✦ Edward Bennigan
✦ 29
✦ Male
✦ Appearance:
Edward is a somewhat tall, pale man with a light physique and raven black hair. His eyes are a dark brown, and his cheeks and nose are tinged slightly red; vaguely appearing as if he were sick. He often sports some fancy, and rather, nerdy blue loose fitting cloak as if to embrace the stereotypically nerdy side of a dungeons and dragons dork embracing the arts of wizardry. In a more casual setting he prefers loose t-shirts, hoodies, and sweatpants or shorts.
✦ Weapon:
A simple black wooden staff with a purple orb embedded at the top, which harnesses electricity. The staff can unleash a discharge of electrical currents up to 30 feet away. In addition to its scorching power, the electricity has enough kick to potentially push targets back. The discharge can last for about 10 seconds.
Its core form rests on a gold ring.
✦ Magic Branch
Necromancy.
✦ Magic
Edward has been fascinated in arcane research since he was young, despite the disapproval of family and friends; thus he is well experienced in basic spells and even implementing both written and spoken variations of his own work.
Extra:
For general spell knowledge, Edward keeps a trusty tome with his general research all recorded down, as well as notes, observations, ramblings and blank pages towards the back in case he needs to prepare written spells.
He is very possessive and secretive of that spellbook.
For most of his written spell use, he prefers to use paper talismans that are relatively cheap and easy to prepare, and versatile enough to be thrown when needed.
He carries three bags filled with general bones (usually animal bones) for his craft, as well as two smaller 'reserve' bone bags. As well as additional useless trinkets, inks, and curiosities stored within a satchel that he often has around a belt.
Edward has practiced some degree of flight, but can really only levitate, hover, and drift at a somewhat slow pace and currently isn't able to maintain it consistently.
He's also on the lower end of average in physical prowess when it comes to reapers, relying on his spells to do the heavy work for him and keeping a distance in combat.
✦ 29
✦ Male
✦ Appearance:
Edward is a somewhat tall, pale man with a light physique and raven black hair. His eyes are a dark brown, and his cheeks and nose are tinged slightly red; vaguely appearing as if he were sick. He often sports some fancy, and rather, nerdy blue loose fitting cloak as if to embrace the stereotypically nerdy side of a dungeons and dragons dork embracing the arts of wizardry. In a more casual setting he prefers loose t-shirts, hoodies, and sweatpants or shorts.
✦ Weapon:
A simple black wooden staff with a purple orb embedded at the top, which harnesses electricity. The staff can unleash a discharge of electrical currents up to 30 feet away. In addition to its scorching power, the electricity has enough kick to potentially push targets back. The discharge can last for about 10 seconds.
Its core form rests on a gold ring.
Time was running out. It was never enough time; A spell like this, he should have tried to work on first. What good was making a dead dog move anyway? What good was making a cool sword? Magic was, as he had protested to his family, a solution to their problems. And yet, why did he wait until the first sign that she wasn't okay?
Anne...
Its been 10 years, watching her slowly decay. The doctors said she wouldn't make 5, yet here she was; sticking it out to the end. She was always stubborn like that, not that she expected to get any better.
"Not that stupid book again." Protested the pale figure on the bed, a hint of playful sarcasm peering out from an otherwise withered voice. Her eyes barely open but was all too familiar of the routine. "I have it this time, Anne, really! I promise, you're going to get better."
"The doctor said you shouldn't be bringing that in here. Honestly, Edd..." Despite the wheezing and coughing, her voice still had hints of that warm fire that she used to sound like. Despite her condition, she hasn't really changed. She never believed in me. Its always been like that.
Since I first showed her, moving a dead frog on its own. It was funny how it freaked her out at the time but..She never saw how it could help. No one did. Not his family, not his school friends, his teachers. The whole town were either apathetic or scornful of such practices. An affront to nature, some would say. A waste of time from others. To hell with them, but it won't be Anne's time now.
"I finally figured it out, Anne. Its been 10 years but I can fix you! I-And you're still here despite what they said. Don't you see? Its- its like destiny!" Anne wasn't convinced, Ed's voice wasn't particularly convincing either. Panicked croaking between each promise. He wasn't really sure what would happen. He knew, at least partially, that the spell should heal. But would it be enough? Could he endure the cost? The sacrifice? He was sure. He calculated this. He knew, in the next few hours, she'd be discharged from the hospital and the two of them can scream at the sun in overwhelming triumph. That both their parents will celebrate all the work he put into those 10 years instead of finding a proper job. It was this moment. This was the day he'd triumph over nature. Spit god himself in the face for allowing such a cruel world to exist. It may not be anything significant compared to the source of his inspirations. The work he's read from that strange old cabin. The promises...the ideas. But its a step forward.
A hand was placed over her forehead. "Okay Edd, I'll let you do it one more time.." She relented with a huff, though it seemed to be more out of pity over his fruitless efforts to 'save' her.
Arcane words would escape his mouth, following the motion of his hand, his old book held in his other hand as he read it out loud. Before, he'd say a litany of other odd phrases, failed spells with nothing but chirping crickets and a somber patient to accompany his failure. This time, was truly different. As her withered flesh slowly began to rejuvenate. Though it took her a moment to realize, her eyes widened upon realizing the sudden lift in her condition. But that joy was short lived, replaced by a concerned inquiry.
"Ed?" She repeated, as the sorcerer seemed stiff.
"Edd! Eddie!" She cried out, the sudden shift creating a myriad of emotions. A hole was burning over his chest, through his shirt; where his heart was. Only it wasn't on fire, it as smoldering and rotting rapidly to dust. And through the process, Edward was frozen; almost so. His eyes, started to move one last time as shock of the pain subsided briefly before his mortality came to a close. His mouth opening, he was about to say something. "See? You're all better now" "Just kidding!" "I'm sorry." "I love you." Words that she wanted to hear. What she wanted him to say. But instead what came out was what she feared. Nothing.
Not even a whimper, just...silence. And then he fell, stiff as a board, along the hospital floor. Whatever he intended to say, she would never find out.
Anne...
Its been 10 years, watching her slowly decay. The doctors said she wouldn't make 5, yet here she was; sticking it out to the end. She was always stubborn like that, not that she expected to get any better.
"Not that stupid book again." Protested the pale figure on the bed, a hint of playful sarcasm peering out from an otherwise withered voice. Her eyes barely open but was all too familiar of the routine. "I have it this time, Anne, really! I promise, you're going to get better."
"The doctor said you shouldn't be bringing that in here. Honestly, Edd..." Despite the wheezing and coughing, her voice still had hints of that warm fire that she used to sound like. Despite her condition, she hasn't really changed. She never believed in me. Its always been like that.
Since I first showed her, moving a dead frog on its own. It was funny how it freaked her out at the time but..She never saw how it could help. No one did. Not his family, not his school friends, his teachers. The whole town were either apathetic or scornful of such practices. An affront to nature, some would say. A waste of time from others. To hell with them, but it won't be Anne's time now.
"I finally figured it out, Anne. Its been 10 years but I can fix you! I-And you're still here despite what they said. Don't you see? Its- its like destiny!" Anne wasn't convinced, Ed's voice wasn't particularly convincing either. Panicked croaking between each promise. He wasn't really sure what would happen. He knew, at least partially, that the spell should heal. But would it be enough? Could he endure the cost? The sacrifice? He was sure. He calculated this. He knew, in the next few hours, she'd be discharged from the hospital and the two of them can scream at the sun in overwhelming triumph. That both their parents will celebrate all the work he put into those 10 years instead of finding a proper job. It was this moment. This was the day he'd triumph over nature. Spit god himself in the face for allowing such a cruel world to exist. It may not be anything significant compared to the source of his inspirations. The work he's read from that strange old cabin. The promises...the ideas. But its a step forward.
A hand was placed over her forehead. "Okay Edd, I'll let you do it one more time.." She relented with a huff, though it seemed to be more out of pity over his fruitless efforts to 'save' her.
Arcane words would escape his mouth, following the motion of his hand, his old book held in his other hand as he read it out loud. Before, he'd say a litany of other odd phrases, failed spells with nothing but chirping crickets and a somber patient to accompany his failure. This time, was truly different. As her withered flesh slowly began to rejuvenate. Though it took her a moment to realize, her eyes widened upon realizing the sudden lift in her condition. But that joy was short lived, replaced by a concerned inquiry.
"Ed?" She repeated, as the sorcerer seemed stiff.
"Edd! Eddie!" She cried out, the sudden shift creating a myriad of emotions. A hole was burning over his chest, through his shirt; where his heart was. Only it wasn't on fire, it as smoldering and rotting rapidly to dust. And through the process, Edward was frozen; almost so. His eyes, started to move one last time as shock of the pain subsided briefly before his mortality came to a close. His mouth opening, he was about to say something. "See? You're all better now" "Just kidding!" "I'm sorry." "I love you." Words that she wanted to hear. What she wanted him to say. But instead what came out was what she feared. Nothing.
Not even a whimper, just...silence. And then he fell, stiff as a board, along the hospital floor. Whatever he intended to say, she would never find out.
✦ Magic Branch
Necromancy.
✦ Magic
Edward has been fascinated in arcane research since he was young, despite the disapproval of family and friends; thus he is well experienced in basic spells and even implementing both written and spoken variations of his own work.
Spoken
A powerful spell that is derived from the philosophy of life and death being one cycle. By decaying an amount of organic matter, the spell will heal a near equivalent amount to another organic target, or take pieces from one part of the body to repair another. It is, in essence, a brute force method of healing derived from necromancy. Due to the unconventional and volatile nature of this spell, it is extremely difficult to use and causes fatigue, Thus the limit is once per day.
When speaking the spell, the caster must place a hand on the over the wound it wishes to regenerate and the target it is taking mass from. Limited to a flower’s worth of mass and currently can’t perform the spell consistently more then once a day. Due to the fatigue it places on Ed, it is inefficient to try and heal himself unless if it is to repair a critical injury. The healing can also re-attach limbs provided the limbs are mostly in tact. Fatal injuries can't be specified from targets, unless if it is delivered to Edward himself as a form of sacrificial healing.
A powerful spell that is derived from the philosophy of life and death being one cycle. By decaying an amount of organic matter, the spell will heal a near equivalent amount to another organic target, or take pieces from one part of the body to repair another. It is, in essence, a brute force method of healing derived from necromancy. Due to the unconventional and volatile nature of this spell, it is extremely difficult to use and causes fatigue, Thus the limit is once per day.
When speaking the spell, the caster must place a hand on the over the wound it wishes to regenerate and the target it is taking mass from. Limited to a flower’s worth of mass and currently can’t perform the spell consistently more then once a day. Due to the fatigue it places on Ed, it is inefficient to try and heal himself unless if it is to repair a critical injury. The healing can also re-attach limbs provided the limbs are mostly in tact. Fatal injuries can't be specified from targets, unless if it is delivered to Edward himself as a form of sacrificial healing.
Learned and mastered both written and spoken forms.
A reanimation spell that requires non-animate bone mass to function. As a written spell, Ed can create up to three skeletons from a sufficient amount of bone mass. (The bone mass does not need to be exact.) If the bones don't have an anatomy or are too destroyed, the spell will reform them as human skeletons by default. Animal skeletons can be revived in the same manner, but they can only be as large as a bear and only if the anatomy of the initial mass is still in tact; in theory Ed could attempt to make a custom anatomy, like a spider made of bones and a human skull; though this requires a lot of prep work and bone material to construct before casting the spell. Arthropod exoskeletons can be used in theory, but they are much harder to use then traditional bones and are more dependent on quality (and can't default to a human anatomy.) Fossils can be used, but are also difficult, usually those aren't efficient. (Though even old bones are reinforced after reanimation.)
Though the spell doesn't target flesh or other biomaterial, any flesh and organs still possessed on a corpse are animated with the skeleton and partially reinforced (Creating more of a 'zombie' if the corpse is relatively fresh), but aren't essential to the skeleton's general construction.
The reanimated function almost like puppets as they respond to ed's control; simple commands and motions need some focus, with complex movements or actions requiring complete focus. The spell's duration for this written form is roughly 24 hours, it can be re-casted before the duration ends to refresh that duration. Each time a skeleton is reanimated upon the magic strains its general composition, so that every cast risks destroying the skeleton.
After the skeleton is reanimated, the bones are reinforced by the dark magic that binds them, as well as connecting their joints. Though they are not hard to sever by those joints, they can be easily re-attached. However, they cannot repair the bones matter itself. The flesh and other body-parts that are apart of the reanimated body are also somewhat reinforced by magic, but not as much as the bones themselves and thus are the first to fall off when taking significant damage. Fleshy corpses can provide some additional, albeit temporary protection due to this.
If the spell's effect ends on a skeleton whether by duration, failed reanimation, or damage, their bone mass will completely disintegrate to dust; preventing further use. There can only ever be three reanimated under the written spell's control, recasting the spell with new targets will cause any excess reanimated over the amount to be destroyed as well. Additionally, any reanimated that is larger then a human skeleton will count as three summons due to strain of maintaining such mass.
If the spell is spoken, it will instead imbue a target with a temporary burst of life. Due to its lack of permeance, the spell doesn't interfere with the written summon limit, though it can only target one mass per cast. Doing so will cause the bone mass to animate and move in a specific direction by the caster within a span of 10 seconds. During this animation the mass can opt a new shape instead of defaulting into a stable skeletal anatomy, such as a spike made of bones emerging from the pile, a bone wall, or otherwise launching them as an unconventional projectile as some examples. Due to the brief nature of the spoken version, it won't automatically cause the bone mass to disintegrate afterwards, though if used frequently on the same pile within a close timeframe will cause the strain to destroy them.
A reanimation spell that requires non-animate bone mass to function. As a written spell, Ed can create up to three skeletons from a sufficient amount of bone mass. (The bone mass does not need to be exact.) If the bones don't have an anatomy or are too destroyed, the spell will reform them as human skeletons by default. Animal skeletons can be revived in the same manner, but they can only be as large as a bear and only if the anatomy of the initial mass is still in tact; in theory Ed could attempt to make a custom anatomy, like a spider made of bones and a human skull; though this requires a lot of prep work and bone material to construct before casting the spell. Arthropod exoskeletons can be used in theory, but they are much harder to use then traditional bones and are more dependent on quality (and can't default to a human anatomy.) Fossils can be used, but are also difficult, usually those aren't efficient. (Though even old bones are reinforced after reanimation.)
Though the spell doesn't target flesh or other biomaterial, any flesh and organs still possessed on a corpse are animated with the skeleton and partially reinforced (Creating more of a 'zombie' if the corpse is relatively fresh), but aren't essential to the skeleton's general construction.
The reanimated function almost like puppets as they respond to ed's control; simple commands and motions need some focus, with complex movements or actions requiring complete focus. The spell's duration for this written form is roughly 24 hours, it can be re-casted before the duration ends to refresh that duration. Each time a skeleton is reanimated upon the magic strains its general composition, so that every cast risks destroying the skeleton.
After the skeleton is reanimated, the bones are reinforced by the dark magic that binds them, as well as connecting their joints. Though they are not hard to sever by those joints, they can be easily re-attached. However, they cannot repair the bones matter itself. The flesh and other body-parts that are apart of the reanimated body are also somewhat reinforced by magic, but not as much as the bones themselves and thus are the first to fall off when taking significant damage. Fleshy corpses can provide some additional, albeit temporary protection due to this.
If the spell's effect ends on a skeleton whether by duration, failed reanimation, or damage, their bone mass will completely disintegrate to dust; preventing further use. There can only ever be three reanimated under the written spell's control, recasting the spell with new targets will cause any excess reanimated over the amount to be destroyed as well. Additionally, any reanimated that is larger then a human skeleton will count as three summons due to strain of maintaining such mass.
If the spell is spoken, it will instead imbue a target with a temporary burst of life. Due to its lack of permeance, the spell doesn't interfere with the written summon limit, though it can only target one mass per cast. Doing so will cause the bone mass to animate and move in a specific direction by the caster within a span of 10 seconds. During this animation the mass can opt a new shape instead of defaulting into a stable skeletal anatomy, such as a spike made of bones emerging from the pile, a bone wall, or otherwise launching them as an unconventional projectile as some examples. Due to the brief nature of the spoken version, it won't automatically cause the bone mass to disintegrate afterwards, though if used frequently on the same pile within a close timeframe will cause the strain to destroy them.
Learned and mastered both written and spoken forms.
This spell conjures up to four blades composed of spectral blades made of blood and ghostly fire. In its spoken form, the swords take a temporary form, hovering either just above Edward himself or directly out from the palm of his hand, and can be launched outward to chase a target with a limited homing precision (general effective range of 60 feet.) Upon hitting their target, the blade will burst and inflict a necrotic curse in which the wounded target's senses are blurred and generally have a harder time moving for a duration of one minute.
In its written form, the swords are persistent but lose their ability to be launched. In their inert state, they will continue to hover around Edward and can move within a space of 5 feet. With proper concentration and reaction, he can will those swords to move, attack, or block as basic actions. they can also be 'discarded' to lose their autonomy (Discarded phantom swords can't regain autonomy once done without recasting the spell) and instead be wielded as a weapon. In doing so, the weapon can persist away from Edward up to a distance of 100 feet (if the range limit is exceeded the sword will vanish.) In the written state, the curse can only be applied once per sword. Instead of inflicting immediately on injury, the caster has to manually trigger the curse (even if they aren't wielding it) on a target that has a wound from a corresponding sword (The curse can only be inflicted in this manner during the spell's initial duration, and not after its ended or re-casted.)
The duration of its written form lasts for one hour, two minutes in its spoken form.
This spell conjures up to four blades composed of spectral blades made of blood and ghostly fire. In its spoken form, the swords take a temporary form, hovering either just above Edward himself or directly out from the palm of his hand, and can be launched outward to chase a target with a limited homing precision (general effective range of 60 feet.) Upon hitting their target, the blade will burst and inflict a necrotic curse in which the wounded target's senses are blurred and generally have a harder time moving for a duration of one minute.
In its written form, the swords are persistent but lose their ability to be launched. In their inert state, they will continue to hover around Edward and can move within a space of 5 feet. With proper concentration and reaction, he can will those swords to move, attack, or block as basic actions. they can also be 'discarded' to lose their autonomy (Discarded phantom swords can't regain autonomy once done without recasting the spell) and instead be wielded as a weapon. In doing so, the weapon can persist away from Edward up to a distance of 100 feet (if the range limit is exceeded the sword will vanish.) In the written state, the curse can only be applied once per sword. Instead of inflicting immediately on injury, the caster has to manually trigger the curse (even if they aren't wielding it) on a target that has a wound from a corresponding sword (The curse can only be inflicted in this manner during the spell's initial duration, and not after its ended or re-casted.)
The duration of its written form lasts for one hour, two minutes in its spoken form.
Spoken only.
The spell conjures a spectral white hand that mimics the motions of Edward's left hand, only it also can move within a range of 15 feet from the left hand's point. The spectral hand can generally function as an additional hand and can also retract entirely into his left hand to easily fetch items. It can also effectively punch, grab, lift, etc with reasonable force though upon taking significant damage will cause the spell to fade.
The spell conjures a spectral white hand that mimics the motions of Edward's left hand, only it also can move within a range of 15 feet from the left hand's point. The spectral hand can generally function as an additional hand and can also retract entirely into his left hand to easily fetch items. It can also effectively punch, grab, lift, etc with reasonable force though upon taking significant damage will cause the spell to fade.
Extra:
For general spell knowledge, Edward keeps a trusty tome with his general research all recorded down, as well as notes, observations, ramblings and blank pages towards the back in case he needs to prepare written spells.
He is very possessive and secretive of that spellbook.
For most of his written spell use, he prefers to use paper talismans that are relatively cheap and easy to prepare, and versatile enough to be thrown when needed.
He carries three bags filled with general bones (usually animal bones) for his craft, as well as two smaller 'reserve' bone bags. As well as additional useless trinkets, inks, and curiosities stored within a satchel that he often has around a belt.
Edward has practiced some degree of flight, but can really only levitate, hover, and drift at a somewhat slow pace and currently isn't able to maintain it consistently.
He's also on the lower end of average in physical prowess when it comes to reapers, relying on his spells to do the heavy work for him and keeping a distance in combat.