At long last here he is for your consideration oh mighty GM. As I said earlier, I am completely open to feedback concerning all aspects. I'm willing to nerf and or change basically anything here.
Name : Kaldyr Tolbac
Age : 17
Gender : Male
Country of Origin : Menagerie / Mistral
Physique : Kaldyr stands at a relatively average height of 5'9(177cm) and weighs roughly 165 lbs(74kg). His complexion is relatively pale, and he possesses quite a lean build overall.
Race :Faunus (Wolf)
Team : None... yet.
Personality : Kaldyr initially comes off as a stoic person, rarely showing a great deal of emotion at first when in truth he really does care about other people. He'd rather be with a few close friends than in a crowd of acquaintances, as socializing is certainly not his strong suit. He is quite the introvert and tends to be quite reserved around those he doesn't know very well. Kaldyr is also very analytical of everything, unfortunately this also makes him a touch judgmental of people. He is slow to trust others, but once you've earned it, Kaldyr becomes a loyal friend who will do anything for those he cares about. If he was told some secret by a friend it would stay a secret forevermore, as loyalty and trust are huge with him. If someone has a problem, Kaldyr would be the first one in to help. He's the kind of guy to put others before himself and the first to take on danger if it means others don't have to, unfortunately for him this usually ends in him biting off more than he can chew. Finally, Kaldyr is very to the point about matters that concern people he cares for, sometimes to the point of making irrational seeming decisions.
Likes : Thanks to a combination of his his mother's efforts and his own introverted nature, Kaldyr has had a love of reading and books instilled in him. Whenever he's not training or studying you can expect to find him reading some form of novel while others chat. He also greatly enjoys the season of Winter. Something about the lower temperatures and the quiet serenity of the world under a blanket of snow is very appealing to him. Kaldyr's more miscellaneous likes include strategy games, spicy foods, and good old fashioned competition.
Dislikes : One of the quickest ways to get on Kaldyr's bad side is by being either egotistical, a liar or both. Those who like to abuse their power will also find themselves on the other end of his ire, whether they be students bullying others or otherwise. It should go without saying that Kaldyr will respond pretty negatively to anti-Faunus sentiments and he tends to think a great deal less of the people who spout them. Some minor dislikes of his include bland foods, the season of Summer(He burns easily), and being rushed.
Fears : Greatest of all Kaldyr's fears is his fear of being helpless. Befittingly enough of his slow-trusting nature Kaldyr also fears betrayal, the idea that a friend could suddenly turn upon him deeply disturbs the young huntsman in training. Though he has begun to master his fear of bears since the attack encountering a particularly strong Ursa may cause the usually stoic faced Faunus a great deal of distress.
Motivation : Kaldyr is driven to become a huntsman mostly by his twin desires to protect those who can't protect themselves, as well as following in the same path of his father. Another part of him wishes to beat back the savage evils of the Grimm so that Man and Faunus alike can continue to flourish. Yet a third and somewhat childish part of him wants a cause, something to belong to and believe in, and what better cause is there than serving as the heroes who stand against darkness?
Brief Bio : Kaldyr was born the eldest son of three to a Faunus couple living in Menagerie. His father was a huntsman who'd graduated from Haven Academy and built himself a reputation there (not the good kind), and his mother was an author. Soon enough, his father's line of work required that he move back to Mistral. Kaldyr and his younger brother were absolutely enamoured with the idea of huntsmen and huntresses, so much so that they begged their father to let them go with him. A few weeks worth of bargaining and pleading later and the family was on the next boat out of Menagerie.
Upon their arrival in Mistral one of the first things he noticed was the general disdain that most people he met seemed to hold for him because he was a Faunus. As such he became much more reserved and introverted throughout his time there. A few more years passed and everything was going well, Kaldyr had just finished his first year at Sanctum, and his family was happy.
Then the attack happened. Bandits swarmed the village, and started taking everything that wasn't nailed down. Unfortunately for them however, they took too long. The Grimm showed up, and the bloodbath began. Amidst the chaos, Kaldyr's father and his team picked off the Grimm one by one as they were focused on the looters. The last Grimm however, an Ursa near death, got a lucky strike in and crippled the cocky huntsman. Panicking, Kaldyr grabbed the shield on his back and broke into a mad dash over to his father as the Ursa inched ever closer to it's incapacitated prey. The shadowy beast raised it's claws and let out a triumphant roar as the boy dashed to his wounded father's side. The Ursa brought it's claw down to finish its wounded foe- but it instead met with Kaldyr's shield. The beast recoiled and was confused long enough for the other huntsmen and huntresses to finish it. It was there, out of breath, and at his father's side that his will to become a huntsman became ironclad.
With his father crippled, his days of being a huntsman came to an end, but the family remained in Mistral long enough for Kaldyr to graduate from Sanctum. His family planned to move back to Menagerie, sure it was crowded and the ever enigmatic White Fang were more present there than anywhere else in Remnant, but it was also much safer than the other kingdoms. Kaldyr however, had a different destination in mind. Beacon Academy is where he would go and realize his dream to become a man that would protect those who could not not protect themselves.
Semblance : Framtíðarsýn or "Future Sight" Framtíðarsýn allows Kaldyr to focus on a single creature, and foresee what their next intented actions will be. Kaldyr perceives this as a sort of reverse after image, made of his dark blue aura. By integrating this ability into his fighting style, Kaldyr is capable of dishing out incredibly effective counter-attacks. For example, if Kaldyr were fighting a Deathstalker and used Framtíðarsýn against it, he'd be able to see what kind of action the Deathstalker would try to pull off next i.e (Left claw swipe, Right claw swipe, Stinger, retreat, charge). Framtíðarsýn also grows in strength the more experienced Kaldyr is at fighting his current target, becoming more accurate, showing a longer prediction, and being less draining to utilize. His semblance however potent, is certainly not without it's limits and flaws. While Framtíðarsýn is very effective against the creatures of Grimm, it is hampered against sentient targets like Humans and Faunus. The main reason for this being that a person can change their mind or intentions on a whim, while the Grimm have no such free will and usually follow through on their lethal instincts. His semblance can also be fooled, feint attacks will still trip him up 9 times out of 10, and attacks with delayed effects such as poison are undetectable to Kaldyr's semblance. As mentioned earlier Framtíðarsýn works much better against targets Kaldyr has fought before, meaning that in a encounter against an unfamiliar enemy, Framtíðarsýn is severely weakened, and it's predictions are much less accurate. Framtíðarsýn can also only be used in bursts lest he burn through all of his aura, and there is a delay before Kaldyr can switch his current target.
Weaponry : Kvöld and Dögun - Kaldyr's weapons of choice are a sword and shield pairing named Kvöld and Dögun.
Kvöld "Dusk" - Kvöld is a menacing yet elegant looking blade with a single sharp edge. Much like Dögun, a number of the weapon's parts are a deep blue, namely the hilt and a single strip of metal that runs down the length of the blade, whilst the rest of the sword is made of a dark, lightweight metal that allows for Dust to adhere to it. Hidden in the blunt side of Kvöld, is a number of small metal plates that can be deployed to cover Kvöld's edge and make the length of the weapon bulkier, blunt, and almost... rounded? This has a unique purpose aside from being a simple guard but first...
Dögun "Dawn" - Dögun is a large, thick, and heavy heater shield with bladed edges. Like Kvöld, some of the weapons parts are a deep blue, the bladed edges being one of the only parts that are not coloured in such a way. The shield's deadly edges are made of a similar dark metal to Kvöld, but they do not permit dust adherence. By pushing a button on one of the straps, Kaldyr can cause Dögun to begin spinning rapidly, deflecting melee attackers much easier and acting almost like a saw if he chooses to attack. This makes Kaldyr a very dangerous foe in close combat. Dögun also bears a slot in the top that serves as a dust reservoir, wide enough for Kvöld to fit into comfortably. By momentarily sheathing Kvöld within Dögun, Kaldyr can coat his sword in dust for a number of effects (i.e. flaming sword for fire dust, disabling strikes with lightning dust etc.). Dögun also has a couple of grooves that lead down the length of the shield that allow it to expand outwards. This too has a unique purpose.
If he chooses to, Kaldyr can combine both his weapons by sheathing Kvöld into Dögun and pulling a trigger on the blade's hilt, causing the sword's guard to deploy before elongating massively and sending the shield towards the weapon's new tip, the shield's grooves let it expand outwards to reveal the combination of both Kvöld and Dögun: a beast of a weapon known as Miðnætti Hylja.
Miðnætti Hylja "Midnight's Howl" - Miðnætti Hylja is a gigantic battleaxe, formed by combining Kvöld and Dögun, with Kvöld making up the weapon's handle and Dögun becoming the business end of the axe.The weapon retains it's parent weapon's black and blue colour schemes and is a sight to behold. The weapon is capable of devastating blows, but it is very heavy and thus cannot be used for long periods of time without risking self injury and fatigue. It is also worth noting that Miðnætti Hylja is incapable of using dust of any sort, it relies on it's raw strength and sheer size to dish out devastating strikes. The transformation to and from Miðnætti Hylja is not instant so Kaldyr only really uses it if he knows that he can get a good number of attacks on a target. If Miðnætti Hylja makes contact, it WILL hurt.
Other :
-Being a Faunus, Kaldyr possesses enhanced senses of sight and hearing
- He holds a neutral opinion on the White Fang
Oh, and remember when I said I was kind of cheating with the colour naming rule? Yeah, so his last name is an anagram for "Cobalt" if that's not sufficient I'll change it to an actual colour, in fact I already have a shade in mind. The only part that sucks about that is I have to make a new header in that case.... Anyways, lemme know what you think!
@Hitman
Name : Kaldyr Tolbac
Age : 17
Gender : Male
Country of Origin : Menagerie / Mistral
Physique : Kaldyr stands at a relatively average height of 5'9(177cm) and weighs roughly 165 lbs(74kg). His complexion is relatively pale, and he possesses quite a lean build overall.
Race :Faunus (Wolf)
Team : None... yet.
Personality : Kaldyr initially comes off as a stoic person, rarely showing a great deal of emotion at first when in truth he really does care about other people. He'd rather be with a few close friends than in a crowd of acquaintances, as socializing is certainly not his strong suit. He is quite the introvert and tends to be quite reserved around those he doesn't know very well. Kaldyr is also very analytical of everything, unfortunately this also makes him a touch judgmental of people. He is slow to trust others, but once you've earned it, Kaldyr becomes a loyal friend who will do anything for those he cares about. If he was told some secret by a friend it would stay a secret forevermore, as loyalty and trust are huge with him. If someone has a problem, Kaldyr would be the first one in to help. He's the kind of guy to put others before himself and the first to take on danger if it means others don't have to, unfortunately for him this usually ends in him biting off more than he can chew. Finally, Kaldyr is very to the point about matters that concern people he cares for, sometimes to the point of making irrational seeming decisions.
Likes : Thanks to a combination of his his mother's efforts and his own introverted nature, Kaldyr has had a love of reading and books instilled in him. Whenever he's not training or studying you can expect to find him reading some form of novel while others chat. He also greatly enjoys the season of Winter. Something about the lower temperatures and the quiet serenity of the world under a blanket of snow is very appealing to him. Kaldyr's more miscellaneous likes include strategy games, spicy foods, and good old fashioned competition.
Dislikes : One of the quickest ways to get on Kaldyr's bad side is by being either egotistical, a liar or both. Those who like to abuse their power will also find themselves on the other end of his ire, whether they be students bullying others or otherwise. It should go without saying that Kaldyr will respond pretty negatively to anti-Faunus sentiments and he tends to think a great deal less of the people who spout them. Some minor dislikes of his include bland foods, the season of Summer(He burns easily), and being rushed.
Fears : Greatest of all Kaldyr's fears is his fear of being helpless. Befittingly enough of his slow-trusting nature Kaldyr also fears betrayal, the idea that a friend could suddenly turn upon him deeply disturbs the young huntsman in training. Though he has begun to master his fear of bears since the attack encountering a particularly strong Ursa may cause the usually stoic faced Faunus a great deal of distress.
Motivation : Kaldyr is driven to become a huntsman mostly by his twin desires to protect those who can't protect themselves, as well as following in the same path of his father. Another part of him wishes to beat back the savage evils of the Grimm so that Man and Faunus alike can continue to flourish. Yet a third and somewhat childish part of him wants a cause, something to belong to and believe in, and what better cause is there than serving as the heroes who stand against darkness?
Brief Bio : Kaldyr was born the eldest son of three to a Faunus couple living in Menagerie. His father was a huntsman who'd graduated from Haven Academy and built himself a reputation there (not the good kind), and his mother was an author. Soon enough, his father's line of work required that he move back to Mistral. Kaldyr and his younger brother were absolutely enamoured with the idea of huntsmen and huntresses, so much so that they begged their father to let them go with him. A few weeks worth of bargaining and pleading later and the family was on the next boat out of Menagerie.
Upon their arrival in Mistral one of the first things he noticed was the general disdain that most people he met seemed to hold for him because he was a Faunus. As such he became much more reserved and introverted throughout his time there. A few more years passed and everything was going well, Kaldyr had just finished his first year at Sanctum, and his family was happy.
Then the attack happened. Bandits swarmed the village, and started taking everything that wasn't nailed down. Unfortunately for them however, they took too long. The Grimm showed up, and the bloodbath began. Amidst the chaos, Kaldyr's father and his team picked off the Grimm one by one as they were focused on the looters. The last Grimm however, an Ursa near death, got a lucky strike in and crippled the cocky huntsman. Panicking, Kaldyr grabbed the shield on his back and broke into a mad dash over to his father as the Ursa inched ever closer to it's incapacitated prey. The shadowy beast raised it's claws and let out a triumphant roar as the boy dashed to his wounded father's side. The Ursa brought it's claw down to finish its wounded foe- but it instead met with Kaldyr's shield. The beast recoiled and was confused long enough for the other huntsmen and huntresses to finish it. It was there, out of breath, and at his father's side that his will to become a huntsman became ironclad.
With his father crippled, his days of being a huntsman came to an end, but the family remained in Mistral long enough for Kaldyr to graduate from Sanctum. His family planned to move back to Menagerie, sure it was crowded and the ever enigmatic White Fang were more present there than anywhere else in Remnant, but it was also much safer than the other kingdoms. Kaldyr however, had a different destination in mind. Beacon Academy is where he would go and realize his dream to become a man that would protect those who could not not protect themselves.
Semblance : Framtíðarsýn or "Future Sight" Framtíðarsýn allows Kaldyr to focus on a single creature, and foresee what their next intented actions will be. Kaldyr perceives this as a sort of reverse after image, made of his dark blue aura. By integrating this ability into his fighting style, Kaldyr is capable of dishing out incredibly effective counter-attacks. For example, if Kaldyr were fighting a Deathstalker and used Framtíðarsýn against it, he'd be able to see what kind of action the Deathstalker would try to pull off next i.e (Left claw swipe, Right claw swipe, Stinger, retreat, charge). Framtíðarsýn also grows in strength the more experienced Kaldyr is at fighting his current target, becoming more accurate, showing a longer prediction, and being less draining to utilize. His semblance however potent, is certainly not without it's limits and flaws. While Framtíðarsýn is very effective against the creatures of Grimm, it is hampered against sentient targets like Humans and Faunus. The main reason for this being that a person can change their mind or intentions on a whim, while the Grimm have no such free will and usually follow through on their lethal instincts. His semblance can also be fooled, feint attacks will still trip him up 9 times out of 10, and attacks with delayed effects such as poison are undetectable to Kaldyr's semblance. As mentioned earlier Framtíðarsýn works much better against targets Kaldyr has fought before, meaning that in a encounter against an unfamiliar enemy, Framtíðarsýn is severely weakened, and it's predictions are much less accurate. Framtíðarsýn can also only be used in bursts lest he burn through all of his aura, and there is a delay before Kaldyr can switch his current target.
Weaponry : Kvöld and Dögun - Kaldyr's weapons of choice are a sword and shield pairing named Kvöld and Dögun.
Kvöld "Dusk" - Kvöld is a menacing yet elegant looking blade with a single sharp edge. Much like Dögun, a number of the weapon's parts are a deep blue, namely the hilt and a single strip of metal that runs down the length of the blade, whilst the rest of the sword is made of a dark, lightweight metal that allows for Dust to adhere to it. Hidden in the blunt side of Kvöld, is a number of small metal plates that can be deployed to cover Kvöld's edge and make the length of the weapon bulkier, blunt, and almost... rounded? This has a unique purpose aside from being a simple guard but first...
Dögun "Dawn" - Dögun is a large, thick, and heavy heater shield with bladed edges. Like Kvöld, some of the weapons parts are a deep blue, the bladed edges being one of the only parts that are not coloured in such a way. The shield's deadly edges are made of a similar dark metal to Kvöld, but they do not permit dust adherence. By pushing a button on one of the straps, Kaldyr can cause Dögun to begin spinning rapidly, deflecting melee attackers much easier and acting almost like a saw if he chooses to attack. This makes Kaldyr a very dangerous foe in close combat. Dögun also bears a slot in the top that serves as a dust reservoir, wide enough for Kvöld to fit into comfortably. By momentarily sheathing Kvöld within Dögun, Kaldyr can coat his sword in dust for a number of effects (i.e. flaming sword for fire dust, disabling strikes with lightning dust etc.). Dögun also has a couple of grooves that lead down the length of the shield that allow it to expand outwards. This too has a unique purpose.
If he chooses to, Kaldyr can combine both his weapons by sheathing Kvöld into Dögun and pulling a trigger on the blade's hilt, causing the sword's guard to deploy before elongating massively and sending the shield towards the weapon's new tip, the shield's grooves let it expand outwards to reveal the combination of both Kvöld and Dögun: a beast of a weapon known as Miðnætti Hylja.
Miðnætti Hylja "Midnight's Howl" - Miðnætti Hylja is a gigantic battleaxe, formed by combining Kvöld and Dögun, with Kvöld making up the weapon's handle and Dögun becoming the business end of the axe.The weapon retains it's parent weapon's black and blue colour schemes and is a sight to behold. The weapon is capable of devastating blows, but it is very heavy and thus cannot be used for long periods of time without risking self injury and fatigue. It is also worth noting that Miðnætti Hylja is incapable of using dust of any sort, it relies on it's raw strength and sheer size to dish out devastating strikes. The transformation to and from Miðnætti Hylja is not instant so Kaldyr only really uses it if he knows that he can get a good number of attacks on a target. If Miðnætti Hylja makes contact, it WILL hurt.
Other :
-Being a Faunus, Kaldyr possesses enhanced senses of sight and hearing
- He holds a neutral opinion on the White Fang
Oh, and remember when I said I was kind of cheating with the colour naming rule? Yeah, so his last name is an anagram for "Cobalt" if that's not sufficient I'll change it to an actual colour, in fact I already have a shade in mind. The only part that sucks about that is I have to make a new header in that case.... Anyways, lemme know what you think!
@Hitman