@Izurich Right my intent was to have just an over the top ridiculous wizard, I shoved basically every evil magic/magician trope I could think of into him. I tried also to spell out explicitly that he's not as strong as a demon in a straight battle, his strength mostly comes from the diversity and flexibilty of his magic.
Okay here he is. This is for sure the most over the top character I've made in a while, and I didn't make the joke here subtle at all. I do love him though, and plan to update his CS with more edgy shit as I come up with it.
Name
Ophidias Seht The Black Dragon, the Serpent of Chaos, Magician of Black Chaos Mekhari Khain (formerly)
Age
Though born mortal, Seht's corporeal form has become suffused with magical energies, ensorcelled to render him beyond the physical limitations that bind mortals. As such, he does not age, and more than two thousand years have passed since his birth.
Race
The child that was named Mekhari, born to the house of Khain, was of a people known as the Remet. Originally a mortal desert people that peacefully farmed grains on riverbanks, they came to be enslaved by demons that had been summoned into their native land, and lived for many generations thereafter in bondage. Most lived as slaves, for their labor or sacrifice, but the house of Khain was among the rare few noble families, permitted to commune with the demons and learn their secrets, and ruled their kin as their dark masters' proxy.
Appearance
Seht is a master of transformation and illusion, and so his physical form is mutable and chaotic. The most common avatar he wears among those he considers peers is that of a jester-like sorcerer with pallid skin and long hair of midnight black. Most of his forms have similar characteristics, generally masculine, though lithe, elfin, and dark-haired. In his mortal youth, Mekhari had been an enchanting youth with bronze skin and golden eyes, though he was thin and weak in the chest and limbs.
Background
Born to the desert-dwelling tribe known as the Remet, "Weeping Ones," in their language, was a child named Mekhari, a scion of one of their people's dwindling noble bloodlines. While they had been shaman-lords when the Remet were free, they were now merely foremost among slaves. No Remet had been born out of bondage for thousands of years, and Mekhari of the House of Khain was no exception. The magical talents of Remeti sorcerers were bent toward the enduring oppression of their tribesmen. They had been taught black magic by the demonic slave-masters that called themselves their kings, and were used to enforce cruel edicts, quell dissent, punish the families and neighbors of troublemakers, and crush the spirit of hope among the Remet. The servitude of the masses was stable under their lash, erecting monuments of stone for unknown purposes as their masters dictated, and appeasing their hunger for blood and suffering. Even their dead served, as mummified puppets hewed stone blocks from the earth. While the masses toiled and were tortured, the House of Khain and others like it lived as their masters' lavished pets; gifted with education, great knowledge possessed only by demons, afforded pleasures, comforts, and luxuries, and were even given medicine and restorative magic if they fell ill.
Mekhari was always a sickly child, having barely survived a birth that killed his mother. As he grew, his heart and chest were weak and frail, and his limbs were thin with brittle bones. The magical houses of the Remet were few, and always dwindling, as the gift of magic did not always pass on to every child. Desperate not to lose their master's favor, they had long since resorted to desperate measures to keep their bloodlines intact. As such, Mekhari did not grow to be imperious and terrible like his father or brothers, but his love of books and learning was all the greater, and he spent long whiles through his youth practically buried in the ancient, malefic tomes gifted by their masters.
When Mekhari was on the cusp of manhood, the demons' terrible scheme that had been mortal generations in the making finally came to fruition. The stone pyramids, towers, and other edifices they had constructed formed the structure of a massive ritual. A blood sacrifice like none that had ever been offered before was extracted, and every one of the Remeti sorcerers were present as the chorus to this black sacrament. Their demonic kings lent their own power to the ritual, and it was successful-- at first. Centuries of toil and sacrifice had summoned Apep, the Sun-Eater, a serpentine avatar of pure chaos and apocalyptic destruction. Its very entry into this world absorbed the souls of every living Remeti, and the power emanating from its physical manifestation obliterated every physical trace of their society. All that had been spared were the stone temples and structures that had been part of its summoning, and the mortal sorcerers that had aided in that act. Apep's first and only action in this world was to immediately devour the demons that had summoned it, which cut off the power supplying the ritual, and forced Apep to be unsummoned to the realm from whence it came.
At once stripped of their masters, their homes, and their entire tribe, the sorcerers of the Remet set off in separate ways, into the world at large. The lazy and untalented were quickly made fodder for other demons, or burned as warlocks. Some stuck together as families, and formed covens that bewitched the countryside for generations to come. Others struck out as lone sorcerers and wizards, some turning to good, most remaining evil. Mekhari was among these, setting off on his own with tremendous purpose to accumulate more knowledge and power. In time he would visit every single one of his tribesmen that remained, tracking them across the world (and across dimensions for some), and killed them himself, starting with his father and younger brother.
One of the first lessons Mekhari learned was that names carried power, and unless he wanted to become someone else's slave, he should conceal his own. He took up the sobriquet Ophidias Seht, taking the names from books he remembered from his cloistered youth, about the ancient gods of his people, and foreign treatises on astrology. Another early lesson was that he could not hope to match a demon when measuring power against power. His only hope when confronting demons, as he often did in his pursuits, was to outmatch them in knowledge or preparation. Demons often carry many secrets, and so Seht loved to learn from them, and use their secrets to defeat other demons, only to then learn their secrets as well. In this way Seht learned many varied and powerful magics, manipulating terrifying forces such as elemental death and the void between worlds. All this while Seht could only think of the terrifying power of Apep, and how if he could wield the might of the Chaos Serpent, there would be none that could ever enslave him again.
Centuries passed, and Seht grew powerful. The stronger he became, the easier it became to gain even more power. However, he was always tempered by caution and distrust, which saved his life on many occasions. The schemes of other mages were trivial to foil for one that had been raised as the slave of a demon, and grew up to battle them for their knowledge. Furthermore, he had seen firsthand what overreaching into the forbidden wrought, and it had been the doom of beings powerful enough to enslave nations. His research was methodical, careful to avoid magics that could consume him, or unfair bargains with greater powers. Seht took up a hobby of sorts through his long life and wide experience: trapping noteworthy or rare demons into playing cards, collecting them, and traveling with them so that he might summon them again at his pleasure.
It was only natural that such an august presence as the Demon Lord, a king among kings with a nation of devoted followers, would seek the service of one of the greatest black magicians to ever live. While his task seems childishly simple, Seht of course has an ulterior motive to his service. He plans gain enough power to capture and enslave the Demon Lord himself, which he could use to di the same to Apep, the most powerful chaos god of all, and assume his rightful place as master of the universe.
Skills and Abilities
Ophidias Seht is a black magician of nightmarish strength, with mastery over many different styles and studies of magic, centuries of experiences, and the victor of countless magical battles. He has proved himself more than a match for many demons that greatly outstrip him in raw power, as he can win out through guile, preparation, and the breadth and esotericism of his knowledge. His expertise is focused in powers and lores such as necromancy, void magic, alchemy, psionics, draconic magic, infernal sorcery, diablery, hexes and curses, chaos magick, dimensional travel, pyromancy, sangromancy, umbramancy, oniomancy, ophiomancy, astrology, hypnotism, and haruspicy. He of course knows much of the natural world, mathematics, and philosophy, as would be needed to attain his magical expertise. Seht's physical body is completely suffused with enchantments and spells empowering and protecting his mortal flesh, to the point where magic has taken over for almost all of his vital functions. If one were to manage to pass through his numerous wards and protective spells, and harm his reinforced flesh, magic would keep him alive for the few moments until his flesh was healed.
Quips
The familiar of Ophidias Seht is the mutant beast he calls Omega. She was the final result of Seht's dragon breeding program, which itself was a product of his lifelong fascination with dragons following him witnessing Apep destroy his people's civilization. With a careful selection of stolen dragon eggs, and painfully extracted dragon hormones, he was able to magically force dozens of generations of dragons to grow, breed, and die in mere decades, accelerating the timetable of his artificial selection by centuries. He suffused the dragons with enhancing magics and dark blessings until their bodies were suffused, and chose the children that kept those traits, enchanted them, and repeated the process. This often carried painful, unwanted side effects though, and after fewer generations than he had hoped, the dragons began to pass on defects and mutations. Many eggs were stillborn, and more did not survive long past birth. Omega was the final, and most successful subject of these experiments, a mutant dragon suffused with darkness to her core. A sleek, silvery-grey beast with five heads, she is a creature of ferocious, evil power, and cold, predatory intelligence. Normally she would hold no affection for Seht, and likely kill and devour him for the crime of her birth. However, he has implanted powerful mind-altering crystals into her brain, forcing Omega into slavish loyalty. This terrifying, hulking monstrosity accompanies Seht into pitched battle, or wherever he wishes to terrify others into compliance.
Seht currently holds 108 different demons enslaved in his deck of cards. These correspond each to a symbolic figure on the card. These are his rarest and most treasured minions, valued greatly over the ghosts, undead, and other entities he can summon to do his bidding.
Seht's skills in political maneuvering and subterfuge were forged in his noble house, as his family and their peers would often scheme and sabotage each other to gain their demonic masters' favor. In his youngest years, before he had learned deadly curses, Mekhari favored poison in the wine cup as a means of dispatching rivals. He killed two of his brothers this way before reaching age fifteen.
The ruins of the demonic ritual site that destroyed the Remet now serve as Seht's home and headquarters. The stone monuments and much of the ground below them has been hollowed out to form his lair. The ruins serve as the hub of Seht's network of leylines, portals, and teleportation circles, allowing him to travel great distances with almost no effort. Besides that, his lair is warded with powerful geocentric enchantments and charms, guarded by numerous malevolent entities under Seht's control, and the land itself is cursed and inhospitable, teeming with tortured Remeti ghosts.
@Zoey Boey As far as I understand it, we're the anti-isekai-protag task force. We just have to keep them from completing their quest to defeat the demon king (our employer).
@Yam I Am Asking for input mostly because the two ideas are kind of similar, or liable to be played similarly.
The vampire I'm planning to kind of like Castlevania Dracula, practically a demon in human flesh. Legions of undead minions are his game, and he wants to darken the sun and enslave the world in his hellish reign. Pretty straightforward stuff.
The sorcerer I'm planning to be a very powerful mortal wizard that has enslaved demons to teach him their dark secrets and do his bidding. Besides that he's all about psychic torment, hellfire, a real flair for the dramatic. He's got kind of a psuedo Egyptian theme going, with like a snake/dragon motif.
That last part said, I am considering mashing a dragon into either of these ideas. So a vampiric dragon Lord, or a chaos dragon disguised in human form. Up to you if you think this is a good idea, or if it's too much.
We're coming from the northern tip of the south western continent moving towards the coast where Moon Man and his people would be. This way we can all move as one against the darkness.
I just meant more specifically like, what the place where we're meeting up is like. Are we just landing on the shore and immediately marching off, is there a meeting, etc.