@Darkmoon Angel alright, so I've gotten around to reading her and so far I haven't seen anything that seems so bad. The backstory is ok as far as I concerned and she seems a bit too normal from what I'm looking at... like amongst her other soon to be cast members ranging from the trio listed above to a mercenary wolfgirl who loves blowing things up to a guy who learned how to fight through beating up Walruses...
Regardless, nothing really wrong with her appearing that way, makes her stand out a lot more when you compare em' to the others, but I digress.
Fighting style makes a lot of sense based on how she learned it while she grew up, and nothing really bothers me a lot, save for one of the moves. While there isn't really nothing wrong with this one, I question why she actually has the move [Repulse]. She's a close range fighter, but she's knocking them away from her. Just something I noticed that doesn't make any sense to me, at least for the moment. If you could, would you explain the reasoning behind why if you have any?
In other news, she looks solid to me; get your approval from @KaiserElectric and @redbaron1234 and you'll be good to go!
[Repulse] is a defensive move like [Full Guard], but it can also be used offensively. Like, say if the opponent is pressuring her, [Repulse] can be used to knock the opponent off balance, allowing Karliah to turn the tables. I meant to make Karliah "normal" in terms of this rp. I feel it gives her kind of an underdog appearance.
⦋ Age: 18 || Nationality: American || Gender: Female ⦌
APPEARANCE & PERSONALITY
APPEARANCE
Karliah is a young, green eyed woman with short, light blond hair. She, more often than not, wears a white tank top under a training hoody. Because of this, her body barely gets any sun, making her skin very pale, she is, however, very fit and muscular. She always has her fists wrapped in bandages as she wants to be prepared for whenever a fight starts.
PERSONALITY TRAITS
-Slow to trust others -Not much of a talker -Would do anything for those she cares about -Can lose her temper if she's pushed hard enough -Hates herself for the mistakes she made -Takes training seriously
BACKSTORY & MOTIVATION
Karliah is an orphan, she's been one since her parents died from an accident 15 years ago. The orphanage she lived in was falling apart and in need of repairs, and the caretaker was a very abusive man towards the children. Karliah hated the caretaker and wanted to do what she could to help the other orphans.
One day, when she was 13, Karliah was walking around her town when she saw a poster for a fighting tournament. When she saw the prize money, she ran back to the orphanage with a plan, to train and work hard so that she could enter a tournament and win the prize money, that way she could fix up the orphanage. She trained for many days, scrounging up whatever she could to make training equipment out of. She did this for 3 years, and she seemed like she was ready to put herself to the test.
However, that changed one day, when the caretaker was in a very foul mood. He was spouting obscene words and his breath smelled like alcohol. He had a knife out and was threatening the kids, yelling and cursing, saying that they would never be adopted. It was getting to a point where the caretaker was mumbling about "making an example" and started pointing at one of the kids with the knife. Something in Karliah's head snapped, and she jumped at the man, slamming her fist into his jaw. What followed was what could be called a bloody beating.
Karliah ran out the orphanage doors, with blood on her hands, and kept on running. Since then, she couldn't look at herself in the mirror, she saw herself as a murderer on the run. She wants to atone for what she did in taking a life, and so she became a Nomad, keeping in mind of her one goal, to help the people she left behind.
FIGHTING STYLE & ABILITIES
FIGHTING STYLE
Karliah has absolutely no formal training and lacks finesse with her attacks. She prefers to get in close and to overpower her opponent with fast, hard hitting attacks. She tries to keep close to opponent and will not relent with her attack until her opponent is either knocked out or if they surrender.
SPECIAL MOVES & TECHNIQUES
■ [Ki Fist]
[Karliah charges her fist with ki, allowing her to hit harder. She can also throw it out as a projectile punch. It took her weeks to perfect this move.]
■ [Machine Gun Punch]
[Karliah punches at immense speeds, to the point that her fists are nearly invisible. She sacrifices power for speed, so the punches don't hit as hard.]
■ [Full Guard]
[Focusing her ki into one spot, Karliah crosses her arms and forms a barrier in front of her, blocking all frontal attacks.]
■ [Reflect Punch]
[Karliah puts up a stance. If her opponent attacks, she proceeds to parry the attack and strike her opponent in the chest. This is only effective against physical strikes.]
■ [Repulse]
[Focusing her ki around her, Karliah releases a shockwave that blasts everything around her away.]
SUPER MOVES
■ [Berserker Rush]
[When under extreme emotional or physical stress, Karliah focuses all of her ki into her body. She loses all sense and relentlessly attacks her opponent, hitting hard and fast, before attempting to slam her opponent into the ground.]
■ [Earthquake Fist]
[Focusing her ki into her fist, Karliah slams the ground, causing the earth around her to erupt around her.]
WEAKNESSES & LIMITS
Karliah is mostly a, close quarters fighter. Anyone who can outrange her or outrun her can easily keep away and wear her stamina out. Karliah is also prone to outbursts of rage when under extreme stress, causing her to lose sense of the fight. This makes her more predictable, and easier to outwit.
OTHER
Karliah has taken to meditation, as a means of keeping calm. She also has a big sweet tooth, and always has a bag of sweets in her pocket.
Welcome to The Gray Garden, a world of beautiful meadows and forests, where angels and demons live peacefully with one another. However, it was not always as peaceful as it is now, in fact it was horrible. Hundreds of years ago, angels and demons fought against each other in a bloody war, with both sides receiving heavy casualties. This war lasted for many years, until the god, Etihw, and the devil, Kcalb, ended it all peacefully. A peace treaty was made and the war had ended, angels and demons had been at peace ever since.
Now it is time for the Gray Festival, a celebration made to commemorate the many years of peace The Gray Garden has seen. This celebration is also open to more than the denizens of The Gray Garden, Kcalb and Etihw have sent invitations to other worlds too, making the Gray Festival quite the event. However, this celebration may soon be ruined, for a name has begun to float through the air, a long forgotten name, a name that Kcalb had hoped to never hear uttered again.
Etihw: The god of The Gray Garden and a kind hearted woman. She is a bit on the lazy side, a result of the centuries of peace The Gray Garden has had since the war, and enjoys teasing Kcalb a lot. She is said to have been much colder and harsh during the war long ago.
Kcalb: The devil of The Gray Garden and a kind old man as some people refer to him as. He is a bit on the quiet side and extremely hates being called an old man, especially considering that Etihw is older than him. During the war, it is said he used to be a lot scarier and more cruel, but now he prefers the peace and quiet of the garden.
Ivlis: The devil of the World of the Sun and the leader of the Flame World, he is a cruel and twisted demon. He lead an attack on the Gray Garden in an attempt to steal Kcalb's power, but failed and was later captured and tortured by a devil from another world. He has three children: Vendetto, his oldest, Poemi, his middle child, And Licorice, his youngest.
Yosafire: A young fire demon girl from the Gray Garden who cares deeply for her friends. Along with her friends Froze, Macarona, and Rawberry, she helped stop the Flame World's invasion and even stood up to Ivlis and his top henchmen. She can be a bit of a klutz at times and once had an incredible fear of flying due to an accident, where she crashed and broke one of her horns.
Gray Village: A quiet little village that resides in the center of The Gray Garden. A large forest of apple trees resides to the east of the village, while a tranquil meadow of flowers resides to the west of the village. Blancblack Castle overlooks the village from the north, and a quiet and serene beach overlooking the Great Blue Sea resides to the south.
Blancblack Castle: A large castle that overlooks the Gray Village, it serves as the home of Etihw and Kcalb, the God and Devil of The Gray Garden. The castle holds an enormous library that contains most, if not all, of The Gray Garden's history and a quiet garden rests in the center of the castle. A pure white lake of crystals rests underneath the castle, though only a few select individuals know of this area.
Graveyard: An enormous graveyard of thousands of tombstones that is located on the far outskirts of Gray Village. It is here, that the thousands of casualties of both angels and demons from the great war are buried. Etihw and Kcalb are said to visit this graveyard more often then most, though they usually visit six specific tombstones.
The Great Blue Sea: A large body of water that serves as a divide between Gray Village and the rest of The Gray Garden world. Many islands dot the surface of the water and under the surface resides a large town of underwater familiars. Across the sea resides the Arctic, a freezing continent with very few habitable regions. The familiars here are a rough n' tumble sort, but most of them are relatively nice.
The Flame World: Thought to be a world all on its own, the Flame World is actually the Hell of another world, The World of the Sun. The Flame World, lead by the devil, Ivlis, once attacked The Gray Garden in the hopes of stealing Kcalb's power. The resulting conflict ended when Ivlis's powers were instead drained by Kcalb, and he was sent packing back to the Flame World by Etihw. With Ivlis out of the picture, The Flame World and The Gray Garden have become relatively peaceful towards each other, though any at all visitors from The Flame World are kept on constant surveillance.
Angel: The white winged, halo wearing residents of The Gray Garden and many other worlds. Long ago they waged a bloody war against their counterparts, the Demons, but now they live peacefully with one another. Angels are adept at using both weapons and magic, but can take a more supportive role of healing an ally's wounds.
Demon: The horned, bat winged residents of The Gray Garden and many other worlds. They waged a long bloody war with their counterparts, the Angels, before peace was finally made between the two sides. Much like angels, demons are capable of wielding both weapons and magic, but unlike angels, they take a more combative approach.
Witch/Wizard: Magic wielding creatures who hail from the Magic World. Most witches/wizards are independent, content to traveling across many worlds in nomadic fashion, while some answer directly to the Great Witch, delivering any at all information that may interest her. Witches/Wizards are capable of learning many forms of magic, though most tend to stick to only one type of magic.
Familiar: Bestial creatures who take humanoid form and can become giant versions of the animals they are based on. Familiars are usually employed by witches/wizards, whether as traveling companions or bodyguards, and can come from many different environments. Most are capable of using weapons, but when the going gets rough they can use more animalistic means of fighting.
Human: A normal race from a far off world with no notable features. Compared to most other races, humans can be jacks-of-all-trades, using many forms of weaponry and magic, though they can never truly master one form of combat. Humans may not be as fantastic as other races, but they are far more adaptable to any given situation.
Name: At least something that can be easily pronounced.
Age: Nothing too crazy.
Gender: Male, Female, or Neither?
Race: Angel, Demon, Familiar, Witch/Wizard, or Human?
Personality: At least a paragraph. How does your character act, feel, etc.
Appearance: What does your character look like? A picture with specific details or a paragraph will do.
Biography: At least 2 paragraphs. Where does your character come from, what do they want in life, etc.
Abilities/Weapons: What can your character do or any at all weapons they may have.
@Darkmoon Angel I actually wanted to be a Majin as well, but I think that might be good. A good way to nerf that particular race could be to say that something split them in two, creating a "clone," and drastically lowering the power of both.
That actually sounds like it could work. We could even make one good and one evil, though that's up to @Demon Shinobi