Name: Samuel
Original World: His is a harsh and rugged world of deserts and canyons. Dangerous wildlife and - on occasion - even more dangerous people. A world of men and horses. Of guns and bullets. And of outlaws and lawmen. The harsh environments tend to either toughen people up into strong-willed survivors, or eat them alive if they aren't. And yet for all its harshness and seeming lawlessness, underneath it all is a strong sense honor and self-determination. Law has its place, but more often than not, people in this world are more than capable of fighting their own battles.
Apparent Age: 25-28
Description: A rugged individual with calloused skin from years of living in a harsh frontier world. Even his clothes appear well-worn and tarnished from exposure to the elements. The man has dark matted hair on his head and rugged stubble on his face. One can always tell when Samuel is approaching by the telltale metallic chinks of the tarnished brass spurs on his boots. Well, that and the smell of cigarette and cigar smoke. He's never seen without his leather wide-brimmed hat on, and in fact he rarely if ever takes it off. The other two objects that he is never without are his Colt Single Action Army that he wears around his waist and the six-string guitar he either carries in hand or has strapped on his back. These are the last remaining personal effects from his previous life, and he is
very protective of them.
Personality: "Strong silent type" doesn't even begin to describe Samuel. Socializing and making conversation is something he hardly ever partakes in. Even when participating in meetings with the other Cynics, the man seems to spend the majority of the time either cleaning and polishing his gun or silently playing the occasional somber chord on his guitar. If he speaks at all it's usually brief and to the point, and never without purpose. Among the Organization there is a saying that if Samuel speaks, it's usually a good idea to pay attention to what he has to say.
Important Memories: Samuel's most important memories appear to be tied to his gun and guitar. Namely that he was given the guitar by a special lady sometime in his youth, and as for the gun? Well, anyone who watches him closely when he cleans it might notice that the weapon appears to possess only a single bullet in the chamber. Why this is the case is something Samuel himself isn't aware of, but he feels deep down that it's important regardless. For this reason he never uses the Single Action Army, instead wielding a pair of gun-weapons that he summons through the power of Darkness instead.
Backstory: He was pretty quick to fall in with the Organization after he was reborn. His own unique way of fighting his battles has made him remarkably good at hunting down and assassinating targets. He's not much for leadership but he certainly has a talent for being the man who is willing to get his hands dirty if need be.
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Battle ProfileAttack: 4
Defense: 3
Magic: 2
Tech: 1
Command: 2
Light: 1
Darkness: 5
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Special Weapon: Shadow MagnumsThese are a pair of stylized revolver-like weapons that fire shadow bullets. The bullets can pass in and out of any shadows as if they were portals. They will bounce and ricochet off inanimate objects, their trajectories seemingly never ending until they hit something that is not inanimate - preferably the target they are aiming for. These weapons do not need to be reloaded, but come with another form of limitation. Each weapon can only have up to six bullets active at a time. If all twelve shots are fired then no more shots can be fired until the active bullets hit their target or are dispelled by other means.
Special Abilities: Samuel's primary bread-and-butter ability is called Lock On. He'll quickly use it at the start of any given fight to lock onto a chosen target that his shadow bullets will pursue in their trajectory once fired from the Shadow Magnums. His second ability is called Dead-Eye, and with it he narrows his focus onto the target he has locked onto and for a very brief 3 second window he can shoot at them as if they are moving in slow motion. Unlike normal shots these cannot pass through shadows or continue their pursuit of the target in the event that they miss. And finally his third ability is called Sound Of Thunder. With it he can fire up to two powerful shots - one from each Shadow Magnum - that explode on impact and deal much heavier damage. It also overheats the Magnums and renders them unable to fire shots again until they've cooled down after 15 seconds.
Dark Corridor: Opens a portal to another location the user is familiar with. It takes some time to manifest - enough that this technique is ineffective in battle. Mortals cannot pass through a dark corridor more than once a day without falling ill.