Updates have been made to make it easier for everyone to know what effects go under what banners and all:
The Mortal Planes are parallel universes that co-exist in the same space at different vibrational frequences and are connected through various Prime Nexus Points where travel between them in possible using various magical means. Earth is one such Point.
The Aether is a realm of raw energy and power that surrounds the Mortal Planes and penetrates them, like the Force in Star Wars. All magic is fueled using Mana channeled from the Aether.
There are three types of magic:
Natural Magic: Anything that converts Mana into some physical energy or structure in the world, such as manipulating or conjuring the elements, casting healing spells, bending light, crafting illusions, affecting gravity, teleportation, time-travel, etc.
Psionic Magic: Does not create or conjure anything, but rather uses Mana to fuel psionic abilities such as telekinesis, telepathy, and the various other kinetics. Basically, you can control what is already present - including the elements - but you cannot create anything new.
Chaos Magic: Only theoretical, said to be the limitless magic of the Celestials, who are thought to have died out millions of years ago.
The Arcane Tongue is a metaphysical language that was embedded into the fabric of the Aether by the Celestials. Vocally, there is only one dialect the Aether recognizes, but there are over a dozen different runic translations that can be used. Just use your imagination for that, I will not define specific words or phrases.
Basic magic can be done at will, but more complex applications require use of runes from the Arcane Tongue, which are engraved onto your Arcane Conduits, such as wands, swords, amulets, etc. You can also utilize a grimoire with spells written in the Arcane Tongue and channel Mana into the ink to activate the spell.
Anytime the Arcane Tongue is spoken, use triple brackets. {{{"Like this"}}} You may use this method to call out spells and have that vocal component in the Arcane Tongue act as a Conduit as well.
I may add a few extra details with the main thread goes live, but I want to keep information needed for co-writers to remember to an absolute minimum.
NOTE: To avoid some of the issues with my past RPs from repeating themselves, I want to say right out of the gate that my tolerance for poor writing, plotholes, and ignorance of established lore has diminished considerably in recent years. Because of that, I am only looking for co-writers who take their craft seriously, who proofread their posts to ensure there are no plotholes, and who respect what has already been established in previous posts. If you're not sure about something, feel free to PM me to double-check before you post, and if I do notice something that falls through the cracks and I ask you to make edits, please don't take it personally. Unbeknownst to much of the human population, Earth is a
Prime Nexus Point, a place where different planes of existence converge and allow travel between them through magical portals called
Versal Gates. Many of these realms work together as part of the
Planar Republic, sort of like a magical version of the United Nations. They also have the
Commonwealth of Arcane Universities, an organization overseeing thirty-two magical colleges across the various realms, including
Qrowdell Academy. Our characters are new students who are arriving at the school for orientation a few weeks before classes start. They can be humans, elves, dwarves, goblins, faeries, gnomes, or whatever other fantasy races you can think of, and can be from Earth or a community on some other plane. While some races may slow down in aging as they get older, I want them all to
reach adulthood at the same rate as humans, meaning everyone should be
around eighteen years old at the beginning of the RP.
Qrowdell Academy sits in
Feywood Valley, which is visually similar to the area around Interlaken in the Swiss Alps, but exists in its own sub-planar realm. If one ventures past the
Dragonridge Mountains encapsulating the Valley, they will glimpse an endless sea of trees in every direction, known as the
Enchanted Forest. This acts as a barrier to the sub-plane and loops back on itself so that no one can travel too far without getting turned around and arriving back at the Valley. There are school legends dating back generations telling of hidden secrets out in the Forest, but the faculty insist these are just myths. For simplicity's sake, we'll say the Qrowdell's plane is synced with the seasons in Earth's northern hemisphere and aligned with the same time of day as the Royal Observatory in Greenwich, London, England.
The Commonwealth of Arcane Universities is partnered with the
Intercollegiate Battlemancer League, which pits teams from different schools against each other in combat sport-related events. At the beginning of the Fall semester, the schools are randomly placed into four Branches of eight teams each, who then compete against each team in their Branch over the course of the school year. By the end of the Spring semester, each team should have participated in seven matches, which usually entail magical duels and fighting waves of artificial monsters. If any teams are tied for number of wins, they have Elimination Matches so that one team from each Branch proceeds to the
Crimson Cup Championship. This is a weekend-long challenge where the final four teams enter a huge, monster-infested island from four different starting points on a Friday morning and must find the Crimson Cup - a huge red goblet - before the Sun goes down on Sunday night. There are multiple underground dungeons throughout the island, but only one contains the Cup. The first team to find it and get back to their starting point wins, but other teams can fight them and steal the Cup for themselves.
So, my idea is that at least some of our characters join the
Qrowdell Stormhawks team and we can play that out, but at the same time, we begin to investigate rumors that the
Cult of Tiamat has returned, led by the
Chromatic Council. This leads to the presence of the
Paladins of Bahamut within the school's walls at one point, who are incredibly suspicious of any troublemakers and are prone to making false arrests.
That's already a lot of info, so I'll leave it there for now and see if anyone is interested.