STATUS:
It's been three years since we lost Polymorpheus, a dear friend. It's felt like a lot longer, that time. I still think about Poly every so often, and how I miss them so very much. I won't forget them.
12 mos ago
Current
It's been three years since we lost Polymorpheus, a dear friend. It's felt like a lot longer, that time. I still think about Poly every so often, and how I miss them so very much. I won't forget them.
8
likes
12 mos ago
I like attention.
4
likes
1 yr ago
Tomorrow is post day. How unfortunate.
1 yr ago
I lost.
4
likes
1 yr ago
@LongSwordMain I can fix that, if you wish.
7
likes
Bio
uhhhh, hi there
I am here and I sorta exist so yes this is my ‘bio’ and it will probably be rather brief and suck and be sloppy, just like me. So, without further ado..
stuff about me
• Most people call me Barti or Bart as well as a few other things since it’s just easier or meaner than the actual thing - I invite you to do so as well.
• I’m a 23-year-old (bday June 20th!) Texan who enjoys thunderstorms and rain far too much, and likes anime, running, metal music, and copious amounts of DRUGS candy, among many other cool things - like DnD and MTG.
• I enjoy group rps as well as 1x1s. For groups I have what I think is a decent array of interests, most of it being profusely weeb-y. I like Fantasystuffs (Modern especially), supernatural themes, pretty much all Japanese stuff - including historically accurate settings - as well as general dark/grim themes, comedic slice of life trash, academy rps, unique plots, etc. etc. As for 1x1s I pretty much do romance, but I can do non-romantic stuff too if you give me something to work with xP The only genre I find myself not entirely comfortable with is really sci-fi stuff, but, if the plot/idea catches me enough it can hold my interest. Oh, and my writing level is high casual to low advanced.
• I’m a sarcastic, snarky, bipolar-depressed, degenerate garbage can, but generally people seem to like me (I don’t know why in the hot hell you would) - but if you would also like to be my friendo lemme know. I don’t bite. Usually owo xd rawr
welppp...I guess that’s okay for now thanks for reading, you potatoes
If we're making a go at a character who has a diety or patron, do you have pantheon or something in mind for this setting? Or should we just go with whatever?
If we need a more supoortive/healy role, I'm definitely open to filling it! I'm rather indecisive when it comes to picking a DnD character so I wouldn't mind the direction :P
"There is much I am capable of, and very little I'm unwilling to do."
Reckless. Temperamental. Kindhearted.
Basic Information
Name: Sophia Marie von Riegan / Sophie, Soph
Gender Cis Female
Age: 25
Sexual Orientation: Bisexual
College Degree: Bachelor of Science, Biology; Doctor of Medicine
Languages: English, German
Notable Skills: High intelligence, Medical knowledge, Cooking, Ballroom dancing.
Magical Abilities
Years of Magical Education: 8 Schools of Magic: Abjuration, Conjuration
Abjuration 8
Heal
Sophia's bread and butter Abjuration spell, and the one she possesses the most skill with. Allows her to heal any living organism upon physical contact; the more she concentrates on the spell, the greater its magical output. Her extensive medical knowledge bolsters this skill, allowing for more efficient and targeted healing.
Detect
Allows Sophia to gain knowledge of a living organism's physical or magical maladies through touch. Injuries, illnesses, or other physical defects can be located through Detect, allowing Sophia to treat them more directly. Curses, certain potion effects, or hexes can also be located; however, these might be more difficult for Sophia to ascertain, depending on their caster's skill.
Dispel
An anti-spell of sorts, Dispel removes certain magical effects from a person or area (the latter requiring more concentration). These effects include illusions, enchantments, and even curses. Of course, a caster of greater skill than Sophia may render her unable to break their spells.
Ward
The most complex spell in Sophia's repertoire, but certainly one of her most valuable. Ward allows Sophia to temporarily safeguard an area from unwanted magical effects. She might render it invisible to Diviners, impassable for the undead, or impossible to alter with illusions. However, she must specify which effects/creatures become blocked, and the ward necessitates constant magical output in order to maintain. Creating the ward itself takes time, requiring deep concentration and a precise series of incantations to manifest.
Evocation 6
Frostbite
Creates a localized area of bitter cold around Sophia's person, especially around her hands. At its greatest extent, she can freeze liquids at a touch, and prolonged exposure might leave someone with, well, frostbite. Most often, she uses this spell to reduce swelling and bleeding from an injury.
Scorch
Frostbite's cousin and polar opposite, Scorch creates an area of extreme heat around Sophia, particularly near her hands. At maximum output, certain plastics and metals may begin to melt at her touch, and she will leave severe burns on another person. She typically uses Scorch to treat muscle tension or increase blood flow.
Personality
Reckless
Sophia has a grievous lack of foresight, causing her to rush into situations or decisions without thought. Even when she understands the potential consequences of her actions, she may simply not care. As a result, she gets herself into all kinds of trouble, ranging from absentminded shenanigans to absolute mortal peril. She is especially prone to reckless behavior when she believes it might be for the greater good: running headlong into traffic to save an animal, for instance. Whether this trait is borne of fearlessness or a complete lack of self preservation is up for debate.
Temperamental
For all her intellect, Sophia is driven by her emotions and very easy to provoke. She might burst into tears or start throwing punches -- or both. She makes an earnest effort to maintain her composure, especially in her professional life; amongst friends and family, however, she is much less inclined to mask her emotions.
Kindhearted
At her core, Sophia seeks to do good. Kindness, generosity, and selflessness are among her strongest virtues; her self-worth is predicated upon her ability to help others. She will take on any favor you can ask, do so with a smile, and expect nothing in return (except, perhaps, a drink). Sophia will do nearly anything for those closest to her, working to safeguard them from harm and support them in any way necessary.
Hardworking
Sophia places a great deal of value in her work. She takes to her profession's long hours without complaint, even taking pride in the resulting exhaustion and fatigue. Sophia can be relied upon to accomplish any task she sets her mind to, and accomplish it well, no matter how menial.
Stubborn
Sophia does not easily confess to her own wrongdoing, and is not inclined toward personal change or growth. Convincing her to change her mind or apologize are near-Herculean feats. Even when she knows she's wrong, Sophia still might not admit it. This can make her difficult to get along with at times, and is a source of great frustration for those close to her.
History
By all accounts, Sophia Marie von Riegan should have been happy. Born in Wolfsburg, Lower Saxony to a German father and an American mother, she inherited a life of luxury, comfort, and vast wealth. Her father, a key player in the city's automotive industry, ensured that she and her mother never wanted for anything...at least, from the outside.
Inside, Sophia was subject to extreme pressure from the moment she could speak. Private tutors were her sole companions as a child, putting her through an extremely rigorous education. Housemaids constantly preened at her hair and clothes, keeping her appearance in pristine condition. Leaving a stray curl or thread out of place was grounds for severe punishment, which became increasingly physical as she grew older.
At the age of twelve, however, escape seemed possible. Sophia's magic, which she inherited from her mother, prompted both parents to ship her off to a prestigious boarding school for witches. Though the relative freedom from her father came as a relief, Sophia faced a new kind of adversity. Having learned that violence was a means to an end, she frequently started fights with other children, only being allowed to remain at the school thanks to "generous donations" from her father. At varying points, he would whisk Sophia back to Wolfsburg in an attempt to correct her behavioral issues. Yet no amount of screaming, slapping, starvation, or confinement seemed to do the trick.
Bafflingly (especially for her teachers), Sophia excelled beyond all expectations in the classroom. A combination of her strict work ethic and naturally high intelligence, Sophia managed to skip whole grade levels in "typical" academic subjects. Magically, she also performed extremely well, displaying a remarkable affinity for Abjuration and dedication to practice. Because of her excellent academic performance, the institution touted her as a product of its own excellence, very much in spite of her poor conduct.
At sixteen, Sophia was allowed early admission into a private university, once again funded by her father. Having gained a modicum of independence, her behavior did improve, although her mood and disposition remained somewhat tumultuous. She earned her bachelor's degree in just two years, while also continuing her magical education. At eighteen years old, having graduated at an age when most are only just starting out at college, Sophia moved back home.
This turned out to be a mistake. Though Sophia's accomplishments were impressive, her relationship with her father remained largely unchanged. Her mother, as she had all throughout Sophia's childhood, did little to shield her from the man's aggressive temper and frequent outbursts. When an argument between them once again became physical, Sophia struck back, creating a permanent rift between the two.
Determined to leave her family and history behind, Sophia hatched a daring scheme. Her parents' nationalities gave her dual citizenship in Germany and the United States; so, she applied to American medical schools, finding little trouble thanks to her academic success. She endured her father's abuse until one summer evening, when she withdrew every dollar in her bank account, threw herself on a plane, and never looked back. It was at this time that she first met her half-brother Simon, a relationship she would work hard to foster.
It wasn't until Sophia was well into her residency that she moved to Shipden Peak. Transferring to a residency program in North Bennington was an exercise in patience and tedium, but a need to be closer to her brother was motivation enough. Now, Sophia spends her days quite literally working magic in the operating room. With a new place, new people, and a new coven, she might finally be ready to call Shipden Peak home.
Congratulatoriations fwiend, I'd like to welcome you as the first accepted sheet to the RP ^^ The other GMs and I found no changes needed for their application, so they'll be moving it on over to the CS tab at their leisure!
As for our other applicants, feel no need to rush. We're not running on a first-come first-serve basis - there are many spots remaining.
So, one of the several character ideas I'm considering involves playing an Aven boyo(from Amonkhet). My only issue is I'm not really interested in possessing a flying speed right off the bat. It also aesthetically fits the character idea for his wing(s) to be damaged and non-functional. Would it be reasonable to forego the Aven's natural flying speed entirely and instead acquire a land speed of 30ft (Avens have 25ft land speed, 30ft flying speed, by default)? If this would not be acceptable, I understand, of course. It is not paramount to my participation.
Years of Magical Education: Seven Schools of Magic: Abjuration, Transmutation, Necromancy
Abjuration (8)
Spellbane McDaniel is especially adept at using her magic to disrupt the flow of others. She possesses a magical "armor" of sorts that she can "don" to defend her against the influence of magic - or at least that's how she describes it. Magical effects, depending on their nature and strength, melt upon it like snow falling upon a stovetop. This armor, while figurative of course, does encompass her entire body - and while it may seem a rather one-dimentional ability, can prove flexible if used creatively. She cannot, notably, sustain other magic while it is activated - and she must consciously maintain it.
Champion of the Weak In combination with her Transmutation magic, McDaniel can enhance her mind and body to function as a stalwart defender to whatever or whomever needs it. She can sharpen her being to steel her will with Abjuration magic, and strengthen her body with the Transmutive. This makes her especially resistant to enchantment-esque effects, and allows her to overpower beings several times her size - but it is notable that her physical durability is not enhanced. This ability, of course, cannot function in tandem with her primary technique, Spellbane. It also isn't activated as swiftly as Spellbane, requiring a few seconds for her to "sharpen".
Transmutation (5)
Animagus' Aspects McDaniel specializes in the Animagus' field of transmutation. Her animal form takes the shape of a black Jaguar. Despite the strength and agility of the Jaguar, she rarely finds this form appropriate, as it is not unassuming, nor is it particularly good for combating things of magical nature. It is, however, very fast and well-camouflaged outside of urban areas. With the nature of this creature being so concomitant to her usage and ability with this magic, a few side-effects, of sorts, accompany this technique even when she's not actively using it. These effects include enhanced senses such as hearing, smell, and balance - as well as more physical alterations, such as sharpened canines and the classic pantherian ear/tail combo, though these can be willfully concealed with magical effort, for a time.
Necromancy (3)
Dead's Whispers McDaniel can ascertain the final or current emotions, or sometimes vague thoughts, of a specific deceased individual. This requires a timely ritual and a personal possession of the deceased.
Personality
Methodical McDaniel is, by nature, an analytical and detail-oriented thinker. She rarely, if ever, suffers from tunnel-vision, being more than keen to keep her eye on the ball and the one who threw it. She is a voice of reason and logic when it comes to high-intesity scenarios.
Guarded McDaniel isn't readily available to most others on an emotional scale. Her upbringing is probably to be thanked for that. Although her reticent behavior isn't exactly a choice she made herself, she is aware of it and has made no efforts to change it. Emotional distance is probably the best for all parties involved, in her eyes. Her guarded demeanor, however, does have its gaps.
Adventurous Despite the sober air that she possesses, McDaniel is an adventurous soul. She's always willing to learn and discover, and can't help but seek clarification on things she doesn't understand, or hasn't experienced.
History
Kelly McDaniel was a mistake. No, really - her parents never wanted a second child. But they got one. They didn't want one because their firstborn child had ended in great tragedy. But, they were.. traditional, you could say, in a way. Putting their child up for adoption wasn't really something they thought of. And so Kelly they had. However, growing up under the tutelage of parents who appeared to only settle for you was what it seemed Kelly was born for.
That is, until they realized she had a natural-born affinity for Necromancy. This discovery helped open up a new chapter in young Kelly's life. From simple tolerance and apathy to the sudden grip of overbearing, domineering parenthood - the switch was flipped faster than the young girl could register. But.. it was oddly nice, for her. For 12 years she'd been treated with disregard, but now she actually felt.. loved. At least for the first couple years. Hers wasn't like the families she saw on TV or read in books. She was always doing what her parents told her to, without question. Even when she really, really didn't want to - which usually took the form of whatever magical training they put her up to outside of official capacities.
It wasn't always clear to Kelly why her parents always wanted her to work on that natural affinity - sure, they were always asking her to commune, but it wasn't so obvious to her that they were using her. Using her to talk to their firstborn. Tolerating her as a phone, as sick as it was.
But it became apparent eventually. As she grew older, she began to realize she wasn't truly cared for. And it caused her, over a time, to recoil from the school of Necromancy. The thought of performing it even made her sick. And at that point she decided to change for herself. She wouldn't be a tool for her parents anymore. She developed a fervor for magic that followed her own path - her own desires. After having endured a couple years of Necromantic study, she suddenly swapped, and set her eyes upon Abjuration. Her passion for the school far overshadowed what she had for her previous craft, and served well to expediting her progress in the school.
From that point her studies as a witch gained more momentum than they ever had before. As she grew in both age and magical ability, she drifted apart from her parents - if you could have considered them together in the first place. A few months after she turned 18, she went to college to earn her degree in Physics, with a Biophysics Major, ending her magical education by 19. After graduating at 22, Kelly took a job in her home city of Melbourne, Australia. After a year, she decided to move to the Americas to distance herself from her parents - now finding herself living in Shipden Peak, North Bennington for almost a year now. She joined the local coven around seven months ago.
Mm, looks like it'd be fun. Makes me think of warrior cats but with badass lizards, lol. Tentative on whether I'll join cause I'm tryna run slow atm, but we'll see.
Here my gal. Even though it's not the official thread yet, I always find it helpful to see how other people are working their sheets, so maybe this'll be helpful to someone. Pls pardon any errors, I am notoriously bad at proofreading.
Years of Magical Education: Seven Schools of Magic: Abjuration, Transmutation, Necromancy
Abjuration (8)
Spellbane McDaniel is especially adept at using her magic to disrupt the flow of others. She possesses a magical "armor" of sorts that she can "don" to defend her against the influence of magic - or at least that's how she describes it. Magical effects, depending on their nature and strength, melt upon it like snow falling upon a stovetop. This armor, while figurative of course, does encompass her entire body - and while it may seem a rather one-dimentional ability, can prove flexible if used creatively. She cannot, notably, sustain other magic while it is activated - and she must consciously maintain it.
Champion of the Weak In combination with her Transmutation magic, McDaniel can enhance her mind and body to function as a stalwart defender to whatever or whomever needs it. She can sharpen her being to steel her will with Abjuration magic, and strengthen her body with the Transmutive. This makes her especially resistant to enchantment-esque effects, and allows her to overpower beings several times her size - but it is notable that her physical durability is not enhanced. This ability, of course, cannot function in tandem with her primary technique, Spellbane. It also isn't activated as swiftly as Spellbane, requiring a few seconds for her to "sharpen".
Transmutation (5)
Animagus' Aspects McDaniel specializes in the Animagus' field of transmutation. Her animal form takes the shape of a black Jaguar. Despite the strength and agility of the Jaguar, she rarely finds this form appropriate, as it is not unassuming, nor is it particularly good for combating things of magical nature. It is, however, very fast and well-camouflaged outside of urban areas. With the nature of this creature being so concomitant to her usage and ability with this magic, a few side-effects, of sorts, accompany this technique even when she's not actively using it. These effects include enhanced senses such as hearing, smell, and balance - as well as more physical alterations, such as sharpened canines and the classic pantherian ear/tail combo, though these can be willfully concealed with magical effort, for a time.
Necromancy (3)
Dead's Whispers McDaniel can ascertain the final or current emotions, or sometimes vague thoughts, of a specific deceased individual. This requires a timely ritual and a personal possession of the deceased.
Personality
Methodical McDaniel is, by nature, an analytical and detail-oriented thinker. She rarely, if ever, suffers from tunnel-vision, being more than keen to keep her eye on the ball and the one who threw it. She is a voice of reason and logic when it comes to high-intesity scenarios.
Guarded McDaniel isn't readily available to most others on an emotional scale. Her upbringing is probably to be thanked for that. Although her reticent behavior isn't exactly a choice she made herself, she is aware of it and has made no efforts to change it. Emotional distance is probably the best for all parties involved, in her eyes. Her guarded demeanor, however, does have its gaps.
Adventurous Despite the sober air that she possesses, McDaniel is an adventurous soul. She's always willing to learn and discover, and can't help but seek clarification on things she doesn't understand, or hasn't experienced.
History
Kelly McDaniel was a mistake. No, really - her parents never wanted a second child. But they got one. They didn't want one because their firstborn child had ended in great tragedy. But, they were.. traditional, you could say, in a way. Putting their child up for adoption wasn't really something they thought of. And so Kelly they had. However, growing up under the tutelage of parents who appeared to only settle for you was what it seemed Kelly was born for.
That is, until they realized she had a natural-born affinity for Necromancy. This discovery helped open up a new chapter in young Kelly's life. From simple tolerance and apathy to the sudden grip of overbearing, domineering parenthood - the switch was flipped faster than the young girl could register. But.. it was oddly nice, for her. For 12 years she'd been treated with disregard, but now she actually felt.. loved. At least for the first couple years. Hers wasn't like the families she saw on TV or read in books. She was always doing what her parents told her to, without question. Even when she really, really didn't want to - which usually took the form of whatever magical training they put her up to outside of official capacities.
It wasn't always clear to Kelly why her parents always wanted her to work on that natural affinity - sure, they were always asking her to commune, but it wasn't so obvious to her that they were using her. Using her to talk to their firstborn. Tolerating her as a phone, as sick as it was.
But it became apparent eventually. As she grew older, she began to realize she wasn't truly cared for. And it caused her, over a time, to recoil from the school of Necromancy. The thought of performing it even made her sick. And at that point she decided to change for herself. She wouldn't be a tool for her parents anymore. She developed a fervor for magic that followed her own path - her own desires. After having endured a couple years of Necromantic study, she suddenly swapped, and set her eyes upon Abjuration. Her passion for the school far overshadowed what she had for her previous craft, and served well to expediting her progress in the school.
From that point her studies as a witch gained more momentum than they ever had before. As she grew in both age and magical ability, she drifted apart from her parents - if you could have considered them together in the first place. A few months after she turned 18, she went to college to earn her degree in Physics, with a Biophysics Major, ending her magical education by 19. After graduating at 22, Kelly took a job in her home city of Melbourne, Australia. After a year, she decided to move to the Americas to distance herself from her parents - now finding herself living in Shipden Peak, North Bennington for almost a year now. She joined the local coven around seven months ago.
[color=Gray][right][color=C1cdcd][h1]uhhhh, hi there[/h1][/color]
[indent]I am here and I sorta exist so yes this is my ‘bio’ and it will probably be rather brief and suck and be sloppy, just like me.
[i]So, without further ado..[/i]
[center][color=C1cdcd][h3][u]stuff about me[/u][/h3][/color]
[color=C1cdcd]•[/color] Most people call me Barti or Bart [s]as well as a few other things[/s] since it’s just easier [s]or meaner[/s] than the actual thing - I invite you to do so as well.
[color=C1cdcd]•[/color] I’m a 23-year-old [i](bday June 20th!)[/i] Texan who enjoys thunderstorms and rain far too much, and likes anime, running, metal music, and copious amounts of [s]DRUGS[/s] candy, among many other cool things - like DnD and MTG.
[color=C1cdcd]•[/color] I enjoy group rps as well as 1x1s. For groups I have what I think is a decent array of interests, most of it being profusely weeb-y. I like Fantasystuffs (Modern especially), supernatural themes, pretty much all Japanese stuff - including historically accurate settings - as well as general dark/grim themes, comedic slice of life trash, academy rps, unique plots, etc. etc. As for 1x1s I pretty much do [abbr=incredibly fuckin lewd, or not]romance[/abbr], but I can do non-romantic stuff too if you give me something to work with xP
The only genre I find myself not entirely comfortable with is [i]really sci-fi stuff[/i], but, if the plot/idea catches me enough it can hold my interest. Oh, and my writing level is high casual to low advanced.
[color=C1cdcd]•[/color] I’m a sarcastic, snarky, bipolar-depressed, degenerate garbage can, but generally people seem to like me (I don’t know [i][b]why in the hot hell you would[/b][/i]) - but if you would also like to be my friendo lemme know.
I don’t bite.
Usually owo xd rawr
[h2][color=C1cdcd]welppp...I guess that’s okay for now
thanks for reading, you potatoes[/color][/h2]
[sub]Discord: [i][b]...[/b][/i][/sub]
[/center]
[/indent][/right][/color]
<div style="white-space:pre-wrap;"><font color="gray"><div class="bb-right"><font color="#c1cdcd"><div class="bb-h1">uhhhh, hi there</div></font><br><div class="bb-indent">I am here and I sorta exist so yes this is my ‘bio’ and it will probably be rather brief and suck and be sloppy, just like me.<br><span class="bb-i">So, without further ado..</span><br><br><div class="bb-center"><font color="#c1cdcd"><div class="bb-h3"><span class="bb-u">stuff about me</span></div></font><br><font color="#c1cdcd">•</font> Most people call me Barti or Bart <span class="bb-s">as well as a few other things</span> since it’s just easier <span class="bb-s">or meaner</span> than the actual thing - I invite you to do so as well.<br><br><font color="#c1cdcd">•</font> I’m a 23-year-old <span class="bb-i">(bday June 20th!)</span> Texan who enjoys thunderstorms and rain far too much, and likes anime, running, metal music, and copious amounts of <span class="bb-s">DRUGS</span> candy, among many other cool things - like DnD and MTG.<br><br><font color="#c1cdcd">•</font> I enjoy group rps as well as 1x1s. For groups I have what I think is a decent array of interests, most of it being profusely weeb-y. I like Fantasystuffs (Modern especially), supernatural themes, pretty much all Japanese stuff - including historically accurate settings - as well as general dark/grim themes, comedic slice of life trash, academy rps, unique plots, etc. etc. As for 1x1s I pretty much do <abbr class="bb-abbr" title="incredibly fuckin lewd, or not">romance</abbr>, but I can do non-romantic stuff too if you give me something to work with xP<br> The only genre I find myself not entirely comfortable with is <span class="bb-i">really sci-fi stuff</span>, but, if the plot/idea catches me enough it can hold my interest. Oh, and my writing level is high casual to low advanced.<br><br><font color="#c1cdcd">•</font> I’m a sarcastic, snarky, bipolar-depressed, degenerate garbage can, but generally people seem to like me (I don’t know <span class="bb-i"><span class="bb-b">why in the hot hell you would</span></span>) - but if you would also like to be my friendo lemme know.<br>I don’t bite.<br>Usually owo xd rawr<br><br><div class="bb-h2"><font color="#c1cdcd">welppp...I guess that’s okay for now<br>thanks for reading, you potatoes</font></div><br><sub>Discord: <span class="bb-i"><span class="bb-b">...</span></span></sub></div></div></div></font></div>