The sound of a screaming arbiter morphed into an inhuman roar as the dragon's skeleton formed and sculpted through the debris on top of its puddle. After flesh and blood formed and molded into shape over a now completed skeleton of a dragon, Chris immediately flew out of the room and left a large hole through the wall in his emergence.
While he had been debating himself for a target, Brent's voice transmitted through the cuff fused in his ankle; "Chris, can you hear me? Fly towards the light. There's a person up there who's most likely the subnatural causing the ice golem stuff. Stay at a range and roast her with your fire."
Chris then made a beeline straight for the mentioned light in the sky, moved as fast as his body could permit him in the air, and had flames preparing to shoot out in his maw. The crackling of flames lingered around his jaw as he held in the exhale.
I'm taking a vacation this week to New Orleans in a few days so I might be inactive for a while, though I'll still have access to browsing on my phone. Not sure if I'll be able to post.
I'm taking a vacation this week to New Orleans in a few days so I might be inactive for a while, though I'll still have access to browsing on my phone. Not sure if I'll be able to post.
Name: Roy Lancelot Sex: Male Race: Human Undead Age: He was 25 when he died. Religion: Once a devotee of Solanius, he has abandoned his former Diety to make a pact with Dolekar for his chance at vengeance.
Roy was once a faithful knight of a small town name Ashenoak. He had taken pride in his high status in his ranks as well as having been a servant to Solanian. Despite his pride, he had showed consistent charity and kindness to the common folk, something of textbook knightly valor and chivalry. He was a well regarding hero of his people. Gawain, another knight of the same town named Gawain was envious of of Roy's rank and popularity.
Gawain turned to Glariss Dark Goddess of Envy and Narcissism in aid to take Roy's position and fame. The Goddess had instructed him to lead Roy into a dungeon, far away from their hometown, under the lie that he needed help slaying the monster within. The goddess informed Gawain that at the very end of the cave was a molten pit, one where he could push Roy down to his death.
The envious night did just that. Roy unaware of the scheme, fell to his death into the fires below. His body roasted and burned, but his spirit, fueled by vengeful anger; refused to die. Having been barely able to keep himself alive in the inferno, Gawain denounced his faith in Solanus, and pleaded to the God of Vengeance himself to allow him to partake in a quest of revenge. Sure enough, Dolekar answered his dark prayer. The Dark Diety not only cursed Roy as an unholy undead, but guided a wyvern to free him from the molten pool and serve as a trusted beastly companion.
Upon returning to Ashenoak however, he did not find Gawain nor anyone else he once knew. Instead he discovered a ruined city, decimated by what could have been anything from orcs to monsters. Gawain's body was not among the causalities from what he found, and believed that he is out there somewhere. With that belief, Roy's disdain for Gawain had only grown, his vengeance was not only for the betrayal, but for abandoning their hometown as well. Though possible that Gawain may have died with an unidentified or missing body among the town's ruin, Roy's burning vengeance refused that reality.
Since the tragedy, the undead traveled with his wyvern to seek adventure; both to sastisfy his own self-sense of heroism and in hopes that he will come across Gawain again to slay him at his own hands.
Motivation: Roy has no life let to spare, at the very least, aiding the heroes in the slaying of the elder dragon might redeem some honor; at least for his own comfort. He still has a sense of heroism that he once had when he was alive after all., and there is a small desire to redeem himself if only for the possibility of being revived. Most important to him now is to defeat his betrayer, Gawain, which he strongly believes he will have the chance through fated justice along his adventure. Magic: By being undead he has an innate affinity towards the dark arts, but does not perform any spell or trick whatsoever. Skills/Strengths:
Axe-Wielder: Roy is proficient in wielding his great axe, the primary weapon he used in life. His skills are a bit above the standard soldier, though being dead has made him a bit rusty.
Hunter: A sport he had done in his less exciting times in his life, Roy had learned to be a remarkable tracker and hunter. He has a good shot with his crossbow, and while he no longer eats, this talent can become useful for retrieving food for his allies, his companion, or in some other tracking-related circumstance.
Not-Alive: Being undead Roy feels no pain and can withstand most forms of damage save anything that would cripple or destroy his body. While he cannot directly regenerate, pieces of dead flesh and bone from humans or similar races can be attached and assimilated to his dead body almost perfectly, to the point where he can replace an arm or leg from another corpse and have it be practically the same limb he lost. He must however keep them attached somehow, usually by stitching, for that to work. Things that would usually affect mortals such as poisons, and soul stealing powers that don't consider cursed souls, and other such things won't have any affect on him.
Wyvern-Rider: The God of Vengeance has gifted him with a wyvern whom he can command at his own will alone, which Roy has named Jorboros.
Weaknesses:
Being dead sucks: While he can't feel pain, he also can't taste, or have any meaningful sensation in his miserable existence.
God doesn't like me: As an unholy abomination, holy wards can keep Roy out, holy magic can burn and even banish his cursed soul.
I'm melting!: Moving (relatively fresh) water or holy water can dissolve his undead body, and like holy magic, exorcise his soul. Rain, Rivers, blessed ponds, and the like are all toxic to him.
Salty?: Excessive exposure to salt can temporarily petrify his undead body. Salt can also be used as a magic ward to seal him off.
Sorry but you must be at least this short to enter: His wyvern is large and cannot fit in every dungeon nor is a giant monster a welcomed visitor in most cities. There will be times where Jorboros will have to wait outside for his master to return. And while Roy can call to him over great distances, he can't exactly warp him instantly to his side.
Gear:
The great axe he used in life his now his instrument of vengeance. While nothing has really changed about this axe from his transformation from alive to undying, he takes great pride in the steel armament
A standard crossbow with a quiver of 30 bolts.
Other:
A dashing young knight, blonde hair and blue eyes, with fair skin and a moderate build. His face bore a serious tone that, along with his ideal appearance, made him fit for his trade as a knight of the Holy God Solanian.
A twisted and foul figure who's flesh has been charred black and scarred with rotten wounds, a face melted off leaving only a horrifying skull with bits of flesh and blood still lingering on the cheeks and mouth, and a single eyeball that glows a purple hue; signifying his accursed state. His hair has become lesser, matted, and blackened, and his fingers are gnarled and rotted to the bone.
Standing at 15 feet in height, 65 feet in length. A reptile with hooked, talon-like feet, arms modified into bat-like wings with curved nails, and a keeled-scaled hide rowed like spiny armor. The long neck and serpentine head is more then just an imitation of a serpent, as its many-fanged maw has a venom like a that of a viper. The muscular yet nimble tail is armed like a club at its tip, and the eyes glow a brilliant jade.
A wyvern is an imperfect dragon; primordial and resilient creatures like their cousins, only far more primitive and beastly in nature. The serpentine wyvern is entirely loyal to the undead knight; so much so that the beast befits him as a faithful companion; despite how horrifying they both appear. Since their bonding, Roy has named him Jorboros.
Natural Armor: Like many dragons and similar creatures Roy's wyvern has a hide that can rival the durability somewhere between iron and standard types of steel, however the underbelly scales lack this armor and are practically just as vulnerable as soft flesh. Another trait common to wyrms is its practical heat-immunity which allowed the beast to save Roy's corpse from being completely destroyed.
Toxic Firebreather: Jorboros can exhume fire like many dragon-like beasts, however the wyvern's toxic saliva is flammable; Creating a firebreathe variant that is a dark green in hue and exhumes a noxious and disorienting chemical similar to tear gas. Roy's Wyvern possesses a venom within its many fangs that do not kill its prey directly, rather the venom slowly wears out and kills the victim through various ailments such as decreasing blood pleasure, inhibition of blood clotting, and eventually muscle paralysis. The venom isn't always fatal on its own, and a healthy immune system can beat it off if the victim is in otherwise great shape within a few days, however since the venom prevents blood from clotting any cut can lead to blood loss if it isn't properly taken care of.
Hunting Companion and Steed: The beast's sense of smell and remarkable vision, even in night, allows him to be excellent at navigating and assisting Roy in hunting. Additionally, Roy can ride on the back of his wyvern comfortably.
Tooth and Claw: Being a large beast Jorboros has great strength and speed. He primarily uses his tail, hooked feet claws, and head for physical damage in addition to biting or exhuming his toxic fire.
Tracker: Jorboros has a great sense of smell and vision, making him an excellent tracker.
@Mardox Revised sheet, did a bit of changing on the back story. I will await judgement again.
Name: Roy Lancelot Sex: Male Race: Human Undead Age: He was 25 when he died. Religion: Once of the Solanian Faith, he has abandoned his former religion to make a pact with Dolekar for his chance at vengeance.
Roy was once a faithful knight of a small town name Ashenoak. He had taken pride in his high status in his ranks as well as having been a servant to Solanian. Despite his pride, he had showed consistent charity and kindness to the common folk, something of textbook knightly valor and chivalry. He was a well regarding hero of his people. Gawain, another knight of the same town named Gawain was envious of of Roy's rank and popularity.
Gawain turned to Glariss Dark Goddess of Envy and Narcissism in aid to take Roy's position and fame. The Goddess had instructed him to lead Roy into a dungeon, far away from their hometown, under the lie that he needed help slaying the monster within. The goddess informed Gawain that at the very end of the cave was a molten pit, one where he could push Roy down to his death.
The envious night did just that. Roy unaware of the scheme, fell to his death into the fires below. His body roasted and burned, but his spirit, fueled by vengeful anger; refused to die. Having been barely able to keep himself alive in the inferno, Gawain denounced his faith in Solanus, and pleaded to the God of Vengeance himself to allow him to partake in a quest of revenge. Sure enough, Dolekar answered his dark prayer. The Dark Diety not only cursed Roy as an unholy undead, but guided a wyvern to free him from the molten pool and serve as a trusted beastly companion.
Upon returning to Ashenoak however, he did not find Gawain nor anyone else he once knew. Instead he discovered a ruined city, decimated by what could have been anything from orcs to monsters. Gawain's body was not among the causalities from what he found, and believed that he is out there somewhere. With that belief, Roy's disdain for Gawain had only grown, his vengeance was not only for the betrayal, but for abandoning their hometown as well. Though possible that Gawain may have died with an unidentified or missing body among the town's ruin, Roy's burning vengeance refused that reality.
Since the tragedy, the undead traveled with his wyvern to seek adventure; both to sastisfy his own self-sense of heroism and in hopes that he will come across Gawain again to slay him at his own hands.
Motivation: Roy has no life let to spare, at the very least, aiding the heroes in the slaying of the elder dragon might redeem some honor; at least for his own comfort. He still has a sense of heroism that he once had when he was alive after all., and there is a small desire to redeem himself if only for the possibility of being revived. Most important to him now is to defeat his betrayer, Gawain, which he strongly believes he will have the chance through fated justice along his adventure. Magic: By being undead he has an innate affinity towards the dark arts, but does not perform any spell or trick whatsoever. Skills/Strengths:
Axe-Wielder: Roy is proficient in wielding his great axe, the primary weapon he used in life. His skills are a bit above the standard soldier, though being dead has made him a bit rusty.
Hunter: A sport he had done in his less exciting times in his life, Roy had learned to be a remarkable tracker and hunter. He has a good shot with his crossbow, and while he no longer eats, this talent can become useful for retrieving food for his allies, his companion, or in some other tracking-related circumstance.
Not-Alive: Being undead Roy feels no pain and can withstand most forms of damage save anything that would cripple or destroy his body. While he cannot directly regenerate, pieces of dead flesh and bone from humans or similar races can be attached and assimilated to his dead body almost perfectly, to the point where he can replace an arm or leg from another corpse and have it be practically the same limb he lost. He must however keep them attached somehow, usually by stitching, for that to work. Things that would usually affect mortals such as poisons, and soul stealing powers that don't consider cursed souls, and other such things won't have any affect on him.
Wyvern-Rider: The God of Vengeance has gifted him with a wyvern whom he can command at his own will alone, which Roy has named Jorboros.
Weaknesses:
Being dead sucks: While he can't feel pain, he also can't taste, or have any meaningful sensation in his miserable existence.
God doesn't like me: As an unholy abomination, holy wards can keep Roy out, holy magic can burn and even banish his cursed soul.
I'm melting!: Moving (relatively fresh) water or holy water can dissolve his undead body, and like holy magic, exorcise his soul. Rain, Rivers, blessed ponds, and the like are all toxic to him.
Salty?: Excessive exposure to salt can temporarily petrify his undead body. Salt can also be used as a magic ward to seal him off.
Sorry but you must be at least this short to enter: His wyvern is large and cannot fit in every dungeon nor is a giant monster a welcomed visitor in most cities. There will be times where Jorboros will have to wait outside for his master to return. And while Roy can call to him over great distances, he can't exactly warp him instantly to his side.
Gear:
The great axe he used in life his now his instrument of vengeance. While nothing has really changed about this axe from his transformation from alive to undying, he takes great pride in the steel armament
A standard crossbow with a quiver of 30 bolts.
Other:
A dashing young knight, blonde hair and blue eyes, with fair skin and a moderate build. His face bore a serious tone that, along with his ideal appearance, made him fit for his trade as a knight of the Holy God Solanian.
A twisted and foul figure who's flesh has been charred black and scarred with rotten wounds, a face melted off leaving only a horrifying skull with bits of flesh and blood still lingering on the cheeks and mouth, and a single eyeball that glows a purple hue; signifying his accursed state. His hair has become lesser, matted, and blackened, and his fingers are gnarled and rotted to the bone.
Standing at 15 feet in height, 65 feet in length. A reptile with hooked, talon-like feet, arms modified into bat-like wings with curved nails, and a keeled-scaled hide rowed like spiny armor. The long neck and serpentine head is more then just an imitation of a serpent, as its many-fanged maw has a venom like a that of a viper. The muscular yet nimble tail is armed like a club at its tip, and the eyes glow a brilliant jade.
A wyvern is an imperfect dragon; primordial and resilient creatures like their cousins, only far more primitive and beastly in nature. The serpentine wyvern is entirely loyal to the undead knight; so much so that the beast befits him as a faithful companion; despite how horrifying they both appear. Since their bonding, Roy has named him Jorboros.
Natural Armor: Like many dragons and similar creatures Roy's wyvern has a hide that can rival the durability somewhere between iron and standard types of steel, however the underbelly scales lack this armor and are practically just as vulnerable as soft flesh. Another trait common to wyrms is its practical heat-immunity which allowed the beast to save Roy's corpse from being completely destroyed.
Toxic Firebreather: Jorboros can exhume fire like many dragon-like beasts, however the wyvern's toxic saliva is flammable; Creating a firebreathe variant that is a dark green in hue and exhumes a noxious and disorienting chemical similar to tear gas. Roy's Wyvern possesses a venom within its many fangs that do not kill its prey directly, rather the venom slowly wears out and kills the victim through various ailments such as decreasing blood pleasure, inhibition of blood clotting, and eventually muscle paralysis. The venom isn't always fatal on its own, and a healthy immune system can beat it off if the victim is in otherwise great shape within a few days, however since the venom prevents blood from clotting any cut can lead to blood loss if it isn't properly taken care of.
Hunting Companion and Steed: The beast's sense of smell and remarkable vision, even in night, allows him to be excellent at navigating and assisting Roy in hunting. Additionally, Roy can ride on the back of his wyvern comfortably.
Tooth and Claw: Being a large beast Jorboros has great strength and speed. He primarily uses his tail, hooked feet claws, and head for physical damage in addition to biting or exhuming his toxic fire.
Tracker: Jorboros has a great sense of smell and vision, making him an excellent tracker.
Understood, I'll start correcting and revising the sheet now.
A question pertaining dark dieties. If he were to be an unholy undeath for making a contract with Dolekar, would that force him into a much more evil alignment or is he still free to have some shred of his previous morality in such corruption?
@Mardox Just stumbled upon this roleplay, figured I'd try playing an undead for once.
Name: Roy Lancelot Sex: Male Race: Human Undead Age: He was 25 when he died. Religion: Once of the Solanian Faith, he has abandoned religion altogether in despair of his curse.
Roy was once a faithful knight of a small town name Ashenoak. He took pride in his high status in his ranks as well as being a servant to Solanian. Despite his pride, he had showed consistent charity and kindness to the common folk, something of textbook knightly valor and chivalry. He was a well regarding hero of his people, but he had a rival within his ranks. The knight named Gawain Alistar had been a friendly competitor to Roy of 'who could be the better knight' A childish idea that has been carried on since they were young boys serving as pages.
One day, the two were sent on a quest to slay a beast near a volcanic rock. Upon their arrival, Gawain walked up to the dark giant figure awaiting by a pool of molten rock as if it were his master. Upon his inquiries, Gawain revealed to him that this was a setup for him to leave the village, all the while an impostor who posed as the town's beloved hero destroyed the very city and exterminated the people within, which was all revealed to Roy through the dark creature's magic. Overwhelmed with guilt and betrayal, Gawain also had explained that he had to sacrifice someone he had once considered a friend to be worthy to a local group of secret cultists to the dark lady, and that the aforementioned turmoil was so that he could have greater favor from the malevolent chaos.
A battle struck out, Roy fueled with rage, and Gawain fueled with maddening hunger for the power he was promised. Roy turned to be little match for his rival with the aid of dark powers, and to fulfill his sacrifice, plunged the defeated Roy into the firey pits below. His dead corpse was not completely burned, as it merely fell to the very edge of the pool allowing it to roast and cook instead of being vaporized. At some point soon after, Roy's corpse rose. Animated with a burning anguish of a desire to fulfill his vengeance, as if the flames he was burned by and the dark energy he was inflicted upon helped spark this curse. His animated body would not last forever in the pit, and he was unable to crawl out of the burning earth. That was when a wyvern of presumably wicked nature appeared from the sky, landing in the molten pool and striding over to retrieve the animated corpse.
Since then, Roy has wandered forests and towns for the bastard that betrayed and murdered him. Under disguise in his armor he had gone to towns and cities to take mercenerary work in hopes that his travels will eventually lead him too his killer. While he believes that the gods will not help a damned cursed soul, he remains faithful that justice will pull the strings of fate to end his eternal quest.
Motivation: Roy has no life let to spare, at the very least, aiding the heroes in the slaying of the elder dragon might redeem some honor; at least for his own comfort. More importantly, Perhaps such a noble deed can grant him to be revived back into his youth. He was a hero once, so it is only logical he should try to rise again if he ever wants to be redeemed of this curse. As a side, he strongly believes the adventure will bring him to face Gawain Alistar once more to fulfill his vengeance. Magic: By being undead he has an innate affinity towards the dark arts. As such, his commands to his wyvern appear to have some sort of dark-natured magic for the Wyvern to accurately understand what specific requests Roy wills to him. His only true spell, is his glamor spell he picked up to make him appear like his living self, though the spell can be taxing so it is reserved for social purposes only. Skills/Strengths:
Axe-Wielder: Roy is proficient in wielding his great axe, the primary weapon he used in life. His skills are a bit above the standard soldier, though being dead has made him a bit rusty.
Hunter: A sport he had done in his less exciting times in his life, Roy had learned to be a remarkable tracker and hunter. He has a good shot with his crossbow, and while he no longer eats, this talent can become useful for retrieving food for his allies, his companion, or in some other tracking-related circumstance.
Not-Alive: Being undead Roy feels no pain and can withstand most forms of damage save anything that would cripple or destroy his body. While he cannot directly regenerate, pieces of dead flesh and bone from humans or similar races can be attached and assimilated to his dead body almost perfectly, to the point where he can replace an arm or leg from another corpse and have it be practically the same limb he lost. Things that would usually affect mortals such as poisons, and soul stealing powers that don't consider cursed souls, and other such things won't have any affect on him.
Wyvern-Rider: In addition to being able to Ride his wyvern Jorboros, Roy can command him through a mental link forged by their bond and mutual affinity towards dark energy.
Weaknesses:
Being dead sucks: While he can't feel pain, he also can't taste, or have any meaningful sensation in his miserable existence.
God doesn't like me: As an unholy abomination, holy wards can keep Roy out, holy magic can burn and even banish his cursed soul.
I'm melting!: Moving (relatively fresh) water or holy water can dissolve his undead body, and like holy magic, exorcise his soul. Rain, Rivers, blessed ponds, and the like are all toxic to him.
Salty?: Excessive exposure to salt can temporarily petrify his undead body. Salt can also be used as a magic ward to seal him off.
Sorry but you must be at least this short to enter: His wyvern is large and cannot fit in every dungeon nor is a giant monster a welcomed visitor in most cities. There will be times where Jorboros will have to wait outside for his master to return. And while Roy can call to him over great distances, he can't exactly warp him instantly to his side.
Gear:
The great axe he used in life his now his instrument of vengeance. While nothing has really changed about this axe from his transformation from alive to undying, he takes great pride in the steel armament
A standard crossbow with a quiver of 30 bolts.
Other:
A dashing young knight, blonde hair and blue eyes, with fair skin and a moderate build. His face bore a serious tone that, along with his ideal appearance, made him fit for his trade as a knight of the Holy God Solanian.
A twisted and foul figure who's flesh has been charred black and scarred with rotten wounds, a face melted off leaving only a horrifying skull with bits of flesh and blood still lingering on the cheeks and mouth, and a single eyeball that glows a purple hue; signifying his accursed state. His hair has become lesser, matted, and blackened, and his fingers are gnolled and rotted to the bone.
Standing at 15 feet in height, 65 feet in length. A reptile with hooked, talon-like feet, arms modified into bat-like wings with curved nails, and a keeled-scaled hide rowed like spiny armor. The long neck and serpentine head is more then just an imitation of a serpent, as its many-fanged maw has a venom like a that of a viper. The muscular yet nimble tail is armed like a club at its tip, and the eyes glow a brilliant jade.
A wyvern is an imperfect dragon; primordial and resilient creatures like their cousins, only far more primitive and beastly in nature. Even Roy is uncertain of why the beast was drawn to him, perhaps it was the dark magic that exhumed from his cursed body and soul, or perhaps the beast felt some kinship in his willed desire for vengeance. Either way, the serpentine wyvern is entirely loyal to the undead knight; so much so that the beast befits him as a faithful companion; despite how horrifying they both appear. Since their bonding, Roy has named him Jorboros.
Natural Armor: Like many dragons and similar creatures Roy's wyvern has a hide that can rival the durability somewhere between iron and standard types of steel, however the underbelly scales lack this armor and are practically just as vulnerable as soft flesh. Another trait common to wyrms is its practical heat-immunity which allowed the beast to save Roy's corpse from being completely destroyed.
Toxic Firebreather: Jorboros can exhume fire like many dragon-like beasts, however the wyvern's toxic saliva is flammable; Creating a firebreathe variant that is a dark green in hue and exhumes a noxious and disorienting chemical similar to tear gas. Roy's Wyvern possesses a venom within its many fangs that do not kill its prey directly, rather the venom slowly wears out and kills the victim through various ailments such as decreasing blood pleasure, inhibition of blood clotting, and eventually muscle paralysis. The venom isn't always fatal on its own, and a healthy immune system can beat it off if the victim is in otherwise great shape within a few days, however since the venom prevents blood from clotting any cut can lead to blood loss if it isn't properly taken care of.
Hunting Companion and Steed: The beast's sense of smell and remarkable vision, even in night, allows him to be excellent at navigating and assisting Roy in hunting. Additionally, Roy can ride on the back of his wyvern comfortably.
Tooth and Claw: Being a large beast Jorboros has great strength and speed. He primarily uses his tail, hooked feet claws, and head for physical damage in addition to biting or exhuming his toxic fire.
Tracker: Jorboros has a great sense of smell and vision.
Dark bonds: The connection between Roy and Jorbors is difficult to sever, even through magic.