From the OOC section in the OP, under "Race":
Paleblood Hunter - Recommended
You are a bearer of Paleblood who has been newly contracted to receive blood healing, and have been turned into a Hunter just today. You will have all of the abilities associated with Paleblood Hunters from the game - that is, the player character - and the things specified in the IC section in relation to Paleblood Hunters. Death will only slow you down, you have the freedom to traverse worlds as you wish, the Messengers are at your beck and call, and the Hunter's Dream is your new home.
You will awaken in the room in the remote clinic, unarmed, along with the other Paleblood Hunters.
False Paleblood Hunter - Highly recommended
You are one of the hapless men and women unknowingly inflicted with false Paleblood by the Healing Church, who sought blood healing and was contracted to be a Hunter. In almost every regard you will be the same as a true Paleblood Hunter, testament to the success of the experiment... but beware, the false Paleblood may have made you different in unpredictable ways. These differences may be beneficial or adverse; who knows? Only time will tell what the consequences of false Paleblood really are.
You will awaken in the room in the remote clinic, unarmed, along with the other Paleblood Hunters.
Hunter - Not recommended
You are an "ordinary" Hunter not bearing Paleblood, more powerful than any human yet still bound by limits not applied to Paleblood Hunters. You cannot leave the physical world without rare, special means to do so, your death is permanent and you are doomed to one day, if you live long enough, succumb to the scourge and become a beast yourself. You are highly likely to meet your end during the hunt. You have been a Hunter for some time, however, and unlike the Paleblood Hunters have already acquired weapons for yourself.
You will be in the outskirts of Yharnam near the clinic, called to action by the tolling of the bells to join the hunt. Your situation, equipment and what you are doing may vary depending on affiliation with factions, and the specifics will likely be determined on a per case basis.
Also, even though you didn't ask for it but just because it seems relevant considering what you want for your character:
Yharnamite - Seriously not recommended
You have all the weaknesses of a Hunter but none of the strengths. You are no stronger or faster than an ordinary human and only regenerate when freshly injected with blood. You are probably going to become a beast soon, if you don't meet your inevitable demise before then. You might have some tools or rudimentary weapons at hand, but the weapons of a Hunter are unavailable to you.
You will be near the clinic accompanied by a Healing Church Hunter (played by me), being lead to a shelter.
Paleblood Hunter - Recommended
You are a bearer of Paleblood who has been newly contracted to receive blood healing, and have been turned into a Hunter just today. You will have all of the abilities associated with Paleblood Hunters from the game - that is, the player character - and the things specified in the IC section in relation to Paleblood Hunters. Death will only slow you down, you have the freedom to traverse worlds as you wish, the Messengers are at your beck and call, and the Hunter's Dream is your new home.
You will awaken in the room in the remote clinic, unarmed, along with the other Paleblood Hunters.
False Paleblood Hunter - Highly recommended
You are one of the hapless men and women unknowingly inflicted with false Paleblood by the Healing Church, who sought blood healing and was contracted to be a Hunter. In almost every regard you will be the same as a true Paleblood Hunter, testament to the success of the experiment... but beware, the false Paleblood may have made you different in unpredictable ways. These differences may be beneficial or adverse; who knows? Only time will tell what the consequences of false Paleblood really are.
You will awaken in the room in the remote clinic, unarmed, along with the other Paleblood Hunters.
Hunter - Not recommended
You are an "ordinary" Hunter not bearing Paleblood, more powerful than any human yet still bound by limits not applied to Paleblood Hunters. You cannot leave the physical world without rare, special means to do so, your death is permanent and you are doomed to one day, if you live long enough, succumb to the scourge and become a beast yourself. You are highly likely to meet your end during the hunt. You have been a Hunter for some time, however, and unlike the Paleblood Hunters have already acquired weapons for yourself.
You will be in the outskirts of Yharnam near the clinic, called to action by the tolling of the bells to join the hunt. Your situation, equipment and what you are doing may vary depending on affiliation with factions, and the specifics will likely be determined on a per case basis.
Also, even though you didn't ask for it but just because it seems relevant considering what you want for your character:
Yharnamite - Seriously not recommended
You have all the weaknesses of a Hunter but none of the strengths. You are no stronger or faster than an ordinary human and only regenerate when freshly injected with blood. You are probably going to become a beast soon, if you don't meet your inevitable demise before then. You might have some tools or rudimentary weapons at hand, but the weapons of a Hunter are unavailable to you.
You will be near the clinic accompanied by a Healing Church Hunter (played by me), being lead to a shelter.