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Recent Statuses

4 mos ago
Current Hurricane Party Time!
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11 mos ago
One of my D&D campaigns turns 25 years old this month.
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Bio



It took me 10 years to finally fill one of these out, but I finally did it. Welcome, stranger.




I'm Drache. I'm a millenial leftist living in the US deep south. I'm a queer polyamorous kinkster. You can find me at PRIDE, at Ren Fair, at the local farmer's market, and the monthly dark party. I play D&D, I play Skyrim, and I play with gags and blindfolds. I'm your elder femdom, even though my bones hurt.

During the day I'm an emergency animal medical professional with 20 years in the field. On my off time I'm a dog show enthusiast, a karaoke singer, a baker, and a volunteer wildlife rehabilitator. I'm a collector of rare houseplants, of rescued exotic birds, of books, of tattoos. I'm the most feral spouse with the most domestic skills. I'm perpetually exhausted but endlessly impulsive.

If you're looking for a partner to share in your high fantasy, in your dark themes, in your deranged kinky monsterfucking, send me a PM.

What else is there to say?

Most Recent Posts

Thanks to those who have sent me PMs. I updated my original post a bit.
<Snipped quote by Drache>

First of all, a nerf isn't strictly the only option: just be prepared to face much tougher enemies fighting *you* if you don't want to change anything. It's a perfectly valid option not to. My word on this isn't set in stone.

I don't mind having to take on stronger enemies if that will make things fair for everyone.

The +4/+6 thing is a simple addition. Adding all the racial bonuses on your character sheet currently gets me 14 points being added in total (8+2+2+2), which I find a tad excessive given that all the other characters are in the range of +2 *and* have negative modifiers. Not only does your character have massive bonuses, she seems to have no weaknesses in the stat department. See my point of view? Which is why I suggested a new total of +4 or +6, distributed as you see fit.

Alright. Thanks for explaining. I toned those down a bit.

This does also enable some gamebreaking combinations in a game where a teleport normally costs very rare diamond dust ;) I can deal with it, just seems a bit odd.

I think you're forgetting that Eschew Materials only applies to components that are normally less than 1gp. Also, Still and Silent spells either take up a spell slot that are one higher than normal, or in a RP like this it's common to just say that they have a higher fail rate to compensate.

So, are you going to nerf your character a bit or shall I just make the game harder for you? Either one is fine, and I already thought of some interesting restrictions on you/buffs on enemies/area effects should you decide not to nerf XD

I did nerf some stuff just now. My goal here isn't to have a godlike character. Let me know if there is anything else I need to adjust.


It's okay, I can wait.
I'm not sure what to say except that I picked these things because they are really cool. XD

I have been playing this character for a long time and she has a lot of history, which is good in one way because it makes playing with her more fun and interesting and easier to hear her voice in my head, but harder because when it comes to nerfing her to fit a lower-level campaign it's hard to let things go. :D

It's not my intention to break the game or make her overpowered so if that's your concern I will of course remove some things. When it comes to the strength of her abilities it's hard to put numbers on them because I got many of the ideas through free-form RP and not from a tabletop sourcebook. If you would rather decide the outcome of her actions based on a general pass or fail system rather than dice rolling then I would be happy with that. I tend to do things for flavour rather than to "win". I've never been good at or interested in "min/max'ing".

I did edit her sheet a bit but I was confused when you mentioned the +4/+6 stat modifier thing, I wasn't sure what you meant there. And then about her being reliant on combos, is that bad? I was just a little confused so I didn't make those changes yet.

Originally my intent with this character was to emphasis her ties to her red dragon ancestry, which means a lot of firepower (hah) but not a lot of practical skills (and even perhaps at a higher than usual spell failure rate due to a more "wild" type of spellcasting). I picked feats like not needing materials or components to cast spells because I don't think a dragon would need to do those things. High charisma as a sorceress = skills like bluff, intimidate, and sense motive. I liked the idea of spells and abilities that do multiple types of damage because fire is the most common resistance enemies have, so at least her lava bombs could bludgeon someone for half damage if they are immune to fire. I selected a bit of knowledge and language skills because initially she was a bit of a villain and had some dealings with drow and demons, and it maintains a bit of a darker side to her that goes along with her chaotic neutral rather than chaotic good alignment. In other words, others in the party are never quite sure if she might switch sides.

I hope this helped explain? Thanks for listening.

I don't want to be a bother. I can tone her down a bit if you want.
@DracheEither one is workable, though the half dragon will have to endure harder battles.


That's fine with me. I wasn't really sure if we're going with a certain level equivalent so I just put her around level 6, but I don't godmode so I'll fit her in to the RP, no problem.
Name: Drachiathoryx (DRAH-kee-ah-THOR-iks)
Nicknames: Drache, Red, Bookwyrm
Age: 237
Class: Sorceress (Evocation/Fire specialty)
Gender: Female
Length: 1.85m/6'1"
Race: Half Red Dragon/Half Human
Racial benefits: Immune to fire, sleep, and paralysis effects. Can fly. Claw and bite attacks. Cone of fire breath weapon. +4 AC.
Appearance:



Stats:
STR(10) +2 racial = 12
DEX(14)
CON(12)
INT(17) +2 racial = 19
WIS(10)
CHR(18) +2 racial = 20

Spells:
(Most notable. Many of these are from D&D Dragon Magic supplement.)

Dragoneye Rune - Brands a personal draconic symbol (visible or invisible) on an object or creature of her choice, must be within 1ft. 3x per day she can scry to determine the distance/location/plane where the marked object/creature is located. Is permanent unless dispelled. link

Firestride Exhalation - Evocation - Cone of fire deals 8d6 fire damage to creatures or objects in the area. Her body dissolves and can reform in any unoccupied space within the range of this spell. {url=http://www.maleficarium.info/spell/DnD%20index/Data/spells/s_2750.html]link[/url]

Pyroclastic Eruption - Evocation - The ground splits open and a volcanic cloud erupts, hitting enemies with lava bombs that inflict fire and bludgeoning damage. Enemies within the range of this spell are also subject to random lightning strikes.

Wingblast - Evocation - Requires her to be airborne. Creates either a line of severe winds or an area of obscuring fog that lasts 1 minute.

Meteor Storm - Similar to -> http://www.d20srd.org/srd/spells/meteorSwarm.htm

Animate Fire - Transforms any source of open flame into a medium fire elemental.

Dimensional Anchor

Skills:

Language (Common) 100 - Fluent (Racial)
Language (Draconic) 100 - Fluent (Racial)

Language (Elvish) 70 - Can read fluently, moderate speaker.
Language (Abyssal) 50 - Moderate with reading and speaking.
Language (Celestial) 50 - Moderate with reading and speaking.

Knowledge (Arcana)/Spellcraft 100
Knowledge (Planes) 100
Knowledge (Survival/Wilderness) 70

Bluff 60
Intimidate 60
Sense Motive 60
Spot 30

Abilities:
Eschew Materials - Cast without components (only if components cost less than 1gp)
Silent Spell - Cast without words
Still Spell - Cast without gestures
Energy Substitution - Spells with an energy type can be changed to a different energy type (penalty for using cold due to fire affinity).

Armour: Studded leather only to avoid penalties during flight or casting. She usually wears a fine corset or vest with thin metal insets. Cloak of Resistance.

Weapons: Bite, claw, and breath weapon attacks. Also a kheferu morningstar (+50% damage to creatures with earth subtype).

Items: Belt of Many Pockets link. Gold and amber choker that is enchanted to this effect.

She also carries basic adventuring gear, a change of fine clothes/jewelry, an ornate journal and scribing kit.

She is currently questing for a Familiar.

Gold: 200gp

Biography: Coming soon?
Alright. I'm at work now but when I get in this evening I will put up a charsheet.
Hello. I am very interested. I have several characters I could offer up, the first being a half-dragon sorceress, the second being a half-elf druid.
Great, just send me a PM and maybe we can work something out.
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