Avatar of Crosswire
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    1. Crosswire 8 yrs ago
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7 yrs ago
Current Trying to find spoopy games to play for Halloween.
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7 yrs ago
Doing good.
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Most Recent Posts

@Majoras EndHey there!

I'm half way finished with my post. My rear end still hurts like hell after the operation but I'm working through it. Again sorry for the delays and everything.
In Test 7 yrs ago Forum: Test Forum
Character Name here, or get a banner from 1001fonts.com

Short summarizing character title here

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Age (feel free to be vague with canon character ages) | Race | Sex

◇Physical Description◇

Give a detailed written description regarding your character's appearance. Make sure to go over skin/coat color, eye color, hair style and color, body type, body height, notable marks or scars, and aspects specific to their race (tails, horns, scales, claws, est).

◇Personality Elements◇

  • No need to write a thesis on your character's personality
  • That you'll likely forget half of
  • Just list out general traits
  • Here
  • And let their personality show through your writing
  • In the actual roleplay

◇Biography◇

Tell us the events in your character's life that shaped who they are. We don't need to know what they ate for breakfast every single morning or how many times they collectively wiped their rears. Go over the important aspects while guiding us through the events that lead them where they are at the start of the roleplay.
◇Skills and Talents◇

What your character is knowledgeable and practiced in. If they are a pony then specify their Cutie Mark and the special talent is allots them, provided of course they're not a blankflank.
◇Relics, Spells, and Techniques◇

Write out and detail any magical spells, relics, special techniques (accomplished through martial skill or other means), or natural abilities your character has access to. When it comes to magic (be it Equestrian or Earthly magic) magic users have to specify what spells they know, so they can't continually pull new spells out of their butts at their convenience.

Using magic effectively doesn't mean having a spell for every occasion, it means having a handful of spells you can apply creatively to solve a wide variety of problems.
◇Gear◇

Go over and specify each noteworthy piece of gear your character starts off with. This covers firearms, melee weapons, clothing, armor, books, equipment, medicines, potions, ammunition, medical supplies, and the like. If your character starts with money you are limited to a certain amount.
@redbaron1234That sounds about right. The Medic is pretty crazy and surreal in his own right.

I apologize for the delay in posting. I have a medical operation that I forgot about. I should be able to post after I recover from getting a needle/drill in the bum, which in my experience isn't that long. Hopefully @KaiserElectric will have posted by then :P

Happy Halloween everyone!
@agentnumalolI'm waiting for the Halloween sale as well. Which is on right now if what I'm seeing on steam is correct. Also I know your pain. Being stuck GMing every game is frustrating and exhausting. Sometimes you simply want to be the player and enjoy a good GM yourself.

@glwgameplayer That's understandable Griffon. After this mission things will open up enough to allow more characters.
What tone are you guys gonna shoot for? Or which one do you expect I guess. I kind of expect it to shift back and forth between tense, serious, funny etc as the situation changes and we get forced into interesting interactions. Also I'm okay with pretty much any tone except Edgy Mc Dark Edge, because that gets tiring :p


The general tone I'm going for is mixed. Overall however I intend for there to be a general air of struggle and uncertainty. Everyone is largely separated from their world and things they find normal. There's a sense of wondrous discovery and adventure, as much as there is a horrible fear of what might be around the next corner or if they'll even live to see next week. That's to say nothing of the questions regarding if things can be returned to normal or if the 'world' is stuck the way it is...

Also I know I said I would post a few days ago but I learned @KaiserElectric has been sick and @lavulman is juggling work stuff. So I wanted to give them a bit more time. I will be posting tomorrow however, I don't like having things idle for this long.
Sorry for the slow down everyone. I messaged Kaiser and Lavul again. If they don't post today I'll get my post up tomorrow. I apologize for the wait.

How is everyone's October going? Anyone doing things to get into the spooky spirit? :)
In Test 7 yrs ago Forum: Test Forum
*Prototype Character Sheet WIP*


The Disaffected
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17 | Reformed Human | Female

◇Physical Description◇

Falling Down is a young, human, teenage girl who reeks of adolescent rebellion. Standing 5,7 with a cocky smile and messy unkempt brown hair styled in a crude pixy cut of sorts, she's never far from trouble. Her maroon colored eyes, turned an unnaturally red shade after exposure to the radiant wave following the release of mankind's magical doomsday weapons, either gleam with her typical boisterousness or grow dull in her far more common boredom.

Her constant constant activity has left her with a light athletic build and light but healthily toned skin. Though fair her skin is course and calloused in places, mainly her knees and the palms of her hands. Scars and remnants of recent cuts and scrapes can often be found dotting her hands or legs.

As of her recent transfer between Reform Schools, Falling is dressed in beaten red and white sneakers, battered jeans with the knees worn out and patched, a white t-shirt with a design that's long since faded from vision, and a denim jacket that's got ragged at the sleeves and threatens to fall apart at the slightest provocation.

◇Personality Elements◇

  • Mistrusting
  • Disloyal
  • Lacking Confidence
  • Lonely
  • Adventerous
  • Curious, but easily bored
  • Passionate
  • Brave

◇Biography◇

Iris Strich was born in Ontario, Canada to a young upstart police officer and a sleepy eyed office worker. From her seven-year old viewpoint her life was nothing short of idyllic. A pleasant haze of 1st grade elementary school, sugary breakfast cereals, stuffed animals, and nights watching television alone downstairs as her parents failed to show up from work on time to feed her dinner.

Then in a single hour Iris's happy, predictable life was shaken to it's core as her country was thrown into blind panic at the terrible destruction around it.

The Rending had happened.

Law and order dissolved like gasoline soaked paper put to the match as countless people attempted to flee from the chaos and into the wilderness. Transports were taking people to safety, but there was only so much room and so much time.

Her parents rushed on foot from their house to meet one of the last transports, dragging Iris behind them as she went. Being just seven years old Iris slowed them down and seeing they were about to be left behind her parents did something that was forever burned into her mind.

They let go of her hand and ran.

Without a single sign of hesitation Iris parent's abandoned her and hurled themselves onto the transport just as it took off, leaving the little teary eyed girl behind as they disappeared into the clouds above.

Left alone Iris was forced to fend for herself, wandering the lawless streets still in a daze at what had happened. It wasn't long before she met others like her and found what she believed to be friendship. Iris put her trust in those she met, only for them to betray her as soon as she became an inconvenience for them. Embittered and hurt, Iris soon treated everyone she met as if they were inevitably going to throw her away.

However a seven year old who didn't trust anyone wasn't well equipped for survival and Iris was left on the verge of starvation when the Equestrians came. They rounded her and countless other surviving children up, taking them to a secure camp where they were fed and had their injuries mended.

Though she was saved by them Iris only expected the worst from the Equestrians, like she had begun to do with everything else. Eventually the Equestrians began to lead the children away from the group, one by one. Iris grew suspicious but didn't sense any danger as she was lead to a small room with just a chair inside.

Sat down in the chair Iris was told to wait and begrudgingly she did. Time passed and Iris began to feel strange. She began to lose focus, it became hard to think, and the urge to sleep became overwhelming. Closing her eyes Iris fell asleep and when she woke up, she remembered nothing.

Having her memory erased, Iris was given the name "Falling Down" and was happy for a time. As happy as she had been before the chaos, maybe even more so. Yet a few days after the erasing she began to experience odd nightmares. There were times during the day when she was struck with the overwhelming fear of being abandoned. She felt as if everyone was going to cast her aside and turn their backs on the promises they made to her if she became a burden. Though Falling’s memory had been erased she still remembered that someone had betrayed her before…

These memories colored the rest of her life from that point. Falling grew mistrustful of the other kids, distancing herself from them for fear of being hurt. Falling had difficulty doing what she was told and following the advice of the teachers, feeling they would mislead her. She no longer felt safe around them, around anyone. Once she became a teenager Falling became overtly rebellious, disobeying rules, starting fights, and causing a number of problems.

Falling was moved from Reform School to Reform School. Each time she was moved in the hopes of her being able to get a new start and finally get the help she needed to start living her life, instead of simply living in fear. Yet Falling proved uncooperative and her behavior ended up becoming self sabotage.

She’s only recently been transferred to Bellbrooke a week ago. Though Falling isn’t happy with the transfer, it feels like this may be her last chance…
◇Skills and Talents◇


Athletic: Falling is highly athletic. Though she dislikes sports because of the teamwork inherently involved in many of them, her less then acceptable activities around the Reform Schools she's been in have kept her physically active in a multitude of ways. As a result she possesses quick reflexes, enough strength to lift herself, and a superb running speed with stamina to match.

Brawler: Constant mistrust, fear of abandonment, unbridled emotional issues, and delinquent tendencies have gotten Falling into plenty of fist fights and brawls. Though they were usually between other children her age, she's taken enough hits and thrown enough punches to gain a general idea of how to wield violence effectively against her enemies and obstacles.

Sleight of Hand: While Falling has done many unpleasant and inappropriate things, she's largely avoided outright thievery for fear of what the repercussions could be. However she's made a habit of finding and keeping things she really isn't supposed to have. As a result the girl has had some practice with hiding knickknacks, books, sharp objects, and various other things from watchful eyes. Making it seem like she's gotten rid of something when she hasn't has become second nature to her.

Daydreamer:While not exactly a great student Falling is an avid reader. Of fiction. She's read countless adventure stories and is rather knowledgeable on them. Not that knowing the tales of a fictional hero in a fictional world have ever been much used to her, but it makes her a vivid day dreamer who often slips off mentally when bored out of her gourd.

◇Relics, Spells, and Techniques◇

Iris is ignorant in the ways of magic and possesses no magical artifacts or items, but that doesn't mean her interest in such things is by any means low. She searches high and low in the hopes of finding some wondrous thing that will solve all of her problems...

◇Gear◇


Regular Human Clothes: Clothes made before the fall of humanity. On the verge of becoming threadbare in places, but fitting and comforting. Offers little if any protection from ranged, magical, or melee attacks. May attract moths.

Iron Pipe: A four foot length of iron piping with a heavy duty ball valve at the end. Falling picked it up with the intent of making something out of it, but quickly began to use it for hitting things she didn't like while exploring outside the school.

Bolo: Seeing the strange weapon in a half-burnt book she found while exploring outside the school, Iris replicated the weapon using a length of rope and a pair of round brass weights. Swinging the weapon over her head Iris can, supposedly, hurl the weapon and entangle her enemies legs. Provided she can actually hit them.

One-Half a pair of Binoculars: A pair of broken binoculars, made decades ago. Snapped in half Iris uses the remaining mostly functioning half she has as a spyglass of sorts.

Backpack: A teal, medium sized backpack littered with all manner of pockets and straps. It's where Iris stashes everything she finds on her unauthorized trips outside of school.
@Majoras End@DracoLunaris
Yeah we're active it's just like Draco says, we're a tad slow on things.

Post wise I was just waiting on Kaiser and Lavul before I post. Odds messaged me last night and told me he's dropping out of the RP because he can't handle more then he already has with school starting up for him. On top of that I don't think I can really wait for @FrozenEcstasy anymore since it's been quite a while since they've posted or spoken here in chat.

But yeah. After I get out a post the pace will pick up. We've had a slow boil so far but things are going to get faster here so don't worry.
@Majoras EndYeah pretty much. Just edit in something that implies Chara's Checkpoint ability will have unintended side effects/consequences and you're good. You can post it up in the character section after that.
@Majoras EndAwesome! I'm glad you like the setup, I'll get to work on the re-spawn consequence list when I get the chance. Having Chara's more malevolent tenancies come out as a result of his own murderous actions makes a surprising amount of sense. Also "Genocide Mode" is a really cool term overall. Like something out of an adrenaline pumping action anime.

And no problem. Touhou is really cute. The Halloween banner at the bottom of your posts is really kickass and fitting for the season!
@Majoras End Good work Majora! I like what you've done with Chara. Honestly I expected you to make him a purely malevolent character, but your interpretation of him hear is frankly rather intriguing. The Ruin items are basic enough that they can serve as starting equipment, so that's fine.

The LOVE system is also pretty cool. Power and strength over time with experience, but increased instability that makes them more and more of a danger to the group as time goes on.

My only real concern is the Checkpoint ability.

In this roleplay a character's health is very important since if they die then they're dead. While there are ways to bring back dead characters they're not easy to get and the death of a character should be a pretty poignant event. So having a character who can't die for good kind of messes with that.

At the same time however I understand that the checkpoint system kind of goes hand in hand with Chara's determination. They're essentially just a kid and are fairly squishy as a result. Being able to come back from being maimed essentially allows them to beat their head against a problem, winning out through sheer persistence.

So I'm willing to allow it, as long as re-spawning has some kind of consequence. Maybe we could agree on some reoccurring consequence or I could make a list of consequences to roll from. That way Chara can't just come back to life for free and potential abuse could lead to something, really, really bad aka a totally kickass bossfight that threatens to destroy 2Fort.

Outside of that Chara looks great. And nice Touhou picture by the way :)
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