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Do your ears work?

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“You know Sovereign, I'm still contemplating how you successfully managed to drag me here. I could be tending to my woodlands right now had it not been for your hair-brained idea.”

“Honestly Kri, your pun is unappreciated.”

A faint giggle snaked from the woman's general direction.

“But to answer your question--”, Sovereign continued. “--Charm did it. You're fond of me and I of you. It's a mutual friendship if anything,” the werewolf stretched his arms and legs out, his crimson eyes briefly extending up to sweep across his patron's unyielding visage as the muscles and tendons in his monstrous form rearranged themselves. “And besides, if you wanted to depart from these games, you could easily do so. No one's holding you here, so it's undoubtedly obvious that you seek to remain here for one reason or another. Perhaps, Kri, you enjoy the sight of mortal creatures engaging in senseless acts of bloodshed and carnage? Maybe you long to socialize with other heavenly creatures worthy of your status?”

Oh hush was Kri's meager answer. She focused on the heated conflict raging between Mifune and Herriman. Within a few short moments however, the battle ended, the two combatants---both still alive and relatively unharmed--departing the arena. Afterwards, a series of magical spells reconfigured the field into its former arrangement.

The announcer concluded his introduction of the two newest fighters, which induced Sovereign to bid Kri farewell.

It wasn't long before Sovereign found himself standing in the arena proper. From the perspective of the onlookers and from his soon-to-be rival, he presented himself as relatively plain in his outward appearance. No weapons or armor and no obvious magical effects accompanied him save for his claws and the rows of dagger-like teeth that lined his inner maw. His tail swished lazily at his rear.
Drop the longing to make humans juggernauts in the RP and simply go with the idea that every faction is more or less capable of great destruction. Unless you have someone in this RP trying to waltz in here with cannons that fire singularities and starship armor comprised of pure neutron star matter, everyone is more or less going to be on the same playing field.

Once a civilization achieves FTL technology and has the ability to traverse planetary systems with relative simplicity, you're looking at a species that can throw around firepower far in excess of the teraton range.

War with care is all I say.
Daglobster said
I'm writing the intro post to the fight now. Again, Schrade and ASTA are our combatants for this fight.


Cool.
Dinh AaronMk said
-Mahz fix your forum so people stop double posting-


Dealing with the 504s would be great too.
What's with the trait system?
Am I accepted?
WIP. This is what I have so far; I'll be finishing this tomorrow or so.
Name: Nirrah

Race: Khajiit (specifically of the Suthay-raht racial derivative)/Lycanthrope (Werewolf)

Age: 36

Gender: Female

Origin: Kingdom of Anequina, Elsweyr. Born in a small desert village.

Religious Beliefs: Khajiit Pantheon, but fraternizes heavily with the Daedric sects.

<Hircine> The Daedric Lord Hircine has played a considerable role in the progression of Nirrah's rugged life as a werewolf by habitually augmenting the physical capabilities, the extramundane resistances and the natural weaponry of her lycanthrope form. Contrary to the religious beliefs of other werewolves, Nirrah abstains from directly revering the Huntsmen and desperately seeks to distance herself from him and his dastardly schemes; she fears him deeply, and while the Daedric Lord's true motives are obscured in the shadowy veil of mystery so often homologous with the higher entities native to the otherworldly realms of Oblivion, Nirrah strongly suspects that Hircine aims to net her quintessence for his own personal use in the infamous Wild Hunt.

<Nocturnal> Darkness and chance have both provided a means for survival when Nirrah's combat skills could not be relied upon. On more than one occasion, the Khajiit has been driven to wield the shadows and the bleakness of night as a literal arsenal against her adversaries, suddenly springing forth in a murderous blur, her shiv wrapped tightly in her hand and with a smidgen of luck on her shoulder. While Nocurnal is likely to be entirely apathetic to Nirrah's mere mortal plight, Nirrah firmly regards her in a motherly sense, and feels that the Mistress of Shadows is the one to thank for her contentious survival.

Class: Beggar/Thief/Pauper

Fighting Style: Unarmed combat/

Fighting Style Specifics:

Weapons: Her natural claws and her shiv. Nirrah's main weapon, however, is the brutal form of the werewolf, which she only unleashes in the most trying of times.

Affiliations:

<The Silver Hand>

<The Companions> It could be argued that one of the easiest ways to track and discover a werewolf is by using another werewolf as a tracker. The Circle of Jorrvaskr became aware of Nirrah's existence during its feud with the Silver Hand some time prior to the World Eater's downfall. When she was finally located and it was discovered that the blessing of Hircine loomed over her, the Circle members attempted to indoctrinate the young woman into their collective. Instinctively, Nirrah refused the offer, stating that the Silver Hand's relentless persecution of werewolf kind and the Companion's retaliative actions to such crimes would eventually lead them to the Companion's very doorstep and, consequently, to her own demise. She was called a coward of course, but cowardice has always been one of Nirrah's strongest assets. She took no offense to the bitter statements and racial slurs lobbed at her and left the mead hall without a word.

Bio: (Nothing Fancy, just a short bio, how you got to Skyrim in the first place, just basic backstory.)

Personality: (Pretty basic, just tell me how your character acts.)

Appearance: (Includes clothing, facial features, distinguishable markings, body type, etc.)

Other: (Is there anything else I should know about this character?)
Done, I guess. Submitting god within the next few minutes.
Name: Sovereign

Age: Hard to tell since Sovereign rarely (if ever) shifts back to his human form. He's 104 years old.

Sex: Male

Appearance:



>(Active) Supernatural Biology: As a being infected with lycanthropy, Sovereign is impervious to all manner of malady and toxins, can regenerate from sever wounds at an astonishing rate and is unmarred by the degenerative effects of time itself. Likewise, Sovereign lays a stern claim to an extraordinary measure of physical prowess bolstered by the influence of extramundane forces, affording him deep, peak reserves of demigod-level strength, speed, agility, endurance, reaction timing, and toughness.

Sovereign can detect the electromagnetic pangs produced by a living creature's heart, can pick up the pheromones secreted by applicable beings and has an excellent sense of hearing, smell and sight.

>(Passive) Bestial Dynamism: Persistent psychological and physical trauma initiates a gradual (although ultimately dramatic) increase in physiological capabilities and a pronounced reduction in the perception of time, allowing Sovereign to willfully disregard his body's inbuilt limitations to execute daring feats of titanic strength, blinding speed, and daunting agility. Tunnel vision, impaired hearing, a marked impediment in situational awareness, and a very real risk of self-injury are the assorted adverse effects of Hysterical Dynamism, but the tactical benefits of such an ability can outweigh the risks in distinct combat situations.

>(Passive) Wretched Growl: A nonlethal area-of-effect attack that projects a powerful, spherical-shaped pulse of disruptive sound and an overpowering gust of wind around Sovereign. Aside from forcing nearby foes away from him, Wretched Growl is not particularly damaging, but the cascading sonic waves that it emits have a decent chance of damaging eardrums and causing the target to be afflicted with momentary blindness through the fierce resonating of their eyeballs.

>(Active) Hide of the Wolf-King: Functioning as a pseudo-suit of quality armor, Sovereign's dense pelt affords him additional protection from harm by projecting a latent field of negatively-aligned magics around his whole that directly sap energy (kinetic, thermal, ect) from incoming assaults.

>(Passive) Call of the Wild Hunt: A howl to the dearly departed recalls Sovereign's beloved kin back from the afterlife so that they may fight alongside him for a brief moment. Seasoned fighters are these three hounds of substantial size and ghostly anatomy, though they do not quite measure up to the deadliness of a champion.

Weaponry

Teeth/Jaws: Strong and durable enough to pierce through personal body armor. Being mauled by Sovereign will likely end in sever bloodless, limbs being severed or bones being shattered. Or a combination of all three. Able to harm incorporeal beings as well.

Claws: Retractable knives of paranormal sharpness. Identical in strength and effectiveness to a bundle of small knives created from quality metals and enchanted with a honed, self-sharpening edge. Able to harm incorporeal beings as well.
God, History and Alignment Stuff

Name: Kri of the Shriveled Forest

Sex: Female

Appearance: A woman of dark complexion garbed in a set of unimaginative robes.

Domains: Kri is a powerful nature spirit that is revered by the werewolves of her own dimension. Apathetic to the existence of other higher beings, Kri has no real reason for enrolling Sovereign into the divine games, but she nonetheless obliged her strongest warrior's wishes to partake in them out of respect for his longing to better himself as a war fighter, hunter and predator.

Because the two concepts are extremely subjective, both deity and champion are neither good nor evil in the 'traditional sense' (if this descriptive phrase is even applicable of course), and seem to follow their own set paths. Kri is unusual for a god in that she doesn't fully consider herself as an all-powerful deity and more of a simple anomalous byproduct generated by the material universe during its violent materialization into existence. Not exactly meek or haughty, but Kri is definitely a hardened woman that keeps to herself and doesn't place an inflated value on her own vast power.
EDIT: Nevermind.
Nations-
Name: Veek
Location:
Flag: N/A
Form of Govt. and Applicable Leader(s):
History:

General Military Information:

Veek void forces are devoid of the traditional maritime-esque spacecraft intrinsic to other galactic powers. Traditional space fighters, for example, are nonexistent (having been long surpassed by veek missile technology). Mundane and unimaginative (but nonetheless efficient and tested), all veek martial spacecraft possess exceedingly thick cartridge-shaped hulls wrapped in spaced armor configurations comprised of composite shielding sections and supplementary electric-based reactive armor slabs. Propelled by fusion pulse drives and armed with thousands of multi-megaton nuclear shaped-charges, nuclear-formed penetrators and bomb-pumped x-ray lasers, veek spacecraft are

Being of ambush predator stock, veek abstain from directly contending with xeno fleets. http://tvtropes.org/pmwiki/pmwiki.php/Main/AliensAreBastardsInstead, they exact brutal, unrelenting vengeance upon lightly-protected enemy population centers; moons, space stations and frontier colony planets are desirable game.[/url

Land combat is rarely (if ever) executed. Having access to an innumerable amount of raw resources to work with, the veek have negligible insensitive to conquer alien worlds, but they will slate them for indiscriminate sterilization should they pose a disconcerting risk to their species' collective interests. In these exceedingly rare occurrences, several veek cosmic maulers, outfitted with deep-penetrating nuclear payloads, will be dispatched to the world to render it inhospitable. Or if particularly strong laziness overcomes the veek's primal urge to slaughter prey, numerous asteroids are selected for use instead.

Deception, diversion and division are the veek's bread and butter; they have a sinister (though very much well-earned) reputation for being belligerent and resourceful terrorists and raiders. Starving the enemy, weakening him, is the veek way, while striking terror into the hearts and minds of the meek alien masses ensures that widespread hysteria and panic can spread like a virus throughout a nation’s ill-begotten society.

Other:
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