Buildings, mostly. We're mobsters, but underground ones, so I suppose we have access to some sort of hideout given the police are obviously aiming to dismantle our group.
Indeed, there are safe houses for the characters to meet in. These include an old theater, a private church and a dockside warehouse. Their secrecy is why the police has to send undercover officers for infiltration, otherwise the cops would raid the wrong properties and get a bunch of bad rep.
The building themselves are a mixture of modern and traditional, depending which part of the city you're in. I use Italian port cities, such as Naples and Genoa, for reference.
◤ Whoever wishes to keep a secret must hide the fact that he possesses one. ◢ ─ Johann Wolfgang von Goethe
Introduction
Chiavo is a (fictional) city-state on the Mediterranean, known for its beach resorts, olive farms, traditional architecture, and a rich history of crime families. Today, all but one of those crime families are defunct, whether from competition, transformation into legitimate organizations or dismantled by the government. As the last of its kind, the Crogiolo Syndicate has retreated underground. Long gone are the syndicate's days of brazen robberies and lavish parties. The name Crogiolo in 2019 implies an obscure network of thieves, smugglers and drug dealers.
However, obscurity does not equate to safety. The syndicate's matriarch, Federica Azzurro, considered untouchable by the law for decades, has been arrested. A convoy of police vehicles surrounded her suburban estate at night, followed by broadcast of her meticulously covered up crimes in the morning. Chiavo Police promises more arrests to come; they have discovered Crogiolo's biggest secrets.
There are only seven people in the matriarch's inner circle, that are privy to her most discrete dealings. You are one of them, and you know that only your peers could have leaked the secrets to the police. The matriarch never appointed a successor among you (expecting to stay in power for decades), but there is a consensus to finding the traitors, and exact swift vengeance upon them.
This RP is a 7-player adaption of Mafia, except the flavor of killers and townsfolks have been flipped around. If you've never played this game before, you can learn more on this wiki.
This roleplay will be player-driven; you influence what happens, so communicate frequently. The game runs between three to six (OOC) weeks, and one IC post is required from each player per week. Your spot will be reassigned to a queued player if you miss the deadline.
After seven players have signed up (further applicants will be placed in queue), certain players at random receive secret roles. These roles are in the next section. Your role must remain a secret and will only be revealed if you die. Do not PM other participants (active or defeated).
Mechanics
Gameplay is divided in 2 phases:
The game starts in "Day" phase, which is the time for interaction. Throughout this phase, there will be an ongoing vote for who is believed to be the killer. At the end of Waking Phase, the character with more than half of all votes (ie. 4 votes out of 7 active players, 3 out of 5, etc.) will be lynched and their role revealed. Players can choose to abstain from voting and change or cancel their votes within the allotted time. Once both murderers are caught, the game is over and those remaining win. Otherwise, we continue into the next phase.
"Night" phase means silence. No IC posts are allowed during this phase. The GM will message everyone to determine their course of action for that night. This is the time for the antagonists to kill, and also for special roles to use their abilities. Roles will be given through PMs and results will only be returned once all actions are locked in.
Vote tally and the result of each phase will be tracked in OOC. Please specify your Daytime vote in IC (with hider), or OOC.
*All role actions are optional, which means you don't have use your ability if you're scared of being busted.
Antagonists (Undercover police)
Goon – The standard "bad guy"; eliminate one player each night
Roleblocker – Block 1 player from their nighttime action; takes over for the goon if they are killed
*The antagonists can directly PM each other.
Protagonists (Crogiolo Syndicate)
"Citizen" x3 – No nighttime ability
Investigator - Investigate 1 player each night, revealing their alignment (protagonist or antagonist; no result if blocked)
Enforcer – Prevent 1 player from being eliminated at night; can't protect yourself
A roleclaim is a statement of what your role is.
Don't roleclaim. You may accuse another player. However, no one is allowed to show OOC proof of roles (role assignment PM and/or investigation results).
I would have liked to RP with you, Marrok, about Reno getting murdered. maybe that way it could be more fun and interactive. Right now it's against the rules to RP with people in PM's but I'm pretty sure no one here is gonna cheat. on the other hand, it might slow things down, so maybe it's a bad idea.