@Lady Selune normally I don't doublepost but I think I'm justified this once, hehe... You're gonna have to do some editing to your last post, Selune. The orcs are simply not spotable from the shores, there are several miles between Iron Rock and the coast alone. Also I thought you were going to salvage your boats? Building them is one thing, sending them on an expedition so far away AND having them return the same turn is another matter completely. Keep in mind you have between 250-300 population. Having a small fleet of boats PLUS two war-galleys isn't realistic manpower-wise. A few fishingships, sure, I won't really dictate the terms of having fish as a foodsource, but what you did this turn was worth at least 2-3 turns of time. Here's what I'd probably do: Turn 1, salvage the ships for wood and build new ones. Turn 2, fishing is fully established as a foodsource, and you may send an expedition south along the coast. Turn 3, they'd make it as far as the jungle south of you and return, if you want them to return at turn 3. If you want them to travel further, like down to Celebrimbor, you'd have to wait another turn.
Also I had no idea you had vineyards already?
I hate to be crapping on your parade here, but what you're trying to do this turn just isn't in line with the rest of the roleplay here. I don't have a set established number of how big the continent is in square kilometers or square miles, but keep in mind it is a continent. From Iron Rock to the closest coastline it's probably a few days travel. It took Stein's orc warlord Nagrub one turn to get halfway to Celebrimbor from Iron Rock, and that was with a morale boost that increased his movementspeed, even.
... So ... Well, I hope I didn't discourage you from what you had planned. I encourage it, it just can't be done all in one turn and with so little manpower. I urge you to rewrite your post! Sorry for the inconvinience!
A small expeditionary force was sent down the river once more, this time breaking off to explore the eastern fork and the banks upon it. Quite soon, the party realized that their lake near Cantivale could not possibly be responsible for this massive flow over water all by itself. It was a huge lake, yes, but these rivers were large and flowed rapidly. Water from the mountains and the lakes couldn't possibly be enough to be the cause of all this, could it? Wait... What was that, over by those trees? Ranger Celamon, a recently promoted scout and huntsman quickly hissed at his fellow expeditionaries to lower themselves onto the ground. He alone had seen clearly what was hiding in the small patch of forestation. A large humanoid beast, hairless upon it's body but with a great beard hanging from it's chin. It had a single eye in it's forehead, and it must have towered at over twelve feet tall if it stood upright, Celamon reckoned. It was crouched, hunched over a dead, large hairy bull. He wasn't simply eating it though, he was butchering it. The large brute seemed civilized to an extent, at least, despite being covered in nothing but fur. His muscles bulged almost unnaturally as he flexed his arms, cutting the bull's stomach open and emptying intestines. Celamon had heard of these creatures before, from a scholar back home. But which of the mythical creatures he had heard of was it? An ogre? A giant? A behemoth? Something else entirely? More importantly: was it friend or foe? Was it alone?
The great brute remained unaware of the elves' pressence as he continued to work. His body was covered in furs to protect him from the chill in the air, but his arms and legs were exposed. What would the expedition do? [Expedition location marked on the map.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 95 men, 95 women, 26 children. Military: No standing military. Militia able to be conscripted up to 30% of adult population. Food level: Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 4% +0% from food level, +0% from morale = 4%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
First order of business of the day, Dag hears word that the goatherd is growing steadily. Thanks to recent efforts, they now had another strong source of food that would further increase their stockpile in the days to come. Indeed, in terms of food the Iceborn seemed very well off.
Skraelings, however, was another matter. In response, Dag ordered several groups be sent into the western mountains to explore them and search for ore. It was only a matter of time after all, some of them thought, that they would need to find iron to craft new tools with. Or perhaps weapons...
Lumberharvesting operations had now been properly setup down south, and the settlement of Dagshall could now also expand it's housing without worry if need be. Lumber would also help in creation of new tools or whatever items may be needed that could be crafted with it. [Lumbercamp marked on the map south of Dagshall.]
It didn't take long for the expedition(s) to find what they were looking for, or perhaps what they feared to find. Just moments after finding actual iron-ore on one of the cliff-faces, once again disturbed rocks roll harmlessly down the hills. This time, the Iceborn were ready and jumped at the event. They could hear something skitter away from them among the rocks, but they couldn't see it. They were so very close that they could still see the dust of it's footsteps as they were close on it's heels. Then, there it was, suddenly, driven into a dead end. A small creature, black as night, with yellow eyes, slitted with dark pupils. It looked angry, or perhaps scared. It wore a simple loincloth, had no other possessions or clothes. It was a small, pitiful creature at the sight of it. Perhaps four feet tall, hunchbacked, pointy-eared, yellow-teethed. It hissed at the Iceborn as they surrounded it, drove it deeper into it's escapeless corner. While two men were sent back to Dagshall to report the findings of Iron Ore at the mountains, they would also bring back news of the black creature. The shadows conceiled it, but it's eyes seemed to glow in the dark. What was it? A skraeling? Something else?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 122 men, 122 women, 39 children. Military: No standing military. Militia able to be conscripted up to 60% of adult population. Food level: Average Resources: Lumber Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% +0% from food level, +0% from morale = 5%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
Wurtag was pleased with the construction of his great spiky tent, but less so pleased with the realization that there was an unknown neighbour to their east. A scout had made a crude drawing in the dirt (much to the delight of the other shamanz, but less so to the delight of the other orkz), that marked about where he thought the mysterious lights originated from. Wurtag had seen them for himself now, and so there was no doubt in his mind that Iron Rock had to be ready for whatever might come out of the mountains. The best way to prepare for defense was to prepare for offense. Or rather, in an orc's mind these two word are indeed blended together into the word "war". As such, massive prospecting efforts are launched into the very soil of Iron Rock, to seek riches and minerals from underneath their very feet to see if "Iron" Rock lives up to it's name. [Prospect results next turn.] Meanwhile, quite far away from Iron Rock, Nagrub the warlord orders his orcs to establish camp, and to find these snivelin' elves wherever they might be hiding! They set themselves up on the eastern side of the river, waiting for the forage- and scoutparties to return. The very next morning, one of the scouts return with an arrow in his shoulder. He doesn't seem to mind it but his arm is hanging quite limp. "Boss!!" he exclaims with pride, as if not even having realized his shoulder's state. "I found 'em! They ain't far, they're by th' coast down south! They dug in deep though, me finks they's be ready for us!" As another orc comes poking at his shoulder, the scout finally realizes his injury and promptly rips the arrow out, grunts in pain, and falls flat on the ground either in death or unconcious. What a strange way to go, some orcs think as they haul his body off to another tent to see if he's dead or not. [One orc scout die from an appearant arrow to the shoulder. The cause is unclear, perhaps bloodloss or simple exhaustion?]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 124 men, 122 women(?), 36 children. Military: No standing military. Militia able to be conscripted up to 60% of adult population. Food level: Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% +0% from food level, +1% from morale = 6%. Morale: Enthusiastic (Bonus for 3 more turns.) Foreign relations: - Children of Artemon: Hostile
The senate had decided, lumber would have to wait in favor of the more desirable resource of clay and stone in the form of dolomite and marble. While the marble wasn't yet found in large enough quantities to be used for anything large-scale, it could be used for decorative and artistry purposes rather than building for now. Nevertheless, the new resource of stone and clay would certainly prove important in the infrastructure of the settlement.
With their newly-found resources, the center of the settlement was subject to a big project of improvement. Maxim envisioned a grand basilica, the center and heart of New Matem. It was to be a shining pearl on the island and the new nation! The senate seemed to agree, but while the citizenry seemed to approve of their leaders a few voices were raised to the lack of common material such as lumber or fish. Perhaps they were just being spoiled, or perhaps they had a point. Maxim and the senate would decide.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 121 men, 119 women, 38 children. Military: 10 Footmen. - Militia able to be conscripted up to 30% of adult population. Food level: Average Resources: Clay, Stone, Marble (small quantities) Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% +0% from food level +0% from morale = 5%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
The supposed arsonist almost cries in relief and thankfulness as the Amari Asto delivers his verdict. The man is given relative mercy by becoming a servant with a chance to restore his rank in society, his family remains untouched and his son will even be treated by order of his liege. Later that evening, he seeks Amari Asto out. "My liege. My name is Zalam, and I am greatly indebted to you. I shall work tirelessly until you deem my punishment sufficient. Please accept my deepest regrets and apologies for what happened to the food storage, I did not think to trouble you with my family's hardships directly. I know now that you are truly a wise and strong leader, and I should have asked for your help from the very start. My life is yours and my services are yours, beyond that of my sentence. The man you sent to treat my son was able to cure him, and for that, even when my rank in society is restored, I shall pledge myself to you." And with that, the man disappears into his own far away from the Amari Asto's. In the morning he will wake up early and work tirelessly to repay his debt to his people. Amari Asto is astounded with the man's resolve and commitment, but some other citizens have expressed their dismay at the man's merciful sentence. He had burned their foodstores to the ground and in their opinions, he should be exiled for such foolishness or be made to repay every single plank and piece of food lost. The pile of ash and rubble remains untouched, for now.
The next morning, Amari Asto orders his prospectors to journey out into the surrounding land and gather resources or mark down potential sources of said resources on a map and return to him. Due to the settlement's close proximity to both mountains and forests, Right from day one the prospectors suggest setting up either a lumber camp in the nearby forest or start a mining operation into the mountains in search for minerals. A quarry for stone would also be an alternative, but the prospectors suggest leaving that for later in favor of minerals or lumber. A scout returns one day from the west. He hadn't been gone long, and he hadn't gone very far, but he felt obliged to return quickly to report that he had observed strange, lizard-like creatures in the mountains to the west. He had found a pass through the mountains, and when exploring said pass he saw the lizardmen skulking about, appearantly also scouting through the pass. He says he doesn't think they saw him, but he couldn't be sure as he had only seen one or two. There could be more of them that he hadn't spotted, after all. They also seemed very... Savage. Dangerous. Sharp claws and fangs. [Further prospecting results next turn.] [You have come across the lizardmen. But who are they?]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 119 men, 118 women, 36 children. Military: No standing military. Militia able to be conscripted up to 30% of adult population. Food level: Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% +0% from food level, -1% from morale = 4%. Morale: Disgruntled (1 more turn of disgruntled.) Foreign relations: You do not know any other civilizations.
Lirsk was ambitious and shrewd, but also a bit ... green, so to speak. He had noticed Vosk's displeasure at the High Priest's way of handling things, and despite the promise made to Vosk, Lirsk started to doubt. He came to Vosk late one evening to talk to him of military affairs, using the excuse that he wanted to hear from Vosk's great knowledge and experience to become a better First Scout. For hours they talked, and finally Lirsk felt he had gained Vosk's trust. He finally executed his plan. "We should do as you say, Vosk." says Lirsk. "We should set out and find foes to subjugate and conquer. Who needs to craft tools when we can claim what we need from the lesser beings of this land? My scouts say they found a pass in the mountains to the east, I'm sure it leads somewhere." But would Vosk agree or would he stay faithful to his liege and High Priest?
Meanwhile, the laborers and prospectors hadn't been idle. The very same scouts that had informed Lirsk of the pass to the east had also aided in the prospecting of the mountain for resources. Indeed they had found stone that they could quarry, and some copper ore had been evident once venture further into the mountains had occured, yet iron seemed to elude them. Though they had spotted large natural caves further up the cliffs, perhaps iron was to be found in there? Alternatively, should the already found resources of copper and stone be mined first, before seeking the iron? Construction of temple: 15% completion. You may choose to continue construction in hopes of finishing the temple sooner but it may take a toll on your morale.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 120 men, 118 women, 36 children. Military: No standing military. Militia able to be conscripted up to 50% of adult population. (Higher than average due to culture and race). Food level: Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% 0% from food level,+0% from morale = 5%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
No shortage of elves volunteer to defend themselves from the coming enemies, but the people of Celebrimbor are civilians, not fighters. While every able-bodied young elf or older elf or anything inbetween arm themselves with what would pass as weapons, it is clear to Theldaneth that only a handful of them would actually be effective warriors. They'd have to beat the orcs through cunning and tact rather than force, as if that wasn't obvious already. The elven scouts were able to stay mostly undetected when skulking the land around them, but there was little vegetation or terrain to hide behind due to the flatness of the land. The scouts brought the news: the orcs had set up camp just a day's travel by foot away on the other side of the river, further up. Their numbers were estimated to be up to 50 brutes, against the elves' 35 militia and 7 elves-at-arms. The orcs and elves almost completely opposited one another. The elves had organization, while the orcs had "training". The orcs had the numbers, while the elves had the tactical advantage of being the defender. The orcs had brawn, while the elves had brain. This would be a very close battle, when the orcs arrive. Theldaneth prayed to his Gods. Artemon guide us...
After much debate with the rest of his people, Theldaneth is granted the temporary title of executor to guide the elves through this hardship. Suddenly, a scout returns. It was the same elf that had brought the first glimps of silver to Celebrimbor. He was still dirtied and tired, and two arrows were missing from his quiver. Theldaneth could recall this young elf's name was Falnor. "Theldaneth, I caught an orc scout trying to sneak up onto camp and count our numbers. I was unable to kill him, but I think I scared him off before he had finished counting... If orcs can count." said Falnor. It was obvious on his expression, however stained with mud it was, that he was ashamed of his failure but not yet broken of spirit.
After the encounter with Falnor, Theldaneth was suddenly greeted by several more of his people who had taken up arms to defend themselves. He recognized them as being part of those who were at first thought not to be able to fight. "Theldaneth. This new life we have made for ourselves, it seems, will be hard-fought to keep. While some of us are old or too young to fight, or simply lack the skill, we choose to take up arms none-the-less. We must all stand against whoever seeks to drive us away, if we are to earn our new life. For Artemon, and Celebrimbor!" Another 20 militia, although not initially part of the original draft, have joined Theldaneth's defensive force. They now had the numbers, but he knew these reinforcements were simple commoners with tools for weapons. How well they would fare in battle, he did not know, but it was certain that they were to be less effective than the orcs.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 94 men, 94 women, 26 children. Military: 7 Elf-at-Arms. Militia able to be conscripted up to 20% of adult population. Food level: Average Resources: Currently prospecting. Yields next turn. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 4% +0% from food level, +0% from morale = 4%. Morale: Scared (No immediate penalty, however morale can continue to drop unless the situation is handled) Foreign relations: - Bonesnapper Tribe: Hostile
As you arrive later than everyone else, you will be given several choices at once, and have a slightly higher starting population.
You are stoic, strong dwarves of proud heritage and ingenuity. All dwarves have their own culture and story of how they came to be of this world, but everywhere you go, any dwarven people would have a similar idea about the Founding Fathers, the first seven dwarven kings said to have been the very first of the race and who each came to command great wealthy kingdoms. Today, they are gone, but their bloodlines are said to continue in the dwarven kings of each clan breed. Firstnames differ from each dwarven culture, but the lastnames remain the same. The Dwarves of the Clan Oreborn are the descendants and heir to the ancient heritage of the... A) Whitebeards - Great dual-wield warriors, adept at slaying different monsters such as trolls and ogres. B) Ironbeards - The greatest smiths in the lands, capable of crafting anything. Are very sturdy built and withstands quite a punch. C) Goldbeards - Excavators, adventurers, explorers and miners. The goldbeards are very good at scouting and discovering locations, or spy on their enemies. D) Blackbeards - Great twohander warriors, adept at wielding giant weapons into battle, and are also the best siege engineers around. E) Redbeards - Great dwarven magicians, sorcerers and runemasters, adept at controlling magic and the elements. F) Brownbeards - The strongest builders and masons the world has seen, the brownbeards are capable of constructing mighty fortresses that are almost impossible to penetrate. G) Longbeards - Common name for a clan which has a mix of all kind of dwarven beards. Is average at everything, but cannot achieve quite the height as the more specific breeds.
As Clan Oreborn arrive on the continent, they set up their encampment upon the banks of a river and near the coast. Their view upon life is bright now that they may start over, create a new life for themselves. What will be the first actions of this mighty people? What shall they name their new home?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 115 men, 113 women, 32 children. Military: No standing military. Militia able to be conscripted up to 30% of adult population. Food level: Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% -3% from food level, +0% from morale = 2%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
@Kangutso Seems good, fam. Though one note: you managed to settle as far away from all other players as possible, which I would advice against since you'll be alone for quite a while. There's no telling if there are plenty of NPCs around of course, but player interaction is preferable. Since we're waiting for other players still, you have plenty of time to change your mind if you think being too far away from everyone else would be boring. You're welcome to stay there, of course. It's a good spot to settle.
Edit: Orc boyz posting soon, then I'll have another turnpost out pretty fast.
@Lady Selune If you actually establish a culture you might :^) nah I'm kidding but you need a government to make those kinda rules. Right now that aspect is embodied in your high troop morale.
Edit: Also I'm super glad you're liking this RP!
Also!
Turn has advanced to turn 3. Our first player-player interaction is happening (I'm so happy this is happening BEFORE anyone met a NPC) and so I added a line to the list of guidelines/rules: there is no limit of posts per turn as long as you adhere to the current turn number. Meaning you cannot attempt to improve food twice per turn, for example. I think you know what I mean. You may also collab these player interactions, and include it in both your posts (would make for some amazing storytelling I'm sure!) or you may resolve it in PM and then post it in your official IC post. Why we want a detailed summary in the IC is self-explanatory.
The food stockpiles are growing already. Lord Elaris could only feel the corner of his lips twitch in slight glee, but he knew he couldn't let his amusement show too much. He knew it would take time before they were stocked up for winter, and due to the fatigue of the long journey and the many construction projects his people had undertaken, it would take time to regain their strength. [Food level will settle at average on next turn.] The surrounding land hosted another challange, however. The Lothelonni were only starting to feel a bit defenseless on this new continent when lord Elaris commissioned a pallisade and a watchtower be constructed. Despite the builders' fatigue, they heartily agreed and set up the proper defenses in no time. [Construction completed instantly.] This in turn would help ensure a safety in the elves, if only slightly.
(Don't worry about post length, I quite enjoyed it anyway!)
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 92 men, 92 women, 24 children. Military: No standing military. Militia able to be conscripted up to 20% of adult population. Food level: Below average (Improving) Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 4% -2% from food level +0% from morale = 2%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
As Dag contemplates his next move, he is hailed by one of his scouts that has brought good news. The explorers sent out has returned, and with them even managed to brought a few goats to start their herd off. It's not enough to establish a goat-herd just yet, but in the days or weeks to come the scouts will bring back more, and then it will be enough. [Goatherd established properly next turn.] However that was not the only news the scouts had. When exploring the slopes to the mountainchain to the west, some of the scouts had sworn they saw movement amongst the rocks. At first, the expedition leader hadn't believed them, but soon they all saw rocks falling clumsily from the hills, suspiciously loosened by something and sent skidding harmlessly down the cliffs. Was someone watching them from above? Someone clumsy? Or was this just the mountain goats playing tricks on them? [Point of interest marked on the map.]
Dag felt these news had to wait for his attention. He had more pressing matters first. Other scouts had reported the forest to the south was perfectly located next to the river, so that logging efforts would be perfect to set up upstreams. Indeed that was what Dag ordered be done, and indeed was it in the nick of time too. All the forestation in the direct vicinity of the settlement had been chopped for the construction of the longhouses and fishing boats. Without the loggingcamp, construction of ... Well, anything, would suffer. A group of loggers are sent up south to establish their camp, and soon the harvesting of lumber would enrich the settlement of Dagshall. [Logging camp fully operational next turn.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 117 men, 117 women, 36 children. Military: No standing military. Militia able to be conscripted up to 60% of adult population. Food level: Average Resources: Lumber (Currently low. Improving.) Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% +0% from food level, +0% from morale = 5%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
Orcs thrive on the hunt, in war and on the open plains where Nagrub had settled his people. When proclaiming he would lead an expedition west with his warriors and scouts, his boyz cheered! In fact, they roared! Even the pigs seemed to join in, though that might just be due to being scared of the orcs going all nuts. Whatever the case, no orc could deny that morale was higher for it. [Morale boost! Your people operate more efficiently for a few more turns.] As soon as Nagrub left though, the ambitious head shaman Wurtag the Greenseer had a plan. He could build a mighty tent dedicated to the shamanism the orcs practised. Or perhaps it was more dedicated to himself, but either way, he wanted it adorned with spikes and ... Spikes! And probably more spikes! He wanted to make it his own little "private" fortress, and so gathered his builders (Nagrub's builders) and ordered the structure be done. Due to the high spirits of the orcs, they didn't really object to the idea. They kind of liked building spiky stuff, anyway. [Construction started on a great shamanism-tent-with-spikes. Will be completed next turn.] Only a few days after the expedition left though, a scout returned from the north. He said there are caves aplenty in the mountainchain, and he swore he even saw some holds in the cliff walls. During the night, he even double-swore he saw lights coming from some of the holes! There had to be something there, perhaps something to smash? Wurtag snorted, he liked clubbing things to death, but not without the strength of the tribe. He would wait until the return of his ... illustrous warlord.
To the west, Nagrub and his boyz travelled quickly due to their high morale. They were eager to find new things to take and other things to use their "choppas" on. They came upon the mighty mountain of the valley, and they were awed. At no point on the entire foot of the mountain did they find an easy way up. No caves, no slopes, no easily scaled walls, just cliff and rock and jagged stone. It would be climbable of course, but not without proper preparation and equipment... As if orcs needed those. It would have to wait though. An orc sniffed the air and looked at his warlord. "Boss!" he exclaims. "Boss, I smell something!" Nagrub snorted. He could feel it too. It didn't smell like wildlife. It smelled ... civilized. There! By the river! Something moved, fled their vision. They caught a climpse of a slender figure with bright hair and a cloak the color of the landscape scurry away down south. With a mighty roar, the orcs followed. [Your expedition is marked on the map as a flag with your color.] [You have come across the elves of Celebrimbor.] [Food level will settle on average next turn.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 118 men, 115 women, 34 children. Military: No standing military. Militia able to be conscripted up to 60% of adult population. Food level: Below average (Improving) Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% -2% from food level, +1% from morale = 4%. Morale: Enthusiastic Foreign relations: You do not know any other civilizations.
The crops grew slowly, but for now the Maerinum peoples were confident in their ability so sustain themselves soon. Their availability to food was increasing, though they did note to their illustrous leader that the island was quite small and large-scale agriculture would be hard if their population grows too high. An experienced craftsman noted that there is lumber to be harvested, and thus boats could be constructed. The seas around them should be able to help sustain their people. But would it be seen done, what with all the other things piling up on the to-do list of the Maerinum? [Food level will settle at average next turn.] First, their current projects must be seen through, Maxim thought. A barracks for conscripts, organizing the businesses and infrastructure that would spring from the settlement eventually, organize a senate, and so on... There was much to be done. Luckily, the people of New Matem were crafty folk, and a makeshift barracks was put up fast. Under the guidance of Maxim's new military tactician, a few men already signed up to join the ranks of the military to protect their families and friends. [A small military is established. Training isn't very advanced yet but their morale are high.] The improvement of New Matem's infrastructure was easier said than done, however. While the builders were confident in their abilities, they simply lacked the manpower and resources to improve the entire settlement in any short time, what with all the other projects going on. Maxim would have to choose between what was more important. Set up an industry for lumber in the form of a logging camp at the nearby woods, or set up an industry for clay and stone?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 116 men, 114 women, 35 children. Military: 10 Footmen. Militia able to be conscripted up to 30% of adult population. Food level: Below average (Improving) Resources: Pending: Lumber or Clay Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% -2% from food level, +0% from morale = 3%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
Now that sufficient lands had been cultivated and prepated and sown with the seed of potatoes, it was time to bring out the next batch of seed: the quinoa. If it would grow well here, Amari Asto couldn't tell, but then again he wasn't a farmer. If Manco said it could be done, it could be done. And so another source of harvest was secured for the Antari. [Food level will settle on average next turn.] During the night, suddenly shouts and commotion is heard. Amari Asto is woken from his dreamless sleep from the ruckus. When out of his tent, one of his advisors run up to him to state the obvious. Amari Asto already saw what had happened. "My liege! The storehouse has caught fire!" The people of the settlement worked tirelessly for several hours to keep the fire from spreading to nearby huts and dwellings, and they managed to keep it secure to the storehouse. However, the storehouse and what little reserves had been stored there were now ash. Amari Asto came upon the scene, unless he had been active in the efforts himself, and saw that his people were distraught. There wasn't much in the store and thus much wasn't lost, however it struck a blow to the spirits of the people if nothing else. Two militiamen came dragging another man before Amari Asto. Their faces were stern. "Liege, this criminal attempted to steal food from the stores and in his crime he set fire to the storehouse. He claims it was an accident." said one of the guardsmen. "Please, it was an accident! I-I only needed a bit of extra food for my family, my eldest son is only a few cycles old and he is sick! Please forgive me, I did not mean to knock over the torch! I swear on my life!" says the accused. He was on his knees, his face low and directed at the dirt before Amari Asto's feet. A terrible choice had to be made. Punish the man, to satisfy his people's dismay, or pardon the man for he was only attempting to save his son? Perhaps there was another way, a better way to settle this? And what of the storehouse? While it could be rebuilt, who would see to it to replace the supplies that were lost in the flames?
The pile of ash emits a thin pillar of smoke, stretching upwards into the stars. The sky was cloudless, but it was as if a low hum of moisture clung to the air. The smoke swirled ever upward, floating into the full moon in the sky. It looked as if they become one and the same up there, lost among the many stars.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 114 men, 114 women, 34 children. Military: No standing military. Militia able to be conscripted up to 30% of adult population. Food level: Below average (Improving) Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% -2% from food level, -1% from morale = 2%. Morale: Disgruntled (Due to recent events. May change depending on further action. Foreign relations: You do not know any other civilizations.
Vosk wasn't happy about his liege's decision, but he trusted in the great serpent and he trusted that his liege was indeed a prophet of his God. But it had always been the way of their people to keep to the way of the spear and shield, of fang and claw. Vosk's was a line of great warriors, and he planned to have it remain as such. Then again, even he understood the necessity of a reliable source of food. While the hunters continued to feed the people for now, the outlying lands proved to be a challange to farm. There was great earth to sow on, but it was full of rocks and hills. A simple scout named Lirsk came up with an idea. He wasn't much of a builder, but he had a sharp eye and proposed to the overseer of the masonry the concept of terrace farms. They had heard of the concept before, but never put it to practise. After a few failed attempts the masons managed to get the concept right, and Lirsk was complimented on his good idea. The overseer of the masons told of this story to S'llk himself, not taking much of the credit himself other than to make the concept actually work. [Infrastructure improved: terrace farming. Food level will settle on average next turn.] Construction of temple: 10% completion. You may choose to continue construction in hopes of finishing the temple sooner but it may take a toll on your morale.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 115 men, 113 women, 33 children. Military: No standing military. Militia able to be conscripted up to 50% of adult population. (Higher than average due to culture and race). Food level: Below average (Improving) Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% -2% from food level, +0% from morale = 3%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
Hunters and gatherers and foresters were now core part of Celebrimbor's foodsupplies while the farmlands took shape. The bountiful land didn't object much to the plows and tools of the elves, as they worked with great care but also great determination.
As Theldaneth had just finished delegating the next great tasks to his workforce, he turns around and finds that almost all of the elves sent out to gather materials or find resources have returned. Some of them have nothing material with them but rather information about the land, while others have with them pieces of amber from the woods to the west or peculiar-looking flowers from the lands around them. From this treasure-hunt of an expedition, the elves of Artemon have found that the riverbanks are bountiful, the river has plenty of fish, among the coastline and some parts of the river there are large deposits of clay, the forests to the west has a large variety of critters and birds and great trees whose sap can feed plenty of critters, but also turn into amber. It seems this forest is very, very old judging from the thick and unchallanged vegetation, the sheer thickness of the trees and the hum of wildlife emiting from it. Something that took Theldaneth's attention was a few glittery pebbles brought by a young elf with a dark-green cloak and white hair. His hands and face were dirtied from the adventure, and the pebbles glittered and shone in the sunlight. By Artemon... It's silver! The young elfling explains that he went as far up the river as he could, until the mighty mountain itself stopped him. The river came down from the mountain sometimes calmly, but sometimes through mighty falls, impossible to traverse. It is there, he says, on the banks of the farthest-most up the mountain he could travel, that he found the silver. It seems the mountain has bounties and riches in it.
The celebration is suddenly stopped short however, as a similarly-clad elf rushes into the crowd at full speed, shouting on the top of his lungs. "Theldaneth! Orcs! I saw Orcs to the north-east! I outran them quickly but I think they're headed this way, from upriver! They're coming from upriver, Theldaneth! Greenskinned brutes!" he exclaimed, as if there was no limit to how much air he could hold in a single breath. The elves exchange worried glances, and most look to Theldaneth for guidance. What will they do? How will they defend themselves?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 91 men, 91 women, 24 children. Military: No standing military. Militia able to be conscripted up to 20% of adult population. Food level: Below average (Improving). Resources: Currently prospecting. Yields next turn. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 4% -2% from food level, +0% from morale = 2%. Morale: Scared (No immediate penalty, however morale can continue to drop unless the situation is handled) Foreign relations: You do not know any other civilizations.
@Kangutso Yeah I think it's better to earn that immortality through RP. Then again dwarves and elves live longer than humans do, generally, so having a longer lifespan I wouldn't mind so much.
@Polybius Silly swedes/danes/norwegians and their blizzards.