Alrighty, lemme know if anything seems wrong or off at all!
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Pilot
- Name: Caveira Allo
- Callsign: Shrike
- Age: 23
- Gender: Female (Biologically male)
- Appearance:
Caveira's appearance is known to some, but not all. This is due to the fact that she, as often as she doesn't, wears an odd mask that obscures her face. Said mask is a technologically-infused piece of alloy of her own design, and is often accompanied by a feathered hood that aids in her supposed desire to veil her appearance. If one were to look under the mask, however, they would find someone who doesn't quite match what their outer visage might suggest.
Beneath her darkly-paletted, masked outer-shell, Caveira looks mostly like a normal person, even if she's rather androgynous. Her long, black hair frames her heart-shaped face loosely, with her bangs often resting between her eyes, or occasionally getting in the way of them. Said eyes are large and expressive, and possess a light, minty-emerald tone to them. Her skin, while clear, is pale and dull - except for a few dark tattoos that run across her cheekbones, beneath her eyes. In final account of her facial features, it is often easy to determine her current emotions, as her eyes and dark eyebrows are awfully expressive, unbeknownst to her - though this can sometimes be useful, as her somehow-pale-and-dark appearance is well-suited to looking more intimidating than she often means.
Aside from her face, Caveira is, physically, not intimidating at all. She is somewhat petite, standing at 5'5" and weighing about 145lbs. Though it would be difficult for anyone to gauge it, with her wardrobe being quite unrevealing, Caveira is actually pretty toned, despite her small stature - with particular focus to her biceps, abs, and thighs - the result of many years of laborious work and routine workouts. Her most particular physical feature, however, is the nature of her left arm - which has been replaced by a matte-gray, cybernetic limb.
Additionally, although it is not a feature of her physical appearance, one of the most immediate things one would notice about Caveira is the neutral, croaking rasp of her voice - much akin to something like light smoker's voice - something that, much to her chagrin, draws more than a few stares.
All biology aside, though she can seem somewhat odd, Caveira carries herself neutrally, but readily - shoulders even, head on a swivel, and muscles half-tense at all times. A nature she has picked up from her years amongst the outer colonies. - Personality:
If one had to describe Caveira in few words, one of them would most definitely be adventurous. Many things she does are simply for the experience itself. Discovering new horizons is one of her many specialties - and she will readily take up a challenge if it means flexing her explorative or technological prowess - not to show off, but to test and improve herself for the next adventure.
However, few can or are willing to adventure to the lengths she will - which has left her, for the most part, socially deprived for long periods at a time. Not that she minds - she more often than not takes on a lone-wolf mentality - but it does cause her to be somewhat awkward when it comes to casually conversing with others, and she is often socially apprehensive.
Aside from these main features, she is very much so a multi-faceted personality. While introverted, she is stubborn - some might say 'stuck in her ways' - but, being a girl of science, open-minded enough to consider possibilities outside of her initial determinations, usually. She is, by nature, also a playful spirit - but her social ineptitude and self-consciousness bar her from engaging in some portions of her true character. Finally, outside of her social incapacity, she is a cautious person - some might even say paranoid. She usually prepares for the worst, even if it is unlikely, in most situations. She is untrusting of both fate and other people, for better or worse. - Skills:
Caveira possesses a particular array of skills that include many common mercenary aptitudes, as well as some more niche expertises from her more secular jobs.- Tech Adept - Caveira is a particularly skilled operator and innovator of complicated technology. While she generally doesn't take it upon herself to create great machines from scratch, over the years she has gained enough prowess to fix, operate, or improve most things. This is evident in her work with her AUG, her ship, and even her artificial limb.
- Experienced Pilot - Caveira has piloted her own spacecraft for a few years, and has learned to captain similar light ships pretty well - and she knows how to fix 'em up, too. Aside from spacecraft, she has also piloted a couple Mobile Armors and her own Augmented Armor for years, leading her to be comfortable piloting and repairing those as well.
- Poacher Specialist - Caveira's most lucrative and long-standing occupation has led her to gain scores of information on the various behaviors and biological functions of different species and classes of animals. Even when engaging with un-recorded species on largely uninhabited planets, it's likely she could glean details about the creatures and their environments even from short periods of study.
- Combat Adept - Being a mercenary of various occupations often leads one to develop a sense for things of a more.. violent persuasion. Caveira is thoroughly knowledgeable when it comes to different forms of armaments, whether they be small arms, mounted artillery, ballistics, energy-powered, etc. She is also knowledgeable in most things violent, such as hand-to-hand combat, armor-maneuvers, ammunitions, etc.
- Brief History:
Caveira was but a baby when The Lemnosian Territorial Space declared war on the UEC. Born to a single father who worked as a hewer mining various materials from various planets in the galaxy, life was a bit bumpy. They traveled often between planets where work was a prospect, but not a guarantee. Planets that were often besieged by war efforts on both sides - whether they be points of common attack, or corrupted garrisons. Life was unsure, and comfort was but a dream for the lonely duo. But, they made it through, for the mostpart.
Caveira's father, Emis Allo, managed to care for his child throughout her infantile years and into her young-teens. Eventually, the turmoil that filled the galaxy came to an official end with the death of Anthen Nilsk when Caveira was eleven years old - and though times grew less-hard, it wasn't saying much. Unofficial warfare still raged on in some places. And, unfortunately, one could never tell when a rogue attack would strike an otherwise peaceful colony. A few years after Nilsk's death, such an event would cause the tragic death of Caveira's father - something that would leave her alone in the galaxy for the first time.
Being alone, young, and without direction was a dangerous combination in a galaxy like theirs. It led many to take on paths which they didn't fully understand, or which would get them killed. Caveira was.. one of the lucky ones, if you could call it that. The rocky path she chose, that eventually led to her becoming a mercenary of considerable skill, was filled with potholes and pits. Robberies, mercenary-esque occupations, jailbreaks, and even some undertakings as extreme as illegal experimental-biochemical-products testing - which are a direct source of her vocal damage and the loss of her arm - all scarred the timeline that led to who she is today.
That being, a mercenary who has made a number of small, shaky wealths mostly through the poaching of exotic creatures. And wreckage-delving. And tech commissions. Really, just a garbage bag full of tasks which she can claim to perform "professionally". Most often, she performed her mercenary activities alone - allied or banded with nobody. But a part of her, no matter how small - and no matter how long it's been alone, does want to be with people, even if she doesn't realize it - and fortune would have it that a place she spent a good amount of time growing up - Bifrost - was the operational base for a mercenary guild, of sorts.
And so, a new horizon it is for her to explore.
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Augmented Armor
- AUG Name: 113-BLS-1 "Bolis"
- AUG Appearance:
When compared to the average AUG, Bolis is a few meters shorter, at 16m, and a tad more compact. It retains a largely humanoid figure, but possesses digitigrade legs and plantarly wide feet, which greatly aid in its maneuverability and stability within steep, rocky, or
difficult-to-navigate areas. Aside from its legs, and its relatively diminutive stature, the only immediately notable feature about Bolis is the lack of any bulky or protrusive gear or artillery on its chassis. - Armaments:
Bolis possesses an array of armaments, both intended for combat and explorative purposes.- 120mm Cannon - Bolis' main piece of artillery consists of a single-barrel ballistic weapon loaded in 120mm caliber shells, which can be called to extend several meters from the armor's left arm, directly beneath the palm.
- 20mm Cannon - A weapon very similar to the first that can be engaged directly next to the 120mm - though this smaller cannon is mostly used for game that Caveira wishes to de-pelt.
- Magnetic Pulsator - Perhaps the most useful piece of Bolis' arsenal is a medium-range manipulation device that can manipulate the environment through magnetism, as well as some measure of raw energy expulsion. This device is pretty effective at violently repulsing objects away from the user, or pulling them in - though the former only in short bursts. This device is not powerful enough to fully manipulate objects as large as Mobile Armors, of course, but it can cause them to make missteps or leave them staggered. This Pulsator device can be engaged through either of the armor's palms, as well as its feet and knees. It has an effective range of around 100 meters.
- Ballistic Grappling Devices (BGD) - A simple, yet useful, array of devices that allow Bolis to maintain stability or safety in treacherous areas, or to maneuver cargo. These devices are rather simple, consisting of high-tech grappling hooks that can fire out of various ports on the main body of the armor. These devices aren't really designed for combat - moreso exploration - but a creative mind could surely find them some use for that. These launchable tethers manage to be just strong enough to manage the weight of the Bolis for shorts amount of time, were one free-hanging from them, but heavier prospects are pretty much out the window.
- Various exploration gear - The rest of Bolis' arsenal consists of a toolbox of utility features, mostly used in exploration. This includes some number of torches/heat-cutters, flares, and even nets and taser-esque devices(for poaching), amongst more.
- Specifications:
Bolis is an armor that focuses on agility, flexibility, and utility over armor and direct firepower. Due to the smaller nature of the Bolis, and its lower center of gravity, the armor is very stable and agile over short distances, in bursts, and over situational terrain - however, it can do so in exchange for land-speed, causing it to cover less ground over distance. It also must be relegated to using medium-light armor, making it not-so-durable in the line of direct enemy fire, compared to the average AUG.