Avatar of Duck
  • Last Seen: 1 yr ago
  • Joined: 9 yrs ago
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    1. Duck 9 yrs ago
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4 yrs ago
Current When Donald Duck traded his wings for arms, was he trading up or trading down?
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4 yrs ago
Be like a duck; calm on the surface, but always paddling like the dickens underneath.
3 likes
4 yrs ago
If it looks like a duck and sounds like a duck, it could be a really ugly swan
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4 yrs ago
Quack!
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4 yrs ago
Today is my birthday! For present, I wish for each and every one of you to have a great day!
18 likes

Bio

I'm a goddamn quacker, I am. Quack!

Most Recent Posts

I'll be keeping an eye on this.


Nice!

Potential interest.

What say you about vehicles, since you mention Mad Max?


I've been thinking about that. What I've been thinking is that maybe there aren't vehicles like we're used to - trucks and bikes and cars - but rather a more fantasy-steampunk kind of vehicle. Things that might not have been intended as vehicles in the first place. Automaton animals and the like.

What do you have to say about vehicles yourself? :)
I'll toss my interest in!


Cool! Welcome!

The alchemy, describe what you have in mind there


If you're aquainted with the Dwemer of Morrowind, you know what I'm talking about. If not, it's basically a more steampunkish form of science. Big brass pipes and automatons, crossbow rifles, wierd minerals and all that jazz. It was all probably functional in the time of the ancients, but a thousans years of decay has left everything a bit rusted and odd.

That's a perfect. I guess my only question is what is in the realm of possibility for magic starting out and how commonly known is it in the world? In the Conan stories he hated magic, even feared it. Would that be a recurring theme for sorcerers? Barbarians?


I'm thinking that most, if not all, people are wary of magic. It's very dangerous and unstable, and usually does more harm than good. Still - there will always be people who dare the risks in search of power or because of madness.
I don't know If I'm going to join or not, but you have my interest. I'll subscribe and see where it goes and if I think I'll have fun Rp'ing with you guys, then I'll commit.


Works for me, welcome to the thread!

Is magic a thing? Is it really magic or old technology that seems magical to us as children of the apocalypse? If it is magic how does it work?


Magic is a thing. It originates from a kind of mystical energy known commonly as mana. A sorcerer can use this mana as a powersource for casting spells. The ancients had awesome magicians capable of amazing feats, like calling down thunderbolts from the sky or levitating. They were in control of the magical forces. Magi in the post apocalypse can be just as potent, only... they're more unstable. Advanced attempts end in the mage going *BOOM* more often than not. I'm picturing magic as something extremely dangerous that warps reality in disturbing ways when unchecked. Harnessing it promises great rewards, sure... but it's very risky and the cost can be terrible.

That's my idea anyway. What would you want it to be like?
@Kingfisher@Avanhelsing

You're both welcome aboard!
Looks like a great place to end 12+ months of RPG silence. Keep me posted.


Sweet! It's nice to have you :)
Once upon a time the world was a fair place full of magic and wonder. Sorcerers pondered the mysteries of mana in their high towers while alchemists unraveled the secrets of science in underground laboratories. Artisans crafted masterpieces which would last throughout the ages and people rejoiced in the freedom and cultural diversity of their societies. It was an age of discovery and unprecedented prosperity, whose marvels we shall never see the likes of again.

Because the world has moved on.

The only things that remain of that world are ruins and broken baubles, glimpses of what once was and could still have been, had it not been for the disaster. We don’t know much about what actually happened, but what we do know is that it wiped out our glorious ancestors and their civilization in an instant. One moment they were there, and the next they were gone.

Without the might and order imposed by the ancients, barbarian warlords and raiders began seeping into the once civilized lands from the wilderness surrounding them. The world was plunged into chaos as warring tribes struggled for dominance in the ruins of the past. Horrors long forgotten crept out of the dark places of the world, spreading terror in their wake. The once peaceful land became untamed and unforgiving.

This is the reality of things, a thousand years after the apocalypse. It is an age of blood and strife, and age of fire and smoke. This is the Age of Iron.


So this here is a sandbox game in a post-apocalyptic, steam-punky fantasy setting. Think Morrowind meets Conan the Barbarian meets Mad Max: Fury Road. We'll play a bunch of heroes trying to survive in the barren wilderness, while trying to complete some quest (or several) and developing our characters and their goals and stories. It will be gritty and dark, but also comical and lighthearted at times. There's room for creativity here, too. You can make up places, races and snippets of history as you create your character. Overall, we can have a lot of fun together.

What I'm looking for isn't great walls of text or the detailed thoughts of your character written i six paragraphs. I'm looking for action, adventure and a style of writing that makes you feel like you're watching an actor on a screen rather than living inside someones mind. When slicing an orc in half, don't describe how it feels; tell us what it looks like, what it smells like, what it tastes like. This will also be an adult game with blood, sweat, tears and other bodily fluids splashing about. It's not for kids or the faint of heart.

So come and play with me if this sounds as fun to you as it does to me.

Comments, questions and applications of interest below.

There's no point in involving magic if you're not going to go all-out and actually let it be magic. Besides, didn't you say you wanted conflict? While philosophical stuff is interesting, sustaining an entire RP, especially one with so many different people planning it, solely on that would be difficult if not impossible.


I could not disagree with you more. Conflict doesn't have to come from armed conflict. Combat may be a faccet of it, but it's not the combat itself that's important, it's the whys and hows of it. I believe a game focused on real conflict, that is conflict of interest or belief, could be manageable if not easy to pull off.

And the stuff about letting magic be magic; of course. But magic doesn't have to be over the top or silly. I'd almost want to quote myself on this. Magic is magic is magic, same but different in every story it has ever been used in. To me, magic is a force that is strange and mystical, alien almost. It allows people to alter the fabric of existence with their minds. We could have that while avoiding stupid shit.

On top of that, explaining weaponry is a good way to give an idea of the kind of magic/technology in-setting.


No, it is a way of describing magic and technology, but not necessarily a good one.

EDIT

But I realize that this discussion is stealing the focus from the game itself, and that it might be scaring away other players. I also see that we probably will not be able to reconcile in this matter, so I'm bowing out. Thanks for the invite, Rhymer, I hope to see you in another game again :)

Bye guys.
As of now it just seems like we'd be doing generic sci-fi but calling the power source for things "magic" instead of anything else.


I don't know where you're getting that from, but to me that's certainly not the case.

A lot of the rest you've posted this far is about weapons or combat. I personally don't find that too interesting. How magic has changed peoples lives, on the other hand, and what philosophical differences there are regarding its use, that really does interest me. That and mixing it up with tech. That'd be crazy in itself - living in a seemingly rational world of logic and technology, and having to deal with magic all of a sudden. Not jumping around punching satellites like some comic-book character.
I'm not sure how stuff like that is too silly for a setting with literal space magic.


I don't think space magic is silly. On the contrary, I think it's kinda cool. Fighting spaceships with enormous swords is, however, extremely silly-sounding. Punching satellites is, too.

I'm starting to get the feeling that half of us want something grim and gritty, whilst the other half want something that's over the top and filled with magic robots. Might be a little tricky to mesh this together, but we'll see how things turn out I guess. ^^;


I'm not so much into grim and dark as I am in having a nice conflict and avoiding sillyness.
That sounds more like silly and less like crazy to my ears. Gotta be honest with you, I don't like that idea at all.
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