Avatar of Arkitekt

Status

Recent Statuses

1 yr ago
Current Am I back?? I think I'm back...
2 likes
3 yrs ago
The Crew of [i]The Pinned Seal[/i] is coming together nicely, a very lively crew indeed... thrilled to be starting Chapter 2. of Winds of Fate. The party has been a blessing and I couldn't be happier.
2 likes
3 yrs ago
Campaign is going great, couldnt be happier with our first bit of combat! roleplayerguild.com/topics/…
2 likes
4 yrs ago
Just wanted to say how pleased I am with my campaign, and all the players in it. I couldn't be happier roleplayerguild.com/topics/…
3 likes
4 yrs ago
Loving the cast in my current campign. Couldn't be happier. Nightlands will be quite entertaining as well. Kudos to @Kino End. Well done...
1 like

Bio



Likes, Interests, and Dislikes-


Hello..
I am always looking for new Rp'ers and writers to help fill in gaps between my posts in Rp's that I am currently participating in. I love to create new characters, realms, worlds, all very displayed. I am an artist so I like to add a bit of visual stimuli when I have the time. I try very hard to make it all very immersive. I have a few characters listed below along with my interests and other info...

My likes and interests are Medieval, Low-medium Fantasy, Fantasy, Historical, Ancient, Steampunk, Pirate/Swashbuckler, Dark, gritty themes (18+), Modern, Sci-fi, Future, Dystopian, Apocalyptic, Slice of life, Romance (with plot only), Mystery, Military, Mech/Mecha, Western, Colonial, just to name a few. I like play by post, or chat as well. Large group, small group, 1x1.

My dislikes are Fandoms, High School, ANIME, anything with FUR.. Did I mention fandoms? and fur, already?? I really prefer to play original Rp's and original charatacters for the most part, and I am always looking for new and engaging people to write with. If interested please feel free to PM me.


Writing Style-

Literate, descriptive, multi-para to novella posts. Mature and well written, with grammatical and punctual prowess, and I expect the very same from my partners. Please do not waste my time, and I will do my best not to waste yours.



Winds of Fate- A Thief's Adventure
(Writing Sample)

Winds of Fate - A Thief's Adventure


COMPENDIUM






Other Resources-

WINDS OF FATE- D20 System

CS BLANKS
1d20 CS BLANKS
1d20 FANTASY ITEMS LIST
RELIGION BLANK
MY IMAGES
FANTASY MAP GENERATOR
FANTASY GENERATOR +
Notes-

LAPD SCANNER CODES

Most Recent Posts

I'd rather wait for a few more people.
@Atrophy,@Fetzen,@Jarl Coolgruuf,@Finris,@kassarock,

I have revised the dice rolls and they will be utilized slightly more. the change is fairly easy, everything is 1d20 + skill mod so nothing changes. I will be adding some simple Attributes to disperse some points in as well, to roll for certain things. Attributes will be things like strength, dex, willpower, etc. I will add that bit as soon as possible but I have already changed the Zero post rules on both boards.

Here is what it looks like now. This should get a lot more fun.






The Legend of Merrik The Virtuous:


Some ten thousand years ago, when the Lands of The Nine's first became untied, there was a great soldier named Merrik. It was said that he was the son of a benevolent and righteous demigod named Niixus, who was well known in the times before then. His virtuous deeds and notoriety flourished among regions, far and wide. He was a just and good hearted man, and soon became a popular warrior King amongst a feudal realm. He was virtuous, and wanted to unite the Nine lands under one just rule. This realm was ripe with those who served the Dark Lords, and magic was as dense as water. Vile beasts and demon hordes, soldiers of the fallen Dark Kings, ravaged the lands, razing anything they came across, leaving none to tell about it. Some of the feuding rulers made alliances with the Dark Lords, pacts with the devil. Heretical sects and temples dotted the landscape, and the lands had fallen into despair.

Merrick sought to change this and this campaign, an all out witch hunt lasted for nearly 25 years. His vast armies, loyal followers to the cause marched vast distances, and crushed everything they encountered. He suffered many losses over the course of this witch hunt. Scores of scores of men died, perishing at the hands of the dark ones. It was said that if you were killed by them they took your soul. It was the darkest of times, the violence drove many to madness. Many thought Merrick to be the Great Savior, the chosen champion of the great All-Seer. An order of high priests known as The Keepers formed and followed his every move. They forged him a great sword, made from trinkets and relics, objects of great power and religious value. Merrick's sword became known as The Blade of Banishment, and was said to have been kissed by the All-Seer's good graces himself.





His opponent, a vile and wretched demigod named Razmu'dai. A great and ancient evil. He was the Bringer of Despair and Darkness, Suffering and Death, and all that is vile and wretched. He commanded a powerful dark magic that could spawn vicious beats, and he could also raise the dead, filling their bodies with the souls of those whom he had taken. Legions of dark soldiers to do his bidding. He wore a dark suit of armor forged by his dark powers. Razmu'dai set his legions upon Merrick's armies, and they clashed like huge waves swept up by a tempest. Almost all were lost when Merrick and Razmu'dai met on the battlefield. Their swords clashed with great energies and huge shockwaves threw scores across the field, obliterating the dead hordes and crushing the rib cages and organs of the living. But in this great and epic battle of Good and Evil fate would shine on the Merrick the Virtuous, and his blade found its mark. The Dark Lord's armor shattered into pieces and his evil spirit had been truly banished, and magic lost its strong grip on the realms of man, and dwindled to almost nothing. The only piece that was not destroyed was a single gauntlet. Merrick's sword also shattered and broke into 7 pieces, the same number of pieces as the Dark lord's armor. The gauntlet was dubbed the Gauntlet of Power. Merrick ordered The Keepers to take these seven shards of his blade and these armor bits to the far corners of the realm. To guard them till the ends of time. The Dark Lord's armor was thought to be so dangerous that each piece was said to have been completely incased in chests filled with mercury. The Gauntlet of Power and a single piece of the sword were said to have been kept together on the site of this great battle somewhere, hidden deep in a grand and monumental tomb. The rest of the pieces were spread throughout the land to secret locations, never to be discovered again. It is rumored that these locations are still guarded in great vaults and hidden tombs of a sect who call themselves The Guardians, who are so devout that they will kill anyone to keep these relics hidden from man.


NOTES:



Update:

I added a hider for religions on the zero post for the IC boards. I finished the first one today, it is the most prominent religion of the Nines, and can be found anywhere in the realm. I will be adding more but this one is done, and it will contribute heavily to the sotry arc we have been discussing.




(REVISED)

The Keepers of The Light

Type: Monotheism (patriarchal)
Direction: Outwards
Focus: Repentance, Forgiveness, Holy Virtues (Very similar to Christianity)
Ruling Deities: The All-Seer
Important Deities:

The All-Seer, the God of Wisdom, Goodness and Virtue, the Giver of Life, the Provider
Razmudai, the God of Darkness and Evil, Secrets, Suffering (malevolent)

Divine Interaction: Miracles and penances (Seldom Occur, if ever)

Involves: Devotional Prayer, Repentance of sins, Pilgrimage, Holiness
Afterlife: Heaven-like
Supernatural: benevolent spirits of relatives, Angelic beings (benevolent entities), Demonic beings (malevolent entities)

Worship: Group meditation and prayer.
Holidays: Solstices, Equinoxes
Holidays Celebrate: Great Priests, historical events, past battles, Prophets and Saints.
Major Holiday(s): happen only once every hundred years



Clergy: High Priests are Male only.
Mass/Gathering: All types of members from all walks of life. Worships every Seventh Day in large masses at the temple. Service includes the reading of religious scriptures, musical hymns, and certain special events, anointing of the youth (christenings), marriages, funerals, etc.
Function: Community leaders, healers of the sick, providers for the poor and elderly.
Lifestyle: All types
Family: Somewhat large
Chosen: Elected by pre-existing high priests
Distinguished By: Special clothing and robes, head wear

Cultural Aspects:

Symbol: Images of the All-Seer, emblazoned sun
Holy Colors: Gold, Red, White
Passed Down: Via the mass reproduction of Written tomes and volumes
Creation Myth Type: World-Creator
Mortals' Origin: Creation of the All-Seer
Major Myth/Symbol(s):

The Redemption
The First Defeat of Razmudai

Deadly Sins: Self-injury, malice, cowardice, irresponsibility and pride, greed, envy, lust, and worldly desires
High Virtues: faith, wisdom, kindness and honesty, modesty, humbleness, humility.
Associated Artform: Written texts, tapestries, murals, statues
Coming of Age: 17 years old
Coming of Age Rite: involves a collective ritual biannually
Marriage: Monogamous relationships
Marriage Rites: Major formal events held by the entire community
Death Rites: Performed by priests, anointing rituals, last rights, preparation and burials. Catacombs, Vaults, Graves.
Major Taboos: Incest, pedophilia, sinful desires
Prevalence: Widely believed
Outsiders: Are welcomed

The Keepers of The Light

Type: Monotheism (patriarchal)
Direction: Outwards
Focus: Repentance, Forgiveness, Holy Virtues (Very similar to Christianity)
Ruling Deities: The All-Seer
Important Deities:

The All-Seer, the God of Wisdom, Goodness and Virtue, the Giver of Life, the Provider
Razmudai, the God of Darkness and Evil, Secrets, Suffering (malevolent)

Divine Interaction: Never occurs

Involves: Devotional Prayer, Repentance of sins, Pilgrimage, Holiness
Afterlife: Heaven-like
Supernatural: benevolent spirits of relatives, Angelic beings (benevolent entities), Demonic beings (malevolent entities)

Worship: Group meditation and prayer.
Holidays: Solstices, Equinoxes
Holidays Celebrate: Great Priests, historical events, past battles, Prophets and Saints.
Major Holiday(s): happen only once every hundred years



Clergy: High Priests are Male only.
Mass/Gathering: All types of members from all walks of life. Worships every Seventh Day in large masses at the temple. Service includes the reading of religious scriptures, musical hymns, and certain special events, anointing of the youth (christenings), marriages, funerals, etc.
Function: Community leaders, healers of the sick, providers for the poor and elderly.
Lifestyle: All types
Family: Somewhat large
Chosen: Elected by pre-existing high priests
Distinguished By: Special clothing and robes, head wear

Cultural Aspects:

Symbol: Images of the All-Seer, emblazoned sun
Holy Colors: Gold, Red, White
Passed Down: Via the mass reproduction of Written tomes and volumes
Creation Myth Type: World-Creator
Mortals' Origin: Creation of the All-Seer
Major Myth/Symbol(s):

The Redemption
The First Defeat of Razmudai

Deadly Sins: Self-injury, malice, cowardice, irresponsibility and pride, greed, envy, lust, and worldly desires
High Virtues: faith, wisdom, kindness and honesty, modesty, humbleness, humility.
Associated Artform: Written texts, tapestries, murals, statues
Coming of Age: 17 years old
Coming of Age Rite: involves a collective ritual biannually
Marriage: Monogamous relationships
Marriage Rites: Major formal events held by the entire community
Death Rites: Performed by priests, anointing rituals, last rights, preparation and burials. Catacombs, Vaults, Graves.
Major Taboos: Incest, pedophilia, sinful desires
Prevalence: Widely believed
Outsiders: Are welcomed
1d20 Sheet (Modern/Scifi/Military/Slice of Life)

Name/Aliases:

Age:
Gender:
Ethnicity:
Religion:
Appearance:
Demeanor:
Foreign Languages:
Agency/Affiliation:
Rank:
Education:
20pts-

STRENGTH:
DEXTERITY:
STAMINA:
BUREAUCRACY:
INTELLIGENCE:
WILLPOWER:
SKILLS:

+5Gifted:
+4Adept:
+3Average:
+2Novice:
Likes:

Dislikes:

PERSONAILITY:

BACKGROUND:


FAMILY&FRIENDS:

Weaknesses:

Fears:
EQUIPMENT:

Clothing:

Weapons:

Tools/Equipment:

Personal Vehicle:
Nice pic of the tavern @Jarl Coolgruuf. Very fitting. I'm getting ready to read your post as well as @Finris's post as well after I get some coffee in me. I'll probably throw another post up by this evening too.
@Random Kitty I think I am going to go for a spot in the Iron Saints as a mercenary for hire. That's why I'm there. Money for blood. And I doubt there's any shortage of that kind of work going on. Not sure about background but it could be a possible reasoning as to why they are both in the area. I kind of want her to be a bit of a stranger to people in the area. I'll have to rework her background a bit.
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