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4 yrs ago
Political opinions on a public forum? I just wanna rp for god's sake!
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Bio






Call me: Asuras

I like: Urban Fantasy, High Fantasy, Anime Aesthetics

I play: Anything. Mostly women.

I have a long history of GM'ing, perhaps even more than playing. I like art, and I commission a lot. D&D is my life right now.

Most Recent Posts

I've added the CS to the characters tab. Anything I should know, or where to start hopping in?
@Asura@Epsir@ianzerep@TwoFurrets

Been 5 days and just 3 posts. Y'all still alive?
I saw Intellect and "how large your MP pool is, how powerful your magic spells can be" and thought that was fitting. I definitely didn't mean she was intelligent (cause she definitely ain't). But also "How easy you learn" which does apply to her. And I didn't put wisdom cause that felt more like for... well... boomers.
First off:
Is Annabelle a native of Oublioth or not? The history does not make this clear, as it's written from a narrative first-person view, followed by a description of a realm that is seemingly seperate from the main world. In the case that she is an outsider, this would not be acceptable, as players are supposed to be natives of Oublioth. If she is a native who got trapped in some sort of shadowplane or minor pocket-world, this needs a bit more clarification.


She's a native. The 'being separate' is merely flavor. I didn't intend to mean that is was something like a different dimension or world. Certainly not in an isekai sense. Magically sequestered, more like. A pocket region, normally inaccessible except by intent or a stroke of bad luck.

Admittedly I know I took a bit of liberty with creating this place in terms of worldbuilding. I assumed, given other's histories that adding in things was fine, albeit everyone else thus far has just been pointing to kingdoms and the like. If you want the fundamental details to this place, I'd be more than happy to send them to you over PM. I was already going to do so, but you got to the review faster.

Additionally, if the only living things in the pocket-plane were Annabelle, the Spirit and the Wraith-monsters, how did Annabelle manage to survive for - what I assume - is years in there? The lack of food, safe shelter, drinkable water as well as the seeming absence of sunlight would all make it near impossible to survive, unless time was somehow also warped in that place.


"No man remained save herself, this wood-surrounded castle city populated only by three things: the various natural fauna of the land, somehow surviving in a desolate, malevolent place..."

The water is untouched, as this is a curse upon the land's creatures first and foremost, and an entire castle, forget the surrounding village, yet remain standing in the region. She was granted what amounts to a light spell to help her upon her arrival, which is supposed to be insinuated to be from the landgod that eventually helped her. Again, I can always give details on this over PM (unless you want it to be out in the open here).

Moving on from her history, we come to her skills and class. She is listed as a Summoner, but has stats and equipment more suited for a barbarian or melee-fighter. Now, I'm not one to tell you how to build your character, but it seems a bit odd for a person who relies on summoned monsters to fight for them to fight on the front-lines themselves.. Albeit, she doesn't seem to be your typical Summoner.


I'm not much of a DnD player, which is to say, I've never actually played DnD. I know all the basics behind it, but things like classes, stats, etc... I'm not familiar with. Obviously your typical summoner in most media isn't a spellblade, but I wasn't sure what else to call her without using a made-up class (and even then I honestly wasn't sure what I'd even name it!). But I'd also like to point out that her Intellect is B, definitely not low by any means.

This brings up another question though: If she was isolated in a world with only monsters who constantly hounded her, how did she have time to get her INT so high? Who taught her? How did she study? Where did she learn the spells she knows? There is no explantion or input about how or why she knows the things that she does - and putting an "amnesia"-censoring on the reasons is sadly not going to fly. If your character knows how to do things, especially magic, you need to specify where and how they learned that.


"With sunless years did she learn under the forgotten landgod until she was bade to leave Holzwand for the wider world."

It's supposed to be implied it taught her the magic, whose nature I can (once again) detail by PM if you'd like. There's a wider flair to this that I didn't necessarily want to reveal in the sheet. All of this occured after her arrival in Holzwand, not prior. She definitely didn't just "get" all this stuff without any mention.

Also, her immunities. I'm sorry to say but being immune to "forced" fear by magic or abilities is not an option. Either you're entirely immune to fear, or you're not. You can have a natural high threshold for it, but as a (what I assume is still a regular) human, you don't really have the capacity to be immune to such an emotion, no matter how horrible or traumatizing your life's been...

... Unless there's something mentally wrong with Annabelle, or she suffered a lobotomy.


I don't have as much of a reasoning for this one besides personally feeling that an intentional manifestation of fear could be thought of as different from an inherent fear of something. Being a spell, I simply thought that it would have an 'elemental quality' in a sense, and distinguished it from simply being 'darkness element'. I can remove it, ultimately.


"We're from all over the place, it seems," Chariot nodded, gripping the polyester belts over her torso. Her head turned to each as she repeated their names, clearly trying to cement them down immediately. "Vlad. Mule. Thrones. Strix. Dragoon. Feral. Pavan." Chariot nodded again with a smile, confident that she had them all straight.

"I was worried we might end up too focused on any one role, but I guess Retra knows what it's doing," she said. There were a few moments of reprieve from the turbulence, before it came back with a vengeance. The operators were practically bouncing a half-inch off of their seats as the jet rumbled. A red light washed over the cargo bay, accompanied by a gently-toned but loud ding. Their earphones burst to life with a crackling voice unfamiliar to them. It became quickly clear it was their pilot.

"Hold on tight now," he began, "Might want to flex yourself to push back into the seat. Things are about to get real' bumpy." Sure enough, the shaking in the jet had become downright terrifying. The crates and loose metal pieces all around the cargo hold were clanging and jumping, sliding and scratching. Outside they could hear a ghoulish howling of the wind, accompanied by a heart-shaking rumble of some massive engine. The red light turned into a rotating double-beam warning signal, washing red light over the operators cyclically. A harsh alarm sounded for five seconds, then went silent.

Were the operators to angle their heads aside to the small window ports, they would see the reason for their hellish ride. To both sides of the cargo jet, a city in the sky drifted at speeds only just under their own, growing closer and closer to the nose of the plane. Massive, skyscraper-sized jets spat out blue flame that carried the city aloft, and all about it were other flying objects, like sparkling white fish trailing beside the lazy wanderings of a whale.

The cargo jet drifted in closer until one of the walls of the Vindsvalr seemed as if mere yards away from their wingtips. Though the jet rumbled terribly, it kept a steady course until the massive rows of Vindsvalr's wings were below the jet itself. Slowly it approached a circular platform in the middle of the long stretch. Claw-like machines unfurled, prepared to receive the cargo plane.

The alarm blared to life again, persisting as the howling began to die down, and suddenly there was one last huge shaking in the plane, followed by a sharp acceleration that lasted but a moment. The plane no longer shook, but the wind still howled. Chariot released her sweaty-palmed grip from her seat belts and her jaw relaxed. She blinked a few times and let out a sigh of relief.

"Gonna need a restroom soon, am I right?" she said with a chuckle that was cut abruptly short. The plane bumped once, followed by loud mechanical whirring. The plane was descending straight down, the wings of the Vindsvalr rapidly ascending past their windows. The light of the sun outside darkened, replaced by artificial lights in a dark, industrial scene. It appeared as though their jet was being lowered by elevator into the Vindsvalr itself. Outside their windows was a massive hangar, though given the size of the cargo jet, appeared suited for them and them alone. A great number of people stood waiting at the hangar floor. Color-coded jumpsuits and small flashing vehicles for transporting cargo encircled the cargo jet as they descended.

The elevator came to a halt, sinking into a perfectly-sized cutout in the floor. One last alarm signaled the opening of the jet's cargo bay, and the ramp at the back lowered slowly.

"You're free to unbuckle," said the pilot, "Make it quick getting out, and stick to the walls." The cargo ramp hit the floor with a clang, and immediately workers began to rush inside to get rid of the cargo, wholly ignoring the operators as they made their way down. At the base of the ramp stood an attentive young woman with a long, blonde braid. She wore a composed, smiling expression, and kept one of her hands hovering over what appeared to be a PDA. As soon as one of the operators made it down to the floor, she started counting them with a pointing finger held close to her chest, mouthing each number silently.

"That's all of you! Welcome, welcome, new operators!" she said, "Have all your things? We'll be heading straight for the simulation. It should all be booted up by now. My name is Diver, if you remember our correspondence together! I'll be taking you through the process today, so if you have any questions, don't hesitate to ask. I know this might all seem very brisk and to the point, but we just want to get the onboarding stuff out of the way as soon as possible. Already we're itching to put you all into some real action," Diver explained.

"I know you all must be tired, but we unfortunately need to get this final examination done A.S.A.P! Any one need some coffee? Something to eat?"
First GM post is up.

For those Operators who would have initially set out on the Eastern continent (Ursus, Lungmen, Higashi, etc) you would have taken an initial commercial flight across the globe to reach Columbia first, where you then reached the Retra private airport.

You were authorized to bring with you only what you could carry in one backpack and one duffel bag.





Re: Retra Onboarding
From: Retra Corp. Outreach <recruitment@retra.com>


Greetings Operator,

You have been selected to attend the finalization process in potentially employing yourself under the position of Entry Global Operator. We would like you to meet with us and your potential new teammates to undergo a final in-practice interview aboard the Vindsvalr. There we will assess your compatibility with all seven other candidates, to ensure that your skills are not only good enough to reach this far in the process, but good with those who will share your position. The examination will be quick, but deliberation may take some time, and so we welcome you to stay in our visitor suites onboard while you wait. All accommodations will be provided, regardless of your immediate results in the examination.

Please ensure your timely arrival at one of several aeroports, according to your location at the time of receiving this email. We unfortunately cannot provide for transportation to these points, but can reimburse you for any travel expenses. Attached is the departing schedules of our airliners at each location. Expediency and timeliness is key; transportation to and from the Vindsvalr is sparse and costly. Missing your flight will result in immediate dismissal from candidacy.

We look forward to seeing you aboard the Vindsvalr.

Regards,
Retra Outreach





The noise was incredible aboard the airliner. It was obvious what to expect once all of the operators boarding the airship were handed thick headphones and oxygen masks, but even then it was somewhat off-putting. The cargo jet was "built for toughness" rather than comfort, apparently owing to its need to dock mid-flight with a massive flying headquarters. The stressors involved in the maneuver necessitated a sturdy hull, to say nothing of its odd aerodynamic design. Approaching the Vindsvalr from behind its windbreak presented a unique problem that Retra engineers managed to solve, but at the cost of a fancy flight. But what did it matter? They were operators, after all, and comfort wasn't exactly part of that kind of life.

Those operators who had departed from the Eastern continent themselves were subjected to an earlier flight to bring them to Columbia first, albeit on a much more normal commercial jet. Still, they no doubt had the worst of it. Jet lag, boredom -but now they were at least in familiar company, sitting beside and opposite their potential new team.

Numerous seats lined both sides of the cargo bay, and in each one was strapped an operator clad in headphone and breathing mask. Microphones allowed them to communicate with a slight buzz to their words. They were open mics, and so all that was said was privy to the rest of the team. One would be cautious not to make enemies under their breath from the get go.

Further down the cargo bay, it appeared that their flight was clearly not wasting any resources on simply moving eight bodies. Massive boxes on pallets, strapped down to the anchors lining the metal floor, creaked and swayed slightly underneath tarps as the ship rose and bumped along turbulent winds. Small window ports sat at head-level between each seat, offering a slim view into the blue sky outside. Occasionally, one might have caught the blinding strike of a fighter jet past the cargo ship, followed by the distinct crack of its ludicrous speed.

They had all only just met on board there, and the silence of that unusual situation had yet to be broken until one of them spoke up. There were nine of them in all. Both bright and dour-faced potentials that were nameless to one another, but would soon have to make it work no matter what. The one who spoke up was one of the more vibrant faces of the group, a Kuranta woman who looked to be approaching her thirties in age, with a pleasant smile even more striking than her red hair.

"So, what's everyones' names?" she piped up with a friendly demeanor that carried through the microphone, "Might as well get a head start on getting our team to work well, right? I'll start!" she said, raising a hand that had been gripping one of her seat straps until then.

"Codename Chariot. I'm from Columbia, though my old pop came from Kazimierz. I'm good with, hmm..." she hummed, thinking, "Charging right into the enemy I suppose. I've got some medical experience too, but I'm sure some of you are way better at that than me. And... just so everything's out on the table, I'm also infected. I hope we can all get along swell!" she finished with another beaming smile.

The jet rumbled a bit. More turbulence.
I don't mind since we haven't gone IC yet, if you want to race change.
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