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9 yrs ago
Sometimes, even an adventurer needs a backrub.
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I switched the Releaser for a Contract With The Abyss. Might look into a Zombie variant of Ritual Sanctuary as a custom card down the line.
Name: Daniel Black
Sex: Male
Age: 25

Appearance: If using a description.

Duel Disk: It's a typical Duel Disk, but the round part is painted to resemble a grinning skull.
Duel Runner: A dirtbike he can drive with great skill.

Speed Duel Skill:
 DEATH THE CRISIS- Once per turn, if you control a zombie-type Ritual monster, you can shuffle 2 banished Zombie-type monsters or Ritual spells into your deck.
Ace Monster: Revendread Dangerous
Deck Master Ability: If a zombie type monster would be destroyed, you can send one card from the top of your deck to your graveyard. If you do, it is not destroyed. Once per duel: shuffle your graveyard into your deck.

Personality: Dan appears to be a polite and humble man, both with a sense of sympathy and compassion. He's a jolly fellow, quick to laugh. Despite this, he's quite quick to anger- especially when people question his artistic decisions. He's always under a lot of stress- Pegasus is a tough man to work with. His non-Duel Monsters hobbies include BMX and motorycles... but his greatest passion is trashy zombie movies.

History: Dan Black is a card designer at Industrial Illusions- not only does he help to create the game, but he loves playing it as well. He's been working on Duel Monsters since the days of Duelist Kingdom. At first, Special Summoning was something that happened maybe once, twice a duel, that could turn the tide of the entire match. Ritual summons symbolized arcane forces offering powerful monsters in exchange for tribute. Fusions were a way to get out more powerful monsters using your weaker ones. Granted, the game was still a mess in its early phases, but it had a lot of fun to it- just ask the participants in the duelist kingdom. They seemed to love Dan's work on programming Newtonian physics into the engine of the holographic platforms. But, that was removed for the sake of "streamlining" the game. Confusing, but understandable.

Dan kept working on Duel Monsters, making sure his beloved Zombie type monsters got plenty of generic support- something that makes them a bit more viable than, say, Reptiles or Rocks. The zombie archetypes appreciate the support as well. For a few years, they tried introducing new concepts- Union, Spirit, and Gemini monsters. Well, nobody liked Spirit or Gemini monsters, but certain Union monsters saw play from folks like Seto Kaiba. Fusion monsters- alternate summoning conditions like XYZ Tank Dragon Cannon, fusion-based archetypes like Elemental HEROs and Predaplants, and monsters with generic materials. What he didn't understand was, after all the experimentation with Fusion and Effect monsters, Pegasus decided to roll out Synchros. Okay, sure, they messed up the game for a while, but the metagame adapted, and they were a refinement of the existing Fusion concept- Small monsters into something big. And people could still run decks that didn't rely on Synchro's 100%. But then, Pegasus forced them to introduce three new mechanics at once- Pendulum, XYZ, and Links. Now, Dan wasn't averse to introducing new cards or mechanics- but three at once was a bit much for the metagame.

Well, he was okay with the introduction of the new cards... until he came to a horrible realization. Someone had made the Link monsters the same blue as Ritual monsters... and forgot to make any zombie ones. Well, that wouldn't stand, and he needed to protect the image of his beloved zombies. Thankfully, he had a pretty good record in low-stakes duel tournaments between various offices near the California branch of Industrial Illusions- and got an invitation to the grand opening of Kaiba World. Using his Vendread deck, he hopes to eternally cement the glory of both Ritual monsters and Zombies!






So yeah, it's a WIP at the moment, but I figured I might as well post something a bit less... self-congratulatory than some of the stuff above. I put a cliff's notes of the backstory, but I'm going to fill in the blanks there later.


Character Type - Canon Inspired
Name - Uther Samson Alger
Alias - US Ace, The Roadbuster
Age - 21
Social Class - Downtown
Alignment - Anti-hero
Archetype - Enhanced Human
Powers -
Uther himself has very little going for him. His skull and other bones (including his teeth) are ridiculously durable, and his reflexes and reaction times are far and above the human norm. He also has an outrageous amount of endurance, able to go for a few days without sleep.

On the other hand, we have The Roadbuster. The Roadbuster is Uther's supercar, a custom number with several incredible features that make Uther's job as a courier possible. Under the hood is a custom-built engine powered by an Arc Reactor. The only computers on board are completely removed from most of the more important systems to prevent hacking. The car itself has a Vibranium chassis and suspension, allowing it to absorb the bumps from the road... and any fenderbenders, gunfights, or daring jumps Uther gets into. Thankfully, the windows are made of high-tech glass that's highly reflective- lasers tend to bounce right off. The Roadbuster is completely airtight, with oxygen scrubbers, allowing it to operate underwater for hours at a time or survive encounters with toxic gasses.

Additional systems include:
Rotating wheelwells- The Roadbuster is able to move sideways for a quick burst- enough to dodge rubble or traffic.
Gecko-Grip tires- a coating that allows The Roadbuster to drive on walls
Railway Riders- a deployable set of disks that allow The Roadbuster to drive on old subway tracks- perfect for evading pursuit.
Headlights- that double as nonlethal laser cannons. For the purpose of getting rid of debris in the road and deterring sewer mutants.
Electronic Paint Job- The Roadbuster's paint is a specialized coating that can be changed between a few preset configurations- including midnight blue and pitch plack for stealth purposes.
Scramble Plate- the license plate is able to scramble its numbers, giving false results from databases.

Skills - Even without his cybernetic enhancements, Uther is a master wheelman, equally at home behind the wheel of a sedan and a big rig.
Despite his less-than-legal career, Uther's actually highly educated as an engineer. He builds, modifies, and repairs The Roadbuster himself.
He's a reliable marksman, but nothing to write home about.
Weaknesses - Uther's cybernetics don't have an internal power source- they convert the calories in his body for energy. As such, he has to eat a lot more than a normal human.
Arch Enemy - The mystery dude who blew up his lab.
Appearance -
BRIEF Bio -
-he and his brother used to be engineers for a major auto corporation
-someone didn't like them developing a clean engine using arc reactor tech
-someone decides to blow up their lab
-his brother's dead
-Uther's injured, needs cybernetics to survive
-uses everything he knows about auto design to build The Roadbuster, a supercar powerful enough to haul a semi-trailer.
-sets out to uncover who tried to kill him, upset the status quo

Notes - The glove compartment of the Roadbuster contains two things that Uther has deemed utterly necessary for his work- a rather large revolver, and a collection of discs of classical music- such as The Scorpions, Saint Pepsi, and Lazerhawk.
Sample Post -
Wow, that sounds really pretentious.
I'm working on a version of US-1, the old trucker comics. I was thinking of making him a courier-for-hire, one of the more common archetypes for wheelmen in cyberpunk settings.
Every video game wants to have a big release event. The only shock regarding the event at the release of Kamen Rider Chronicle: Hero Rally was that there were no tickets to be sold, no venue to be rented, no big secret club meeting. No, Golgex just had a digital event. One where a few of the developers answered questions from the viewers, where they'd go over community guidelines and such, and introduce a few of the game's admins and moderators. Three fairly typical looking Japanese men sat in director's chairs, waving to the audience with smiles as the event began.

The mild-looking man on the left, in a turtleneck sweater and glasses, gives a friendly smile and bows.

"My name's Takeshi. I play as Kamen Rider Horde. I'm part of the team that programs the Bugster system. I also created Gururu Monsters, and oversaw development of its stages for our release of Kamen Rider Chronicle."

An energetic looking sort in a suit gives a smile and a salute.

"Yo! I'm Junpei, Kamen Rider Slasher. I'm a dev here at Golgex and... well, I'm kind of a nut for horror movies. I designed the stuff in the Makai Castle Kiva and Kaigan Ghost stages... plus one we're rolling out based on one of our studio's games!"

Third, and finally, the gravelly voiced man in the leather jacket nods curtly. He looks fairly stern, and leans towards the camera to talk.

"I'm Rocky. I'm Kamen Rider Grind, and I'll be working to enforce the community guidelines. That is to say, making sure that PVP is kept to designated zones, and that griefing is kept harmless. Other than that... well, don't be jerks, alright?"

"From here... we're opening it up to questions from users at home! Go ahead and ask us questions in the stream's chat."
Sure, everyone can go ahead and move their stuff.
Eh, I figure it's a cosmetic choice for the players.

As for the game itself... I've been kind of bogged down with my family's issues at the moment. I'm doing my best, I swear.
Current player roster:

[to be updated]
@Dblade26
Looks good to me. I'll get the IC up sometime this week, barring more incidents with the family.
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