Name: Atua
Age: 22
Gender: Female
Race: Elf.
Appearance: Height: 5’10
Eye Color: Brown
Hair Color: Black
Personality. She is warm and carefree despite the nature of her job. Whether her allure is a guise to lure a bounty close or a genuine expression of care, only she knows. She is an optimist who believes in actualizing the best outcome by whatever means necessary, not because she always thinks one’s circumstances will work in their favor in the end.
She invites all manner of people to her and is (mostly) not discriminate of racial or geographical differences--because if you pay her enough, she will cross all those chasms to fulfill her duty. She doesn’t like goblins or were-anything much, though. There is some contempt for nobility in her make, she believes them all out of touch and despises the subconscious haught that comes with their socialization as inherently better than those who do not have the same upbringing.
History: In the East, among old groves and under winding trees who’ve nestled generations, there exists a civilization in the bosom of the evergreen. From birth they learn to hunt: animals, people, monsters. They do it all in the name of Imare, their Goddess of Creation, who, in their legends and written tales, sought to capture Mr. Death but was tricked by an old woman who hid Death in her infinite locs. Effaced and laughed at by the other gods, Imare sits and for many years reads from the
Imigitabo, the Blessed Book, which observes all the creatures in the land: their debts and deeds, sacrifices and defeats, and numbers them all.
And in the age of industrialization, where people become oligarchs and nature is supplanted by commodification,and beast people wield blades forged of dark magic, she finds her champions. Imare turns to the forests and anoints many green-dwellers with her primordial blessings--if she cannot capture Death, she will chase it away forever.
And it is from one of many of these forest folk, these named the I’wali, that a group of prominent hunters arise. Born and raised in the midst of the I’wali stalkers, Atua lives most of her young life high in treetops. She forages, learns to cook, and begins learning how to carve and reinforce wood no sooner than she can walk on her own.
The concept of ‘parents’ and the nuclear familial unit is moot among the I’wali, and their villages--interconnected via vines which extend above and below the entire skyline of the forest they inhabit, which they named
Ama--are not divided by class or race. Instead, all young I’wali are paired with an older hunter from another section of Ama to begin their ingratiation as a hunter no later than the age of 6. It is during this time that Atua is taken under the wing of a village elder and she spends the rest of her formative years developing natural survival skills.
At 13, she undergoes the Trial of the Blessed, a rite of passage all I’wali undergo in which they pledge themselves to Imare and--should they pass--are bestowed her power. The conditions of each pact is different for each I’wali and is often discovered over the course of one’s life. It is, loosely put, their fate. Atua sets out from her village at 18 to discover what her Blessed path is.
Level: 20
Class: Ranger-Warlock
Profession: Woodworker
Stats: Strength (STR): E
Vitality (VIT): D
Dexterity (DEX): B
Intellect (iNT): C
Wisdom (WIS): C
Charisma (CHA): F
List of immunities:None
Resistances:High resistance to poison.
Mild resistance to scrying.
Weaknesses:Particularly vulnerable in close quarters melee combat.
Vulnerable to fire (especially enchanted fire).
Equipment:W’Amaraso: A recurve bow hand crafted by Atua herself. It is carved from
cheche wood, otherwise known as White Thorn wood, found in the far west side of I’wali territory. It is a 54’’ bow with a draw weight of around 45 pounds.
Umugote &
Umurabyo: These are twin daggers which rest on her hip. Etched on the flats of both blades are vines that homage Ama and remind her of home. .
Utukara: A quiver with 30 carbon-aluminum recurve hunting arrows with replaceable heads. The body of each arrow is painted white and each tip painted black. Atua prefers using broadhead arrows but she keeps other tips in pouches on her thigh.
Skills & Spells:Imare’s Hand: Empowering two arrows in the quiver until both are used in combat, these arrows can break through thick stone and wood cover. Additional damage is dealt to plate and chain armor. It does not ignore full cover.
Nature’s Call (passive): Years of training her senses to their peak--alongside Imare’s boon--has heightened her ability to smell, and hear with greater intensity than the average human. She can hear pitches low as 15 hertz and sounds high as 25,000 hertz. Her sense of smell is heightened so much that she can parse a singular and very faint scent in a room of 20 people. As an elf, her natural eyesight is superior to the average human’s, allowing her to see up to a distance of two and a half miles.
While certainly a boost, Atua cannot stand extremely loud places for long and thus she avoids things like city centers and major compact urban areas as much as possible. If she must go, she finds the quietest place she can to conduct her business. And though her vision is superior, she cannot see through magical darkness.
Luck of the Bow-Dancer: Honing her focus to a pinpoint, she can extend the maximum range of her next three shots an additional one hundred feet while halving penalty to accuracy or damage. She can do this twice a day and then she must rest for at least four hours before she can do it again.
Elaith’s Sight (passive): She can see in total darkness as though it was dim light and in dim light as though it were fully lit. She cannot pierce magical darkness of any kind with this ability.