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Interested in joining as an OC race, could use a little help with determining where to start on the map. I am bad at map-making and I don't want to step on anyone else's toes.

My people are the Mithrans, a race of humanoid felines.

Perks: High reproduction, agile, clever intellects, naturally high morale.
Weaknesses: No direct combat magic ability, low strength, prone to clan infighting regardless of morale.


Aren't the Mithra from the FF universe?



Opulent



Age: N/A
Weight: 1,251lb
Height: 7’0ft /2.135 tall
Gender: Female
Race: Aeonian


General Description

The first Aeonian Magvun created.

Gifted with a degree of intelligence that no magical construct should have, Opulent’s daunting size and the aura of “otherness” that she projects on a virtually perpetual basis are both somewhat diluted by her inviting smile and exotic, but quite arresting, visage.










Opulent, the first Aeonian ever created, was conceptualized and built by the Zerulian inventor and sculptor Magvun Damasca Kain roughly forty years ago. While she ended up costing Magvun a hefty fortune to research and develop (and even more time to perfect), Opulent justified her exquisite worth by functioning not only as his personal research assistant and manager of his estate, but also as a test bed for a series of revolutionary technologies and newfangled enchanting techniques that he would later fine-tune and subsequently use to produce four Aeonian constructs—each one more potent than its predecessor—over the course of several decades.

While not originally designed for martial duty, Opulent is still a comparatively formidable entity. Whether

Capabilities

Magvun was reclusive by nature, preferring the company of himself (and later his creations) over the company of others, and was perpetually paranoid of potential “intellectual bandits” from beyond the borders of his keep stealing his scientific work for themselves.

To address this concern, Magvun abstained from employing the customary servants, carpenters, and other domestic working peoples who typically staffed a lord’s castle or estate, but instead used Opulent in their stead, designing her not as a dedicated combatant when he began theorizing the intricacies of her design and the components that he would need to make her creation a reality, but as a lone autonomous servant—his “Grand Stewardess”—who could administrate his entire home by not only commanding a detachment of cheaper, “lesser” constructs to do the laborious work Opulent herself was unable (or unwilling) to do, but by also maintaining an ethereal connection with Magvun’s heavily fortified domicile. Such a link permitted Opulent to quite literally motivate his entire keep to action as though it were an extension of her own body, opening doors, shuttering windows, and even dynamically perceiving the location of moving objects

The Zerulian government’s recent acquisition of her deceased creator’s holdings has made Opulent’s magical union with Magvun’s home more or less defunct. She was, however, able to evolve a rather strong command of the magical arts during the time she spent serving him, particularly focusing on spell

Physical Capabilities

>The strength discrepancies between individual Aeonians varies widely, but Magvun did conclude that Opulent, at an intermediate power threshold, boasted a similar strength-to-weight ratio to that of a relatively fit and exceedingly well-nourished Rodorian man who ranked among the elite in measures of physicality.

During initial testing of her locomotive faculties while at the aforementioned intermediate power threshold, Opulent was documented by Magvun as possessing immense limb and appendage strength for something of her dimensions, crushing an intact human skull with her right hand in short order, hurling a spherical mass of cast iron weighing 200 pounds (equating to 1/8th her own body’s mass) some ninety feet from a static standing position of his choosing with one arm, and hauling a 1,500 stone pillar over her shoulder a distance of 1,000 feet without exhibiting any external signs of magical, mechanical, or biological fatigue.

>Opulent does not eat, sleep, drink, or even breathe. she does sap the life energies from any living creatures that happen to be close to her in order to replenish her own "life force" (much like other True Undead). Opulent is fully capable of controlling the intensity of this, but

>Memsium contains

Magical Capabilities

>Opulent knows a three-syllable phrase in the demonic cipher that, when shouted aloud, causes a completely opaque sphere of unbridled magical energy to explosively materialize into existence around a target of her choosing. The sphere functions as a shield, protecting the thing inside from most external assaults, but also consequently preventing the shielded object from interacting with the outside world.

While the protective qualities of the sphere are thoroughly herculean (it was capable of deflecting a single full-force downward claw strike from Citadel the Trinity, an Aeonian construct matches an adsolicent black dragon in size), the crushing explosive wave of pressure that follows its invocation will either kill or grievously wound anyone caught within 30 feet of its manifestation point. Naturally, tougher and larger beings will be able to better resist this wave then smaller ones.

It's also horrendously inefficient for reasons Opulent has yet to deduce. Even her own potent soul will be left in tatters after maintaining it for just three seconds.

>Opulent

Possessions

Magvun’s Research Notes: the personal writings of Lord Klavanias. While he intentionally took a considerable portion of the finer intricacies behind the construction and technical inner-workings of his Aeonians to the grave, this little brown book could still be a helpful resource for an especially talented mage who is interested in replicating his greatest accomplishments for his or her own use. Its queer symbols, weird formulas, perplexing equations, and poorly-drawn blueprints seem to be in no particular order.

Opulent suspects that it is infused with some sort of enchantment, though the specific identity of said enchantment currently eludes her.

Oh, and it smells faintly of piann

Odd.

-------------------------------------------------------------------------------------------------

Opulent


My lord and master, Magvun Dimasca Klovanias, was known throughout much of Zerul for two distinct things: his expertise in numerous subject areas and his surreal proficiency in magically sculpting rudimentary stone into masterful works of art.

He was relatively content with producing marvelous examples of sculpture at first--most of them anthropomorphic in nature--for both himself and for numerous prestigious clients. He even occasionally utilized his talents in the magical arts to imbue these extraordinary things with the gift of animation for both his own amusement and for those who could afford this additional feature.

But it was not long before he began contemplating diverse ways of improving his creations. Magvun wanted them to have more “substance”, more “vibrancy”, beyond just simple locomotive capabilities and a miserable degree of intelligence comparable to that of a simpleminded dog.

He yearned to fashion a work of such vivid detail, a creature capable of emoting such lifelike character, that it would be almost indistinguishable from an authentic sapient being.

He was done with fancy parlor tricks. He wanted to create life. He wanted to play Gaia.

He ultimately failed.

Nevertheless, it was that "failure" that gifted me a second chance at life.

And for that I am eternally grateful.


-Opulent

General Description

The first Aeonian Magvun ever created.

Gifted with a degree of intelligence that no magical construct should have, Opulent’s daunting size and the aura of “otherness” that she projects on a virtually perpetual basis are both somewhat diluted by her inviting smile and exotic, but quite arresting, visage.

As an Aeonian, Opulent represents a technical fusion of the legendary tenacity and intelligence of a true undead entity with the herculean might of a quality human-sized wizard’s golem, with these qualities only amplified further by the Waking Dreamer’s soul that dutifully inhabits the decayed core nestled firmly within the center of her artificial shell. Opulent is additionally unable to feel pain, she does not need to eat, sleep, or drink, readily boasts the same robotic indifference to primal fear just as her reanimated (and much fleshier) cousins do, and is entirely proof against most customary diseases and poisons seen and used in the world today.

Opulent's skeletal superstructure is cast from a combination of conventional and exotic materials, namely sartal (which makes up her joints) and high quality penin steel, which enables her to not only resist physical damage to an astoundingly high degree, but also permits her to execute superhuman feats of physical strength as well. Magvun personally documented this impressive measure of physicality when, during initial testing of Opulent's locomotive faculties, he tasked her with crushing an intact human skull with her right hand, hurling a spherical mass of cast iron that weighed 1/8th of her total body mass some ninety feet from a static standing position of his choosing with one arm, and hauling a 2,500 pound stone pillar over her shoulder a distance of 1,000 feet.

Opulent's "skin" is constructed from an arcane material called "mimesium", which was invented by Magvun in order to grant his creations a much more lifelike aesthetic. As its name suggest, mimesium is mimetic in nature, and is unique among many man-made materials for its odd ability to adopt the color, texture, and rigidity rating of any material that its inert form comes into physical contact with. Opulent's mimesium skin covering is surprisingly cold to the touch despite the large amount of waste heat that her body produces, and for harboring the ability to slowly self-repair whenever it is damaged.

Skills

>Telekinesis

Magvun was quite the social recluse in life, preferring the company of himself (and later his creations) over the company of others, and was perpetually paranoid of potential “intellectual bandits” from beyond the borders of his keep stealing his scientific work for themselves.

To address this concern, Magvun abstained from employing the customary servants, carpenters, and other domestic working peoples who typically staffed a lord’s castle or estate, but instead used Opulent in their stead, designing her not as a dedicated combatant when he began theorizing the intricacies of her design and the components that he would need to make her creation a reality, but as a lone autonomous servant of unwavering loyalty—his “Grand Stewardess” as he often affectionately called her—who would administrate his entire home by not only commanding a detachment of “lesser” constructs to do the laborious work Opulent herself was unable (or unwilling) to do, but by also maintaining an ethereal connection with Magvun’s domicile. Such a link permitted Opulent to quite literally motivate his entire keep to action as though it were an extension of her own body, telekinetically opening doors, shuttering windows, and even dynamically perceiving the movement of guests within Magvun's halls.

The Zerulian government’s recent acquisition of her deceased creator’s holdings has made Opulent’s magical union with Magvun’s home more or less defunct unfortunately, but she was able to retain a fair bit of her understanding of telekinesis, and still uses this power to this day to make her life, and perhaps even the lives of her friends and allies, a little easier.

Why get up and grab that pint of ale when you can float it to you?

>Healing

Opulent. She is capable of magically mending abrasions and lacerations, mending with enough effort can even repair. She also demonstrates a fairly rudimentary understanding of the apothecary arts, specializing mostly in various salves, oils, and teas that assist in curing mild to sever pains, clotting the blood, and aiding particularly restless patients (such as Magvun who suffered from sever insomnia) in gaining a good night's rest.

Opulent feels that Zerul City offers. With

Other Aeonians

Citadel the Trinity



The final, and most destructive and technically sophisticated, Aeonian Lord Klavanias completed several years before his premature death. The notes on Citadel the Trinity's exact material composition and fighting abilities are annoyingly vague, hopelessly convoluted, or outright missing, but one quote however, a final account seemingly written in shock judging from the uncharacteristically poor penmanship of the passage, does shed a sliver of light on the late lord's greatest accomplishment:

A contingent of brigands, at least three dozen of them, made an attempt on my home today.

Looking back, I didn’t blame that sorry lot for trying their luck at all: my place of residence, far from Zerul City, was seemingly unguarded, its walls and easily surmountable by a few men armed with some spare climbing tools, the holding controlled by a single wizened man of rumored wealth and likely a few domestic servants as well, none of whom would have been especially skilled with sword or spell.

As good a mark as any, I guess.

Opulent was in Zerul City running errands on my behalf (no doubt being heckled at the front gates by those blasted halfwit guards again). Keen? The usual: probably playfully hunting wild game in some distant forest. Sunder and Ruin? Gone for three days now. They did that often. They’d be back eventually. They always came back.

I didn’t know where Citadel was at the time, though. He had a tendency to journey to Mount Zerul under the cover of darkness to take up a comfortable position on one of His favorite cliffs. He'd just sit up there like some big puffed up falcon, sweeping his eyes across the landscape for hours on end as if in search of prey.

But he wasn't there today. That was concerning.

I was in the main courtyard tending to one of my gardens when I noticed the first attacker’s head appear over the top of the wall adjacent to me. We awkwardly leered at each other for several moments, both speechless, my facial expression feeling gelid and stoic. And then a second head appeared to the right of the first. And then came the third. That’s when the three looked at one another, looked at me in almost perfect unison, and then looked at one another again to share a hearty laugh between themselves.

Their hunch (or their informant) had been correct: one old man. Not a single guard in sight.

Like I said: as good a mark as any.

And that’s when the temblor began, Him running from wherever he had been with utmost tempo. A single metallic roar, gristly and supernatural, announced Citadel’s coming wrath, its dreadful report tearing free from the confines of His stony throat and licking across the surrounding land like rolling thunder.

A brief, eerie pause in the tremors...and then I was flung to the ground as a plot of concrete to my right detonated in a hail of quality soil and hardened debris as He abruptly made landfall in the main courtyard with a resounding boom that rocked the entire property to its very core.

Citadel leaped again from His crouched position, his body like some tightly-driven spring, this time propelling His entire bulk over the wall with astonishingly felid grace as the trio of men attached to it began shouting in utter disbelief at what was unfolding before them. He landed violently on the opposite side of the wall, cratering the earth beneath Him with his monumental mass, shaking a good portion of the estate’s foundation once again. The walls yielded to the tremor force this time, their wholes shifting and bucking and bending and cracking, the men thrown clear from them and onto the ground the very moment their doom made landfall right behind the rest of their fellows.

I heard those virulent claws and fangs flay the very souls from the corporal bodies of the wicked that day. Their pleas for mercy rang hollow; their attempts to flee, futile. The bravest of them fought with roughshod fury and admirable zeal, but they could only watch in abject horror as their arrows and axes and spears were rebuffed by his impenetrable hide. Some even tried to scamper over the battered and beaten wall, frantic to reach what they perceived in that nightmarish instant as sanctuary while their fellows were being slaughtered like hapless lambs.

None of them made it. They all died too. Horribly, either crushed in Citadel's titanic grip or torn apart by the serrated fangs that lined the inner confines of his huge maw.

...well, all save for one: a young man with no more than sixteen years to his name. He looked a lot like me when I was in my youth.

That boy hadn’t bothered at all to carefully suspend himself down into the main courtyard with any of his climbing kit. He just jumped from where he erupted, thick tears of terror streaming down a grimy face covered in blood that likely wasn’t his own as he flailed chaotically through the air directly towards me.

But Citadel had moved with a level of rapidity that was altogether unbecoming of something so gargantuan, one blood-soaked claw and arm firmly clutching what was left of the wall for a bit of support, the other squarely reaching into the courtyard where I stood, his marvelous reptilian head and torso casting an overbearing shadow over a wide swath of whatever remained of my garden.

And there, the scruff of his shirt pierced between the very tips of two of those vile claws, uninjured yet praying to every immortal being in the world and the planes beyond, was that lad. He was but scant inches away from my face, sobbing and pleading for his life.

I could see the very color of his eyes, even. They were brown.

"Citadel, it’s over,” I said. “You won. Now set him down. Gently.”

The boy's nightmare stared at me with an expression of disgusted bewilderment etched across that granitic face of His. I knew what Citadel was thinking, too: that the adolescent trespasser caught in his grasp was an enemy of mine and, by extension, an enemy of His. The boy’s straightforward association with that sorry collective that lay broken and shattered just outside of my walls solidified this clear, observable fact.

And because of that, he deserved to die.

And yet I wanted him to live.

And that act of pity repulsed Citadel to no end.

But He did obey. He always did obey.

Savage but loyal; violent yet lawful.

An unforgiving bastion of good that shielded the weak and meek from the strong and oppressive with bestial zeal.

That was my Citadel.


So when can we start?
Most excellent then!

Also ASTA, I'm wondering. How would your people react to the Federation setting up a little Embassy/Consulate on Anuku?


Realistically? They'd show you the door. Present day Anuku is like Japan under Sakoku: with few exceptions, azu are not allowed to depart Anuku while foreigners are forbidden from making corporeal contact with the Lone World's soil. This foreign relations policy does not extend to any of Anuku's three moons, which are under the diametric jurisdiction of the seven star lords (and, of course, their sponsoring paramount chiefdoms).

You'd have to start off small. Put an embassy on a moon. Everyone on Anuku would still complain and mewl of course, but their empty protests are much more preferable to a rash of ethnic killings and race riots. Having over five billion firearms circulating throughout Anuku doesn't help either, but two hypervelocity shells from a 1.1 caliber shotgun aren't going to suddenly clip any of the Federation's personnel while they're separated far from the general population.

You could also offer to cart off some of the debris from Anuku's orbit. The azu would do it, but that would require them to construct more aerospace infrastructure. Environmental consciousness and plain living may have saved the Lone World from turning into your typical futuristic dystopia, but it makes space operations difficult to get off the ground.
I posted my NS in the character tab. History was avoided because I'm unsure if other players would like to collab on that or not.
General Species Information

Upon a proud world
Under a shimmering sky
There lived a pure, hardened people

The azu, alternatively known as Anukuians, are the multi-ethnic race of cat-like humanoids that wield dominion over Anuku, a verdant and opulent world that is, in many ways, homologous to Earth. Comparative in size to a large human specimen, azu are sharp of mind and robustly built, and can negotiate terrain with great tempo and grace when on the prowl. Besides possessing an excellent sense of vision, smell, and hearing, azu can discern the dynamic position of an object in motion by detecting latent changes in air pressure, feel faint vibrations through the soft pads of their hind paws, and pick up subtle alterations in the pheromone secretion patterns of living creatures that are within range.

The azu species lacks the capacity to produce psionic users, but the mind of every azu naturally discharges a nullifying field of "negative energies" that severely inhibits the effectiveness of nearby otherworldly powers, with this field rapidly growing in exponential strength (and in overall volume) when large groups of azu congregate in one location.

As a result of an uncorrectable anomalous fault in their genome, the azu sex ratio is heavily skewed in favor of the azu female, with the current population of azu (stated to be circa 3.25 billion) being 80/20 (female/male) in numerical composition.


Government

Complex Paramount Chiefdom


Foreign Policy and Public Opinions of Aliens

Anuku, while culturally diverse, is figuratively (and in some circles, literally) described as a “one-race world” by azu social scientists and political leaders, with this bold, racially-charged declaration stemming from the racial homogeneity that propagates through the cultural pillars of the Lone World's multitude of tribal societies. Many of Anuku's ethnocentric inhabitants are quite condemnatory in their prejudice judgments of the greater galactic community, and cite Anuku's past confrontations with imperialistic alien invaders and disagreeable illegal migrants as irrefutable proof that the obri (or the "Other") are instinctively incompatible with azu culture and will, inevitably, pose a significant threat to all life on the Lone World if allowed to corrupt her surface with their foul touch. Unsurprisingly, Anuku's seven paramount chiefdoms have jointly implemented a sequence of isolationist decrees that forbid Anuku's star lords from interacting with aliens and alien civilizations in any shape or form, though these laws have been wavered, in the past, to facilitate brief instances of trade between the azu and "tolerable" xeno races.

Military




Discounting the seven star lords and their respective battlewagons that comprehend the "Guardian Fleet", Anuku does not control a formal space force, but she is protected by a vast number of phased graser array installations, missile silos, ETC batteries, and fission pulse gun turrets that sprinkle Anuku's surface. Most are stationary, but their combined firepower is great enough to deter (and even destroy) enemy fleets, anti-planetary missiles, and RKVs from extremely long distances. Their employment of azu anti-fleet PDF modules coupled with their cataclysmic power necessitates the need for ground-based operations if a successful invasion is to be carried out by hostile forces.

Technological Overview

Outwardly, the azu appear to be a pre-industrial civilization, but this observational conclusion is misleading. On the contrary, the azu deliberately strangle and shroud their factual technical prowess in a proactive attempt to stay the cultural stagnation and genetic degradation that customarily befalls an intellectually-gifted species that overindulges in the prolific “benefits” that sophisticated technology often promises. In a way, this global philosophical perspective can easily be compared to modern Neo-Luddism, though azu communities specifically avoid technologies that encourage excessive slothfulness, restrictive antisocial behavior, and weakness (either in a physical or mental context) rather than holding the unrealistic conviction that most technology is harmful to the Lone World or her azu masters.

To the rest of the galaxy, azu household technical applications appear horrendously outdated, amateurish, and inefficient. Food preservation, for example, has never edged beyond drying, smoking, jugging, salting, pickling, or canning, with azu fare never actually being produced in a food processing plant of any sort. As should be expected, azu foodstuffs spoil faster than other foods preserved using more modern modus operandi, but they are conversely free of harmful chemicals and excess quantities of sodium and sugar. Clothes are made by hand, while firearms are crafted using reinforced hand tools, archaic manually-operated machinery, and decades of gunsmithing experience. Very few azu homes have electricity for interior lighting or recreational needs, instead relying on a scant bundle of candles for a minuscule amount of illumination and a crude wind turbine and battery bank combination to power a highhouse's collection of analog radios. Power generation for larger azu settlements and the vast network of underground manufactorums is provided by thorium fission reactors, geothermal generators, or hydroelectric dams.

Azu military technology (with special mention going to azu-made weapons in particular) is moderately sophisticated, and is renowned for its utilitarian qualities, innate hardiness, and relative affordability. Azu hand-held weapons have always been chiefly engineered to bring down Anuku's heavily-armored ultrafauna, resulting in later incarnations of chemical-based ballistic weaponry being specialized for maximum stopping power, accuracy, range, and penetration at the cost of cyclic rate. Thus, azu firearms are devastatingly-powerful slug throwers that are chambered for rocket-boosted hypervelocity cartridges. At the ominous expense of aliens, Anuku's guns have ludicrous effective range ceilings and armor penetration applications, with the distinguished bolt-action double-rifle and 2 bore paradox "storm cannon" boasting the greatest stopping power and ranges of all azu small arms.

Energy weapons remain as fixed phased array mounts, with MIRV-type anti-orbital missiles tipped with thermonuclear shaped-charges, fission pulse guns, and electrothermal-chemical (ETC) guns making up the secondary layer of the Lone World's steadfast defense grid and the usual armament of star lord battlewagons. Azu power deflection field technology is dissimilar to the galactic standard in that individual shield modules do not lose "energetic integrity" when successful attacks have been negated, but rather are "rated" according to how much energy the field can reliably contend with. This makes users of PDFs effectively immune to weapons systems or attacks that are below their shield's threshold, but vulnerable to weapons that can exceed it. Azu never conceived powered armor suits, but instead use combat veils--a hooded stealth "poncho" made from nano-engineered metamaterials that masks the wearer's electromagnetic signature and optical profile--for protection.

Description of Society and Culture


You don't hunt alone. Never hunt alone. You hunt as one.

Azu culture values self-determinism, minimalism, collectivism, and loyalty. Azu adolescents-- colloquially refereed to as “kits” by the Lone World's encompassing azu population—are educated in the fundamental artistry of the august survivalist by elder members of the tribe. A distinct (but ultimately secondary) emphasis is placed on adequately honing their apprehension of the clan's spiritual and cultural mores, teaching the importance of family, and promoting a minimalistic lifestyle. By the time that they are of breeding age, most juvenile azu females and males have a predisposition for exhibiting stalwart behavior and operating in a persistent mode of semi-autonomy. "Gifted" azu are convinced to pursue rigorous instruction in one of the more prestigious institutional sectors of academia that reside within the Peaks of Hia-Hia, an unforgiving geographical locale of historical importance where a prodigious amount of the azu's technological innovations primarily originate from.

Azu homesteads, called highhouses, are a queer mixture of an archetypal longhouse and a standard low-capacity semi-subterranean dwelling (such as an earth berm), and are fabricated from readily-available materials (in example: stone, timber, or bone) using un-powered utensils and powerful beasts of burden. Highhouses are comparatively voluminous, playing host to a number of necessary domestic facilities (such as larders, armories, storage enclosures, libraries, or washrooms) and over one-hundred families that are situated along a series of quasi-segregated living floors. Being in such close proximity with one another usually leads to family groups being acquainted on an intimate level; from these tight-knit relationships, inter-familial gatherings--like ceremonial dances or recreational group hunting sessions--are organized and initiated, in turn strengthening the clan's bond and encouraging goodwill and harmony throughout the masses. Aside from personal effects, clan members openly share most things, and--unlike many other species--observe a weedy quota of personal space, instead preferring to brush up against and caress other clan members if at all able. Stroking the ears, the underside of the tail, and the lower back are all considered profound signs of affection and trust.

Regardless of their internal layout and external attributes, azu highhouses are matriarchal in their fashion of administration, matrifocal in their familial structure, and matrilateral in their inheritance lines, with a wise woman and her selected “elder council” of middle-aged azu women wielding uncontested authoritative influence over the clan's members. As azu males are numerically scarce across Anuku, they are universally perceived and handled as treasured commodities that have tremendous barter value, and are subsequently forced into arranged polygamous “mating sessions” with outside harems of suitable azu women for the clan's own monetary gain, its political elevation, or its social evolution. Azu tribal society does not suffer the frail and flawed to persist in life; the physically, intellectually, and emotionally disabled are subjected to forced sterilization when detected, and may experience harsh instances of mild rejection, overt communal ostracization, being abandoned at birth, and even being outright executed if their afflictions are particularly disparaging. Azu mating paradigms center around a single eugenics-like "code of conduct", called ormku, which preaches that only the "fit" are "fit" for reproduction.

On average, azu males sire over 1,000 fit children throughout their lifetime.



Ever since its initial conception, the firearm has operated as a critical and intricate facet of azu warrior-hunter philosophy. Primordial dogma espouses that the gun is a sanctified and arcane artifact of moving power and importance, ergo being deserving of nothing less than unadulterated homage and unmitigated reverence. Azu battle rifles, handguns, fowling pieces, and other small arms are passed down from generation to generation and, in respect to the weapon's previous band of carriers, are customarily personalized with a conservative integer of aesthetic augmentations. In spite of widespread firearm proliferation, the azu's apathetic take on open carry policies has not culminated in a turbulent amount of gun-related crime, with the Lone World boasting an extraordinarily low murder rate overall.

Though their fur-covered forms only require clothing in diminutive quantities, a fractional grade of modesty is nonetheless encouraged when out in public, with azu attire being fundamentally tailored to softly accommodate the body, not to smoother or dominant it. More often than not, azu tribal apparel tends to be revealing, only affording sufficient coverage for the wearer's nether regions and breasts. Vests, wrist wraps, skirts, chest bands, thongs, cloth vambraces, and loincloths, woven from fine silk-like fabrics or treated animal hides, are the standard. Many azu men and women decorate their person with a fulsome (but elegant) composite display of jewelery, fur dyes, and body piercings for a spot of comforting individualism.


********
Alright, I'm pretty much done.

History was avoided because I'm unsure if other players would like to collab on that or not.
Decided to post a WIP.

Seeing as the azu inhabit one planet, it's logical to assume that they're currently the smallest civilization in the game.

Fortunately for particularly daring pirates and scavengers, there is an absurd amount of "space pollution" in Anuku's higher orbital regions. Remnants of hostile xeno fleets that Anuku's ground-side batteries destroyed, much of this crap is still serviceable--but no one on Anuku thought it best to surge a couple of cargo shuttles up there to obtain some of it for scientific study or reverse-engineering.

General Species Information

Upon a proud world
Under a shimmering sky
There lived a pure, hardened people

The azu, alternatively known as Anukuians, are the multi-ethnic race of cat-like humanoids that wield dominion over Anuku, a verdant and opulent world that is, in many ways, homologous to Earth. Comparative in size to a large human specimen, azu are sharp of mind and lithe of frame, and can negotiate terrain with lightning tempo and supple grace when on the prowl. Other than being benefited with an excellent sense of vision, smell, and hearing, azu can discern the dynamic position of an object in motion by detecting latent changes in surrounding air pressure, feel faint vibrations through the soft pads of their hind paws, identify oscillating electromagnetic waves emanated by the heart of another living organism, and pick up subtle alterations in the pheromone secretion patterns of living creatures.

The azu species lacks the faculty to produce psionic users, but the mind of every one of them naturally discharges a nullifying field of "negative energies" that severely inhibits the effectiveness of nearby otherworldly powers, with this field rapidly growing in geometric strength when swelling groups of azu congregate in one locality. Anuku is home to billions of azu, thereby causing this field to span throughout Anuku's parent system.

As a result of an uncorrectable anomalous fault in their genome, the azu sex ratio is heavily skewed in favor of the azu female, with the current population of azu (stated to be circa 3.25 billion) being 90/10 (female/male) in numerical composition.


Government

Complex Paramount Chiefdom


Foreign Policy and Public Opinions of Aliens

Anuku, while culturally diverse, is figuratively (and in some circles, literally) described as a “one-race world” by azu social scientists and political leaders, with this bold, racially-charged declaration stemming from the racial homogeneity that propagates through the cultural pillars of the Lone World's multitude of tribal societies. Many of Anuku's ethnocentric inhabitants are quite condemnatory in their prejudice judgments of the greater galactic community, and cite Anuku's past confrontations with imperialistic alien invaders and disagreeable migrants as irrefutable verification that the obri (or the "Other") are instinctively incompatible with azu culture and will, inevitably, pose a significant threat to all life on the Lone World if allowed to corrupt her surface with their foul touch. Unsurprisingly, Anuku's seven paramount chiefdoms have jointly implemented a sequence of isolationist decrees that forbid Anuku's star lords from fraternizing with aliens and alien civilizations in any shape or form, though these laws have been wavered, in the past, to facilitate brief instances of trade between the azu and "tolerable" xeno races.

Military


Azu militia forces are exacted from local tribal communities and their encompassing septs during times of war. Owing to their idiosyncratic physiological and psychological characteristics, azu land army battle doctrine hinges strongly on mobility, flexibility, and longevity to sustain an effective guerrilla campaign against invading forces. Azu abhor lengthy and grueling battles of attrition, favoring instead to execute covert raids on an opponent's supply lines and any lightly-defended positions using a combination of self-propelled guns (including tank destroyers and duel-purpose assault guns), powered crash-kill tiger and air scourge cavalry, and light infantry.

Anuku's seven battle spheres are enormous monitor spacecraft that linger several million kilometers away from her. A battle sphere is an assault fleet in all but title, its rounded bulk protected by meters of electro-reactive hydro-armor, a siege-grade PDF, and a strengthened superstructure wrought from hyper-dense composite materials forged in specialized zero-G factories. Battle spheres are divided into 30 fully-autonomous fighting compartments, each one bestowed with its own network of submersible phased graser and particle accelerator arrays, nuclear reactor, active cooling systems, crew quarters, and capacitor banks, and can dispatch disposable "combat mirrors" that--if positioned correctly--can offer the entire sphere the opportunity to effectively direct their beams around planets.



Anuku does not control a formal space force, but she is chaperoned by a vast number of phased graser array installations and particle accelerator gun emplacements that trickle the Lone World's surface. Most are stationary, but their married firepower is herculean; entire enemy assault fleets, anti-planetary missiles, and RKVs can be handily obliterated from frighteningly long distances within a infinitesimal length of time. Their employment of azu capital-grade PDF modules coupled with their cataclysmic power necessitates the need for ground-based infantry operations if a successful invasion is to be carried out by belligerent forces.

Technological Overview

Outwardly, the azu appear to be a pre-industrial civilization, but this observational conclusion is misleading. On the contrary, the azu deliberately strangle and shroud their factual technical prowess in a proactive attempt to stay the cultural stagnation and genetic degradation that customarily befalls an intellectually-gifted species that overindulges in the prolific “benefits” that sophisticated scientific advancements often promises. In a way, this global philosophical perspective can easily be compared to modern Neo-Luddism, though azu communities specifically avoid technologies that encourage excessive slothfulness, restrictive antisocial behavior, and weakness (either in a physical or mental context) rather than holding the unrealistic conviction that most technology is harmful to the Lone World or her azu masters.

To the rest of the galaxy, azu household technical applications appear horrendously outdated, amateurish, and inefficient. Food preservation, for example, has never edged beyond drying, smoking, jugging, salting, pickling, or canning, with azu fare never actually being produced in a food processing plant of any sort. Azu foodstuffs spoil faster than other noshes preserved using more modern modus operandi, but they are conversely free of injurious chemicals and excess quantities of sodium and sugar. Clothes are made by hand, while firearms are crafted using reinforced hand tools, archaic manually-operated machinery, and decades of gunsmithing experience. Very few azu homes have electricity for interior lighting or recreational needs, instead investing in a scant bundle of candles for a minuscule amount of illumination and a small solar panel and battery bank combination to sustain a highhouse's powered appliances. Power generation for larger azu settlements and the vast network of underground manufactorums is provided by thorium fission reactors, geothermal generators, or hydroelectric dams.

Azu military technology (with special mention going to azu-made weapons in particular) is moderately sophisticated, and is renowned for its utilitarian qualities, innate hardiness, and relative affordability. Many azu hand-held weapons have always been chiefly engineered to bring down Anuku's heavily-armored ultrafauna, resulting in later incarnations of chemical-based ballistic weaponry being specialized for maximum stopping power, accuracy, range, and penetration at the cost of cyclic rate. Most azu firearms are select-fire battle rifles, semi-automatic bolt-action rifles, revolvers, and 2 (or 4) bore paradox guns that are chambered for rocket-boosted hypervelocity cartridges.

Azu power deflection field technology is dissimilar to the galactic standard in that individual shield modules do not lose "energetic integrity" when successful attacks have been negated, but rather are "rated" according to how much energy the field can reliably contend with. This makes users of PDFs effectively immune to weapons systems or attacks that are below their shield's threshold, but vulnerable to weapons that can exceed it. Azu never conceived powered hardsuits, but instead ushered in shadow veil armor, a hooded "stealth robe" made from nano-engineered meta-materials, dense ballistic fiber bundles, linked armor discs, and layers of dilatant smart fluid that masks the wearer's electromagnetic signature, optical profile, and provides superb protection from energy-based weaponry, projectile-based weaponry, heat, and blast over-pressure. Low-cost powered exoskeletons can be worn underneath shadow veil armor.

Description of Society and Culture


You don't hunt alone. Never hunt alone. You hunt as one.

Azu culture values self-determinism, minimalism, collectivism, and loyalty. Azu adolescents-- colloquially refereed to as “kits” by the Lone World's encompassing azu population—are educated in the fundamental artistry of the august survivalist by elder members of the tribe. A distinct (but ultimately secondary) emphasis is placed on adequately honing their apprehension of the clan's spiritual and cultural mores, teaching the importance of family, and promoting a minimalistic lifestyle. By the time that they are of breeding age, most juvenile azu females and males have a predisposition for exhibiting stalwart behavior and operating in a persistent mode of semi-autonomy. "Gifted" azu are convinced to pursue rigorous instruction in one of the more prestigious institutional sectors of academia that reside within the Peaks of Hia-Hia, an unforgiving geographical locale of historical importance where a prodigious amount of the azu's technological innovations primarily originate from.

Azu homesteads, called highhouses, are a queer mixture of an archetypal longhouse and a standard low-capacity semi-subterranean dwelling (such as an earth berm), and are fabricated from readily-available materials (in example: stone, timber, or bone) using un-powered utensils and powerful beasts of burden. Highhouses are comparatively voluminous, playing host to a number of necessary domestic facilities (such as larders, armories, storage enclosures, libraries, or washrooms) and over one-hundred families that are situated along a series of quasi-segregated living floors. Being in such close proximity with one another usually leads to family groups being acquainted on an intimate level; from these tight-knit relationships, inter-familial gatherings--like ceremonial dances or recreational group hunting sessions--are organized and initiated, in turn strengthening the clan's bond and encouraging goodwill and harmony throughout the masses. Aside from personal effects, clan members openly share most things, and--unlike many other species--observe a weedy quota of personal space, instead preferring to brush up against and caress other clan members if at all able. Stroking the ears, the underside of the tail, and the lower back are all considered profound signs of affection and trust.

Regardless of their internal layout and external attributes, azu highhouses are matriarchal in their fashion of administration, matrifocal in their familial structure, and matrilateral in their inheritance lines, with a wise woman and her selected “elder council” of middle-aged azu women wielding uncontested authoritative influence over the clan's members. As azu males are numerically scarce across Anuku, they are universally perceived and handled as treasured commodities that have tremendous barter value, and are subsequently forced into arranged polygamous “mating sessions” with outside harems of suitable azu women for the clan's own monetary gain, its political elevation, or its social evolution.

Azu mating paradigms center around a single eugenics-like "code of conduct", called ormku, which preaches that only the "fit" are "fit" for reproduction. Azu tribal society does not suffer the frail and flawed to persist in life; the physically, intellectually, and emotionally disabled are subjected to forced sterilization when detected, and may experience harsh instances of rejection, overt communal ostracization, being abandoned at birth, and even being outright executed if their afflictions are particularly disparaging.

On average, azu males sire over 1,000 fit children throughout their lifetime.



Ever since its initial conception, the firearm has operated as a critical and intricate facet of azu warrior-hunter philosophy. Primordial dogma espouses that the gun is a sanctified and arcane artifact of moving power and importance, ergo being deserving of nothing less than unadulterated homage and unmitigated reverence. Azu battle rifles, handguns, fowling pieces, and other small arms are passed down from generation to generation and, in respect to the weapon's previous band of carriers, are customarily personalized with a conservative integer of aesthetic augmentations. In spite of widespread firearm proliferation, the azu's apathetic take on open carry policies has not culminated in a turbulent amount of gun-related crime, with the Lone World boasting an extraordinarily low murder rate overall.

Though their fur-covered forms only require clothing in diminutive quantities, a fractional grade of modesty is nonetheless encouraged when out in public, with azu attire being fundamentally tailored to softly accommodate the body, not to smother or dominate it. More often than not, azu tribal apparel tends to be passably revealing, only affording sufficient coverage for the wearer's nether regions and breasts. Vests, wrist wraps, skirts, chest bands, thongs, cloth vambraces, and loincloths, woven from fine silk-like fabrics or treated animal hides, are the standard. Many azu men and women decorate their person with a fulsome (but elegant) composite display of jewelery, fur dyes, and body piercings for a spot of comforting individualism.


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