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7 yrs ago
Current Failed a Saving Throw
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7 yrs ago
Still on vacation
8 yrs ago
Feeling much better
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8 yrs ago
On Vacation in Brazil until July 29th

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Bravo! That letter of discommendation and yay, grievous discharge, really captures the era of gentrification in most glorious fashion! I humbly bequeath my whole hearted praise!
- or do you want me to make a detailed CS and have large list of equipment and skills?


I would recommend classes of weapons. An assault rifle is basically a rifle for most intents and purposes. M16s were more accurate in the Vietnam war for example but AK47s were slightly more powerful and thus balanced out. In that case reliability was more of a factor.

Perhaps:
Pistol
Oversized dumbass pistols (*lol*)
Submachine gun
Assault rifle
Designated Marksman rifle
Light machine gun
Sniper rifle
Anti material rifle
Oh yes. Shadowrun magic is amazing.

You always had to plan for those accursed wage mages but you learned to deal. Their magic was a double edged sword in most cases. Snipers, flying attack drones with small caliber guns that would fly around a physical barrier. They were tough but so was a full conversion Borg or a fully decked out rigger with a half dozen combat drones.

My personal favorite were spirits with the alienation ability. I often called on fog spirits to draw a target harmlessly into another dimension or if I was feeling nasty into the unseelie realm.

I never got to play enough Shadowrun. Players in the nineties had a hard time understanding that everything was connected to the net.
Shadowrun does a fine job with elven snipers, dwarves with mini-guns, reconnaissance quadcopter drones, tracked combat drones and fireball toti g mages.

After all, a grenade launcher does almost the same thing as the mage spell without years of practice.
I don't see any real reason to do away with magic though. After all, clerics could come in quite happy when you've taken a shot to the gut.
@Silver Carrot

Except that Captain is from the new world, she could be loyal to her country or not. It's a possibility to consider, nothing more. Not knowing anything about a world that doesn't exist yet it's hard to say what would work best.
I didn't suggest anything that "massively change" the stated plot. I openly, and in a friendly manner not meant to be ride or insulting, challenge anyone to find where I didu

A privateer is merely a specific kind of pirate that has a home country. Those that fly that country's flag are safe from him or her. That's all. Privateers are sometimes even seen as heros by their own country whose citizens blindly ignore the murders while the local military see them as vicious mercenaries. (Often they're just jealous because they have to five the loot over to the government)

As for the magic statement, you'll note Tia Dalma never threw any fireballs or anything ridiculous. However a witch aboard an enemy vessel would be really interesting. Sure he or she isn't going blow up your ship with magic but being able to constantly point out which way the players went could be a challenge for the crew.
Quotation marks indicate special emphasis, most often interpreted in a farcical fashion.

I meant good guys in the way that the Spanish Inquisition were the good guys
That is the power of digression! Do not meddle in the affairs of politicians for they are subtle and quick to anger.

Plot: As for plot I'd go more with privateering. That way one can be "good guy" pirates. You may rape, pillage and kill but they're only people from a country we don't like and are sorta, almost, at war with.

Magic: I would lean into the idea that magic is more like "real world magic" and takes many minutes or even hours to cast making the usage of it in combat mostly pointless.

"Sure, I'll summon a kraken to take on their ship. I just need the bones of a drowned princess, thirteen teeth from a shark and two days to prepare. Anyone have any drowned princess bone?"

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