Alright, so as we aren't using stats, I have a question. We are using levels to determine Abilities, Spells and Proficiencies, but I know some abilities are determined by stats. Like, Wizards. A fair chunk of their spell list is determined by their INT modifier; that is, how many spells they can have prepared (their level + INT modifier). And there's some other abilities of other classes that depend on a modifier to determine uses, like a Paladin's Divine Sense. So, how should we handle that?
I haven't had a chance yet to work out the specifics, but I was thinking of the Conduits having memories stored in them kind of like Jedi Holocrons. Instead of detailing that out for every single class, I'm just going to do it for the classes we end up playing at the start of the RP and I'll probably simplify Abilities, Spells, and Proficiencies into a range of similar effects or something. We'll see.