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[Accidental duplicate post]

For a quick timeline recap: some stuff is happening simultaneously,like the buffs
  • Rath enters room
  • Ranger enters room and disabled traps over a couple minutes (specifies "slowly" disarms)
  • (Rest of party probably walks in around here)
  • Death Knight protects Ranger in case of ambush specifically. No ambush yet~.
  • Ranger gives goibniu the go ahead
  • Goibniu starts inspecting traps (going prone since assumed they were on floor, left unspecified)
  • Death Knight wanders deeper into room
  • Monsters prop up
  • Goibniu bunkers down with summon in defense position/shield/doesn't walk back through enemies
  • Protection from Evil, Spirit Guardian & Other Buffs
  • Death Knight defends Goibniu who is behind automaton in defense mode
  • Rath draws Aggro
  • Monster Fight
  • Ranger insults & also is the one and only confirmed injury so far
  • Battle End


Thank ye and goodbye for now.
Feel free to poke me about any other fun RPs in the future guys. ^^


Goibniu would have to take mental note that skeletons in the game were weak to bludgeoning. Something that his main weapon couldn't provide, but his automaton could through basic bashing attacks. It was a note from Elian to pushed along in his head for later, should they be encountered again.
Hearing that the monsters reacted differently to different 'types' of physical attack would be something to peruse later. Not many games had that feature per say. Undead being weak to healing spells or 'divine' affiliated spells tended to the most common weaknesses he could imagine.

The flicker transparent addition of lights or rather figures moving through the room did give Goibniu pause. As he was, a little uncertain as to what was going on perhaps both in & out of character. As neither the player nor the character would know about all the skills or abilities involved in the world. If the translucent spirits weren't angelic, it may have been more cause for alarm.
Plus the defense buff that came along with those spirits being summoned, seemed to clue they were beneficial rather than an additional threat.
Still, a tad, unnerving in its own way.
But another layer of divine or perhaps holy magic, he'd assume.
Unless it was the Death Knight rather than Claudia who cast it. He didn't particularly get a good look, and hadn't placed the game logs up.

Hearing Rath's voice in the background, and a red glow spreading out nearby.
It felt safe to assume that Rath was using some ability of their own to do with the skeletons.
Otherwise, that red glow could be a red attack circle. Which... would've been dangerous. But it was doubtful that Goibniu could even move out of the way in time as he was lying down. Not the best position to gamble on a half-baked, not fully aware dodge.

Rath: "Alright, enough waiting around, let's get em."

"Smash 'em to bits, just don't knock yourself out from the warm up."
Goibniu would add, fully expecting that Rath would be able to take a few skeletons on their own, if not take them all down on their own.
Especially depending what skills they had particularly.Seemed like fun, if not rough encouragement at the time.

Goibniu was now protected behind his automaton, and behind the Death Knight.
On top of everything being executed swimmingly and a smaller band of enemies. He wasn't too particularly worried.

He did pretend not to hear the ranger's comment.
Annoyed as he may be, the player... nor Goibniu would be petty enough to test the modified trap on the ranger.
Though it was a funny image, it was not needed, yet anyhow.
But his Avatar would definitely have an 'angered' emote as he looked to the trap and the ranger once more.

Ranger: "I need some healing." The ranger said while grunting in pain. Holding his wounded shoulder.

Although the anger would subside at the notion of the ranger's need for healing.
Having a bit of mixed feelings on the matter. In character Goibniu would probably be mixed too, while not necessarily happy the ranger was hurt, there was a sort of smugness that the ranger get a karmic punishment in a way.
The player would be worried of whether or not the typical VR sets inflict actual significant pain as that grunt over the mike sounded real enough to him.

"Why thank you Elian, Claudia, Rath, and Sir Knight. It seems you all are performing quite splendidly in your roles, I must say I'm impressed."
Goibniu would compliment most of the group, excluding the ranger.
That would be petty and rough enough, just ever so slightly.
He hoped that fit well enough.

"I'll just be a moment behind you. Do you ever wonder why they set traps in certain places like here?"
"Or what was the cause of the... undeath? Or perhaps that the trap was the cause of the undeath but leads to whom or how it was set up."

Goibniu added. Before he would search around the beds, and shelvings for items.
His automaton would search along the walls, gently tapping along just in case.

If there was nothing to be found.
He'd probably have to turn the second trap into scrap as well, but for now it was modified to go off with a press on top of it.
Shooting backwards or rather 'southwards' with whatever harmful tool was placed in it first. Modified in the hopes of testing it against the skeletons but combat was cleared excellently. It was unlikely to go off unless someone pushed down on it, or stepped on such, even after having been warned of it.

As for items... Goibniu figured there'd be journals, perhaps more scrap.
but definitely loot on the skeleton bodies or rather what was left from them.
Broken spears might be viable for scrap metal. Still, he'd give distance for the rest of the party to search their kills first.



Current Effects:
HP Boost
Unk Buff from Death Knight
Haste
Protection from Evil
Spirit Guardians Defense Boost
Automaton Active: Searching Room

I have ADD/ADHD, so sometimes it's hard for me to read multiple posts at a time. But I will try to ensure this mistake doesn't happen again.


You're good bro~,
Just let me know if there's anything I can do to make things easier to read or follow.
I want to make things as fun and easy on ya as I can.
Don't want to overwhelm ya, and want to assist as much as possible.
@AwesomeZero5

I am sorry i missed that. I will edit my post to correct my mistake.


You're all good.
Probably a lot of walls of text you have to go through.

Been putting buffs and additional effects toward the bottom after a 'header' bar when my post swings around in hope it's helping ^^;;
At the moment debating putting spells/abilities he's cast down there (typically been putting them 'em bold).
Do you think this would help?

Sidenote, you can completely continue to call Goibniu a noob,
or pull up the points that he is under leveled, and will choose to go after devices over his own well being per say.
So that can definitely push some tension in party dialogue. Especially if monsters appear from all sides, but there's a great mechanical device ahead, or one that's a dangerous enemy/trap that can't be deactivated without breaking or lowering it's HP first.

There may also be loot that's over-leveled for him as a detriment for future things (though he may scrap it).

@Eviledd1984 I have to poke ye a bit,
Rath's using an aggro drawing skill for kiting/grabbing the skeletons' attention at the moment.
And Goibniu is behind/shield by a summon.
The Protection from Evil, will likely ward off the undead from drawing aggro toward Goibniu at this time ^^;
(Still not sure what the Death Knight's Buff at the beginning was)

Warn me if this comes off as rude, just aiming to give a heads up reminder in case such was overlooked.
Apologies if so..

British boxing founded 1681-ish, popularized 1743. Waaaaay on track for it~. ^^
Let's go Raaaaaaaaaaaaaaaaaaaaaaaath!
Rath time to shine.
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