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One small correction to your post, bloonewb: you wrote
Through twists and turns they traveled, in grey stone spaces leading this way and that, barely illuminated unlike the previous hall.
bloonewb


I was confused for a moment reading this until I considered my own post, and realized how my description of the area might be difficult to grasp just from a verbal description. I'm guessing that the "twists and turns" mentioned refers to what I wrote here:
What awaited them on the other side of the doors, however, seemed like a completely different world than where they had just come from. The door opened onto a stone walkway running left and right before them, about as wide as the hallway behind them, with a small drop to the side opposite of them. The stone walkway reached a dead end at a wall to their left, whereas to their right it made a left-turn, following what seemed like the top of the actual Grand Cathedral, with part of the wall there being an actual mosaic window beyond which the cathedral interior could faintly be seen. At the opposite end the walkway made another turn, this time to the left, forming a sharp U-shape around the central area below the walkway, reachable by several sets of stairs, one of which was right in front of them.
Dark Jack


This doesn't actually describe a hall, but a walkway that only has a wall on the outer side of it, whereas it is open on the inside facing towards the central area. The area I was trying to describe is actually the Lumenflower Gardens (best image I could find to show its layout; its the one in the middle left of the map, with the Celestial Emissary) from the game, only entering from the opposite side of the garden and with two additional stairs built to allow access to the central garden. No twisting or turning necessary; the moment Morgraine and Dietrich left the long, straight hallway, they would be right above the garden.
It's quite all right. Thank you for saying so.

It also occurs to me to assure you (since my last two posts advancing things for Morgraine ended up progressing things quite a bit and including various things Morgraine might have wanted to comment on, as well as advancing time for her a around eight minutes (would've been longer if not for the absurdly fast-moving elevators in Bloodborne)) that it is quite allowed to retroactively have Morgraine do or say things during the events I described. I will then, likewise retroactively, account for this in my next post and either add to events-technically-already-past or rewind and describe how this changed the course of events.
Insight gained: Vicar Harold

Morgraine

He is a nice old man. They can trust him.
Central Yharnam, Cathedral Ward

After making sure that Morgraine had no interjections due to what had just transpired and the reveal of his modest office, Dietrich gestured for her to continue following him and crossed the room to the door he had indicated as the way to the vicar before. Once more the First Hunter produced a key from his pocket to unlock the door, revealing that it, too, had been locked, before crossing the threshold.
Beyond the door they were met by a very tight space, with maybe two meters of floor straight ahead from the door before they were met by a sturdy metal mesh blocking off access to the remaining six by six meter shaft before them. Like the workshop and the office of the First Hunter, the walls and floor here was all stone, though the elevator shaft before them did have tiny windows in the wall opposite of where they entered, all centered along the width of the wall and evenly spaced vertically, one above the other, allowing a little of the pale light of the night outside to spill into the otherwise dark room.
The shaft was currently empty, but Dietrich turned to their left and pulled a floor-mounted lever there, which immediately prompted the now-familiar sound of an elevator approaching them, though this time it came from above and was lowering toward them. Only once the elevator had reached the bottom did the metal mesh slide aside, folding at the sides, to allow them access to the metal platform beyond.

The ride was not dissimilar from the one Morgraine had been on earlier in the evening with Victor, except that this time she ascended an almost completely sealed-off elevator shaft rather than descending one that allowed one to view the outside. The only hints of the outside visible here were the swiftly passing windows, each no larger than a human hand. Watching through those windows would reveal that they were ascending high above the rooftops of all the surrounding buildings; indeed, it seemed as though they were leaving most of the entirety of Yharnam behind and rising to the heavens, or at least the tallest structure that Yharnam had to offer.
“I don't like it up here,” Dietrich entrusted Morgraine during the ascent. “I prefer staying below, with everyone else. The Upper Cathedral Ward feels so distant... and lonely, somehow. But the vicar rarely comes down, so I have to come up here to see him. Ah, and here we are.”
And indeed, even as Dietrich spoke those words they would be able to feel the elevator slowing down, and within moments they arrived before a metal mesh similar to the one that had met them at the bottom. Once again the mesh folded to the side once the elevator had fully arrived, allowing Dietrich and Morgraine to disembark unimpeded.

Outside the elevator they were met by a long, vacant hallway, spanning six meters in width but stretching out what seemed like eighty meters or so in length, giving an intimidating sense of isolation and scale. The walls, floor and ceiling were all once again stone, only this time completely unbroken until a doorway at the far end of it.
The walls on either side bore lit, gilded sconces fashioned to look like robed and hooded women leaning out of the wall, hands clasped in prayer with white candles clutched between their arms. This posture also meant that they were effectively burying their faces in the candles, and the melting wax of the candles was slowly running down to cover their heads and backs as the wicks burned, casting their flickering light.
Other than those, the only thing that broke the monotony of the closed-off hallway was a thick, soft red carpet running from one end of the hallway to the other, placed in the middle but spanning only about half its width. The carpet bore extravagant golden embroidery along its entire length, drawing strange shapes seemingly at random, with no apparent pattern or meaning to their design. It looked strangely alien, almost, compared to what one would normally see of such decorations.
Dietrich was silent for the entirety of the walk down this long, eerie passage, drawing further attention to just how silent it was up here, so far removed from the world below. Morgraine might also notice something else: as they walked down the hallway, coming closer and closer to the end, the chill in the air slowly abated and finally gave way to a comfortable warmth, as if they were in a room with a hearth to heat it, though no such thing was in sight.

Finally at the end, Dietrich got a key from his pocket for the third time on this little trip and unlocked the big, heavy, iron-banded double-doors spanning nearly half of the sixth meter width of the hallway. He unlocked it and gave it a push, only for the doors to swing open easily and lightly as if they were weightless.
What awaited them on the other side of the doors, however, seemed like a completely different world than where they had just come from. The door opened onto a stone walkway running left and right before them, about as wide as the hallway behind them, with a small drop to the side opposite of them. The stone walkway reached a dead end at a wall to their left, whereas to their right it made a left-turn, following what seemed like the top of the actual Grand Cathedral, with part of the wall there being an actual mosaic window beyond which the cathedral interior could faintly be seen. At the opposite end the walkway made another turn, this time to the left, forming a sharp U-shape around the central area below the walkway, reachable by several sets of stairs, one of which was right in front of them.
Above was some kind of structure held up by four massive, solid marble columns, partially blotting out the night's sky... but whatever light the stars or moon might have cast on this place would have seemed insignificant compared to the magnificent, pale brilliance flowing from the garden below the walkway. There, a field of large, white and luminous sunflower-like blossoms illuminated the area as if it had been under a full moon... and, amidst these otherworldly flowers, standing beside one particularly tall flower, a single figure turned to face them.

It was a nice old man. Morgraine could trust him.

The elderly-looking yet dignified and well-groomed man down smiled at them as they stepped onto the walkway, and moved to meet them. He wore a strange garb of white-and-black flowing robes and appeared to be unarmed as he approached.
Morgraine would be stricken with how apt Dietrich's earlier description of Vicar Harold had been. He really was a nice old man. They really could trust him.

“Welcome, Morgraine Geiradot,” Vicar Harold greeted her merrily, throwing his arms wide as if inviting her to embrace him. “I am so happy you're here.”
It may be a little late for me to give this reminder, bloonewb, but if you feel like none of what happened in my last IC post would prompt Morgraine to do anything aside from following Dietrich, just say the word and I will presume as much and throw out another post assuming that she continues to follow in silence.

Also, as a reminder and recommendation not only to you, but to all players (in fact I'll go check whether it is mentioned in the OP and add it there if it isn't (update: checked, and I actually have the recommendation there, too)), I think it would be advisable to either have a post dedicated to having up-to-date information about your characters or updating your CS as changes occur. I do this for all of my NPCs, too; for instance, Victor's CS originally contained points reading:
Clothes: Wears the garb of the white church.
Hunter gear: Wields a Ludwig's Holy Blade and a Hunter's blunderbuss, and carries a hand lantern on his person.
Victor's original CS

Whereas now, those points read:
Clothes: Wears the garb of the white church. A 7.6 centimeter (3 inches) hole has been cut through the front and back of the garb, each hole surrounded by a large, dark bloodstain. The right shoulder has a long, blood-soaked tear.
Hunter gear: Wields a Ludwig's Holy Blade and a Hunter's blunderbuss, and used to carry a hand lantern on his person. The lantern has since been destroyed.
Currently has four blood vial and thirteen quicksilver bullets.
Victor's current CS


I'm mentioning it not only because some of the characters (Nigel, Arcturus and Ludolf, specifically) earlier received a blood vial each and that it would probably be beneficial for the players to have a way to remind themselves of as much, but especially since Morgraine is currently in an ideal position to get herself a significant amount of supplies, and have changed clothes. I keep my own notes on not only my NPCs and your characters and what they have on them, but it would probably be useful for you to have that information as well.
(Morgraine is also still unarmed, just for the sake of mentioning it.)

Dietrich slowly nodded his head with a serious mien, listening attentively to Morgraine's selective recounting of her experiences with Victor.
“I see,” he mused once she finished talking, lowering his gaze and cupping his chin with his left hand in thought. “I imagine the fighting he must have done was before then, from your retelling of events.” He looked at Victor. “I am still convinced that something is wrong since you refuse to look at me... and I am curious how you managed to get so thoroughly soaked in blood with such little damage to your garb...”

A full twelve seconds passed of silence, with Victor remaining in the corner and stubbornly staring at the wall, while the First Hunter deliberated on the information available to him. Dietrich looked first at Victor, then at Morgraine, at the door to the outside and finally back to Victor again, his brow furrowing deeper and deeper the longer he thought. This was clearly a decision he was taking very seriously and wanted to be sure to consider carefully before committing.
Finally, right before he spoke his decision, Dietrich's eyes fell on the ornate box in Victor's left hand, barely visible from behind since he was clutching it to his abdomen. Coincidentally or not, that appeared to be the moment he made his decision.
“Well, it is a Night of the Hunt, and we do need all the Hunters we can manage out there dealing with the beasts. Whatever might be wrong, I suppose that as long as you can hunt, we still need you out there in the streets.” He sighed. “Clean yourself up, get a fresh uniform, resupply and get back out there, Victor; for as long as this night lasts, Yharnam needs all the protection she can get.” He paused for a moment, thinking. “The most urgent need at the moment would be reinforcements for northern Central Yharnam, near the edge of Old Yharnam; a lot of beasts seem to be appearing there, including novel types we've never seen before.”
“Yes, sir,” Victor agreed without looking away from the corner. “At once.”
“Oh,” Dietrich added as he turned away, in a way that seemed almost deliberately disinterested, “and you can leave that box here with the clerics. I will have someone put it somewhere safe.”

“Shall we?” he asked rhetorically, making a sweeping open-handed gesture with his left hand inviting Morgraine to follow him. The instant he had dismissed Victor, Dietrich's smile, charm and almost boyish cheerfulness all seemed to return in full force, as if nothing had happened. He started walking without waiting for her agreement, moving diagonally across the room toward the opposite corner, leaving Victor behind without so much as another glance.
Dietrich approached the rightmost of the two solid doors on the wall to the left of the entrance (D/E 6). He produced a small iron key with his left hand and quickly unlocked it, before throwing it open and inviting Morgraine into the room beyond.
What was revealed past the door was a fairly spacious, if somewhat spartan office-space. Immediately inside the door and to the left were a pair of mostly empty tables, occupied only by a couple of errant sheets of paper, a quill and an inkwell, with a small brass sconce on the wall behind them. To the right, at the center of the room, was a slightly bigger table with a chair on either side, all of which were rather plain aside from some slight bits of ornamental carving into the edge of the tabletop and on the backs of the chairs. This central table appeared to function as a desk to whoever was assigned to it, as it bore a surprisingly tall, neat pile of papers, another set of quill and inkwell, a plain brass candle holder and a small, nondescript brown-covered book of some kind.
All the furniture in here was wooden and all three potential light sources, with a second sconce opposite of the first, next to a door in the far right end of the room, were currently unlit, giving the room an almost abandoned feel to it.
The most extravagant and decorative thing in the entire room was a narrow, elongated wall banner hanging behind the desk. It was made from white cloth with intricate gold and black trimmings, and bore two prominent symbols one above the other, each stitched in red thread. The upper image was one frequently used to represent the Healing Church, though this might have been the first time Morgraine encountered it, whereas the lower symbol – despite being just as new to her as the former – somehow immediately managed to convey its meaning to her: “Hunter”. Looking at it made something behind her forehead itch.

“This is my office,” Dietrich explained once Morgraine entered. “If I can't be found in the main room or here, it means my presence was required for a hunt, but I am never gone for too long at a time. Feel free to come by anytime. I could really use someone...” He seemed to stop himself mid-sentence, grinning. “I could use the help. But the vicar takes priority.”
He pointed to the only other door in the room besides the one they had entered through. “There is an elevator past there that will take us to the heart of the Upper Cathedral Ward. Vicar Harold is but a short walk from the top of it.”
I mean, I suppose that would be fine. As long as you're prevented from participating, it's probably preferable to know that you're away for a while, but are intending to return, to wondering whether you're in or out still.

“Vicar Harold is a nice old man. We can trust him,” Dietrich replied immediately and matter-of-factly to Morgraine's request of a description of the vicar, seemingly completely satisfied with it himself despite him not actually having mentioned any visible qualities about him besides him being an old man. “You'll definitely know him when you see him.”

He took a brisk step toward the middle of the room, seemingly intending to accompany Morgraine to wherever she would find the vicar, but then slowed his next stride significantly before stopping completely. His expression had turned to one of worry as he looked first to Morgraine, then to Victor, then back to Morgraine again.
“Actually, before you go,” he began nervously, “could I bother you for your account of what has happened this evening? Something is obviously wrong with Victor; he blatantly refuses to look at me and was unusually vague about what happened at the clinic. He's obviously hiding something, though I don't know what.”

Dietrich's only response to Morgraine's evident disbelief of her own immortality was a shrug, his smile turning a little apologetic headed off to change her clothes. As she went, however, she would be able to hear the First Hunter address Victor once more in a concerned tone of voice.
“What is wrong, Victor? You have been acting very strangely since returning. I think we need to debrief you properly sooner rather than –”

The voices of the two other Hunters were cut off very effectively when Morgraine closed the surprisingly heavy door to the private room behind her, however, leaving her in stunning silence, erasing not only the sounds from the main room of conversations and clerics preparing supplies, but even the noises of the night outside; indeed, the only sounds left were the ones she was making herself. The relative chill of the room even compared to the area she had just been in was most likely a result of efforts to soundproof it.
The room she found herself in was generally quite unusual. Despite being quite large for a bedroom at twenty by eight meters and likely more suited for use as a barracks than anything else, there was only a single, very large bed at the far end of the room, spanning almost from one side of the room to the other and thus having enough space for quite a few people at the same time. It was not any kind of ornate, but seemingly built solely with durability in mind. Its sheet and half a dozen pillows seemed relatively fresh, being mostly clean off-white, and the bundle of blankets at the foot of the bed appeared actually unused. The room itself was also remarkably clean for most part, with the only traces of dirt being left in patterns that seemed in accordance with someone dragging it in under their boots.
The bed and room was only almost fresh, however, as it was evident at a glance that it had been used since last being cleaned. Aside from the little bits of dirt on the floor, the sheet and pillows on the bed were ruffled and disorderly, with a few faint stains of indeterminate nature intermingled with what appeared to be much more readily recognizable bloodstains, some small and others quite large. Further investigation would reveal several discarded empty blood vials in the corner. There was also a series of five small wash basins with water along the wall to the left after entering, each with a towel beside it, of which two had clean water and neatly folded towels, and the last three had towels that had been messily discarded beside the basins and water that was slightly murky, with the contents of two of them having been dyed faintly red.

The room allowed her perfect privacy for changing her clothes, however, and she did so without interruption. It would likely be quite shocking to reopen the door, allowing the sounds of the outside to rush back after the overwhelming silence she had been left in since closing it. One of the first sounds that met her upon doing so was Dietrich's voice, raised and with a tinge of panic.
“– is obviously very wrong! Look at me, Victor! Show me your...”
Victor had at this point retreated to the corner of the room directly to the left of Morgraine as she exited the bedroom (T16), facing the corner and thus having his back turned to the rest of the room, with Dietrich right behind him.
The First Hunter stopped mid-sentence when he registered that Morgraine returned and spun around to face her. He obviously tried his best to resume the charming and carefree demeanor she had witnessed earlier, smiling at her and relaxing his body, though his eyes remained wide with agitation and his smile was shaky.
Victor's huddled form, meanwhile, was visibly trembling.
“Yes, very nice indeed, miss Morgraine,” Dietrich chimed, though even his voice seemed a little different from before with an edge of intense negative emotion to it. He glanced once more at Victor before refocusing on her. “Was there anything else, or would you like to see Vicar Harold now?”
Annoyingly, I cannot for the life of me seem to find a good image showing the female shoes of the set in-game... in fact, the only real mention I've found of it was a reddit post where it was discussed. I would try to get a picture myself if it wasn't a PS4 exclusive and getting screenshots on PS4 is a pain...
But evidence aside, the female church shoes are at least very close to those shown on the concept art, if not exactly like them; you just usually can't see them unless the character is running due to the long skirt.
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