Name: Pretty obvious stuff, put whatever name your character goes by.
Sobriquets: New Gods often have various lofty titles and impressive nicknames, put them here.
Appearance: Images and descriptions both fine, having both is preferable, I would rather not get into photos/faceclaims here.
Aspect: This is the first complicated part. Every Key of Creation (the metaphysical object/knowledge that gives characters their divine power) has a particular aspect associated with it, which your character gained by learning one of the Secret Names of God. These names are typically something like FLAME, BLADE, GLORY, TOWER, BEAST, MIND, or DIAMOND. Something iconic yet provocative of a particular idea. This is the divine aspect your character inherited upon their asencion, and has symbolic implications toward their power. For example, the aspect of TOWER is associated with ruin, disaster, failure, and endings, so a New God with that aspect becomes most powerful after having just been defeated. Try not to make your character's powers and aspect coincide (so don't give a character with fire powers the FLAME aspect), but use it to give your character a new dimension. Also give the aspect a COLOR, which will determine the color of your character's aura/ki/chakra/mana/etc. PM me with questions if this isn't clicking, I know it's confusing.
World: What world/universe is your character from? The two terms are basically synonyms in this setting. Just talk about whatever you think is relevant, such as possibly its most defining features, its history, and what state your character may have left it in. Your character's aspect should have some influence on the world they are from.
Race: What species is your character? Describe them and their general traits here. Humans can just write "human," unless there is something particularly unusual about them on your world. The only limitation I'm setting forth here is that your character must be sapient and have a living soul in order to be one of the New Gods. If you want to play some kind of Angel or Devil, PM me.
Legacy: This is the backstory section, but I imagine our characters have a lot in common so I'll outline the minimum information I want: give me an overview of their rise to power (whatever that means for them), their motivation for attaining divinity (or what their original goal was if it was acquired accidentally), how they attained their Key (usually by somehow divining one of the Secret Names of God), and what they have been doing either on their home world or in Heaven (the ruin-dimension at the center of the multiverse filled with the titanic corpses of the Old Gods, where many New Gods have been squatting) since their ascension. If you want your character to start the RP ascending and do the fish-out-of-water thing in the RP, that's also okay by me.
Might: What was your character's claim to fame originally? Were they a wizard, a warrior, a citizen-soldier, a poet, a scholar? Describe their skills, talents, and abilities here, and how their newfound divinity has exaggerated and influenced this power. Really try to be creative here, since your character is meant to be one of the mightiest champions in the multiverse. You can also describe any armies or other resources under your God's command, as those interested in that sort of thing can amass wealth and levies easily.
Path: Here I want you to describe your character's goals, ambitions, or overall intentions for their own future. Where are they going, if anywhere? What are they doing with their divine power, if anything?
Name: Zodraz Roa
Sobriquets: Sorcerer-King, The Master of Destiny, Fateweaver
Appearance: Zodraz is a staggeringly tall for a human, nearly twelve feet high, with skin turned deep, brick-red. His face is stern and austere, eyes that burn with divine starfire, and wild hair the color of molten copper. Azure-feathered avian wings erupt from his back, his pinions lined with staring, mystic eyes, and his feet have become birdlike talons with scything black claws. He adorns himself in armor of gold and ivory, decorated with the feathers of birds of paradise, and carries a gilded, long-handled axe that burns with arcane flame.
Aspect: Zodraz bears the aspect of DESTINY, which gives him unique insight into the currents of time and the winds of fate. However, his mastery over the future and its secrets also makes him slave to them, as he can easily become irrevocably tied to an undesirable future, which Zodraz often marches toward with fatalistic melancholy.
World: Zodraz originated on a world called Ea, where mankind was nearing extinction due to a magical disaster many ages in the past. Magical beasts and terrifying predators hunted humans as prey, with only those tribes that knew secrets of magic able to defend themselves. Since Zodraz united the tribes of his world, they live in well-defended cosmopolitan cities and study magic and science to further the enlightenment of all people.
Race: Originally human, Zodraz has altered his body with magic and flesh-alchemy into the winged, clawed giant he is now.
Legacy: Born among one of the nomadic witch-tribes of Ea, Zodraz spent his earliest years clinging to survival in the wastes and deserts, fleeing from magical predators, and learning scraps of magical lore from the elders of his tribe. He showed great promise with magic from an early age, and by the time he was a man easily eclipsed his elders in power. However, he was dissatisfied with life as a scavenger, and set out alone into the wastes to carve a new existence for himself. While everyone in his tribe thought this was suicidal, he survived his lonely journey and met another tribe, integrated himself among them and learned their magical secrets as well. This brought him to realize that each tribe had a different piece of a very large puzzle, which when complete would allow him to learn the secrets of Ea's magic.
Zodraz spent many years wandering the world, meeting tribes, learning their magical lore, and teaching them what he had learned in his journey. In time, he had united every nomadic tribe on Ea to form a single, glittering bastion on their world, which was the first city founded by the Sorcerer-King. More followed in time as the people prospered and multiplied, and soon all of Ea was unified in a single magocratic society. All the while Zodraz continued to study magic, meditating deeply on what he had learned from the many tribes and from the ruins of Ea's old civilization. The puzzle was almost complete, but he was missing the final secret of Ea's past. On one of his astral-projected forays into the collective consciousness of his world, Zodraz came upon an amazing revelation wherein he was able to find the last clue he was missing: the Secret Name of God, which was DESTINY.
This revelation ripped Zodraz from the astral plane and deposited him in Heaven, complete with a Key of Creation. While initially suspicious of the other New Gods, he quickly formed a kinship with the mystics and scholars among their number, and his magical knowledge and power exploded with the influx of wisdom and secrets from other worlds. Since then, Zodraz has split his time between searching out more divine and cosmic knowledge, including those secrets plucked from the future, and continuing to rule over Ea as its God-King.
Might: Zodraz is a supremely powerful sorcerer, preeminent among the New Gods for his mastery of the Red Art of Dominion as well as the White Art of Royalty. His ability to perceive the currents of time and see their destinations is much envied among his peers, as are the many Devils sworn into his service. Zodraz is no slouch in martial affairs either, as he has modified his own body with transformative magic and forbidden alchemy to become terrifyingly powerful, and he has trained himself to wield a two-handed axe with terrific efficiency.
Path: Zodraz continues to walk the path of Royalty, studying and meditating on the remnants of the Gods to deepen his understanding of the Multiverse, and its ultimate destiny. However, he often finds himself preoccupied with the administration of life on Ea, where he is worshiped as God-King.
Short and simple here.
Respect your fellow players, both IC and OOC.
Understand that the GM's word is final, though I'm willing to compromise where I can.
Communicate and cooperate with everyone in the RP to the best of your ability.
Be creative, and make an effort at crafting a quality story.
Maintain a standard of posting frequency, or let us know if you're having difficulty keeping up or if issues arise.
Feel free to ask questions, share ideas or voice your concerns.
Full Name: The scientists principally responsible for studying Dandelion gave them the scientific name Xenoproteus taraxus.
Nicknames/Aliases: They prefer to go by the nickname they were given under scientific observation, "Dandelion," sometimes shortened to "Dandy."
Age: Unknown, Dandelion has been unfrozen for about ten years.
Gender: Dandelion is still working on understanding the nuances of human gender expression. While they are trending toward a more feminine persona based on what they understand so far, they refer to themselves in the plural in most cases.
Division: Stealth
Powers: Being an amorphous, shapeshifting alien, Dandelion's powers are bizarre to say the least. Essentially a colony of protean, amoeba-like single-celled organisms, many of Dandy's powers are dependent on their current "biomass," how much raw organic material they have access to. They can gain biomass by consuming organic material, and can shed it by regurgitating this matter into dormant "flesh eggs." Every one of Dandelion's individual cells is a muscle and a brain cell at once, meaning that its strength and intelligence both scale directly with its size and weight. Under normal circumstances, Dandelion is intelligent enough to decode a human genome in a matter of minutes, and powerful enough to smash concrete. As their entire body is more or less homogenous, it is difficult to permanently wound Dandelion, as they can just use their existing biomass to replace damaged flesh.
Dandelion's cells are amorphous and capable of reshaping and specializing themselves, allowing it to create a variety of organic structures such as muscular tentacles, hardened bone and keratin, or assume a plasmic semi-liquid form. Dandy can imitate the organic structures of any organism it has sampled and decoded the genetic material of, but this process generally works best with animal life. This ability allows Dandelion to replicate humans almost perfectly, as they will even pass a DNA test while transformed.
Lastly, Dandelion can infiltrate and parasitize living organisms. This requires some of Dandy's biomatter to enter a living body in some way, and then for that biomatter to adapt itself to its host body and graft itself into the host's biological systems, such as its nervous and circulatory systems. This process can take several hours to complete, as portions of Dandy small enough to ingest only carry a rudimentary, instinctual semblance of intelligence. Dandy can inject others with larger samples, but not without essentially invading their body. Once a host is parasitized, Dandy can consume and repurpose their biomass while inside of them, gradually taking over more of their body, or reshaping them the same way Dandelion can reshape themself, though both are time-consuming processes that are difficult to go unnoticed by their host.
Description: Dandelion's "natural" state is an amorphous, fleshy blob that can grow new appendages and other features spontenously, giving it the impression of a massive amoeba made of meat and bone. Dandy likes to keep their usual level of biomass sitting around five-hundred pounds, which means that when they assume a human form, their body is very dense and heavy. Dandy has a "unique" human persona that they typically wear around people, which was synthesized from several genetic "samples." Their human form is an androgynous chimera, around 5'8", with short brown hair, coffee-colored skin, and heterochromatic eyes in yellow and green. Their voice is high and generally feminine, and they have a bizarre accent given their small but growing understanding of human communication patterns.
Personality: Dandelion is surprisingly pleasant and cheerful in social situations, and is possessed with an insatiable, childlike curiosity about the Earth and all of the living things that walk, fly, swim, crawl, or grow on it. While they are far from perfectly adjusted to living among humans, they get by well enough, and are happy to learn from their own mistakes. They like humans, and find them interesting, but understand that many humans are not equipped to understand what they are or even try to get to know them. Dandy's feelings about their situation, being stuck on Earth with no memory of what they are or where they come from, are mostly represented by frustration, as well as a sense of loneliness and longing. As nice as many humans are, Dandy can't help but feel isolated from them, as they find human communication to be very limiting.
Crush: Dandy loves everyone and everything, but has no concept of human relationships.
Skills: Geared as a living genetic sequencer, Dandelion is a highly intelligent creature, able to store and process massive amounts of data. They do their best to learn human habits and skills, but have a difficult time picking up on subtleties that most Earthlings take for granted. Given that Dandelion doesn't sleep, they spend most nights awake on the internet, trying to learn all they can about human culture, history, and socialization.
Weaknesses: Dandelion's natural form is not particularly durable, and while they regenerate quickly and are difficult to hurt beyond flesh wounds, damaged flesh still costs them biomass, and so they are not capable of regenerating infinitely. Unless they adapt to give themselves some sort of protective shell, they are only as durable as normal flesh and bone. While Dandy enjoys hot, humid environments, fire is particularly harmful to them, as they cannot regenerate carbonized flesh. Extreme cold forces them into a state of dormancy, and their body has a somewhat high freezing point, though they are capable of freezing solid and thawing out without any harm done to them. Other things that would be damaging to organic material, such as acids, poisons, or electricity, work on Dandelion as normally as they would any other living thing. Dandelion's parasitism is limited by the lengthy process that it requires, and even if it succeeds, Dandy is as vulnerable to immune systems as any other invader organism or pathogen. Dandy's ability to sample DNA is limited by the viability of the sample, as DNA degrades very quickly in dead organic matter, requiring its samples to be "fresh."
Brief History: An ecological expedition into the melting arctic were the first humans to discover Dandelion, though at first they did not know what they were dealing with. A melting glacier revealed an ancient meteorite that had been frozen into its heart millions of years ago, and was now thawing and exposed to the open air. Investigating the massive, surprisingly spherical structure, they found that its rocky exterior concealed a metal core of unknown composition. The core had deteriorated after millions of years frozen in ice, and they found a dormant mass of flesh hidden within it.
Using the arctic climate and liquid nitrogen to keep the organism dormant, they retrieved it and its meteorite, and secured them in a governmental research facility. There the organism was finally unfrozen and allowed to become active. At first timid and anxious, the creature spent most of its time trying to escape, until scientist began speaking to it and it seemed to settle down. Recognizing language but being unable to speak it, the creature spent its first few weeks in isolation, listening to scientists speak to it through a speaker. Once it was able to grasp enough human language to speak, scientists move to the next stage of their examinations.
The creature, which was nicknamed Dandelion by the scientists, was thoroughly studied and tested, not always in ways Dandy found particularly pleasant. They tested their shapeshifting and parasitic powers on livestock, and fed Dandy a pig carcass once a week. Some scientists even offered them some of their own blood to allow them to take human form. When asked about their origins, Dandy professed ignorance, as they had been frozen so long that their memories had been damaged, and had no idea where they came from or what their purpose was.
Life like this continued for some years, until a supevillain caught word of the research facility testing some kind of organic superweapon. A team of villains collaborated to break into the facility and steal the weapon, and succeeded in their plan, until they found that their prize was not a weapon, but Dandelion. Empathizing with the imprisoned alien and recognizing its "humanity," they freed Dandelion, and put them in the custody of the Lanius School, which they thought would be the best environment for it to continue to learn and develop while avoid the persecution of most of humanity.
Other: Dandelion cannot imitate superpowers, unless said powers are written into a host's DNA, and are therefore organic structures that Dandy can imitate.
@rezay I want to point out that I haven't accepted @Dezuel's character because it has issues that need correcting, and they have yet to contact me about it.
Nicknames/Aliases: Some obscure religious and occult texts allege of a figure known as the "Seventh Son," "Death-Master," or "Lucifuge." Not knowing about any of this Cerasus often goes by "Ryan" in casual company.
Age: Cerasus has the physical form of a 17 year old boy.
Gender: See above.
Division: Suavity
Powers: Cerasus is an inhuman creature of the night, infused with supernatural power. While he may have been human at one point, he is now an undead abomination imbued with blackest magic. Being among the living dead, his body has no needs and does not age, as long as he fuels himself with fresh human blood, or other vital essences. He is also infused with unearthly power, granting him strength, speed, and regenerative ability far beyond that of a human being. Cerasus' entire body is capable of transformation, as he can can reshape his anatomy into many shocking and disturbing biological forms, least suspicious among them being various creatures of the night, such as wolves, bats, or swarms of vermin. His touch can reshape living (or unliving) bone and tissue like a sculptor, and he can manipulate blood with the power of his mind. Among his other mental powers are the ability to wield telekinetic force, to enthrall humans and other animals to his will, and to conceal his presence from observers.
Description: Having complete control over his physical form, Cerasus most often takes the shape of a tall, handsome boy in his late teens. Princely features, wild blond hair, and glimmering red eyes are his most striking features. His style of dress corresponds generally with the "death-rock" musical subculture of the late 70s and early 80s, and so he often wears leathers, mesh, an excess of makeup, and styles his hair in an outrageous fashion. It is alleged that Cerasus has a "true" form apart from his default human appearance, but even Cerasus does not know if this is true.
Personality: Cerasus is a surprisingly cheerful individual. He enjoys socializing, meeting new people, and spending time with those he makes friends with. He is surprisingly level-headed and well adjusted for what he is and what little he remembers of his past. Although there are some that say he shows a different side of himself in private, and that his amiable demeanor may be a facade.
Crush: Not presently.
Skills: Cerasus is not much of a fighter, preferring to settle his issues through distraction, manipulation, and deception. His social skills come in handy with these goals. Besides that, he fancies himself an artist and musician, and often paints, sings, and plays the guitar. He dreams of starting a band.
Weaknesses: The banes of a creature like Cerasus weigh equal with his powers. The sun shuts off his powers for as long as he is in direct contact with its light, key among them being the regeneration of his body. Fire and silver are both particularly damaging to his body when wielded against him, leaving wounds that are painful and slow to heal. He can be repelled by wielders of true compassion and religious faith, rare as they may be in the modern day. Piercing his heart does not kill him, but renders him paralyzed. Finally all of his powers, including his deathless state, are fueled by the stolen life essence of human beings, which he typically imbibes by drinking blood. Excessive use of his powers drains him more quickly, and if his needs are not met he falls into a catatonic state.
Brief History: Cerasus' origins are as mysterious to himself as they are to everyone else. Some years ago, the lord of an ancient castle in eastern Europe passed away in a tragic accident, and his effects were quickly sold off by his relatives at his estate sale. Among these possessions was an ancient coffin found in a sub-basement of the castle. The coffin was purchased by an anonymous bidder, who was secretly a member of an obscure local cult with ties to supervillain society.
Once returned to their cult's lair, the coffin was opened to find Cerasus dormant inside. Once roused with blood, he claimed to have no memories of his life before he was locked in the ancient coffin, despite the cult's claims that he was their messiah risen. While they tried to conceal their activities, word spread among supervillains about the emergence of a new vampire with no known progenitor; a discovery that whipped superhuman society into a frenzy. Before the media circus could invade Cerasus' privacy, the Lanius school stepped in and offered Cerasus asylum and a place to peacefully recover his memories and develop his powers.
Other: He's adapting very well to the 21st century, though his tastes have been colored by the cult that awoke him, who have come to look after him like an extended family.
Full Name: A name unpronounceable with a human mouth, though there are some in this age that possess this knowledge.
Nicknames/Aliases: Obadiah Marsh is his current pseudonym, having dragged his feet on updating his name for the new century. He goes by Obie among friends, and to students he is Professor Marsh. He has no supervillain alias, finding the concept asinine, but superhero databases have codenamed him as "Typhon."
Age: Hundreds of millions of years old, but much of that time was spent dormant. He's been awake for only a matter of thousands of years.
Gender: While generally adopting a masculine persona, Marsh refuses to indicate what sex he is, considering it a personal matter.
Division: Smarts
Powers: Being a primordial creature that walked the earth before mankind, Marsh is imbued with strange abilities. Being an amphibious creature, he can breathe both water and air, is a powerful swimmer adapted to the cold, crushing darkness of the deep ocean, and is superior in physical power to humans. His body's structure is somewhat amorphous, allowing him a limited form of shapeshifting. He can alter his form in simple ways, such as when he adopts a human disguise, or adopt the adaptations of aquatic life (although some of the forms he takes on do not resemble animals known to modern science). He is also capable of prodigious regeneration, as he can regrow an entire limb in a day. In his life before his dormancy, Marsh was also an arch-priest of some bizarre antediluvian god, infusing him with occult power. He is capable of influencing the minds of others, wielding the elemental power of the sea, and spontaneously birthing abominations to serve him.
Description: Marsh's true form is that of a blasphemous fish-frog, a bipedal amphibious humanoid with fins, scales, and other picine features. Needle-like teeth fill his mouth and sharp claws tip his digits. However, Marsh spends much time shape-shifted into the form of a profoundly ugly human man, only seeming human at a passing glance. His presence is extraordinarily upsetting, as he constantly perspires thick, foul-smelling mucous, and he reeks of rotting fish. Even to higher senses Marsh is offensive, as his soul is a sick hybrid thing, a defiance of natural order. When in his human disguise, Marsh does his best to dress smartly, in bespoke suits to fit his unique physiology.
Personality: Having spent so much time among humans, Marsh has become very much like one. He is a somewhat foppish intellectual, with a great love of literature and culture. He enjoys the pleasures of human society, and spends much time studying the history he didn't live through. Even so, he can be a bit stuck in his ways, and so currently seems like a relic of the past. His speech patterns are often outdated, as society has begun to evolve much faster than he can keep up. As a teacher he is strict and professional, and only nominally associates with supervillain society, as he finds most of their crimes childish and meaningless.
Crush: With a human? You must be joking.
Skills: Marsh has lived many lifetimes among human society, and picked up many random skills along the way; some of them useful, many not. Chief among his interests is the study of history, particularly ancient human history, prehistory, and paleontology.
Weaknesses: Being an aquatic creature, Marsh has to rehydrate himself on a regular basis to stay healthy and vital. Prolonged deprivation from water can result in him asphyxiating as his membranes dry out. He also has a peculiar aversion to electricity, disliking electronics and most technology, and electrical attacks are particularly debilitating for him. Fluorescent lights give him migraines.
Brief History: Marsh was once part of a grand society of creatures like himself, who ruled the earth in an age before even the dinosaurs walked the land. Their society was thriving, but not to last, as Marsh was the oracle of their strange and fearsome god, who predicted that doom would befall their race. Marsh pleaded with their maternal deity to spare them, but instead she froze Marsh in time, and cast him to the bottom of a flooded cave, where he waited out the eons.
Marsh awoke into a world he did not recognize. It was much colder and less humid, and furred creatures now ruled the world rather than scaled. He recognized that some of them, bipedal ones cloaked in furs and carrying spears, were intelligent, and did his best to study them from afar. Eventually he realized he could twist his form to walk among them, and carried on that way for a very long time. Marsh lived a thousand lives across a thousand generations, changing his identity every hundred years and wandering somewhere new to continue to learn from these fascinating ape-men. A constant in their society was a fringe of outcasts and ne'er-do-wells, which were the only ones to whom Marsh could reveal his true nature without being decried as a monster.
In Marsh's most recent endeavors, he was asked by an old friend to assist as an instructor at the Lanius school. Owing this friend some favors from a disastrous recent scheme, Marsh accepted and assumed the role of "Professor of Antiquities," although the purpose of his class was to inform students of the "true" world history shaped by supervillains, which Marsh actively lived through.
Other: While ostensibly part of superhuman society, Marsh does not actively participate in villainy, except when convinced, lured, bargained with, or begged to join one of his villainous friends in some scheme or another. Marsh enjoys the finer things in life, and they aren't cheap, and so bribery is surprisingly effective on him.
The OOC isn't going to be much, really just the immediate prelude to the IC, but let me know if there are lingering questions or concerns you have and want addressed.