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    1. Crosswire 8 yrs ago
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7 yrs ago
Current Trying to find spoopy games to play for Halloween.
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7 yrs ago
Doing good.
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@Majoras End Looking forward to seeing them! Just remember to post them here in OOC so we can look over them and not the character section. If you have any questions or concerns, then don't be afraid to message me. I'm always checking things here.

@KaiserElectric We are concentrated industrial strength dorkiness guaranteed to overdose anyone.

@lavulman@glwgameplayerI guess I'm operating largely off my own personal experience with competitive players which as not been anywhere close to find. The ones I met were always toxic, vain, rude, arrogant, and were obsessed with 'meta' to the point of throwing a hissy fit if anyone tried something that wasn't min-maxed garbage or played a character who 'sucked'.

I'm sure there's a positive side to competitive play and plenty of nice people out there involved in it, I just simply haven't met any.

Edit: ALSO if anyone tries to read Chara's mind all they'll likely hear is this on repeat
In Test 7 yrs ago Forum: Test Forum


Age: 21
Gender: Female
Origin: Chicago, United States of America
Appearance: Iris is a tomboyish girl standing 5,8 with maroon eyes, a gaunt but athletic figure, and an a-cup bust leaving her with a mostly flat chest. Her hair is styled in a pixy cut dyed sky blue with little streaks of stark neon yellow running through it. Typically dressed in a rebellious, tattered clothes Iris can often be mistaken for a teenager or seen as an immature young women.

However the mechanical brace on her leg and the black paneling of her threatening right arm often draw attention away from her youthful face and bright hair. From her shoulder to the tips of her fingers Iris's arm has been replaced with an advanced cybernetic prosthetic. And not a common model either, compact yet thick, made up of interlocking yet flexible armor plates with shielded joints. The arm itself is black but has been crudely spray painted sky blue like her hair.

In stark contrast to her rather advanced looking right arm a crude, almost scrap brace clings to her right leg. The leg itself is heavily scared, denoting muscle damage that was never fully recovered from. The


Nickname/Handle: "The Dull Blade" or "Dull"

Psychological Analysis: Fancy talk for 'Personality'. Give me a good paragraph or so describing your character's personality. Rule of thumb: the more detail, the better.

Personal Record: Iris Stritch was born in Chicago, but moved to upstate New York a year afterwards where she spent the remainder of her childhood. She was the daughter of a young US Airforce pilot and a former hacker turned software designer. Due to her mother's cold attitude towards her the young Iris often gravitated towards her father, becoming infatuated with flight due to his profession.

Despite being in the military Iris's father was not obsessed with discipline or blindly patriotic. In fact he had a distinct, questioning attitude with a harsh view of authority. As she reached her teens Iris emulated her father, becoming outspoken, rebellious, and developing powerful anti-authority sentiments that would never truly leave her.

After a colorful run through high school Iris graduated and immediately attempted to enroll in the Air Force to become a pilot like her father. While dedicated, well versed on flight, and possessing a surprising affinity for aircraft, Iris was washed out of the air force due to disciplinary issues.

Where the other young men and women were happy to do as they were told, Iris was never fully comfortable being blindly subservient to others. This eventually got her thrown out, but not before she caught the eye of an executive from an aeronautics company. Already familiar with her father the man offered to give her a job, interested in seeing her through the proceedings to become a licensed civilian pilot so she could benefit his company.

While not what she had in mind Iris was happy to take the job. Her father was happy for her but there were others who were not. She'd made enemies of the other young air force attendees. Their ass kissing, blind obedience sickened her and she chided them, calling them 'glorified wind up toys'.

They came to blows with her, trying to beat her in her sleep, but Iris was the one who ended up doing the beating and was thrown out for the incident. Before she was sent away though her fellows arranged a 'going away' present. A staged accident involving a truck and old antique plane parts being shipped to a museum.

The result nearly killed her, severing her right arm at the shoulder and maiming her right leg. Iris woke up in the hospital in blinding pain. Hours after waking up she was informed her father had been shoot down and killed, and shortly after that received news that aeronautics company was no longer interested in hiring her.

After recovering and suffering through physical therapy, Iris came home to her grieving mother. Normally cold her mother was angry with her and the two argued, leading to Iris being thrown out of the house. Missing an arm, jobless, and reduced to walking with a limp, Iris had seemingly nowhere to go.

The only consultation was that upon her father's death a large sum of money had been left to her. Iris could have easily gotten a home and begun work on making a new life for herself.

But Iris was angry. Angry at her mother, at her father, at the air force, at the government, at the world. So she took her money and went searching. Tapping into some black market connections she'd made through unsavory friends, Iris blew the vast majority of her money on a high grade bleeding edge cybernetic arm and a back alley doctor to install it.

The process was painful and though advanced the arm had been stripped of it's more interesting hardware so she could afford it. As soon as she woke up and grew accustomed to the arm, she used what little money she had left to fashion a mechanical brace for her bum leg and bought a plane ticket to Japan.

Iris took a one way trip far, far away from her homeland with nothing to her name but the clothes on her back and the cybernetics in her body. Hitting the streets Iris spent the first few weeks wandering aimlessly, hungry, confused, and living like a hobo.

Slowly she caught up on the language and found work, freelance largely illegal work for local gangs and yakuza. Iris felt a strange joy in the fighting and jobs she undertook. While she took the money of her employers she was ultimately the one who decided what to do.

If there was a job she didn't like, she didn't take it. If a job took a turn she didn't like, she didn't put up with it. Iris became a "Street Samurai".

Years passed and before Iris knew it she'd spent nearly two years on the street. It wasn't long before she craved a change of location and moved to China where she fell in with a mercenary group.

She had little tolerance for their military-esque elements, but they were willing to hire her and she was willing to play ball until she found something better or was forced to leave...


Equipment:
*KNIFE-9 Arm: An advanced cybernetic prosthetic that though 2 years old by this point is still a very rare, and very valuable piece of hardware. The Knife-9 is a compact but powerful arm designed explicitly for close quarters combat and concealability. Originally the Knife-9 was supposed to be installed with nine combat modules, all of one of these were removed when it was sold piecemeal on the black market.

Iris's Knife-9 only had the knuckle claws function left intact, though the blades of the flaws had been replaced with inferior knock offs. The blades quickly broke and were reduced to glorified spikes.

Rolling with what she had Iris began to use the Knife-9 to give her an advantage in unarmed combat. The Knife-9 arm is powerful, using artificial muscles and micro servomotors to produce stunning physical output. With it she could crush ribcages and snap normal arms like twigs.

The Knife-9 is able to overpower even other cybernetic arms, able to overwhelm all but specialized models.

The interlocking but flexible armor that makes up and covers the arm gives it tremendous durability and in turn makes the arm a powerful bludgeoning weapon. The armor can stop small to medium arms, even capable of taking blows for otherwise dedicated armor piercers before succumbing to damage.

Due to all the removed hardware the arm leaves a lot of space for additional upgrades, equipment, and cyberware.

*Wristbow: Iris isn't the biggest fan of guns but understands the importance of ranged weapons. So instead of a pistol she carries a compact, forearm mounted, high tension crossbow or a 'wrist bow'. It's able to silently launch bolts at enemies from fair distances. Though they don't travel as fast as a bullet the bolts still hurt and are more then capable of piercing armor, in fact the bolts are better suited at piercing certain armors then traditional bullets are.

The wristbow is easily concealed and can fire a wide variety of bolts and ammunition types though Iris only currently has standard bolts.

*Standard Bolts x20

*NanoKav Vest: Nanokevlar vest, stock standard for many organizations and places. Nanofibers weaved in a protective webbing capable of stopping small arms fire and offering some degree of protection from medium firearms. Though not the best protection, especially for a close quarters brawler like herself, it's all she can afford.

She always wears it underneath her clothes.
[/hider]
@glwgameplayerYeah I had a 'friend' like that once too. It's an unpleasant memory but at least we're in better company now.

@Majoras End Hello there! I'm happy to hear you have an interest in the forum. Zacharie from OFF might be doable as a character, but we already have a mercantile character in the form of the RE4 Merchant. Though he's a weapons merchant and Zacharie is more a general purpose merchant if I remember correctly.

Chara, from Undertale I'm assuming, could work.

It's funny you brought up Undertale since I had a discussion with someone regarding it not too long ago. I like the idea of adding Undertale, but I'm conflicted. The characters are interesting, there are some items, and a few interesting locations. However there are a few issues.

Tonally the game is largely about the merits of mercy and taking even a single life is treated with a lot of weight in game. Lots of characters currently, Quiet, Max Payne, even John Marston who is a good man, have killed probably truckloads worth of people on their own adventures. So the roleplay as a whole, which is rather combative, would be something jarring when compared to Undertale's tone.

Then again I already added Animal Crossing so maybe I'm overthinking things.

The 'monsters' in the game are also somewhat underpowered compared to our current line up, especially considering that a very stubborn child can casually commit genocide on their entire civilization with save scum powers.

That's not to say it can't work or that I don't want to have it. If anything I think it'd be kind of neat, having these otherwise very peaceful monsters dropped into a mess of a world with humans (Splicers, Zealot Columbians, Raiders, The Legion, Mercenaries, est) who are more monstrous then the 'monsters' ever could be.

Though if overpowered characters can be balanced in this roleplay there's nothing stopping underpowered characters from getting a little push.

Also having Chara around would be...interesting. If you're going with what I believe you're going with, then having a murderous, ultra violent, psychotically determined child in a dorky looking sweater would certainly spice things up. Though if you intend to play Chara like I assume you're going to I ask that you still cooperate and work with the group a bit.

After all nothing interesting comes from applying for a largely malevolent character and immediately trying to kill off people and fuck things up. If they have bad intentions build up to it gradually so there's some intrigue and character interaction before shit hits the fan.

The BATTER for example has been played very well by @Eventua. He/it works with the group, but still maintains their original rather dangerous intent. So far it seems hinted the Batter could one day turn on the group, but that just might be me reading into it too much. Regardless it's done rather well and is a good example of how to handle things.

@agentnumalol They do contract each other pretty strongly. I don't know Mishima's character well enough to say for certain but I think he and Marston would be good antithesis's to each other. So yeah just throw me a message if you're serious about making him and I'll be all ears.

When you put competitive play like that it seems much more understandable. I guess it's just some competitive players take things too seriously or just have a foul attitude about things with characters like that.

And yes. Being bad is the first step to eventually being good if you work hard and continue to do it.
@glwgameplayerYeah 'professional' gamers can be pretty unbearable. There's something kind of disparaging when a person pick's apart a game and reduces it to some ugly meta or statistical abuse instead of the actual game it was intended it to be.

Playing with friends is usually the best way to go with competitive games, unless you have a friend who's a toxic braggart who doesn't respect other people's feelings.
@agentnumalolYeah there's just something about competitive games that never fails to suck the fun out of things. It stops being about the experience and becomes solely about winning and comparing yourself to other people which is a recipe for miserable feelings.

Yeah I figured Tekken was pretty crazy as most good fighting games tend to have some bizarre elements to them that make them interesting. If I remember correctly isn't there a robot android girl who can throw her head at people? Either way I think it could work if someone was passionate about playing a character from Tekken, Street Fighter, or one of the fantastic fighting games.

A character from one of those games likely wouldn't be reliant on weapons as their martial skill would be enough handle most enemies. However it'd balance out in that they'd expend more energy and require more healing, as close quarters fighting is demanding and offers greater risk of injury.
@FrozenEcstasyI thought trap cards weren't a thing in Magic? :P

I look forward to seeing your post Frozen~
@agentnumalolI am too! I'm so thankful to everyone who's posted and come back after the roleplay's not-so brief Hiatus. I really appreciate it :)

I've always wanted to try and get into Tekken because of the neat characters, but I'm skittish about fighting games. Competitive stuff always ends up making me feel bad when I lose.

since it's really not going to add anything interesting to loot tables or settings, but I'm super in love with the idea of electric punching some monsters or bandits as a permanently furious Japanese devil CEO.

Honestly I'm willing to be flexible with that kind of thing. I prefer it if games added to the roleplay add at least something, but if someone wants to play a character from a certain series that doesn't break everything then I'm willing to roll with it.

Tekken is all about the characters really, so adding it wouldn't add anything but it also wouldn't hurt anything. At least to my knowledge. Maybe I'm missing some super OP element to it.
@FrozenEcstasyGood to hear Frozen. I look forward to seeing your post~
Is there a proper character sheet format up yet?
Pacific Point- Bed, Bath, and Beyond

Mentions:(Kyra Muller)@Dedonus



One moment Gum was running, gunfire cutting through the store scenery behind him like a knife as he moved. Then he heard the opening of doors and the smashing of windows as round cylinders splashed across the floor. Before his racing, adrenaline poisoned mind could fully process what they were they burst.

Light and sound. Like the death throes of an angel. His insides were shook as they struck him, nearly rattling his brain in its cavity as he was thrown back.

In an instant everything was gone.

His vision reduced to snow and his hearing little more than a razor sharp whine. The young boy couldn’t even feel properly as the splintering, root deep pain in both sets of hears blacked out every other sensation. Gum had crashed backwards into one of the store walls, crushing the cheap white plaster with his impact and not even realizing it.

Though his senses no longer spoke to him Gum remained standing. Propped up against the wall, one hand digging claws into the plaster as the other awkwardly clutched the rifle he had picked up. The young boy, bleeding from the ears, crying from the eyes, and standing on shaking legs did not fall.

“I can’t. Not here! I didn’t tell mom where I was going...she’ll get mad. Dad, Analis, I can’t die here! I DON’T WANT TO DIE!”

Feline teeth biting into his lip hard enough to draw blood Gum lifted the rifle and aimed it forward. All he saw was white and could barely feel the weight of the rifle against his arm as his nerves pulsed with white hot pain. For all he knew the robbers had guns pointed at him and were a breath away from firing. Steeling himself the boy began to curl his finger around the trigger when-

“Freeze!”

His vision swam and at the very bottom of his ear drums Gum could almost swear he heard something amongst the white noise.

“Drop the weapon and put your hand in the air!”

The noise came again and this time it was accompanied by images, albeit crude outlines of them. Figures, man, tall and bulky pointing things at him. Gum whole body shook as it seemed he was surrounded by the robbers. But slowly things came into focus. Clearer shapes, sharper colors. Eventually the letters S.W.A.T became clear.

“Drop your weapon or we WILL shoot!”

Finally the voice came in properly, though only barely. Gum’s breathing slowed as he realized that it was the police he was surrounded by and not the robbers. Relief began to pour over him.

“I’m safe. The police are here and I-”

Gum stopped, dazed eyes going wide as the hot wetness against his face reminded him.

Moments before he’d pulled the trigger on one, or was it two robbers? They were pointing guns at him and he got ahold of a gun so it made sense. He’d seen it done in games, movies, in virtually everything. It’d been so easy Gum had done it without thinking. Without needing to think about what to do or what he had done.

Without realizing he had killed someone.

“Ahh. Ahhhh. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!” Gum began to scream. His entire body trembled as the situation caved in on him. Water soaking his clothes, blood on his face, barely able to hear, barely able to see, with police pointing guns at him in a Bed Bath & Beyond he had snuck out to in the middle of the night.

Gun slipping from his grip Gum clutched the top of his head whimpering in pain as three SWAT officers rushed him. Sprinting up to him one lashed out and buried the butt of their shotgun into the boy’s chest. Bile spewing from his lips and ending his cries, Gum was struck by telescopic batons as the two remaining SWAT officers beat him to his trembling knees.

“What’s going on over there?” Another SWAT member yelled, and the three made looked to one another.

“The subject resisted arrest and has been detained.” One said in a flat, almost monotone voice. A lie the questioning officer simply nodded to, oblivious to the truth.

-

Devil slipped on his blinders and ear seals moments before the flashbangs flew into the building. Senses gone, back pressed against a wall of a store shelf, he considered for a brief moment warning the others. But only for a moment. Feeling the stun grenades shake the room through his bones a smile crept across the professional robber’s face. Images of his team writing on the floor blind eyes and trashed eardrums brought momentary catharsis.

Peeling the covers from his eyes and the caps off his ears Devil was greeted to moans, groans, and the sound of police issue boots splashing across the floor. Raising his hands above his head he waited patiently as one of the SWAT teams swept into view, weapons raised.

“FRE-”

“Yes, yes, freeze. Don’t shoot we surrender!”

The robber leader’s announcement was met by disoriented groans as all but one of his men lay on the floor clutching the sides of their heads. Tower still stood, weaving back and forth on shaking legs, fingers still curled around the grips of his microgun. His own ear seals fell to the floor with a splash as he blinked, shaking his head as his vision had been reduced to nothing but white.

“W-wha-”
I said we surrender.” Devil’s town deepened as he looked between the blinded Tower and the SWAT officers, their fingers tightening around their triggers at the mere sight of the hulking man’s gun. With a heavy, almost pained, groan Tower threw up his hands and sent his microgun crashing to his feet.

Dropping to their knees the SWAT team rushed in, practically grabbing Devil and Tower by the throats as they cuffed them and the other conveniently floor criminals.

“Area has been secure. Conducting a further sweep of the building but all hostiles appear to be accounted for.” One of the SWAT officers announced over the radio to the police line outside.
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