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5 yrs ago
Political opinions on a public forum? I just wanna rp for god's sake!
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Bio






Call me: Asuras

I like: Urban Fantasy, High Fantasy, Anime Aesthetics

I play: Anything. Mostly women.

I have a long history of GM'ing, perhaps even more than playing. I like art, and I commission a lot. D&D is my life right now.

Most Recent Posts

Elendra said
I think I'll begin writing the next post in about 4 hours, giving those who haven't posted since I last posted a chance to post. Next post? The first quest, and a special guest! :D


Blue Rose's giant snake? :D
Asura said
Every time you talk about an anime I've never hard of, an Asura yawns in the distance


GOD DAMN YOU.
Apparently. :L
Quality over quantity.
Upon entering Runes and Things, Eshna was instantly reminded well of the peculiarity in merchandise a small family-owned shop could retain. On any common street in Delhi, one could find countless tiny establishments that offered miscellaneous trinkets with seemingly little coherence. Luckily in America, though, such chaotic shelves were more rare. Vacant as the place seemed to be, it certainly seemed infinitely more bearable to peruse. Eshna found herself picking up a few of the items, and examined a few shirts, catching the old woman's closed gaze only at the last moment when it passed over her person. More attentive then, she stood beside the others who were undoubtedly in the same boat as herself and listened closely to what the shop owner had to say.

It seemed they were to receive some sort of mystical gift in return for their gold, finally unveiling what it was meant for. As the witch, one by one, revealed clearly how none of this was a joke -an illusion- ultimately, Eshna's doubt in the supernatural truth behind this trip were washed away, replaced instead with a growing curiosity and wonder. When it came to be her turn, to receive her own gift, she graciously handed the bag of coin to the witch and patiently awaited what would come of it.

A bag of medicine. How fitting. Eshna couldn't help but smile as she weighed the leather sack in her hand. With a quick deduction, she attributed her prowess in medical school to be stemmed from the divine. She let out a quick, quiet laugh and recalled the qualities of poultice; it was not the most potent of anti-inflammatory, but it would help where nothing else would. It seemed, almost fatefully, that it would have its time quite soon. Immediately in fact.

The witch, to her surprise, had stabbed another individual present in both hands, quite apathetically in fact. Withholding the desire to call police, knowing well the unbelievable situation they were in already, she resolved instead to simply help Lucky. Rushing to his side, she moved aside his poor attempts at bandaging his wounds and instead applied some of the poultice she had received before wrapping it up tightly with the cloth he had procured, in addition to some other materials she herself picked up.

Eshna spoke up as she looked over her work, correcting tiny aspects of the crack-job healing, "Then, as Free Agents," she stated sarcastically, "what is the first task we have been commanded?"

*Note: ignore get-up.

Name: Eshna Kumar
Age: 26
Race: Caucasian/Bengali
Sex: Female
Homeland: India
History: Eshna grew up a relatively normal life in the US state of Washington, living singularly with her father. Besides her obscene strength compared to her peers, she led a consistent and inconspicuous way of living all throughout her public education. When Eshna's father motioned to move back to India to live with his elderly parents, she felt a sense of obligation to follow and aid him along the way. For 4 years, she stayed within the States and attended a university before moving to India to enroll in medical school.

Once again her life proved relatively unassuming and normal. She made her way through medical school with ease, proving to be adept in her studies and application of her teachings. To retain time to herself, she initially sought to switch to a nursing career, but her family urged her to keep along the path towards becoming a doctor as she had initially dreamed of. Before reaching such far away achievements however, Eshna was visited by the pair of crows Hugin and Munin. As much as she tried to shrug off the strange occurrence, she unavoidably found herself travelling back to the US and for California.

Parent Gender: Female (Hel? :D)

Heroic Role: Medical Tank

Attributes:
[P1]Strength:
[P3]Dexterity:
[P1]Stamina:

[P2]Charisma:
[P3]Manipulation:
[P2]Appearance:

[P2]Perception:
[P1]Intelligence:
[P2]Quickness:

Divine Purviews:
Primary: Health
Secondary: Guardian, Fire
Tertiary: Death, Fertility

Trainings:
[P3]Art:
[P2]Battle:
[P2]Conversation:
[P2]Drive:
[P1]Endure:
[P1]Heal:
[P3]Investigate:
Larceny:
Military:
[P2]Politics:
[P1]Research:
Sniper:
[P3]Wilds:

Jotunblut? Yes

Romance: I'm down.
Play Style: I prefer a mix of everything.
Signature: Asuras
They were too small, to quick within the sanctity of many (albeit dilapidated) buildings. With her immense size, Vera did not stare leap about in the town's small spaces for fear of wrecking the human's homes even further. The half-dragon pursued what was originally to be her target as well, though her conscience had since stopped her. She had the option of reverting to human form, but amidst the chaos and uncertainty, she worried that such a stance would prove insufficient in dealing with her foes. She maintained her titanic size.

But something large and formidable caught her eyes. Something she thought would justify battling in her size; the monstrous being she had seen earlier upon arrival on wing. The disastrous form of its body, layered with armor and sporting numerous chitinous claws, she knew in that instance that it was her fateful opponent here. Giving one last glance into the direction Evvie had left, worried slightly but placing faith in her abilities, Vera took to wing and landed with a skid beside Snarnorgul, sniffing the blood and gore that coated him, noting the bear's carcass at his side. Certainly this thing was worth her sincere time if it could fell such an immense bear.

"Forgive me if my assumptions offend you, but your appearance and destructive nature indicate you side with these horrid elves," Vera stated, blowing a jet of flame from her nostrils, "I would so love to engage in a battle befitting of my own size and strength. The elves are cannon-fodder you see." Vera crouched low to the ground, and expanding her wings, readied for quick movement if the beast proved faster than his weighty appearance indicated.
No actually it's because I've been busy trying not to be on RpG 24/7 and do schoolwork diligently instead.
"Have mercy on the unfortunate, and halt the spread of darkness."





Name: Mercedes Kane
Aliases/Nicknames:
Gender: Female
Race: Human
Age:

Origin: Denius
A gothic-horror universe overseen by the omnipresent might that is the Church of Denius. While extensive and important to its people, the flow of darkness and evil is powerful throughout the world. Dark horrors and monstrosities lurk in every corner, and the Order of Necessarius seeks to eliminate these threats from the peace of innocent lives.


Height: 5'8"
Weight: 138 lbs

Family: Abandoned
Occupation: Necessarius Slayer-Apprentice

Alignment: Neutral Good
Personality: Sympathetic, careful, unwavering
Mercedes is the type of individual who would carry a dangerous spider outside rather than simply quash it for fear of being bitten. Despite her considerate attitude to all life, she displays an innate hatred for those creatures of the night that squander the image of the misunderstood; the so-called evil that Necessarius hunts in part due to their actions. Whereas Mercedes debates killing her quarry, the Church takes little time to consider their fate. Do not think, however, that Mercedes is incapable of annihilating an individual if it is clear they are blameworthy or inherently evil. She does not rest in hunting down such entities.


Character Tier: Low

Natural Skills/Abilities:
Agility/Acrobatic Adept: Through teaching under Necessarius, Mercedes adopted a particularly incredible acrobatic prowess fit to compete with even the most potent of assassins and thieves. Scaling buildings without any special gear, or dodging a single arrow in her sight is but child's play to her agility.

Marksman: With all forms of projectile weaponry (in her world, this would be bows, crossbows, explosive powder projectiles, ballista, slingshots, etc) and thrown weapons such as knives or shuriken. Even blindfolded she could hit her target given enough sound is being made (which is quite little, regardless).

Martial Artist: While not a master, Mercedes is capable of holding her own in any particularly notable fist fight; common street brawls very rarely present any sort of difficulty or danger to her skills.

Supernatural Knowledge: Through studying and experience, Mercedes has become an expert of the supernatural goings-on of her world, such as arcane magic (though she cannot perform it) and the weaknesses of supernatural creatures and their habits.

Escape Artist: On numerous occasions she has had to evade the searches of various entities and individuals, and has put her acrobatics to good use in aiding her escape etiquette. Mercedes is adept at hiding in plain sight, using the environment around her to move around, and setting up before certain events to aid in escaping or helping her cause, whatever it may be.

Supernatural Skills/Abilities:
Badass Normal: Mercedes is devoid of any supernatural qualities, instead relying on what equipment she has and the unbelievable but wholly possible physical abilities she exerts.

Equipment:
Necessarius Crossbow: An advanced crossbow that can fire bolts as fast as 400 feet per second. The design is such that reloading bolts is a relatively easy process, and have been modified to be capable of firing four bolts in quick succession before reloading is even required. The bolts can be tipped with any number of compounds, materials, or substances catering to the elimination of whatever its target is.

Cross Dagger: Bladed knives shaped like crosses, and blessed as such to counter evil.

Silver Rapier "Carmine": A beautifully designed rapier with an elaborate hilt and guard. 40 inches in length. Blessed to maintain sturdiness no matter what surface it contacts.

Grapple Gun: A technologically advanced device for its time, the grapple gun can pierce many objects and hook itself appropriately to allow for fast escape across divides or to lower positions, as well as to prevent damage from falling as a sort of swinging device.

History: Mercedes Kane was born in a large but remote village in the mountains of Uberwald which had previously become plagued by tales of a vampire lord living in a nearby small castle. While peace remained in the village for a time, it soon turned to paranoia and superstition; people looked for remedies to illnesses they didn't have, to deterrents for creatures they never saw. As paranoia turned to madness, Mercedes was 'offered' as a sacrifice to the supposed vampire lord, and sent of by crazed parents and red-eyed villagers. Arriving at the castle in question and walking slowly inside, she came to find that the menace the entire village was terrified of was simply unwarranted fear of the unknown.

The man in the castle, a certain Rogald Tiamat, was a quiet and humble individual. A vampire he was, but terrifying and evil he was not. Where the village was filled with turmoil and madness, Mercedes found solace in Rogald's household, being quite clean, spacious, and above all else, free to explore. Even in the so-called safety of the village, Mercedes found little opportunity amidst the paranoia to venture far into any place but her local neighborhood. The vampire had several family members, all of whom (including he) were reluctant to do any harm to humans. Unlike tales of most vampires she'd heard of, this family in particular expressed a solemn despair for the circumstances; they did not ask to become vampires, and were once humans.

"Pride does not come with turning," Rogald once said to her, "It is instilled in you by the one who committed the act."

Eventually though, her peace in the castle was disturbed by the village she was sent away from. They were fed up with simply "waiting by as they were disturbed" and decided to act. The village stormed the castle, and feeling no need to defend themselves, the vampire family stayed put and accepted their fate. Rogald left Mercedes with one final statement:

"Prevent what has occurred to us, and have mercy on those you are all too late for."

Believing her to infected with vampirism as well, Mercedes was attacked as well, though she managed to escape. Fleeing to the greater of civilization in the nation, she became an orphan and was picked up by a certain Father Alder of the Church, who, seeing her hidden ability in escaping an armed mob, offered her a spot as an apprentice under the guidance of Necessarius. Until then she had never heard of such an organization, but understanding its connection to the evil underlying her world, sought to integrate within it. Slow as it might be, the road ahead, Mercedes resolved to try and change the Church's views from inside out. She has since served as Father Alder's apprentice in hunting down dark beings.
In Dark Souls 2 11 yrs ago Forum: Spam Forum
It summons these specific types of human-like phantoms that are always one of two variations:
A) A heavy armor dude with an ultra-greatsword
B) Med-armor dude with a large shield and halberd

These enemies also appear in Aldia's Keep in a similar manner as they do during the Mirror Knight boss; through mirrors. They're relatively weak in terms of defense and health, but can throw out some considerable damage.

I managed to beat Mirror Knight on my third try, but I must say he is one of the most difficult bosses in the game, even with NPC aid.
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