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Monkeypants said
Well, Wilson, you chose a smaller nation. Consider duck made a England and you made a Samoa. (ISO made Russia btw. Just saying.) so there wasn't much competition. Kind of like USA vs afghanistan... You shouldn't have expected to win a war with a far bigger power.The whole point of running a nation is doing your best to not let it be destroyed. Gotta know your place though, you picked it.


It's less about Duck being big and more about Duck spamming warships at an absurd rate.
Would giving Sovereign classic werewolf weaknesses and invulnerabilities be considered overpowered for Arena battles?
How hard is this?
Not a Companion, but she's had more than a few run-ins with the Silver Hand I'd imagine. Small villages, hamlets and towns throughout Skyrim have probably heard faint whispers of an especially potent werewolf of daunting ferocity that strongly exhibits a pattern of behavior that is wholly dissimilar to that displayed by the world's other werewolf denizens.

Basically, she doesn't maul random people and can (to an extent) stave off the urge to slaughter anything living (and nonliving alike) that crosses her path. Granted, it's happened before (the first shift is almost always the hardest to contend with)--and still occasionally does happen--but these are now rare occurrences. This particular bit on her history will be rather grim to say the least. Suffice to say, the Silver Hand doesn't care how 'reformed' or 'in control' she is. She's still a monster and must be dealt with accordingly.

Anyway, that sort of raw killing power stems from the character's status as a lesser champion of Hircine; the Huntsmen has taken a keen interest in the character due to her unique capacity to effectively utilize her werewolf form as a honed weapon rather than as an uncontrollable curse that haphazardly destroys whatever mortal or immortal entity that it comes into contact with.

She's an efficient hunter and a natural-born murderer. Hircine, naturally, admires these aspects of his Hound very much. The Daedric Lord--along with the wolf that dwells within her mind---mutually whisper honey-laden words of comfort and temptation to the character in an effort to draw her closer to her patron. She's destined for the Wild Hunt and the Hunting Grounds. Hircine knows this, and the character fears it. Deeply.

More OT: Character contracted the disease in her backstory, she's not a Companion and she's probably seeking passage off of Skyrim in an effort to flee her past and those that are pursuing her.

I am interested in that Lycanthropy quest line though. Any details?

EDIT: In case there were concerns of powerplaying on my part, I kind of envisioned this character being a wandering street beggar or pauper of some sort. It's a low profile profession, so I think it fits nicely. Decent hand-to-hand experience, but expert-level swordsmanship and sorcery is out of the question. Personal wealth is minimal and 'armor' probably consists of hide, rags and fur garments handcrafted from kills that she's scored in the wilderness. Useful group skills? Maybe pick-pocketing and picking locks. Remaining unseen works too I guess. Her technique is sloppy though and her lackluster skills probably didn't earn her a spot in the Thieves Guild I'd imagine.
Darkmatter said
Not sure what you mean. Also, ditto to everything Terminal said who has elaborated more than I.


Peppermints is a roleplayer that frequents a thread known as 'Precipice of War' (or PoW if you want to get fancy). People in PoW's circle of players place strong emphasis on presenting character development and plot progression as the ideal way of operating a roleplay; extensive technical information, needless descriptions of military hardware and IC competition between characters and/or nations for the sole purpose of 'winning' the roleplay is frowned upon and highly discouraged. Examples of this mindset in action can be seen with the OOC banter between the members of PoW and the other roleplayers of this particular board; Dinh AaronMk's zealot-like devotion to elevating quality writing above the needless technological and martial wankery that is exceptionally prevalent in the NRPs of all genres and sub-genres native to this board immediately comes to mind.

With that said, Peppermint's annoyance at the two NSes we currently have for this roleplay comes as no surprise to me.
I think the underlining point here is that the PoW crew does their roleplaying in a set, predetermined fashion and therefore has specific expectations that don't mesh well with those of certain writers such as Darkmatter and Terminal.
Pepperm1nts said
Forgive me if this comes off rudely - I've been wanting to say this after witnessing a lot of the roleplays some of you have participated in sit around for ridiculous amounts of time before starting up, only to fail shortly after that. I am not going to claim I know exactly why that is, but I have a theory.Your sheets/apps are too detailed.You sit around for literally weeks sometimes, talking about what your faction has or doesn't have, does or doesn't does, will do or won't do, and then spill literally every detail about said faction into a ridiculously long sheet. All your ideas wasted on a sheet. By the time the RP starts, you have nothing interesting to reveal about your faction. There is no room for story/faction development because you have already told us everything there is to know about your faction. For some of you, it's like the RP is played in OOC in the weeks leading to the actual start of the RP. You drain all your energy and creativity writing an unreasonably long sheet, and debating/arguing amongst yourselves in OOC when you should be saving all of that for IC, so you actually have things to reveal and play through.I'll go a step further and straight-up say that a lot of the information some of you provide is pointless anyway. Nobody cares what your tanks are like. Or at least no-one should. It's irrelevant unless you are planning to play the RP like a video-game, which you shouldn't be trying to do because all that breeds is conflict. When you try to one-up people, or claim you have this and that, and are able to destroy this and that, in this many shots, all you're going to do is start arguments about why this and that is OP. And then what you get is a massive dick-waving contest that stalls the RP, and often times even kills it. You shouldn't be playing like it's a video-game. You should be playing like you are trying to write a good story that people are going to want to read. This means being willing to lose, to be outgunned, outsmarted. It means not going into stupid shit nobody cares about, like what your tank is able to withstand, or what its cannons are like. Or, at least don't do it in the sheet. If for whatever reason you have to specify the caliber of the gun, or the thickness of the armor, or the name of the tank, while you are actually writing a post about it, then by all means do it. But otherwise, nobody cares what the Bumbuster Panzer tank is like. When you spend unreasonable amounts of time and energy going into the details of a tank, or every single type of unit in your military, you are not only wasting energy and creativity that could be put towards a good post, but you are also telling us "Hey, look, I am playing this like a game! I don't care about story, all I care about is how cool and powerful my guys are! Look! Look at me wave my dick around!"Half the time, you don't even have to name tanks and guns, anyway. This:"The machine-gun nests roared to life as the tanks began to rumble forth." Is preferable to this undecipherable mess of meaningless characters:"The T47 Bumblasters opened up with their AT78 guns just as the Spitfeur-800s began to fly over the battlefield."The second example leaves the reader wondering what the fuck T47, AT78, and Spitfeur-800s are, whereas the first example is clear in its message. Machine-guns are firing, and tanks are rolling forth. Cool. So if you are going to name your tanks, or whatever, there is no reason to do it in the sheet. You're just making your sheets unbearably long for no reason. Do it passively in posts if you have to.Your sheets should be to the point. Don't tell us too much to where there is nothing left to add later. Tell us just enough, and then reveal more in IC. That way you have shit to write about when the RP actually starts. If you tell us every goddamn detail about your people's culture in a sheet, there will be no room for you to tell us more about it in IC. And then you all sit around wondering why no one is posting and the RP is dead. The answer being that everyone already wasted their creativity and energy writing their sheets and fighting over who has bigger guns.A bit of a rant, but I had to say something. And when I say 'you guys' and such, I don't mean all of you. I am talking in general.EDIT: If you absolutely MUST archive every detail about your faction, do it in a separate post from your main sheet. And add to that post as you go. Not all at once. Add to it after IC posts. So if an IC post talks about culture, add what was talked about in the post into the 'Archive' post later. That way, people who care to read about it, will do it. People who don't can just read the main sheet.


Darkmatter and Terminal don't power play or power creep. I've been in several roleplays with them before.

However, OOC Limbo and OOC Burn Out are two of the main things that persistently slaughters roleplays in this particular section of Mahz's neglected side piece (honorable mentions goes to OOC arguments over power levels, land disputes and when ASTA discovers a critical fault in a RP's premise that he somehow manages to perceive as a threat to his continued existence).

New Sun's Demon Sunrise roleplay, Darkmatter's previous science fiction roleplay (name forgotten) and Serp's Sacrilege War (Apocalyptic Grimdark Fantasy) all come to mind when thinking about the issues that have been impacting the NRP section, though Serp's creation is still ongoing, but previous trends imply that it's on its way out.

Going to be brutally honest here for a moment: This RP isn't going to last more than three weeks tops, so I suggest everyone recycle material to save themselves a lot of lost life hours.
Interested in playing a werewolf character. What limitations and/or prerequisites (besides the obvious lore surrounding werewolves in the TES universe) are we looking at?
Darkmatter said
But now I'm free as a bird again.


Wonder how long this'll last.

Terminal said
Hey, look at that. All the prerequisites for my summoning ritual have been completed.I'll probably be using the Stoor again, since they never got a chance to shine in the RP they were made for.


I suggest everyone in this roleplay invest heavily in penetration-proof markets.

If such a thing is possible that is.

OT: I'll throw my hat into this one I guess, but knowing my horrendous track record with NRPs, I'll just end up raging out at something and consequently leaving the roleplay.

More OT: Considered using the Initiative, but that's nowhere near ready for RPing. I'll probably use the faction I ran in VotS, but they were extremely antagonistic and prone to waging wars of extermination upon species that drew to close to any star or planetary system that they directly or indirectly controlled.

EDIT 2: The presence of Darkmatter and Terminal is likely to attract the attentions of Iso, Serp and Monkeypants.

With those three will come a particular piece of technology that's guaranteed to make me rope myself.
Medium would suffice. Specialized character skills, magical abilities and/or physical capabilities might bend the tier restrictions slightly, but something like that is fairly common in most Arena RPs I've found.
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