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5 yrs ago
Political opinions on a public forum? I just wanna rp for god's sake!
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Bio






Call me: Asuras

I like: Urban Fantasy, High Fantasy, Anime Aesthetics

I play: Anything. Mostly women.

I have a long history of GM'ing, perhaps even more than playing. I like art, and I commission a lot. D&D is my life right now.

Most Recent Posts



"Here at Second Academy for the Supernaturally Gifted, we aim to ensure that no harm comes to your child as a result of bigotry by the general public. Whereas a public school might bring about unwanted interactions with other students who do not possess a liberal mind, we at Second Academy will maintain a safe and accepting environment for all. We look forward to seeing your child at our campus."


It's not what you think, when the faculty come to personally greet you at your own home, luggage in hand and either nervous or excited to meet others like you. I should have been able to hear the strangeness in their voice; maybe I was simply too trusting, too eager to get away from those assholes at school. You step on the shuttle, and away you go, watching as your mom and dad wave goodbye with hope in their eyes. Hope for you.

I wish I kept mine.

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This isn't your common "super school" roleplay. It's far worse.

It is 2182, far into the age in which supernaturally powered individuals came into public knowledge. For a time, they were accepted by the world, their governments, and their peoples. There were those who scorned them, and those who embraced them. Of the supers, there were the good of heart, and the bad; the heroes and the villains. These individuals commonly did battle with one another, but as the number of such characters increased, so did the troubles that arose from the deeds of villains. It became too much for the public to handle, and the freedom of vigilantes was severed after the combined efforts of super and normal man to vanquish their current enemies.

When they had appeared long before, they were given the benefit of the doubt. A chance. Today, they have been given another. A second chance.

Though unfavorable to the supers themselves, it was altogether the most desired choice by the governments of modern society. Instead of simply culling them were they could, they resolved to design a facility to maintain them, where no innocents could be put to the harms of potentially malevolent supers. And yet, the pure supers were put in with the rest all the same. This is the Second Academy for Public Dangers.

A prison with a facade, is what it truly is. Designed as a tremendous complex to observe the nature's of countless supernatural children, it works to weed out those who might present trouble to the public, eventually freeing individuals who have proved themselves to be good natured and given to the service of all.

You will be playing as one of these "students" -a child aged 18 or younger and possessed of a supernatural power, whatever it may be. Agents of the facility approach your parents with a law that dictates your requirement to enroll in the academy, which has been painted as an advanced place of education for children like you to participate safely and without worry of shame or hatred. To the public it is a good place, but to those who enter its monolithic doors, it soon becomes a prison of paranoia and despair.

Unlike your standard (no offense to anyone participating or controlling such a roleplay) super school roleplay, your actions will be the things that matter the most here in Second Academy. As GM, I will be controlling every aspect of the facility, and how it deals with each one of your characters. For now, I am merely looking for interest. With enough of it, I will jump to produce the OOC and a character skeleton for everyone.

And to that I say, "Watch yourself."
LetsFly said



Watching this gif, while listening to this, led to a very strange experience.
Kadaeux said
Don't worry, I won't go out of my way to kill any of you off. Unless you do something really stupid.If you try and prove you can swallow swords or fire however, you'll succeed.Horribly.


What about knives.? ;_;
Kadaeux said
Jorick's is just pending history and characters. When that's done i'll add a section to the title post for accepted nations and post his on the list of accepted. Other than that, me going over it and saying "accepted" :p


I fixed what you mentioned, so technically mine should also be completed unless it's still not truly fixed?
@Kad: Fixed my territories, now at 100. I did it in such a way that my total Regiment Points only decreased by one, and as my army was already totaled at 267 Regiment points, no changes were needed (nor in the other military categories, as 25% of 267 still rounds up to 67 points for each).
It'd be awesome if you could look over my sheet, Kadeaux, as it's finally got everything (except some VIP bios and National History) done.
My unicorn has tits.
Azathoth said
Can we contribute more races points to a specific race, to increase their population in our nation? Example, putting 6 points to Orcs and 3 to High Orcs to create a 2:1 Ratio.


I don't think that's necessary, as you're essentially allowed to dictate what the ratio is yourself, so long as you abide by their numbers (for example, dragons being limited to a dozen or so).
Carnival of Chaos! The demons shall be vanquished at the hands of Aneura Shivan!

ROBO-ANGEL ENGAGE.
Nation Name: Raphae

Races of the Nation: Man, Celestine, Dragon

Nation History:

Once, Raphae was but a collection of three city-states ruled over by three individual Houses, though each worked hand and hand with one another years before the creation of Raphae as a singular nation; all in the name of vanquishing the dragon menace that bellowed in their skies. Before the Houses truly bound themselves, great battles were fought against the monsters of the lands to pave way for an uninhibited nation free to live in the peace of mind it so desired. Genocide was committed against the dragons until but two were left, hidden away in the Ornuel mountains. Both were peaceful in nature as opposed to their scaly brethren, and they did not wish to bring about the ire of countless monster hunters scouring the nation for their kin.

When the smoke cleared, Zanzilith and Molkrath emerged from their caves and asked for the partnership with the men and celestines that had now declared themselves the nation of Raphae. Zanzilith offered might and muscle, while Molkrath offered knowledge. Both were a welcome sight to the leaders of the new nation, but it took many years for the two to be truly accepted among the peasantry, who suffered the most from the flames of dragons.

With the threat of dragons eliminated from the hearts and minds of the Raphae people, and with an incredible brotherhood established from the preceding wars, the nation enjoyed a prosperous and peaceful time that lasts to this day. Though well guarded and stooped in the culture of military success against great enemies, the nation of Raphae remains a friendly and boisterous nation centered upon the worship of life and love, in whatever forms it comes as.

Today, Raphae is known as the nation of hedonists, though the people would be hard-pressed to agree. Festivals permeate their culture, occurring on a near-weekly basis, most of which nevertheless present themselves as incredible feats of planning and size.

Important Characters:












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Traits:


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Military:
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