Sorry if folks have been waiting on me for the event; this week has been a bit insane. Gonna try and get an FF post up tomorrow.
Superheroes will literally fight intergalactic warlords before admitting they should go to therapy, let alone actually go to therapy.
"Diana. We seem to have a disagreement here. Please straighten this gentleman out."
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Princess Diana of Themyscira _________________________________________________________ Amazon / Demigoddess | Princess of the Amazons, Protector of Humanity _________________________________________________________ Themyscira | Sovereign City-State | Mediterranean Ocean C H A R A C T E R N O T E S C H A R A C T E R N O T E S P O S T C A T A L O G P O S T C A T A L O G | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T For thousands of years, the Amazons of Themyscira thrived in peaceful isolation, until a stranger washed ashore on their island. An outsider, a soldier named Steve Trevor, had crashed his plane on a vital mission to save innocent lives. To learn how much the world of men had changed in their exile, the Amazons chose to send a champion and emissary to return Trevor to his home. A contest was held to see who would be their champion, and much to the shock and surprise of the Queen Hippolyta, the winner was none other than her daughter Diana, who had entered the contest against her mother's wishes. Having proved herself worthy of the task, Diana was granted weapons forged by the gods, vowing to protect not just the Amazons, but all of humanity, from the forces of evil. Upon arriving in Man's World, she was dubbed 'Wonder Woman,' and was surprised to find herself just one of many costumed champions of good. For several years, Diana fought the good fight, joining forces with the alien Superman, the vigilante Batman, and many others to form the Justice League, in the hopes of being a guiding light for all in dark times. She won victory after victory, defeating the forces of the sinister war-god Ares, the bestial Cheetah, the brutish Giganta, the diabolical sorceress Circe, and even her own magical clone Donna Troy, eventually helping her duplicate redeem herself and become a hero in her own right. These victories, however, would amount to precious little when the alien conqueror Despero came to Earth. Wonder Woman was one of the first to engage the brute, and initially had him defeated, offering to spare his life if he left the people of Earth alone. Despero would take advantage of this momentary act of mercy to blindside Diana, leaving her nearly crippled and out of the fight, helpless to watch as thousands died in the ensuing battle. Blaming herself for Despero's rampage, Diana has spent the past four years pushing herself harder than ever. Even as she exhausts herself trying to make up for the blood she believes to be on her hands, she now finds herself questioning the mercy that Despero had exploited, and has begun to wonder if humanity truly needs another 'hero,' or if what it really needs in these times is a warrior. This version of Wonder Woman has been operating as a superhero nearly as long as Bruce and Clark, and given the weirdly timeless nature of Themyscira, has probably been training and studying for far longer. In terms of her powers, she's roughly on par with her movie counterpart, strong enough and fast enough that she can perform incredible feats, but still has to rely on her skills and her weapons to contend with the real heavy hitters. Ever since the dissolution of the Justice League, she has kept fellow heroes at arms' length, even ones she had once considered dear friends. She has been in a crisis of confidence since then, wondering if the high-minded idealism of the League was ever a good idea. This is an especially precarious point, as she's now also responsible for the impressionable young Cassie, and has to decide what kind of lessons she is going to teach her protégée. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) Wonder Woman is a character that I feel suffers in a solo setting, since no two writers can ever seem to agree on the finer points of her mythos or her supporting cast. Because of that, I want to make her a roaming character, able to wander in and out of events with other players and play off of them. I also think that given the nature of this game's premise, Diana is probably the best character DC has to play around with the relationship between superheroes and death. Like, we know Batman is never going to kill the Joker, so it feels almost like a waste of time when they bring it up. People get up in arms for years when Superman puts down a genocidal maniac in a movie, to the point where it's haunted the character for nearly a decade now. It's been hard-etched in stone that Batman doesn't kill, and Superman shouldn't kill. But Wonder Woman? She just might. And what's more, she might be completely right to do so. While I have no intention of turning Diana into a bloodthirsty warmonger (she's an Amazon, not a Klingon), I think she's the right character to explore the concept of powerful people having the power of life and death, and can make a persuasive argument for either side without coming off as a preachy, meta-aware lecture. |
"A day? I'm living that boxing life."
<Snipped quote by AndyC>
I always knew Steve Trevor was one of Diana's powers and abilities.
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Princess Diana of Themyscira _________________________________________________________ Amazon / Demigoddess | Princess of the Amazons, Protector of Humanity _________________________________________________________ Themyscira | Sovereign City-State | Mediterranean Ocean C H A R A C T E R N O T E S C H A R A C T E R N O T E S P O S T C A T A L O G P O S T C A T A L O G | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T For thousands of years, the Amazons of Themyscira thrived in peaceful isolation, until a stranger washed ashore on their island. An outsider, a soldier named Steve Trevor, had crashed his plane on a vital mission to save innocent lives. To learn how much the world of men had changed in their exile, the Amazons chose to send a champion and emissary to return Trevor to his home. A contest was held to see who would be their champion, and much to the shock and surprise of the Queen Hippolyta, the winner was none other than her daughter Diana, who had entered the contest against her mother's wishes. Having proved herself worthy of the task, Diana was granted weapons forged by the gods, vowing to protect not just the Amazons, but all of humanity, from the forces of evil. Upon arriving in Man's World, she was dubbed 'Wonder Woman,' and was surprised to find herself just one of many costumed champions of good. For several years, Diana fought the good fight, joining forces with the alien Superman, the vigilante Batman, and many others to form the Justice League, in the hopes of being a guiding light for all in dark times. She won victory after victory, defeating the forces of the sinister war-god Ares, the bestial Cheetah, the brutish Giganta, the diabolical sorceress Circe, and even her own magical clone Donna Troy, eventually helping her duplicate redeem herself and become a hero in her own right. These victories, however, would amount to precious little when the alien conqueror Despero came to Earth. Wonder Woman was one of the first to engage the brute, and initially had him defeated, offering to spare his life if he left the people of Earth alone. Despero would take advantage of this momentary act of mercy to blindside Diana, leaving her nearly crippled and out of the fight, helpless to watch as thousands died in the ensuing battle. Blaming herself for Despero's rampage, Diana has spent the past four years pushing herself harder than ever. Even as she exhausts herself trying to make up for the blood she believes to be on her hands, she now finds herself questioning the mercy that Despero had exploited, and has begun to wonder if humanity truly needs another 'hero,' or if what it really needs in these times is a warrior. This version of Wonder Woman has been operating as a superhero nearly as long as Bruce and Clark, and given the weirdly timeless nature of Themyscira, has probably been training and studying for far longer. In terms of her powers, she's roughly on par with her movie counterpart, strong enough and fast enough that she can perform incredible feats, but still has to rely on her skills and her weapons to contend with the real heavy hitters. Ever since the dissolution of the Justice League, she has kept fellow heroes at arms' length, even ones she had once considered dear friends. She has been in a crisis of confidence since then, wondering if the high-minded idealism of the League was ever a good idea. This is an especially precarious point, as she's now also responsible for the impressionable young Cassie, and has to decide what kind of lessons she is going to teach her protégée. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) Wonder Woman is a character that I feel suffers in a solo setting, since no two writers can ever seem to agree on the finer points of her mythos or her supporting cast. Because of that, I want to make her a roaming character, able to wander in and out of events with other players and play off of them. I also think that given the nature of this game's premise, Diana is probably the best character DC has to play around with the relationship between superheroes and death. Like, we know Batman is never going to kill the Joker, so it feels almost like a waste of time when they bring it up. People get up in arms for years when Superman puts down a genocidal maniac in a movie, to the point where it's haunted the character for nearly a decade now. It's been hard-etched in stone that Batman doesn't kill, and Superman shouldn't kill. But Wonder Woman? She just might. And what's more, she might be completely right to do so. While I have no intention of turning Diana into a bloodthirsty warmonger (she's an Amazon, not a Klingon), I think she's the right character to explore the concept of powerful people having the power of life and death, and can make a persuasive argument for either side without coming off as a preachy, meta-aware lecture. |