But it's not just what the character wants, that's how the player wants to play the character. It's the kind of character that that person likes playing. Otherwise, they'd have made the character differently. And if the game rules prevent that, you create friction, potentially even frustration, between the player and the game mechanics. If a person wants their character to be in the thick of things, then they should be able to arrange things so that that character can do that. Especially in a tabletop where -25% HP is all that's required for destruction rather than -100% and with no death savings throw equivalent.
It's basically an argument of realism vs. player enjoyment/choice and creative freedom.
{also, in regards to the "odds are" thing, I know that that's the best you can do. The possibility of being defeated is always present in any game. But that's talking about outside influences, such as battles or RP sections, which is completely irrelevant to the creation of a player character, which was what my main point was.)
Furthermore, I would like to point out that, even if it's not seen as a problem in our particular use of the system doesn't mean it's not a problem. That's the problem with randomness. There's no guarantee that you'll ever be balanced properly. Meanwhile, if you have a static formula without a random variable, you can see clearly whether the formula is too strong, too weak, or just right. And it's easier to make changes as a result.
It's basically an argument of realism vs. player enjoyment/choice and creative freedom.
{also, in regards to the "odds are" thing, I know that that's the best you can do. The possibility of being defeated is always present in any game. But that's talking about outside influences, such as battles or RP sections, which is completely irrelevant to the creation of a player character, which was what my main point was.)
Furthermore, I would like to point out that, even if it's not seen as a problem in our particular use of the system doesn't mean it's not a problem. That's the problem with randomness. There's no guarantee that you'll ever be balanced properly. Meanwhile, if you have a static formula without a random variable, you can see clearly whether the formula is too strong, too weak, or just right. And it's easier to make changes as a result.