The stone-still nomad watched in silent alarm as the once proud arena became sullied at the assault of countless monsters of stone. Disgraceful, as he was enjoying the fight between the two warriors that hadn't even reached a proper conclusion due to the outbreak. These creatures dare interfere with this tournament, an offense to any proud warrior, and Fafnir certainly felt an unrestrained rage build within. After all, such vile and chaotic creatures did not deserve his mercy.
Whatever the reason as to why these things are running rampant, he knew that this wasn't a mere battle, in fact this reminded him more as a war. In order to achieve victory co-operation should be in order. He'd have to make his way to some other proud nomads later, for now he'd play his role to help weaken the numbers of these creatures to which he hoped would have some beneficial effect to that cause.
He considered releasing his seal, but then considered the potential danger he could risk harming innocents and would be allies, not to mention that the form could only be sustained briefly, so such a display of power would have to be reserved for a last resort.
There was with no doubt absolute chaos. These creatures seemed to be spawning from everywhere within and around the facility, and in addition to the helpless fleeing of those who couldn't fight, even with the security and fellow nomads here the disruptive chaos was certainly a hindrance. He had seen battles before where such chaotic and overwhelming chaos allowed the enemy to eat through the ranks of men. With the perspective of war-like strategy, If they were to survive, order needed to be restored. If he could set up a rally point, a signal and call for the concentrated attention of the numerous warriors here, then certainly that could allow room for better strategy and defensive measures.
Careful not to exhaust his ki, Fafnir released his inner power with his Wrath of the Dragon, the same ability he had shown off in his last match. Fire swelled and engulfed around him pushing back and smoldering some of the nearby oni that were about to charge into him on the bleachers. The flames rose and took the apparition of an oriental dragon. He forced the fire-made dragon to bore into more of the ranks of the stone monsters before spiraling into the air. The crackling flames released the effect of a loud roar, and the spiraling apparition of the flame dragon exploded into the air. Fafnir spread his wings, and rose immediately towards the residue of brilliant flame and light the move had made in the sky, once his ability ended to allow him to move.
"Those of you can that fight and aren't occupied with ensuring the safety of innocents, rally by me!" His voice boomed as loud as he could allow it, and after sending the message, Fafnir dove downward back into the arena's center. Seeing two nomads at the center of the field showed a good spot for him to make his rally. He dove down to assist the two warriors once he finished his message, his spear drove downward and impaled an oni from above, which then released into a small electric field that blasted around him.
"Pardon the interruption, but this seems the best place to plant a choke point. Wouldn't you agree?" He turned towards a segment of the crowd of oni to release a powerful knockback of air and fire from his wings and breathe, which crumbled and pushed away the front line of that segment.
Here's my lizardman mercenary if you still have room for more crew members.
Grimloq Goro
Age:412
Gender: Male
Race: Coldblood/Saurian (Lizardman)
Job: Muscle/Laborer, Barbarian, blacksmith(?) Personality: Coldbloods have an infamous reputation of being rather, well, coldblooded. They lack the same emphasis of expressions others have and their mannerisms certainly suggest a more primitive or lesser range of emotion. That's not to say they can't be persay, happy or sad, but more advanced relationships and concepts are more or less a foreign concept to them. At best they can understand kinship. Grimloq is no exception, he is a brute with few words and a fierce gaze. As a warrior he does hold some pride in both his strength and lineage, but his lonesome past and isolated nature makes expressing that pride difficult, at least openly. Additionally he carried a sense of honor, typical of his race. There are few things Grimloq enjoys more then the thrill of battle, but he is exceptionally drawn to kinship even for his race, and once he finds trusts in others the loyalty he expresses can surpass his instinctual drive. There is a misconception of the Saurian, in that they are dumb. This is only partially true, as while they are restricted to a lesser array of emotions and rely much more on natural instinct, they are capable of wisdom and comprehension to some degree on matters beyond their lifestyle. However, even the wisest of their kin are still subject to their primordial rage and instinct.
History
The Coldbloods (also known as Saurians or simply Lizardmen) are an ancient race of reptiles believed to have been descended or created by dragons, however no one is sure of there exact relation, there natural aptitude towards fire is proof that they are somehow related. They are a primitive and savage breed, what little society they had was based on the ideals of 'survival of the fittest'. They constantly tested their strength, weeding out the weak and only allowing the strong to thrive. A society based on bloodshed.
Tribes often fought and killed just for the sake of battle. To a Coldblood murder is justified so long as it is done in honor. Despite their beastial mannerisms that sense of honor was the largest shred of there sapience. The few that disregarded honor and respect were casted out just like the weak of their kin.
Coldbloods are very resilient, no one has witnessed a Saurian dying of age, and due to their incredibly slow growth rate and cold-blooded nature they can go months without eating(Though they cannot thrive in such conditions). Their indefinite lifespan comes at the cost of their slow growth, hatchlings take 80 years to fully mature, and until then are considerably vulnerable. When they first reach adulthood the average Coldblood stands at 7 feet in height, and will continue to grow slowly for the rest of their lifes. In fact Coldbloods that have been recorded to be over a thousand years old are said to be as tall as 12 feet in height. Just as it is impossible to witness a Saurian die of age, none have witnessed a Saurian ever burn. For their apparent affinity towards fire makes their flesh and bones seemingly immune to even the greatest of heat. No flame nor molten rock has ever harmed a Saurian outside of suffocation, and there are even tales of heroes using the hide of a lizard as armor to traverse valleys of lava and fire.
Despite their incredible resilience and minor aquatic adaptations, they did not survive well from the calamity 200 years ago. Many drowned in the cold open waters and only the select few lucky tribes were able to survive in the higher elevations. There are few Saurians left in the world, scattered and diminished with most of the population being survivors that were born before the flood, while there do exist those born in the post-flooded world, they are a minority within the already small population of Saurians. Their violent nature and stigmas has made them difficult to integrate into other known societies. Most are known from rumors of sailors escaping violent lizardmen tribes.
Raised as a savage warrior in a pre-flooded world, Grimloq shed the blood of other Coldbloods in countless duels and wars between the tribes of his raise. Distant from the other races, he only knew how to hunt and how to fight. His tribe's chief one day instructed the then famed warriors to trek to a volcano to salvage metal ore. Accepting the quest, the proud warrior left to the climb the distant volcano, however as he mined out iron from the rocks above boiling lava, an eruption occurred. The blast wiped the Coldblood onto the mountain side, covered in molten lava that oozed from the peak. Though he did not move, the cooling rock made it harder to free himself. Instead of suffocating, the solidified lava allowed him by some miracle to go into a deep dormant state, cracks in the obsidian allowed his dormant body to breathe as he remained in a stasis-like state for centuries.
The next eruption centuries later freed Grimloq of his state, though not without scars from the physical force of the eruption. Breaking free from stone the small volcanic, now island, caused the Coldblood to fall into the ocean. The cold waters was a great discomfort for the lizardman, and so he quickly swam to sure and assessed his predicament.
For months he was stranded on that remote rock, surviving on fish and rain water. The slow metabolism of his race allowed him to survive for some time on such low sustenance until he was picked up by a mercenary ship, where the crew at first thought he was some kind of monster.
Integration into a society of other races was tough for him, even beyond the stigma his race has, he finds adapting to their cultures and mannerisms difficult. Despite this, he found his 'home' in the mercenary trade, taking advantage of his incredible strength and prowess for the payment of nothing short of food and a place to sleep. Though he desired a kinship to relate to with any of the strangers he worked with, he felt no attachments with his lines of work. He moved from crew from crew, staying employed in one crew for anywhere between a few weeks to a few months, before moving onto the next. The Aquarius for him was no different then the others when he signed up.
Weapons
Skullcracker: A massive iron ball attached to a chain that is wrapped around his arm. (Coldbloods are known to forget and drop their weapons if they go berserk due to their natural 'instinct' of rage taking over when they go berserk, so they have adopted weapons that tie to their arms to lessen that disadvantage.)
Feral Guard: A large metal pad is strapped to his left shoulder, which is armed with spikes. Typically used as a shield or to shoulder-bash.
Abilities and Traits
Dragon's Breathe: Coldbloods can naturally produce jets of steel-melting flames from their mouths via emitting a naturally produced flammable gas from a sac in their lungs. Chemicals in their saliva cause the gas to ignite in flames, which creates a thin cone-shaped trail of flames from their mouths that can reach a length of 8 meters. It takes a few minutes for their bodies to regenerate and refill their lungs with that same gas, which restricts their fire breathing ability to a three minute cool down between use.
Dragon's Rage: Similar to their firebreathing, Coldbloods can ignite their own bodies in a veil of flames via natural means. They can secrete a highly flammable substance, some kind of oil, from between their scales and coat their own bodies with it. By breathing fire on themselves when coated in the substance they can cover themselves in what is essentially 'armor made of fire'. The oil can burn for as long as seven minutes. However this substance takes longer to regenerate to reuse, about half an hour.
Natural Armor: A Coldblood's plated scales are said to be as durable as stone or bronze(The older the lizard the harder the scales, generally) and their flesh beneath is leathery and tough. Even if one can pierce through their hard scales, the tough muscle and flesh beneath makes it difficult to cut or pierce further. Due to their resilience they can sustain great injuries and can expend more blood loss then most other races. Their natural regeneration is also noticeably faster. Within weeks Large gashes and gaping wounds can be reduced to large scars, and they can even regrow their limbs or tail within a 2 month span. Like the rest of his race Grimloq also has a seemingly indefinite heat-resistance, not even the hottest flame or smouldering lava can scorch his hide.
Tooth and Claw: Even without his weapon Grimloq his strong enough to lift almost a ton, bend iron with a tight grip, and clash blades with his claws and teeth. Their claws are sharp enough to dig through stone, and Grimloq is no exception in being able to scale rocky walls and mountains with his bare hands.
Semi-aquatic: The average Coldbloods can hold their breathes for approximately 10 minutes, and are fairly proficient swimmers with strong tails to help propel them.
Predatory Senses: The eyes of the Coldbloods are shape with great vision, and they give off a haunting crimson light which allows them to see even in pitch darkness. Their forked tongues function to help track scents like a tuning fork just like a snake or some lizards would, and can pick up and pin point specific scents from a mile away, as well as being able to different different smells individually.
Lizard Artisan: Most Coldbloods learn the art of their traditional way of crating metal armaments. This is done by hand instead of tools. Using their breathe to melt metals, they can mold molten steel and iron like puddy and can make various crude instruments. With this technique, Grimloq can make crude weapons out of metal in his free time or fix broken blades and such by melting and solidifying them back to shape.
Vulnerabilities:
Ectothermic: Like all cold-blooded creatures Grimloq's species is susceptible to the environment for heat. While utilizing dragon's rage they can keep themselves warm for the short period it lasts, they are otherwise vulnerable to cold weather conditions and chilling waters. They can't even digest food at any degree lower then room temperature.
Double edged sword: The Coldbloods are known to go berserk when enraged or in intense pain. Their instinct kicks in, only instead of flight or fight they go until a mad violent episode fueled by a massive adrenaline rush. In such a state they completely forgo both reasoning and self preservation, and will proceed to fight until either dead or completely exhausted/crippled beyond movement. In such a state it is nigh impossible to calm them down, be it fear or reason, and will often have great difficult differentiating between friend and foe. In such an situation it is best to keep a distance and avoid letting an enrage cold-blood see you.
Other: -Grimloq is 8'11 in height and weighs a quarter of a ton.
-Grimloq does not possess any magical ability, his fire production and heat immunity are a natural, biological feature of his physiology.
-Coldbloods adopted english from early encounters of other races and adopted their forms of communications even after they became isolated once more. Their traditional language is difficult to replicate with other races as it mostly consists of what sounds like hisses, growls, and clicks that are more animal-like.
-Male and female Coldbloods are difficult to tell apart, virtually having no sexual dimorphism. They take little pleasure in courting and only do so out of necessity, and considering the incredibly slow growth rate of hatchlings Coldbloods do not reproduce that often, which doesn't help their currently low and unstable numbers.
-Grimloq loves to eat the flesh of other races, elves especially, but since he is aware of the implications he only partakes in such a diet out of the sight of others.
Fafnir had been waiting among the crowd of cheering mortals and the other warriors that had been awaiting there turn to sign up. The dragon was still in bitter thoughts over the entree fee, as the thought of having to pay for sport sat ill with him. In his day, such fees were unheard of as far as he could recall. Though not since the Roman coliseums had he witnessed the sport of honorable combat be so extravagant for spectators. This was his second tournament of this era, and after losing his first match in Rio, he had become anxious and uncharacteristically impatient for his next fight. Still that anxious desire, that itching instinct for combat, didn't stir the primordial knight's unwavering gaze to one of the matches. Adorned in his plated armor, his still and silent posture made him appear as a statue amidst the spectators. He watched with anticipation between a rather spectacular match of two men, one with a great blade, and the other adorned in blue, launch each other back and fourth. When the final blow was delivered and the crowd became deafening loud at the result, Fafnir smiled.
Rain had come from seemingly no where. Strange, as the clear skies bore no indication of such weather. The dragon knight has lived for a great deal of time, it wasn't unheard of for unexpected weather. Still, something about today and a small sense of suspicious from some others in his field of view made him a tad bit cautious. It would be a true dishonor for something to interrupt his fight or the fights of these fellow warriors. Such a thought left a bad taste in his mouth. As so, he remained some vigilance towards the surrounding crowd and the sky. As creature of cold-blood, the cold rain was a mild discomfort even in his armor. While he couldn't manage his body temperature naturally, through use of ki he was able to drastically increase his own heat. Using a lesser variation of his 'Burning Honor' technique, his body was heated up enough to boil water at the touch, though there were no external flames present to alarm the surrounding crowd. Drops of water that fell upon the armored behemoth sizzled into steam almost immediately.
Seeing another match was about to take place, still awaiting his turn, the once unmoving dragon turned to some of the potential competition. The ki he could feel from some of the nomads present here gave him a small sense of thrill. Two that really caught his attention were what appeared to be a descendant of dragon's, and a strange woman engaging in conversation. From his distance, his crimson eyes stared towards them in curiosity. More interested in the one who may potentially share an ancestral kinship, his stare was diverted back to the arena. The very thought of the pleasure of watching another potential wild battle between two warriors was enough to satisfy his impatience for his match.
Fafnir is a surviving mythological being. In his original form, the dragon stands (on four legs) at 16 feet in height, 34 feet long, and a wingspan of 28 feet. The beast has two bull like horns and a third blade-like horn on the snout, as well as sharp spines that run down his back and below his jaw. Black plated scales armor his body along with the somewhat softer crimson scales of his underbelly. His eyes are crocodilian in nature, and are a piercing yellow. Black jagged teeth run the maw of the saurian-shaped head, with a forked tongue slithering within his mouth. A sail-like frill runs along his back between the sharp spines and can extend or recede in a display, tallest near the top of long snake-like neck. Long bat-like wings act as a third pair of limbs, all 3 pairs bear sharp 3-fingered claws.
In his usual, sealed form however, he is a massive 6'11" beige-skinned human with typical Aryan facial features and a muscular build. However he still retains some leaks of his inhuman nature in the form of his reptilian, glowing snake-like eyes, a pair of wings and a large, lumbering tail of black and red keeled scales and a barbed tip.
His armor is fully plated iron, from head to foot, that fully conceals him. The only parts of him not concealed are his wings and his tail. The armor has various runes carved into it to attune with his Ki, as well as his large 6'0 lance he wields as a weapon, and a massive plated shield.
PERSONALITY TRAITS
Wise Observant Prideful Honorable Silent thinker Loner Vengeful Not-very-Tech-Savy(As well as just being not too familiar with most products of modern culture in general.) Stuck in the past, old way mentality. Long fuse( but should that fuse be lit it can provoke him into a much more animalistic or feral nature.)
BACKSTORY & MOTIVATION
Fafnir was once a great dragon of malice, fueled by a thirst for utter destruction and power. As if by instinct his feral nature laid ruin to villages and kingdoms of old. Typical of a primordial creature, his natural prowess of Ki and the magical properties of his biology were to be expected and feared amongst the mortals he terrorized. Yet one brave and mighty knight of one, now lost, kingdom had finally defeated him and ended his centuries of terror. The knight named Joseph Sigurd had not only humbled the monster in his defeat, but his code of honor and mercy towards the beast, an unusual gesture of kindness towards a monster that had previously bore no sympathy, inspired Fafnir hence fourth. The beast followed the knight's example, served the same kingdom with up most loyalty, and began to become intrigued and respectful of the martial prowess of the mortals once trained to slay him. Eventually, he abandoned his form through arcane rites, and convinced a then retired Sir Sigurd to teach him his martial power. When Sigurd inevitable fell to the mortal fate of all humans, the immortal dragon carried on his mentor's legacy. Taking his enchanted armaments, lance, armor, and shield, and even his surname, he continued to serve the kingdom and passed down his ways to the knights and soldiers of that realm, and the wandering warriors that sought his teachings. However his most proud hobby was seeking worthy opponents for the sport of combat. Whether it be a monster, a warrior, or something otherwordly; ever since his battle with Gawain Fafnir has acquired the taste of honorable combat. Always seeking the next opponent that could replicate the same feelings he felt in that original battle, never truly satisfied, but eager to continue. The teachings of Sigurd never left him, both in skill and in morality. As an eternal respect for his long deceased master, the knight retains the ideologies of the honorable and chivalrous knight his mentor once was.
But all things must come to an end. The kingdom he once served inevitably became lost to time, the ruins of its once proud structures sunken beneath water and dirt. With little purpose left, the ancient being sunk into a depression, and slumbered for the centuries to come. One day, amidst his ancient slumber, he had a dream. A dream of his master, a dream of promise. Dreams that filled the forgotten soldier with hope. He longed for that thrill of battle that was lost to him. Such motivation stirred him from his slumber, and the primordial knight rose from the dirt and sea to witness the new world. So much had changed, there was so much to learn. But more importantly, there were fighters to find, warriors to challenge. Though he may had lost his master and his kingdom, he still had one purpose left in life, and that was the thrill of battle.
FIGHTING STYLE & ABILITIES
FIGHTING STYLE
With the exception of being somewhat more nimble Fafnir is not as strong, nor as in tune with his ki in this false image, however he makes up for that weakness with the vast amount of generations he spent honing a finesse with weaponry. His primary tactics use a mixture of Ki power and his trusty lance, one that served him throughout generations. In unarmed combat he lacks the finesse he wields with his lance, and thus his kicks and punches, though powerful, are slow and crude. Such attacks lack the proper speed or efficiency those more experienced with hand-to-hand combat possess. His 'style' in which case usually involves excessive use of using his weight and size to body slam, elbow, or grapple enemies with his crushing strength and weight. He also utilizes his tail to whip or even stab at his foes as a spear if he feels such strategies are warranted.
He is no stranger to pain and is more then willing to take injuries so long as it means he can strike back. While winning is fine, he is more focused on the thrill of the battle itself and chooses to prolong the fight if possible. While mercy isn't strictly enforced in his honor code, he has no qualms offering that same kindness he was dealt when defeated by Joseph.
Fafnir in his humanoid form takes the time to stay mostly defensive and study his opponents carefully, using what energy is necessary to protect himself and keeping the flow of battle steady so that he can conserve the rest for when he feels the opportune moment to unleash it. He often plays to what his opponent offers, even if his foe is weaker then Fafnir, Fafnir rarely goes anything beyond his foe's own level in that case, in the start of that fight. This is for both to take pleasure in the battle itself, but to once again, take time to study his opponent.
If he ever sheds his mortal form however, Fafnir's fighting style is a u-turn from his original style. Without any finesse or weaponry, He relies solely on ki-power and physical capabilities his form offers. Just as the Dragon-Form will often go all out at the very start of his transformation, his instincts become much more of primal fury, at some points even lacking self-control with how carried away his predatory nature takes a hold of him. For this reason he only uses his true-form as a last resort tactic, or if someone really infuriates him. In most scenarios he'd much rather lose in his mortal form then to win in his true form, unless if that fight mattered more beyond his entertainment and honor.
SPECIAL MOVES & TECHNIQUES
■ Fury Jab
Fafnir imbues his lance with flames and unleashes a fast, multi-thrust attack with his lance. Unless if he has the intention to kill, the thrusts will usually be aimed to impale the arms and lower torso, and/or any equipment the target may be holding. The blade is typically outlined with a trail of flames
■ Scalelord's Conquest
Fafnir Soars into the air then lands down upon his opponent with high velocity, down thrusting his lance to either impale the foe from above or to thrust it through the ground, in either scenario the landing produces an electric and pressure blast of ki around both him and the weapon
■ Burning Honor
Fafnir becomes engulfed in flames, as if the fire was an additional set of armor. Its brightness can also obscure his figure making long-range precision based attacks more likely to miss him, in addition to slowly cooking those that are too close for comfort.
■ Disarming Grasp
If unarmed, Fafnir can channel ki into his hand to create a powerful electric charge or blast of fire, which will either be used as a simple, powerful punch, or tip grip/choke hold an opponent at the right opportunity to deliver the full voltage(or heat and force if he uses flames instead.) of that energy.
■ Thunder Spear
Fafnir can imbue his lance with electric ki to deliver a devastating blow rivaling the power of a lightning bolt. Alternatively, with a steady aim, he can abandon his weapon by tossing it forward channeled heavily with ki. The thrown lance takes the form of a lightning bolt as it blasts the surface of whatever it impacts with great radiant voltage and force.
■ Rising Fire
Fafnir and slashes or raises his lance in a sweeping motion, and a wave of flames spawn from the ground and rise up at an angle facing away from him with great force and heat. Alternatively Fafnir can use this skill without his weapon by slamming his fist on the earth below him, which creates the same firey explosion directly below and around him instead.
■ Dragon's Blaze
After taking a deep breathe, Fafnir can use his ki to spew a short blast of pressurized air and flames from his mouth and wings at a range of 4 meters. The attack is more focused on knock back rather then heat or damage.
■ Constricting Catch
Utilizing his prehensile tail, Fafnir can lash it out at his foes from around or below him. In this technique, he uses his tail to grapple via wrapping around his opponent's arm, torso, or leg; Usually then resulting in him tossing that opponent aside.
SUPER MOVES
■ Tactical Swipe
Fafnir channels his ki to the lance's blade, giving it twice as much reach as well as a combination of electric and fire based ki, though the motion itself is slow the concentrated power is designed to break someone's guard and/or armor, if not a killing blow. Swinging or thrusting his charged up blade will also create a crescent shaped wave of pressurized flames and electric current, creating a projectile that is not as powerful as being hit with the melee attack itself.
■ Wrath of the Dragon
Fafnir summons an oriental dragon made entirely of fire based ki; willed to charge and either smash or engulf a target with intense flames. Though the dragon's length can extend it's only half a body, with Fafnir's body being attached to where the dragon's lower half would be. The dragon disperses shortly after its initial attack. During it's summon, Fafnir is immobile.
■ Unmasking the seal
Fafnir reveals his true form, a monstrous dragon.
Although Fafnir is immune to heat-related damage in both his mortal shell and true form and being fairly durable with both a tough body and tremendous natural ki, his superhuman resilience is increased further with scales (except the underbelly) that have the durability to rival steel even without his ki. In flight, the form can be quiet fast and nimble in the air despite his size and weight. Claws and maw that can crush stone and bend metal with ease, as well as a powerful tail equipped with a sharp spine at the tip to simulate a spear. The dragon can also breathe a torrential spray of fire or bolts of black lightning from his maw. However, due to Fafnir having spent most of his days now in his sealed form, the seal had grown a tight lock on his true nature. Fafnir can only transform into his original state for a brief time of 5 minutes with a few hours of cooldown time.
WEAKNESSES & LIMITS
Worst of worlds: In most situations, Fafnir starts out slow in his sealed form, or goes all out and reckless in his dragon form. It isn't difficult to take advantage of Fafnir at either strategy.
Glutton for punishment: His bloodlust for battle and refusal to dishonor his opponents often lead him to purposely taking hits. Usually he takes advantages of these blows to counter attack, however the sport he finds in testing the strength or force of his opponent's attacks can often give him situations with damage that he could have prevented.
Prideful Vengeance: Despite his worked up tolerance, those that damage his pride can potentially tear through his wisdom and better judgement if they know what buttons to push. Insulting his honor is one sure way to enrage him. Though he is often humble, he still carries with him a sense of pride of his own power partially fueled by the innate, natural arrogance of a dragon.
Imperfect Armor: In his dragon form, the underbelly is soft and vulnerable to attack.
Cold-blooded: Fafnir does best in hot environments. Exposed to cold conditions or cryogenic based attacks can weaken his endurance.
OTHER
His armaments; Shield, Lance, and Armor, are enchanted and it will be restored after a day to his arsenal if they are damaged or destroyed. Out of combat he can summon and unsummon these equipment's at will.