Avatar of CaptainManbeard

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Alright, so as we aren't using stats, I have a question. We are using levels to determine Abilities, Spells and Proficiencies, but I know some abilities are determined by stats. Like, Wizards. A fair chunk of their spell list is determined by their INT modifier; that is, how many spells they can have prepared (their level + INT modifier). And there's some other abilities of other classes that depend on a modifier to determine uses, like a Paladin's Divine Sense. So, how should we handle that?


I haven't had a chance yet to work out the specifics, but I was thinking of the Conduits having memories stored in them kind of like Jedi Holocrons. Instead of detailing that out for every single class, I'm just going to do it for the classes we end up playing at the start of the RP and I'll probably simplify Abilities, Spells, and Proficiencies into a range of similar effects or something. We'll see.
Everything looks good! Lots of stuff to respond to, my post is gonna be long and fun XD. There will definitely be some consequences to things that happened and it's gonna be a blast to write LOL.
Also just a heads up for any Kryptonians getting close to the Metallo-Bot: He's got that big chunk of Kryptonite in his chest, which instantly weakens any Kryptonians who get close, and he's been deliberately designed to combat Kryptonians and their powersets.
I'll try to post again today to give a bit more guidance to the scene and have Nightwing guide the team.
Far be it from me to tell you how to run your own game. Again, I apologize for any negativity I've inadvertedly brought. I love the premise, but the present system is just a huge deal-breaker for me in many ways. If you decide going full narrative is for you, more power to you! I'd be genuinely elated, but if you have a vision for this present system, don't feel pressured to drop it just like that. I do think it would be worth keeping the levels around in either case as a way to ground progression.


No worries! I think I've come up with a good compromise - the dice rolls won't be mandatory and you can do as many as you want for your post. One dice roll, many dice rolls, or zero dice rolls. I'll throw opponents out at the start of each Battle Scenario and then I'll leave it up to each of you to decide how you want to write out that scene. I'll use the same method for my own characters as well.
I guess part of it is the writer in me. Having to stop writing every few sentences to wait potentially days for multiple dice rolls just sucks the fun out of it for me. And that would be a very real possibility given different time zones and work schedules and such. I guess when I use the term "player," I'm not really being genuine. The best way to describe it is that I view us as co-writers crafting a narrative together and using the dice rolls to help us throw in a little variety and spontaneity. The only way I would be comfortable with us doing multiple dice rolls within a single Battle Scenario would be if we were all online at the same time and did everything through Discord, but that seems unlikely.

But I do understand where you are coming from and am considering just scrapping the system entirely and going full RP with no levels or dice rolls at all. I don't know. I'll have to wait till my next day off to really dedicate enough time to figuring it out.
Perhaps part of my mistake was not clearly defining what I meant by Combat Scenario. I didn't envision it as an entire dungeon or anything of that scale, more like the equivalent of a single battle in a Final Fantasy game or something. Like, each player would write between three and five paragraphs for a single Battle Scenario. So that dice roll would only dictate that single three to five paragraph post.

An example of a common Battle Scenario might be a bandit attack while they are traveling. Let's say we have one bandit for each player to write out a three to five paragraph scene of their character fighting that bandit. Let's say you roll a 1. While the ultimate outcome of that post may be somewhat predetermined, it's up to you to decide how it gets there. Maybe you want to write your character totally kicking ass at first and then the bandit gets him with a poisoned dagger at the end. You still have near complete creative freedom for that post, the only thing the dice roll is determining is the overall performance of your character in that single battle post.
I will admit to being interested in the premise, but the one thing that is kinda stopping me from leaping on this is the system. If I understand this right, a single dice roll determines your performance for an entire combat scene in every aspect? If that's the case, I really can't jive with that. It's too much of a gamble, and to me, it wouldn't feel like I have a lot of agency in my character's future. It means every combat essentially has a preset result, rather than ups and downs.


Well, you would be the one writing your own combat scene. I would introduce enough enemies for each player to have the opportunity to write a battle scene between their character and one or more opponents, kind of similar to how normal RPs work. The focus is still primarily narrative, the dice rolls just give a general idea of how well the characters perform.
Like this part, for example:

Her attention turned towards the robot. Looking around the room for anything to use as a shield. Deciding on using a nearby pillar. Flying at top speed towards the robot while shooting her heat vision at it.


This doesn't say anywhere that she ripped out the pillar and held it in front of her or how exactly she used it. For all I knew, that could of meant she hid behind it for a minute to dodge a blast and then jumped out and flew at him. It's not clear at all what is actually happening.
@CaptainManbeard

Yes that is what i was thinking she could do. Although she could just use the pillar like a baseball bat. I can go that route if it makes more sense.


I just wasn't sure of the logistics there because if she is holding the pillar as a shield but also firing heat vision, the rays from her eyes would just hit the pillar she was holding in front of her. If she moves the pillar enough for her eyes to have a clear shot of the Metallo-Bot, then it would also have a clear shot to fire Kryptonite blasts at her face. And If she is just firing heat vision blindly through the pillar, she risks hitting the van or other parked cars and causing them to explode. Plus if she just ripped out a support pillar, there may be structural consequences to the building. So, I'm just trying to fully understand what she is doing so that I can write what happens afterwards XD.

EDIT: I also suggest you take a little more time to proofread your posts to ensure you are writing them in a way that gives a clear picture to everyone else what your characters are doing.
© 2007-2024
BBCode Cheatsheet