his family in the fifth Holy Grail War, he was quickly pulled out of school and any traces of him were eliminated from society through his father's connections. From then on, his father started tutoring him personally in the fields of offensive Magecraft and hand-to-hand combat. The training was excruciatingly tiring, and ended up scarring Sebastian's mind, birthing a violent alternate personality that manifests itself when he's agitated or otherwise not in full control of his emotions.
Family History (if applicable): Sebastian hails from a long lineage of magi, all of which have possessed a very high-ranked social status. The Thompsons are a family of diplomats and scholars, opting to use their gifts with the intention of spreading peace and avoiding conflict as much as possible. As such, the Thompsons have refused to participate in the Holy Grail Wars up until shortly after the events and consequences of the fourth Holy Grail War, where the family decided to train Sebastian to become their first representative. They decided to take on the challenge after observing the constant decay of society and finding the Holy Grail as their last hope to reform society and turn the world into the warless utopia that they have long since wished to build.
Origin: "Order"
Elemental Affinity: Fire
Number of Magic Circuits: C
Quality of Magic Circuits: A
Od: B
Magecraft: General Magecraft, Mystic Eyes of Thermal Perception, High Speed Thaumaturgy, Selective Resistance to Heat, Fire Magecraft
Equipment: Master's Tome -- A Mystic Code that allows Sebastian to record and store information within its pages through thought alone. Also, its contents can be accessed remotely as long as Sebastian is within a small enough distance from it. Sebastian has forged a satchel that he can strap to his belt to keep it as close to him as possible while keeping his hands free. (Weakness: Sebastian relies on this Mystic Code much more than he does his own memory. If the Master's Tome is destroyed, then his memory will be seriously affected.)
Skills: Mathematics, Public Speaking, Speaks Various Languages
The Servant in question is Achilles, with his "Affections of the Goddess" skill. As for Discord I'm not big on voice chat but it would make for a good place to have back-and-forth conversations without clogging things up in the thread, so I'd vote yes.
A quick question: If a canon Servant has a skill that passively ranks-up their parameters, is that rank-up on top of their written parameters, or is it counted already?
Depends on the Servant. I know a lot of different things so just tell me and when the servant is apped I'll edit stats accordingly.
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edit: A few things: I will try and get a review out for you guys asap
2) Should I make a discord group for this roleplay?
Normally, Mordred has Charisma C- as well, I removed it because of the 03 Skills limit. Tell me if I can add it back.
The NP limit and skills are based off of non-canon Servants. I would wish for you to add both Clarent and Charisma back upon the application. Otherwise it is accepted~
Apologies for the double post, but I got a question when I was thinkering with my Master's bio:
Waver is Lord El-Meloi II on this world as well, right? It seems to be something more or less constant between all the various Fate continuities but it's worth it to ask first before including that on my story.
By the way, I'm asking because I'll have my Master be a Clock Tower student, so I'd like to have Waver as one of her teachers (i.e.: I'm gonna do a non jerkass magus classic).
While I'm asking, Average Ones are alright as well, right?
Don't apologize. I am happy to assist.
Average Ones are fine.
The events of the Fourth Grail war are mostly to canon specifications, though I would like to point out there are a few major differences that may or may not be explored in the roleplay.
Though to answer the question about Lord El-Meloi II, he was an NPC character on my sheet, so yeah he exists basically the same as his other universe counterparts in terms of personality and overall history.
<Snipped quote by ADamnFiddle>
The phrasing makes me think 'canon' was meant to be 'non-canon' there, though I can make it work either way.
That is just a typo you are right. Sorry about that fam. Thanks for catching that one.
Alrighty. Guess it is time for the first official review.
Shortly after his eleventh birthday, his father was chosen to represent the Thompson family in the fourth battle for the 726th Holy Grail, only to be killed in the process.
Unfortunately there are certain canon that has been formed here that is infallible, and the fourth grail war had been decided already within this altered version of canon.
Origin: "Knowledge"
This isn't really an origin per se. Origins are something along the lines of Lio Shirazumi's Consumption, Emiya Shirou's Sword, and Cornelius Alba's Refutation. It is what your character had taken from the Akashic Records. In other words, the primordial existence of your character.
Elemental Affinity: Void and Fire.
1) I don't suggest knowing Void, since I am not sure about your level of comprehension to the skill and people tend to just kill themselves without the proper knowledge of the magic system 2) You have neither fire or void as a listed magical system in the magecraft section, so one would imagine that you are not able to apply your magecraft.
Magecraft: ... Eye of the Mind (True) [Useless under the effects of anger]
People are not just walking around with Eye of the Mind. How does your character have this skill?
Magecraft: ... Enhanced Memory
This isnt a system of magecraft I am aware of, or a spell even. Perhaps an explanation would be nice. But from my perspective this seems to be the sort of thing that belongs in "skills" rather than magecraft.
Equipment: Magic Tomes
What do these tomes contain? Are they mystic codes? What can they do? Can your character use tomes?
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Can I play the sekai de ichiban tsuyoi dakara!? :o
Just think about, an Assassin-class Heracles with God Hand and Nine Lives plus Presence Concealment.
That shit be OP af.
Heracles is banned from any class that isn't a Berserker due to information revealed in Strange Fake that 1) doesn't provide an individual with the full picture of his abilities and 2) balancing issues. Though if you did summon Heracles as a Berserker, I will warn you that it will not be pretty for a Master, even of the highest order.