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1 yr ago
Current Am I back?? I think I'm back...
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3 yrs ago
The Crew of [i]The Pinned Seal[/i] is coming together nicely, a very lively crew indeed... thrilled to be starting Chapter 2. of Winds of Fate. The party has been a blessing and I couldn't be happier.
2 likes
3 yrs ago
Campaign is going great, couldnt be happier with our first bit of combat! roleplayerguild.com/topics/…
2 likes
4 yrs ago
Just wanted to say how pleased I am with my campaign, and all the players in it. I couldn't be happier roleplayerguild.com/topics/…
3 likes
4 yrs ago
Loving the cast in my current campign. Couldn't be happier. Nightlands will be quite entertaining as well. Kudos to @Kino End. Well done...
1 like

Bio



Likes, Interests, and Dislikes-


Hello..
I am always looking for new Rp'ers and writers to help fill in gaps between my posts in Rp's that I am currently participating in. I love to create new characters, realms, worlds, all very displayed. I am an artist so I like to add a bit of visual stimuli when I have the time. I try very hard to make it all very immersive. I have a few characters listed below along with my interests and other info...

My likes and interests are Medieval, Low-medium Fantasy, Fantasy, Historical, Ancient, Steampunk, Pirate/Swashbuckler, Dark, gritty themes (18+), Modern, Sci-fi, Future, Dystopian, Apocalyptic, Slice of life, Romance (with plot only), Mystery, Military, Mech/Mecha, Western, Colonial, just to name a few. I like play by post, or chat as well. Large group, small group, 1x1.

My dislikes are Fandoms, High School, ANIME, anything with FUR.. Did I mention fandoms? and fur, already?? I really prefer to play original Rp's and original charatacters for the most part, and I am always looking for new and engaging people to write with. If interested please feel free to PM me.


Writing Style-

Literate, descriptive, multi-para to novella posts. Mature and well written, with grammatical and punctual prowess, and I expect the very same from my partners. Please do not waste my time, and I will do my best not to waste yours.



Winds of Fate- A Thief's Adventure
(Writing Sample)

Winds of Fate - A Thief's Adventure


COMPENDIUM






Other Resources-

WINDS OF FATE- D20 System

CS BLANKS
1d20 CS BLANKS
1d20 FANTASY ITEMS LIST
RELIGION BLANK
MY IMAGES
FANTASY MAP GENERATOR
FANTASY GENERATOR +
Notes-

LAPD SCANNER CODES

Most Recent Posts

Wonderful. I'll give it a few days while i start working on location maps over the weekend.


Hey everyone, back from a long hiatus and looking to rekindle an old rp that I have that is basically finalized already. I just got my hands on Dungeondraft and I am planning on creating new maps and assets for use in my rp. This should polish it all and bring it all together rather nicely. I like having visual aids in my rp's, and I know that I mentioned that it was semi tabletop ( a few rolls to help with writing posts, nothing crazy) but these aren't going to be utilized as battlemaps, only visual aids to help players with their surroundings, building layouts, locations, etc.



So down to it...

Winds of Fate - A Thieves' Adventure is an epic tale of globe trotting, treasure-seeking adventure for a group of 4 to 6 players, all underachieving thieves or common thugs to some degree or other, who all have to compensate with a major character flaw as well as their comically bad luck. It will be gritty, 18+, and also meant to be a bit comical or snarky in feel. There will be a lot of sailing, pirates, swashbuckling, and all that stuff, flintlock era, minimal magic, low to mid fantasy, so NO ORCS... Characters should be human, no elves, dwarves I'll accommodate. There will be elemental antagonists, as well as the dead, necromancers, demons, lesser demons, witches, beasts, etc.

The story starts off in Guillan, a huge capital and port city. It is the crowned jewel of the Lands of the Nine, and home to the High King of The Lands of the Nines. All the subsidiary kingdoms of the Nines must answer to him as the top authority. Guillan is a grand port city, sure.. but it is dense, and dirty, and extremely corrupted. There is a major divide between the rich and the poor which is very disproportioned, and acts very much like great bellows, only fueling the fires. As a massive port city, it is also a great trading hub, and almost anything from even the furthest bits of the Nine's can be found here, if you have the coin for it.

It's crime syndicates are plenty, and range from petty criminals to vast, and infinitely powerful groups. The Black Hands are at the top of it all, and are all but untouchable.. Pirates and cutthroats, scoundrels. All manners of outfits. The streets are constantly soiled robbers and pickpockets, piracy on the trade routes, rape and murder.. even rumors of slaving and human traffickers from the very bowels of the city. Nothing is off limits to those consumed by greed, and everyone seems to have an angle, or a finger in something. Mind you keep your wits about you, or as best you can..

Your Party, is a small outfit of thieves and petty criminals who operate out of the Faded Lantern Tavern and Inn, which is ran by Lord Vargas. He fences loot but charges a hefty fee. The Black hands have taken most of the jobs in your line of work so things are looking quite scarce for the crew. Some jobs get prospected to smaller groups by the Black hands, but dealing with them was always sketchy at best. The group gets a lead about an archaeological site that has just begun excavation and seems to be ripe for the pickin's, but you'll have to get to it first. The tip off mentioned loads of loot to be plundered and has been rumored not to have been opened for a thousand years. The group decides to go after it, with the color of gold in their eyes. Better to do that than to keep things as they were. There'd be money on the seas as well, if they can keep their heads above the water...

Each player will start out as a low level thief, petty criminal, or thug to some degree or other, and will progress throughout the campaign. The more a player uses a skill the better they will become over time in that skill or action. Inventories, currencies, as well as ammunitions will need to be maintained, along with any other resources or cargo the group may have at any given time, as well as status effects if any apply. Monetary gains, and equipment upgrades will also be prevalent within the campaign, and will give the party something to work towards either together, or individually.


The campaign will be quite extensive, and is only the first of many I intend on doing in the future in the rich realm that I intend to create. The realm is rich in lore, religions, myths, and the locations are as rich as they will be abundant. Loads of travel, sailing and vast distances, all manners of geological locales and geography. Immersive settings and loads of NPC's and alternative opportunities with which to explore.

Below is most of the info I have comprised thus far for the Lands of the Nine's, the main regions that this campaign takes place in, packed with loads of useful info and points of interests. As mentioned above I will be adding a plethora of visual aides for locations, ships, and other points of interest.












Useful Info:









Campaigns/Chronicles:



Delete.




Looking for SERIOUS, ACTIVE, and ADVANCED writers/roleplayers only please.


So down to it...

Winds of Fate - A Thieves' Adventure is an epic tale of globe trotting, treasure-seeking adventure for a group of 4 to 6 players, all underachieving thieves or common thugs to some degree or other, who all have to compensate with a major character flaw as well as their comically bad luck. It will be gritty, 18+, and also meant to be a bit comical or snarky in feel. There will be a lot of sailing, pirates, swashbuckling, and all that stuff, flintlock era, minimal magic, low to mid fantasy, so NO ORCS... Characters should be human, no elves, dwarves I'll accommodate. There will be elemental antagonists, as well as the dead, necromancers, demons, lesser demons, witches, beasts, etc.

The story starts off in Guillan, a huge capital and port city. It is the crowned jewel of the Lands of the Nine, and home to the High King of The Lands of the Nines. All the subsidiary kingdoms of the Nines must answer to him as the top authority. Guillan is a grand port city, sure.. but it is dense, and dirty, and extremely corrupted. There is a major divide between the rich and the poor which is very disproportioned, and acts very much like great bellows, only fueling the fires. As a massive port city, it is also a great trading hub, and almost anything from even the furthest bits of the Nine's can be found here, if you have the coin for it.

It's crime syndicates are plenty, and range from petty criminals to vast, and infinitely powerful groups. The Black Hands are at the top of it all, and are all but untouchable.. Pirates and cutthroats, scoundrels. All manners of outfits. The streets are constantly soiled robbers and pickpockets, piracy on the trade routes, rape and murder.. even rumors of slaving and human traffickers from the very bowels of the city. Nothing is off limits to those consumed by greed, and everyone seems to have an angle, or a finger in something. Mind you keep your wits about you, or as best you can..

Your Party, is a small outfit of thieves and petty criminals who operate out of the Faded Lantern Tavern and Inn, which is ran by Lord Vargas. He fences loot but charges a hefty fee. The Black hands have taken most of the jobs in your line of work so things are looking quite scarce for the crew. Some jobs get prospected to smaller groups by the Black hands, but dealing with them was always sketchy at best. The group gets a lead about an archaeological site that has just begun excavation and seems to be ripe for the pickin's, but you'll have to get to it first. The tip off mentioned loads of loot to be plundered and has been rumored not to have been opened for a thousand years. The group decides to go after it, with the color of gold in their eyes. Better to do that than to keep things as they were. There'd be money on the seas as well, if they can keep their heads above the water...



CHARACTER PROGRESSION

Each player will start out as a low level thief, petty criminal, or thug to some degree or other, and will progress throughout the campaign. The more a player uses a skill the better they will become over time in that skill or action. Inventories, currencies, as well as ammunitions will need to be maintained, along with any other resources or cargo the group may have at any given time, as well as status effects if any apply. Monetary gains, and equipment upgrades will also be prevalent within the campaign, and will give the party something to work towards either together, or individually.

There will be plenty of time for each player to become adept in many different skillsets over the course of the game. Some weapon proficiencies and combat skills will stack, so these will all come in handy further down the road. Other skillsets such as stealing or picking locks, navigation, the deciphering of codes and reading text will be needed to further progress in other areas of the game.

The campaign will be quite extensive, and is only the first of many I intend on doing in the future in the rich realm that I intend to create. The realm is rich in lore, religions, myths, and the locations are as rich as they will be abundant. Loads of travel, sailing and vast distances, all manners of geological locales and geography. Immersive settings and loads of NPC's and alternative opportunities with which to explore.


Below is most of the info I have comprised thus far for the Lands of the Nine's, the main regions that this campaign takes place in, packed with loads of useful info and points of interests. As mentioned above I will be adding a plethora of visual aides for locations, ships, and other points of interest.







Useful Info:










Campaigns/Chronicles:





Hey everyone, back from a long hiatus and looking to rekindle an old rp that I have that is basically finalized already. I just got my hands on Dungeondraft and I am planning on creating new maps and assets for use in my rp. This should polish it all and bring it all together rather nicely. I like having visual aids in my rp's, and I know that I mentioned that it was semi tabletop ( a few rolls to help with writing posts, nothing crazy) but these aren't going to be utilized as battlemaps, only visual aids to help players with their surroundings, building layouts, locations, etc.



So down to it...

Winds of Fate - A Thieves' Adventure is a globe trotting treasure seeking adventure for a group of 4 to 6 players, all underachieving thieves or common thugs to some degree or other, who all have to compensate with a major character flaw as well as their comically bad luck. It will be gritty, 18+, and also meant to be a bit comical or snarky in feel. There will be a lot of sailing, pirates, swashbuckling, and all that stuff, flintlock era, minimal magic, low to mid fantasy, so NO ORCS... Characters should be human, no elves, dwarves I'll accommodate. There will be elemental antagonists, as well as the dead, necromancers, demons, lesser demons, witches, beasts, etc.

The basic rolling system (can be modified)




This RP is intended for Advanced to High - Casual players only.

THE PREMISE


The premise thus far is an ongoing, ever changing, open ended adventure for a group of underachieving, less than par, or just down on their luck thieves that are from a guild or come together through some mishap in the story and embark on adventures set upon them. These characters will all have to deal with some sort of "major flaw" that is unique to each player that will hinder them constantly. My character, for example, is a lush and addict.. These characters seem to have hard time, or are just plain unlucky. A haphazard and motley bunch. They are all underdogs, the underachieving, and will either get their shit together and persevere, or fail in epic proportions.

The story starts off in Guillan, a huge capital and port city. It is the crowned jewel of the Lands of the Nine, and home to the High King of The Lands of the Nines. All the subsidiary kingdoms of the Nines must answer to him as the top authority. Guillan is a grand port city, sure.. but it is dense, and dirty, and extremely corrupted. There is a major divide between the rich and the poor which is very disproportioned, and acts very much like great bellows, only fueling the fires. As a massive port city, it is also a great trading hub, and almost anything from even the furthest bits of the Nine's can be found here, if you have the coin for it.

It's crime syndicates are plenty, and range from petty criminals to vast, and infinitely powerful groups. The Black Hands are at the top of it all, and are all but untouchable.. Pirates and cutthroats, scoundrels. All manners of outfits. The streets are constantly soiled robbers and pickpockets, piracy on the trade routes, rape and murder.. even rumors of slaving and human traffickers from the very bowels of the city. Nothing is off limits to those consumed by greed, and everyone seems to have an angle, or a finger in something. Mind you keep your wits about you, or as best you can..

The plot is open ended, and can be entirely driven by the group how it sees fit, through various avenues provided by the extensive environment of the Lands of the Nine. It is a mid-to-low fantasy setting, as in slim on dragons and mythical beasts, but still outside the realms of reality. This RP will also have a success and mod roll system which is entirely optional to use. Mainly comprised of some success rolls and skillset rolls, mods for injuries, etc., but only to augment or direct the flow of your post and the successes of your characters during certain situations and should only be used to add a certain unexpected flair for your characters. The big driving force here is their flaws, which they are constantly having to deal with..









First Post example. (for feel and writing style.)

Guillan- Market district, Noon.


Y'Vanna-

Y'vanna peeled her head from the drool-soaked table planks that served as her last night’s lodgings. Her left hand still clasped around a half drank horn of grog. The afternoon swelter woke her, and the air was thick with the smell of strong alcohol and vomit, and it was enough to drag her from slumber. Her eyes were red and half lidded, her stomach groaned as she bent to wrench the gruel and grog from her belly. What sort of life is this?, she thought to herself. Guillan was supposed to be a stop along the way and nothing more. How had she remained here for nearly a full cycle? Sure, Guillan wasn't a bad place for a thief to make a living, if that's what you'd call it. Enough coin to fill her belly and horn, but that was about it. She couldn't even remember the last time she had a night under roof or with bed. The grog was nothing like the sweet mead she was accustomed to, but a little girl, she was not. She wiped the froth and bile from her lips and chin as she stood. Her face twisted slightly and she winced as she finished off the stale liquid from her horn. She made her way down to the water’s edge, perhaps the thing she enjoyed most about Guillan, as it reminded her of her own port city. Her leather leggings stretched and groaned as she knelt, immersing her head beneath the crystal waters. The shrill water was enough to widen her eyes and erect the hairs of her neck. She pulled her head from the waters and gasped. Finally she was awake, and for better or for worse.

The sun was bright and beat down with little in the way to soften it, and it was almost unbearable she thought.. and her head, oh how it pounded. Her leathers were drenched and tight against her body as she walked. She made her way back to the same outdoor tavern as she placed two bits on the counter. "Another.." she clamored.. Hair of the wolf would surely do the trick, as it had done nearly every day for as long as she could remember. The barmaid produced another horn on the counter as it sloshed. She would've thanked the ogre of a woman, had she actually been doing her a favor. She grabbed her drink and downed it fast.. On to business. Her fingers tapped against the pommel of her cutlass as she figured upon what she was to do this day.. Not much going on for a thief in the afternoon sun, but the heat was not to offer her any rest. She missed the cool breeze that rolled in from the shores from her home lands, but she shook it off. No time for daydreaming, not now. Grandeurs and delusions only got in the way, at least that's what she told herself. She made her way back to the tented tables, choosing a different one this time, away from the cesspools of last nights lodgings. The air was stifling and she had grown tired of her situation, though her drunken state did little to free her of her stagnancy.

She laid a few more bits on the table. The woman huffed and waddled over with all of her stench and girth. She set a small pitcher on the table, sloshing the liquid inside. She looked at Y'Vanna and placed her hands on her hips.

"Aren't ye had enough lass?. Been 'ere nearly a moon’s cycle, day after day a'drinkin' the grog.." the woman said, offering only a slight tinge of sympathy.

"You'd do good to hold your tongue, old sow..." Y'Vanna said in a low and firm voice as she raised a brow and tilted her head to meet the woman's eyes. "Sides, I pay ye do I not? My coin is good, aye?" She snorted. The look was enough to curdle sweet milk in an instant.

"Aye your coin is good... it's your attitude needs a good polishin'.." she said as she waddled back towards the bar adjacent the tented tables.. "Had ye been me own I'd had ye beaten with the sense of things, lass.." she mumbled as she went.

"Had I been yer own I'da left by now..." Y'Vanna said, her voice raised and perturbed in manner as she poured another horn. "Or killed meself... Twat."

The woman cackled as she made her way behind the bar.. They had been at this for a while now.. Had she really been there that long? She downed the horn and poured another. The pounding in her head slowly subsided and gave way back to her thoughts. What to do? The question resounded yet again.. There was still a good bit of day left in the sky, and plenty of time to ponder. She was tired of the marks in the alleys, barely had coin themselves. Things needed to change for her, and she was going to change them. The sun beat down hard around the canvas covered tables, which offered little comfort from the heat. She played with her small purse, rolling the weight and strings in her fingers. What to do indeed..



Several hours pass as Y'Vanna waits out the afternoon swelter. The market district was thick with people and the hot air and stench of it all was stifling. She propped her head with one of her arms as she sighed, watching the passers by, entranced by the motion of it all. She took the last sip from her horn, and looked at it disappointedly. She had been asking for another pitcher for nearly half an hour now, no response from the wicked shrew either. Y'Vanna was losing her patience. She cut eyes towards the bar adjacent her table under the tent. "Look at her.." she thought.. acting as if she hadn't heard her requests for some time. Y'Vanna had little in the way of patience to begin with, and her temper had little need of encouragement like this. She huffed and slammed her horn hard on the table planks.

"Damn it wench, I said another! Ye be deaf as well as ugly now? Do ye?" Her voice was shrewd and cut like a blade. Others seated nearby grew quiet and looked onward in her direction and the scene she was making. Y'Vanna cared little, nor did she notice. The woman waddled silently back and forth behind the counter. Y'Vanna could hear her shuffling about. The woman soon came from behind the bar and walked over to Y'Vanna's table carrying a small tray. She stops directly in front her and sets the tray down. Y'Vanna looks coldly at the woman. The woman then grabs a small cup filled with a steamy liquid. The smell was putrid and stung at the nose. It was quite noxious, she thought.

The woman sat across from her with a stern brow. She crossed her arms and leaned back a bit, tilting her head as if she was disappointed. She nodded her head and pointed at the small cup.. "Drink up lass, do ye good an' all." She nudged the cup closer. "Go on. take it all up now."

"Now ye know this not be what I asked ye for wench.." Y'Vanna said, crossing her arms in contempt. "Sides, it smells like the shite from a sickened yak belly..."

"Just drink it.. go on. Ye be drenched in the mash and need a good lift up.. Now I see people all the time.. just like ye, drinking like the time just stopped a'tickin'.. People don't just drink like that for no reason lass.." She paused a moment before continuing. She leaned across the table taking "Y'Vanna's hand. "I had me own daughter once... long time ago though... Look child, I know what ye be doin for coin.. Least ye not be taking to yer back to get it.. Those be the real fools. I know I didn't exactly get marks for me smarts, but any fool can see it dear. Now, I'm not sure what ye be runnin' from lass, but ye needn't be a'wastin away in the likes of this 'ere place either."

Y'Vanna jerked her hand loose from the woman. "Now just who ye be thinks ye know me? Trust me wench, ye know little about me.. or what I a-." Y'Vanna couldn't finish her retort before the woman started back in at her.

"Aye lass.. Ye be right on that.. I don't know ye.. but I do know ye aren't what ye be claiming to be. And ye don't need be knee deep in shite 'ere either." she said in a very direct manner. "I seen the markings on the back o' yer neck, all slumped over and near a'drownin' in yer own liquids of an evenin'.. and that's enough." she said, raising a brow. "But don't worry lass, I won't be tellin’... now drink up.. I might a have a bit you'd might be interested in, a proper job, if ye gets me jist." She slid the cup closer to Y'Vanna with a stern look.

Y'Vanna sighed and looked away for a moment, as if to take in the recent proposal. She looked back at the woman and leaned in landing a finger on the rim of the glass. She thought for a bit, and there was a brief silence between the two.. She took the small cup in her hand and brought it to her lips then stopped.. "Let's say I do be interested wench.. what sort of job is it... and is it worth me to be doin' in the first place." raising a brow as if slightly intrigued at the sound of this so called "proposition".

"It be enough for ye to get away from 'ere lass.. Now go on, bottoms up." she said slyly..

Y'Vanna thought for a second and threw the liquid to the back of her throat, wincing immediately . The foulness of the dark roasted liquid was indescribable. Black bean tea they called it, guaranteed to lift the drunk from the dead. She smiled and said "Alright then, let's be hearing it." The two leaned in close and began talking over the details, and for about an hour or so this continues. It looked to the other inhabitants taking the grog as if they had surely been friends for ages. They finally settled and agreed, Y'Vanna and the woman stood, and then the barmaid produced a small folded papyrus and gave it to Y'Vanna. The two shook on it and parted ways.

"We'll see ye none more then, aye?" The large woman said loudly as she made her way to the bar, looking back in Y'Vanna's direction from over the counter as she went back to sprucing the cups.

"Aye, wench, no more.. ye being seeing me no more.." Y'Vanna smiled as she spoke, but she didn't look back. She took to the masses of people in the streets, which had died down a bit now. The daily hours were quickly waning, and so was the heat. It looked as if it might come to a drizzle from the looks of the sky. She found refuge on a bench nearing the end of a corner street, away from most of the traffic. She unfolded the papyrus and looked at the scratched out map and plan, careful not to afford even a single glance to any passers by. She smiled and found herself to be rather giddy upon doing so. A "proper job" indeed, she thought. It finally looked as if her very luck was changing and she would be free of this place, and it would soon be just another faded memory, cloaked in the clutter of better days to come.








Guillian was a major port city, much like Y’Vanna’s home city of Avondyllac, though it dwarfed it in size. It was a major trading hub in the Lands o’ the Nine, and brought goods and commodities alike to the people in all corners of the empire. Salts and spices, dyes, fruits and vegetables, and many hard to get delicacies that were succulent in nature all came together here. The Lands o’ the Nine were vast, and stretched far and wide over mountains and valleys and kissed the seas that surrounded it. Most anything the mind could conjure could be found in the Nines.. Guillan was also a cultural hub, as it sat almost dead center in the seat of the empire, it was also the capital. All walks of life exchanged daily routine and custom, as well as religion. There were all sorts from any class thinkable. From the high ups and prominent patrons to the very vile and malicious scrapers at the bottom. There were plenty of this last lot. There were uncountable alleys and nooks within Guillan and not one of them was without it's share of undesirables. This worked both for and against Y’Vanna as it was in these numbers that her ability to blend in came from, but it was also this lot that was her competition. There was one thing to be true, there were thieves aplenty in Guillan. It was probably one of the thickest professions in the port city, next to the whore and songwrite… No matter though, not to Y’Vanna at least. She had a decent enough hand at it to get by. Her father had other intentions for her, and had he still been alive her life would have most likely went in another direction. Delicate fingers traced over the marks on the back of her neck, as her thoughts shifted back and forth like waves in a turbulent sea. No time to get caught in her feelings she thought, as she sniffled and tugged for a small pouch tucked in her waist. She quickly found it and pulled it out, repositioning herself on the bench to take full advantage of the small nook of the corner. She pulled from the bag a small vial of very pale blue powder, so pale it almost had no color at all. Constables were everywhere, walking this way and that. Y'Vanna would have to be tidy about it.

She pulled its cork and put a bit under her nail and put it to her nostril. The “dust” as it was referred to was bountiful in Guillan. Another thing that Guillan was good for.. Didn’t have to go far to find the premium stuff. “Dust” was a potent stimulant, and was popular with the scrapers and the likes. A dangerous vice to say the least, and it was very addictive in nature, and had claimed many a better man than she.. But as it was Y'Vanna was no little girl. She’d had her nose full of it for the better half of a decade now, and she didn’t see an end to it any time soon. The powder soon hit, and her eyes widened as the sweet rush came on. Y'Vanna was keen on using it, especially after a good stent with the grog. She always kept a bit put back just for times like this. She knew it was a nasty habit, but it was like a consort that she couldn’t seem to kick, or a leftover remnant from her days with the pirates that took her on after her father was killed. The markings on her neck nearly vibrated from the thought. Perhaps it was the dust.. The twang of it hit her throat and her eyes widened even more as she tucked the vial back into her waist. She ran her tongue across the back of her teeth and the cloudiness from the grog soon gave way to alertness. Y'Vanna was as sharp as a hewing axe.. The night would soon take the sky and she would embark on this new and enticing “proposition”.

"On with it V." She said to herself, a determined and inspirational sentiment.

A firm brow and a stern look now fell upon her. "V" was a little nickname that had always kind of seemed to loom around her. It wasn't an official or given name but rather just seemed to float to the surface over time, and once that happened it spread like the plague. Her leather pants and boots wretched as she stood, She straightened her attire and sniffed again, and looked in both directions sporadically whilst running a finger across where the vial was stashed to make sure for the last time that it was securely in place, before turning to left. Her boots fell briskly to the cobble stones below as she turned down Albacore street heading towards the docks and shipyard. To her future to come. Y'Vanna had a feeling that something very big was going to happen in her life this night. One that would surely change her course in one way or another. She thought upon this but a moment before it dwindled like ash in her mind. She welcomed a change, be it good or not.


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What is the 86th MEU?



Marine expeditionary units are the smallest air-ground task forces (MAGTF) in the United States Fleet Marine Force. Each MEU is an expeditionary quick reaction force, deployed and ready for immediate response to any crisis, whether it be natural disaster or combat missions.
An MEU is normally composed of: a reinforced USMC infantry battalion (designated as a Battalion Landing Team) as the ground combat element, a composite medium tiltrotor squadron forming the aviation combat element, a combat logistics battalion providing the logistics combat element, and a company-size command element serving as the MEU headquarters group. Troop strength is about 2,200 members and usually commanded by a colonel, and is deployed from amphibious assault ships. Currently, an MEU embarks personnel and equipment onto the amphibious warfare ships of an expeditionary strike group (ESG) which also includes escort warships and submarines to protect them from air, surface, and submarine threats. For further protection and strong air support, an ESG is often deployed along with one or more carrier strike groups.

What is a MILSIM UNIT?


MILSIM is a military simulation type setting for games such as Battlefield 4, that disregard the normal gameplay and substitute the mechanics for a much more realistic, immersive, role-playing type environment. MILSIM is played on private servers and each MILSIM has their own specific sets of rules and acceptable gear, as well as in depth info on positions and ranks, jobs and roles within the unit. Server settings are set to lower health and higher damage to be more realistic than normal settings.

Running a MILSIM requires a lot of hard work, dedication, and patience. It is imperative that all players adhere to the rules of engagement provided by the MILSIM UNIT specific to their server, or must be agreed upon by both UNITS, or it simply will not work. Playing in a MILSIM setting isn't for everyone, it is very time consuming and comes with it's own set of challenges. The main challenge, finding other players who are dedicated and willing to put forth the required time and effort is perhaps the hardest thing to achieve.

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@AtrophyNo, 5 is fine. It just seemed very quiet. I will try and get a post in for Y'vanna tonight. Would everyone like to make a google doc for the meat of the convo during this next bit or no? If So I will go ahead and try to get a google doc going for use to share. If we do decide to use a doc then be sure to write in your code for italics, etc. You don't have to worry about color, I can add that in easy enough unless you want to copy the color code and paste it in, that works too.
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