Appearance:
Height
6’8/ 203 Cm
Weight:
337 lbs/153 Kg
Height
6’8/ 203 Cm
Weight:
337 lbs/153 Kg
Name: Ernesto “The Juggernaut” Falcone
Age: 34
Nationality: Italian
Noble Arm Name & Appearance:
Noble Arm Rank:
Power: B (S)
Speed: C
Range: E (D with Warform)
Persistence: A
Precision: D
Potential: C
Speed: C
Range: E (D with Warform)
Persistence: A
Precision: D
Potential: C
Noble Arm Type, Element, and Range:
Melee | Relentlessness | Touch-Melee
Noble Arm Abilities:
Adrenal Surge:
His noble Arms, when summoned, raises his base Physical power to Peak Human level while basically negating pain, and it raises exponentially the more danger he’s in(Dangerous for Ernesto). Unfortunately for Ernesto, the more he’s boosted, the harder it is for him to boost again,as while the boost increases exponentially, so does the required danger-ness of a situation. meaning that while there’s no hard cap, there’s a soft cap that’s very difficult to piece without getting straight up vaporized.
TLDR: He gets more powerful as he’s in danger. Has a soft cap
(Disclaimer: Adrenal Surge is technically always active, what i’m talking about below are Thresholds that can be used to more easily keep track of it. Also, if this seems too strong, remember that Ernesto has little defense against exotic effects.)
Ernesto, when his NA is summoned start at Peak human physical level, and rapidly power up as he’s in danger
When he’s in danger of getting seriously Hurt, Adrenal Surge brings him straight into Slight Superhuman ranges, at Captain america level
When He’s in Danger of actually dying, he once again gets boosted to Superhuman level. Small arms and most medium caliber weaponry isn’t effective anymore, small explosive yields are easily survivable, he can trash non-armored vehicles and run at 75 Km/h
However, after getting to this point, Further boosting becomes increasingly harder
Being in a situation that gets him seriously hurt no longer boosts him, and to get to High Superhuman levels, he needs to be in a situation where he risks death even with the previous two boosts.
The Rewards thought, are worth it.
At High superhuman levels, Personnel weaponry can be outright Ignored,Tank shells can be easily survived, he can Throw tanks, and run at 150 Km/h. Perhaps even more important, this is the level where Ernesto can actually activate his Warform,boosting him even higher, and making further boosting easier.
Ernesto, when his NA is summoned start at Peak human physical level, and rapidly power up as he’s in danger
When he’s in danger of getting seriously Hurt, Adrenal Surge brings him straight into Slight Superhuman ranges, at Captain america level
When He’s in Danger of actually dying, he once again gets boosted to Superhuman level. Small arms and most medium caliber weaponry isn’t effective anymore, small explosive yields are easily survivable, he can trash non-armored vehicles and run at 75 Km/h
However, after getting to this point, Further boosting becomes increasingly harder
Being in a situation that gets him seriously hurt no longer boosts him, and to get to High Superhuman levels, he needs to be in a situation where he risks death even with the previous two boosts.
The Rewards thought, are worth it.
At High superhuman levels, Personnel weaponry can be outright Ignored,Tank shells can be easily survived, he can Throw tanks, and run at 150 Km/h. Perhaps even more important, this is the level where Ernesto can actually activate his Warform,boosting him even higher, and making further boosting easier.
Rapid Regeneration:
Fortunately for Ernesto, His reckless way of fighting(and training) is supported by his Noble Arm. Any wounds he takes visibly heals, and it takes him a couple Hours(Tops) to fully heal. Unfortunately for him, this power doesn’t make him immortal.
Firstly, Lethal enough wounds would still kill him. He might be able to heal a bullet wound to the head, but if he gets exploded into oblivion…well, no such luck.
Secondly, his regeneration can be hampered. He can’t heal as well with something stuck in him, for one. If a bullet gets lodged in him, he can heal all around it, but the bullet itself won’t be pushed out, and so he remains wounded.(Ernesto still grumbles about all the time he loses picking out bullets from himself).
TLDR: Very fast Regen, Can’t push debris out of himself. Can still die.
Wounds visibly heals and Ernesto need a Couple Hours Tops to get back into shape
Small wounds(first degree burns, small gashes or punctures) take seconds.
Things like bullet holes, concussions, or second degree burns would take a couple minutes tops.
Third degree burns, spread organ damage and small amputation would take thirty minutes, give or take ten minutes based on how severe the damage is.
Fourth degree burns, brain damage(as long as it’s mostly intact and there isn’t something lodged in there, it can heal, if far slower than any other body part) and severe amputation(Limb or Torsal, NOT beheading) would take one to two hours based on how spread out is the damage.
As for bones.. Well, bone bruises or closed bone fractures are a relative non-issue, since they heal in second or minute respectively, and the Pain Deadening means that Ernesto can keep going mostly as if they didn’t happen.
For Compound Fractures though, Ernesto either has to shove the Bone back into himself, or remove it so that it can basically regrowth, Which can be compared to a Major Amputation, and would take at least an Hour to get himself up and running.
Small wounds(first degree burns, small gashes or punctures) take seconds.
Things like bullet holes, concussions, or second degree burns would take a couple minutes tops.
Third degree burns, spread organ damage and small amputation would take thirty minutes, give or take ten minutes based on how severe the damage is.
Fourth degree burns, brain damage(as long as it’s mostly intact and there isn’t something lodged in there, it can heal, if far slower than any other body part) and severe amputation(Limb or Torsal, NOT beheading) would take one to two hours based on how spread out is the damage.
As for bones.. Well, bone bruises or closed bone fractures are a relative non-issue, since they heal in second or minute respectively, and the Pain Deadening means that Ernesto can keep going mostly as if they didn’t happen.
For Compound Fractures though, Ernesto either has to shove the Bone back into himself, or remove it so that it can basically regrowth, Which can be compared to a Major Amputation, and would take at least an Hour to get himself up and running.
Ernesto is covered in full-body armor,and his hands merge with his NA, turning into gigantic Claws, able to easily rip man or armor apart. Additionally, he grows to 275 Cms, and gains a couple hundred kilos in weight. In his Warform, he’s able to withstand most everything that can be thrown at him, his base Physical abilities Heighten to Fully Supernatural levels, and the soft cap for Adrenaline Surge “reset” while still keeping all the benefits, making further boosting far easier.
One downside of the Warform is that it has a built-in Limiter. To activate it, his Adrenal Surge must already be close if not at the Soft Cap. Ernesto jokingly calls this his “Second Phase”. Cool/Corny One-liner when transforming included.
Misc Abilities:
Fluent in Italian and English,can cook really good Italian cuisine and is skilled in unarmed fighting(thought any master that has seen his style calls it “crude and savage,but effective”),Either Terrifies or Delights childrens with his mere presence
Personality:
While he enjoys a good fight, Ernesto is still a good man at heart that’s trying to better the world. He knows he’s not the smartest or trick-iest(but he’s definitely the Densest, his words),and he takes all the jabs against him good-naturedly.
Has a hatred for the Downward Spiral, especially after their recruitment attempt that made him question himself.
At the end of it all, Ernesto is a simple Man. All he wants is to be helpful, and have fun while making a difference.
Likes: Honesty, Food, Adrenaline Rushes
Dislikes: Injustice, Dishonesty, Monotony
Fears: Becoming a Monster, Failing those that rely on him
Bio:
Ernesto was born in Southern Italy, and grew up in a close-knit community that teached him to care for others and to always stay strong. As he got older, he’d gotten into the local fight club scene, quickly becoming one of the best fighters around. Everything changed though, in his last match. He was fighting against a E-ranked Noble Arms that had the ability to enchant himself for quick bursts of power.
As the Arm Master landed a particularly winding blow that should have rightfully finished the match, Ernesto own Noble Arm awoke, restoring him fully, and giving him the edge he needed to win. He didn’t have time to celebrate his victory because he was quickly accosted by a woman. She felt…wrong to Ernesto, but something drew him to her.
She told him of the Downward Descent, of how with his power he could do whatever he wanted, to whoever he wanted. Her tempting words were immediately rejected, but they were still able to implant a kernel of Doubt in Ernesto, who wondered if he could end up like that.
The woman, as if knowing what she did, left him without much fanfare, telling him that They would know when he’d change his mind.
After calling the authorities and explaining the incident, Ernesto was brought to a recruiter who,after explaining what happened, asked him if he wanted to help the world against people like the Downward Descent.
A quick boot camp later, to understand his NA powers and instill some discipline in him, he was quickly shipped off to ASEAN, as an asset against the CPLA
Current Goal: Make a difference, and have fun on the way.
Military or Civilian Rank: Soldato/Private first class