Former Title: Nale the Fate-seeker
Name: Nataniel Molinero
Age: 24
Pronouns: Male
Race: Hero, formerly human
Personality: Though not as easily excited as in his youth, the mysteries of the world continue to fascinate Nale. He’s curious and inquisite, wanting to know more of that which he doesn’t. During the mission he takes a serious attitude and will save any ally and innocent he can. He prefers studying a situation over jumping into danger, but can throw caution into the wind, if an opportunity to be the hero of the hour presents itself.
Appearance: Short and scrawny Nale ain't that impressive in appearance, but appearances can fool you. He has a tanned skin, short black hair and brown eyes. Nale's body has over the years been filled with scars from confrontations with monsters. Nale wears a Heroes’ Guild uniform of brown leather trousers, jacket, boots. gloves and a capotain hat. Nale also has a necklace with a golden circle, a symbol of he Guild’s membership.
Abilities/Powers:
Strenght
+ Arete of Hiding: Nale can hide himself so well that he literally can’t be discovered. As long as he is in a spot that can conceal himself completely (in a corner, behind a rock etc.), it will be almost like he wasn’t there at all. Nale can’t hide, if there are no hiding spots, and disguises work only as well as they would on a normal person. He is also visible when he attacks from his hiding spot, though he knows how to take down a target quickly before hiding again. Objects and people he holds cannot be spotted either, provided the hiding place can conceal them, but they can be spotted if Nale leaves them.
Weakness
- Hamartia of a Gloryhound: Ironically for someone who is good at hiding, Nale graves attention. Being praised as a hero is like a narcotic to him, and if a chance to gain fame presents itself, Nales takes it.
Other Abilities
Besides Arete, Hero trained by the Guild needs to be a jack-of-all-trades. Nale is a skilled knifefighter, though no duelist. He is observant and good at listening, which is useful for spying. He knows how to climb mountains and buildings, as well as jump far and ride a horse. Nale possesses great knowledge of the supernatural, necessary for a hero. He knows how to cook and speaks five languages (Metamundian tongues, though).
Equipment: None at the moment. Before their cofiscation, Nale mostly used seven daggers, each made or coated in one of the seven alchemical metals (lead, tin, iron, gold, copper, mercury and silver) as weapons against creatures. He also has an eight, steel dagger, to use against normal enemies.
Inventory: None at the moment. Before capture Nale had a wide variety of survival equipment. Rope, lint, eating utensils, a small pot, bedroll, a small tent and some travel rations. He also had a compass and a book of different kinds of creatures of Metamundus.
Origin:
Backstory: Nale wanted to be a hero as long as he can remember. The opportunity came when an Oracle visited his home village. However, Nale was shocked to discover that his destiny was not to be a hero. In fact it appeared he had no destiny at all. The Oracle, fascinated by the theoretical impossibility that Nale was, requested that the boy joins her on the Journey to Malana's capital, not to become a student at the Hero Academy he had wished, But to the Grand Temple of Order for studies. Later one night, unwilling to spend the rest of his life being researched by the oracles, Nale attempted to do something none had done before, sneak into the Hero Academy and study being a hero in secret. He managed to get in, but eventually was intercepted by the guards. The Grandmaster of the Heroes' Guild was impressed by the fact that Nale could get even to the walls of the academy, and let him join the other apprentices. It was then that Nale learnt his Arete of hiding, and gained the Hero's Name, Fate-Seeker, after the fact that his destiny has not been seen.
Over the following years Nale learnt how to be a hero. He has been an Apprentice at the school, Sidekick to professional adventurers, and now, having graduated from the academy, a Journeyman. He has fought vampires, faeries, witches, spirits and creatures stranger still, and travelled all across the lands of Metamundus. But the reason why Nale seemingly has no destiny has remained a mystery.
But then a new enemy appeared. seven alchemists, who called themselves the "Body of Kazzok", declared their intention to take over the land in the name of "King Kazzok"
Nale joined other Heroes and Creatures in saving the land from this strange alliance and their servants. Nale, master of hiding, infiltrated the base to spy on the Body’s plans and capabilities. It was then that he discovered Kazzok’s plan. As a spirit without body he needed a vessel to enter a realm, which would make him invincible. The Body intended to sacrifice themselves to give Kazzok an actual body. Using this knowledge Nale sneaked into the portal room just as Kazzok was about to appear. Before the Body could finish the ritual, Nale took out his mercury dagger and plunged it into Kazzok’s spiritual essence, vaporizing him. The Body, bound to Kazzok, died with their master. Nale walked out of the base into the crowd of celebrating people…
…And woke up to find himself in a pillory inside a dungeon of some kind, Kazzok’s Brain looking at him mockingly. The Brain revealed that the whole opportunity to kill Kazzok was only in Nale’s head, an illusion designed to take advantage of his Hamartia. Kazzok’s Brain thanked Nale for allowing them to finish their real job and left the broken hero to wallow in his misery.
Name: Nataniel Molinero
Age: 24
Pronouns: Male
Race: Hero, formerly human
Personality: Though not as easily excited as in his youth, the mysteries of the world continue to fascinate Nale. He’s curious and inquisite, wanting to know more of that which he doesn’t. During the mission he takes a serious attitude and will save any ally and innocent he can. He prefers studying a situation over jumping into danger, but can throw caution into the wind, if an opportunity to be the hero of the hour presents itself.
Appearance: Short and scrawny Nale ain't that impressive in appearance, but appearances can fool you. He has a tanned skin, short black hair and brown eyes. Nale's body has over the years been filled with scars from confrontations with monsters. Nale wears a Heroes’ Guild uniform of brown leather trousers, jacket, boots. gloves and a capotain hat. Nale also has a necklace with a golden circle, a symbol of he Guild’s membership.
Abilities/Powers:
Strenght
+ Arete of Hiding: Nale can hide himself so well that he literally can’t be discovered. As long as he is in a spot that can conceal himself completely (in a corner, behind a rock etc.), it will be almost like he wasn’t there at all. Nale can’t hide, if there are no hiding spots, and disguises work only as well as they would on a normal person. He is also visible when he attacks from his hiding spot, though he knows how to take down a target quickly before hiding again. Objects and people he holds cannot be spotted either, provided the hiding place can conceal them, but they can be spotted if Nale leaves them.
Weakness
- Hamartia of a Gloryhound: Ironically for someone who is good at hiding, Nale graves attention. Being praised as a hero is like a narcotic to him, and if a chance to gain fame presents itself, Nales takes it.
Other Abilities
Besides Arete, Hero trained by the Guild needs to be a jack-of-all-trades. Nale is a skilled knifefighter, though no duelist. He is observant and good at listening, which is useful for spying. He knows how to climb mountains and buildings, as well as jump far and ride a horse. Nale possesses great knowledge of the supernatural, necessary for a hero. He knows how to cook and speaks five languages (Metamundian tongues, though).
Equipment: None at the moment. Before their cofiscation, Nale mostly used seven daggers, each made or coated in one of the seven alchemical metals (lead, tin, iron, gold, copper, mercury and silver) as weapons against creatures. He also has an eight, steel dagger, to use against normal enemies.
Inventory: None at the moment. Before capture Nale had a wide variety of survival equipment. Rope, lint, eating utensils, a small pot, bedroll, a small tent and some travel rations. He also had a compass and a book of different kinds of creatures of Metamundus.
Origin:
Metamundus is a world full of magic and creatures, where only one rule is constant: No Strenght without Weakness. In other words, whatever powers you gain makes you vulnerable to something else. Metamundus is not a unified world, but is instead splintered into several countries with distinct languages and cultures. Whatever magic and/or creatures dominate varies according to time period. The current period is known as the Age of Order. There is not much magic at the moment and creatures tend to stay in hiding. But from time to time a monster appears to cause trouble, and that is when they need heroes. Heroes can work independently, or join an organization of some kind. The most prestigious hero organization on Metamundus is the Heroes’ Guild of the Malana Kingdom. Technological marvels of the Age of Order include full-rigged ships, cast iron and cannon. Feudal kingdoms are giving way to nation-states and absolute monarchies, printing press makes literacy widespread, and celestial navigation brings explorers to new lands beyond the sea.
Backstory: Nale wanted to be a hero as long as he can remember. The opportunity came when an Oracle visited his home village. However, Nale was shocked to discover that his destiny was not to be a hero. In fact it appeared he had no destiny at all. The Oracle, fascinated by the theoretical impossibility that Nale was, requested that the boy joins her on the Journey to Malana's capital, not to become a student at the Hero Academy he had wished, But to the Grand Temple of Order for studies. Later one night, unwilling to spend the rest of his life being researched by the oracles, Nale attempted to do something none had done before, sneak into the Hero Academy and study being a hero in secret. He managed to get in, but eventually was intercepted by the guards. The Grandmaster of the Heroes' Guild was impressed by the fact that Nale could get even to the walls of the academy, and let him join the other apprentices. It was then that Nale learnt his Arete of hiding, and gained the Hero's Name, Fate-Seeker, after the fact that his destiny has not been seen.
Over the following years Nale learnt how to be a hero. He has been an Apprentice at the school, Sidekick to professional adventurers, and now, having graduated from the academy, a Journeyman. He has fought vampires, faeries, witches, spirits and creatures stranger still, and travelled all across the lands of Metamundus. But the reason why Nale seemingly has no destiny has remained a mystery.
But then a new enemy appeared. seven alchemists, who called themselves the "Body of Kazzok", declared their intention to take over the land in the name of "King Kazzok"
Nale joined other Heroes and Creatures in saving the land from this strange alliance and their servants. Nale, master of hiding, infiltrated the base to spy on the Body’s plans and capabilities. It was then that he discovered Kazzok’s plan. As a spirit without body he needed a vessel to enter a realm, which would make him invincible. The Body intended to sacrifice themselves to give Kazzok an actual body. Using this knowledge Nale sneaked into the portal room just as Kazzok was about to appear. Before the Body could finish the ritual, Nale took out his mercury dagger and plunged it into Kazzok’s spiritual essence, vaporizing him. The Body, bound to Kazzok, died with their master. Nale walked out of the base into the crowd of celebrating people…
…And woke up to find himself in a pillory inside a dungeon of some kind, Kazzok’s Brain looking at him mockingly. The Brain revealed that the whole opportunity to kill Kazzok was only in Nale’s head, an illusion designed to take advantage of his Hamartia. Kazzok’s Brain thanked Nale for allowing them to finish their real job and left the broken hero to wallow in his misery.