STATUS:
Graduation has happened - I am no longer a teacher. Won't have to work 12 hour days + weekends anymore, so maybe I'll actually have enough time for hobbies.
5 mos ago
Current
Graduation has happened - I am no longer a teacher. Won't have to work 12 hour days + weekends anymore, so maybe I'll actually have enough time for hobbies.
10
likes
7 mos ago
I sound like a broken record, but only 2 months left till I'm done teaching. Not sure what's next, but it feels like anything would pay more and be less stressful lol
5
likes
11 mos ago
Only 6 more months till the school years over. If I renew my contract, someone kill me lmao.
3
likes
2 yrs ago
Teacher update: I feel like a villain from a cartoon. The laughter of teenagers gives me migraines, and I no longer feel guilt when giving bad grades to kids that sleep through my lessons.
10
likes
2 yrs ago
First day as a Biology Teacher tomorrow - hopefully the kids will be able to read my handwriting.
Ace was never really the video game type, considering he had only played a few before he was kidnapped. Still, eve if the wanted to play, the offer to play games wasn't directed at him - Ace had learned a long time ago that speaking when you aren't directly spoken to was usually a bad move. Or at least the backhand of several different officers had ingrained that thought on him over the last few years. After the offer was extended, Rachel also began to speak.
Thankfully, the meeting quickly started and ended, with Ace paying little attention. He was not used to that kind of atmosphere in the slightest, so he mostly allowed the others to talk. Still, if he heard anything, it was the credits - Ten million for bodyguards... Following behind Terry, Rachel and Johnathon, a Moonstrike announcement began to play, with the leader appearing... While Ace really didn't care for Moonstrike or the Ascendancy, he didn't enjoy that the woman hid her appearance. After all, a figure head should be someone you rally behind knowing full well who they are, not some mysterious entity. Soon after that announcement was finished, however, the Ascendancy quickly made it's own reply.
While the general was not famous for showing his public face either, he at least did for this message. Hr proceeded to describe the Ascendancy's point of view - and while Ace initially expected the typical propaganda that was spewed while he was under their care, this man actually provided reasonable arguments - he actually acknowledged the corruption within the government that was obvious. Up until the end, Ace actually found himself approving of what the man was saying.
The part about rebellion was what made Ace pause, however. He was horribly mistreated and tortured for nearly half his life, and this was his one chance to actually change and choose to rebel against the people who did that against him - and he felt no incentive to do so. It was a strange, almost alien feeling. He knew that he probably should have been angry, but after the years of brainwashing and abuse, Ace really only cared about finding his father - everything else was secondary. Hell, while most of his allies were motivated by revenge on the tyrannical leadership of the Ascendancy, Ace honestly could not care less. He just wanted his old life back. Soon, the transmission ended, and Ace opened his mouth to comment on the announcement.
He immediately closed it, deciding to wait for the others to respond instead. He knew that getting on their bad side was a bad move, and approving of anything related to the Ascendancy in front of a bunch of other child soldiers was simply begging for him to either be beaten, or to be sold out the second things got bad.
A fairly average build, Chika's brain had taken a large amount of energy and nutrients from the rest of her body - as such, her muscles are undeveloped and she only stands at 4'10. She weighs 91 pounds. Like many mutation-type quirks, Chika's body physically changed, but luckily only slightly - she has red hair, normally impossible for a Japanese person. She is extremely pale thanks to years of staying indoors, and her hair is kept short to prevent mishaps during construction and because it is easier to care for.
She typically wears a lab coat along with a dress or sweater, with little variation. She does not care for heels, only wearing them in formal situations. She prefers to either wear none, or loafers. Her villain outfit is the exact same as her casual wear, the only difference being that she dons a gas mask to hide her face and protect her respiratory system from dust and chemicals.
--
Weapons: Preferring to stay out of the front lines, Chika has designs for robots that she has created over the years - unfortunately, she only has a few left over, thanks to a lack of resources. Given time and materials, however, she could produce more (and better) creations.
One-Pointers: Slightly smaller than 5 feet, the One-Pointers were originally conceived as units for U.A students to fight against in their entrance exams. These specific units lack the firearms and are significantly smaller than their U.A counterparts (thanks to few resources), but are even faster... and even more fragile. Still, they are quick, and are able to slam into enemies with their blunt 'arms' for moderate damage. They can be programmed or remotely controlled, and Chika currently has 5.
Viewers: Small drones roughly the size of a basketball, they possess a camera that can be viewed from miles away. They can fly a decent speed (slightly faster than that of a normal person), and up to an altitude of 400 feet. Unfortunately, they are also very weak, lacking any weapons and being quite fragile. Chika has 3.
Other than these, she has none of her own weapons, but given the resources and time, could easily make better robots and weapons.
Villain Equipment: She wears her civilian attire when in her villainous persona, the only difference being that she usually dons a gas mask. Other than this, she carries tools that would assist her in most mechanical situations, like a welder and blow torch. Other than this, she plans on carrying smoke and tear gas bombs, once she is able to gain the proper facilities to make them.
--
Combat Section
Strength: By far Chika's weakest attribute, Chika is very weak physically. Usually, she has relied on technology and her inventions in order to help her do more brute force labor, and it would be very easy for normal people to physically over power her.
Endurance: Mentally, Chika can think and work constantly, her body needing rest and sleep before she is mentally tired. Physically, while she can stay up longer than most people and needs less sleep, she is physically weak and only does light exercise. She is significantly below average when it comes to physical endurance/ stamina, only being able to run for a 2-3 minutes at a light jog before needing to stop and rest.
Willpower: Thanks to her quirk, Chika can perform nearly any type of mental work constantly, no matter how tedious and boring. She hasn't felt mental fatigue since she was a child, before her quirk was developed. Other than possessing an inhuman level diligence for mental tasks, she is mostly average when it comes to everything else - however, when she is motivated to invent something or does something stereotypical of a mad scientist, she works tirelessly and refuses to give up until she competes her task.
Speed: Chika is below average when it comes to pure speed, as she rarely does cardio. Thanks to her poor physical endurance and speed, it would take her at least 20 minutes to run a mile, putting her significantly below average. Despite this, her mental processing speed is incredibly quick, and she can solve mental work that would take others hours in only a few minutes.
Reaction Speed: Chika has above average reaction time, thanks to her faster mental processes. She can respond to actions faster than the normal person, but this is completely reliant on her quirk. While she can respond to things faster, her low physical attributes can result her in being unable to do anything, even if she can react to them faster.
--
Quirk Section:
Name of Quirk: Brain Power
Ability of Quirk: Chika possesses Hyper Intelligence, possessing a processing power similar to that of a super computer. She is capable of studying and researching for hours, if not days, at a time, and she is easily one of the smartest individuals on the planet. This has allowed her to create many different types of inventions - however, the quirk has also severely altered her personality, making a regular life very difficult.
Qualities of Quirk: Chika can think and produce plans far faster than the average person - forming logical conclusions and general plans can be formed very quickly, and usually at a higher quality than a normal person. She also can work mentally for hours on end, possessing a mental diligence that exceeds that of most people. Finally, the most used feature of her quirk, Chika is able to create inventions and technological devices of incredible quality and power - usually focusing on robotics.
Strengths of Quirk: Vast intellect is useful for any strategist, and while Chika rarely contributes her own plans and strategies, she is always willing to add her own opinions on how to make one better. Other than this, given time and resources, she can create nearly any kind of device - or at least, anything not far more advanced than current technology. Her quirk also gifts her with incredible mental endurance, to the point where her physical need for sleep will force her to stop, not her mental exhaustion. Her intelligence is a mutation quirk, constantly active.
Weaknesses of Quirk: While the quirk is mostly passive in nature, it has caused several personality alterations in Chika. Chika, no matter how dire the situation, refuses to use any device that she does not have an understanding of - when it comes to weapons and robotics, she even refuses to use anything that she herself has not created. While this seems mostly benign, as she gains more access to resources and materials, this will progress to her refusing to use any device not of her own creation or design. Additionally, she lacks any humanity - over the years, she has completely disconnected herself from most people, and cannot form a strong connection with any person. In comparison, she holds incredible sentimental value and love for her possessions and creations, and will fly into a blind fury if anyone were to try and harm them.. Thanks to her increased mental strength and memory, she holds grudges for very long periods of time, usually for the most arbitrary of reasons. Finally, as time goes on and she becomes even more intelligent, she will blatantly ignore the needs of her body - her brain will take up progressively more energy, and her body will wither and become weaker over time.
Limits of Quirk: While she is definitely above peak-human levels of intellect, Chika still has a clear limit on her intellect - she will never be able to grow smart enough in her lifetime to create things like FTL-travel or works of machinery you would expect to see in a space opera. And, while her processing power is comparable to weak supercomputers, she still is limited to human perception and limits - she' can't simply dodge out of the way of bullets by 'calculating their paths' because that is impossible to do with the human eye and her physical speed isn't quick enough. Finally, while she can invent many creations, she is by no means capable of making a perfect machine from imperfect parts - she always requires resources and time to make her creations, and can't make a gun out of a tennis ball and tape or something ridiculous like that.
----
Biography: Born to an average family in Osaka, Japan, Chika was the daughter of a chef and an accountant - mother and father. Chika grew up well taken care of, her family always supportive and helpful towards her, especially in her early inventing years. She was never deprived of attention - in fact, a majority of the time, Chika simply rejected her parents, vastly preferring to keep to her own devices and creations than human interaction. Had it not been for her quirk, she most likely gone down the path of NEETdom. But, now we're getting a little ahead of ourselves - let's go back to the beginning.
Chika was a fairly normal child from birth, not being some exceptional child that developed quickly or already had their quirk from birth. Instead, she was a normal child, developing at an average speed and displaying no abnormal traits - she was healthy, but nothing spectacular, and was on track when it came to growing. Her real potential revealed itself when she turned 7 months old, and finally her quirk developed.
Immediately, 7 month old Chika grew hyper intellect, learning perfect Japanese in only 3 weeks. Only a few months after her quirk developed, she was already a genius, having learned basic algebra by the age of one year old. While still possessing the body of a toddler, Chika rapidly grew smarter, and as her body grew, so did her intellect. Her parents were surprised, as Chika's grandfather on her mother's side, whom she inherited her quirk from, had nowhere near such a massive boost to his intellect. Still, Chika's parents realized her incredible gift, and hired numerous tutors for her since she was too young to enter school. From a young age, she studied from the best tutors her parents could afford (aka, mediocre), and her already impressive development skyrocketed. By the time she was 4 and most children were entering Pre-k or daycare, Chika was already on par with most high schoolers, but was still home-schooled. Her parents were very protective, and thanks to the changes that her quirk had made to her mind, Chika did not care for social interaction anyways. Instead, she locked herself away whenever not learning, focusing on creating... things. It initially started as a project for a tutor, a small model of the solar system, but very quickly, Chika realized she was quite talented at creating machines.
She eventually entered Tokyo University, graduating with a doctorate in Engineering at the age of 8. By now, many investors had taken an incredible interest in her, and by 10, she was hired by U.A to construct the robots used in their entrance exams to this day. She traveled the world, and was rarely given free time - between lectures and inventing, she had very little time to her own devices, and her mental health began to slowly degrade. By 14, she had developed her persona - a crazed stereotype of mad scientists, which she used in order to help alienate herself from the public and deal with her lack of desire to interact with other humans. By 16, Chika was easily one of the smartest people on the planet, and knew more than 10 different languages - but due to her mental status taking an even larger dive, more and more business ventures closed themselves to her. She eventually was a social pariah, and despite her impressive devices, her mental quirks and strange behavior made her difficult to work with. She eventually ran away from home, after her father had thrown away one of her Viewers for "nearly killing him," by slamming into a ladder he was on. While a normal person would easily take this as valid reasoning, Chika had grown so disconnected from normal people, that she cares more about her own machines then she did about her own parents.
Without a place to stay and little money, it was easy for Dark Tree to recruit her at the age of 17 - after all, she cared little for human life, so villain work was by no means out of the question. She mostly worked as a driver and support unit, maintaining the equipment and making new gadgets for the fellow members of Dark Tree. While she herself has no real desire or ambition of her own, just being offered the money and resources necessary to continue inventing and creating her precious machines is more than enough for her.
Personality: Chika is... special, in so many words. Her quirk, unlike most, directly affected her personality - she is a psychopath, lacking any sort of empathy for others and placing more value on her machinery and creations than the lives of innocents. Still, this plays very well into a villainous lifestyle, and while she sees no value in most people's lives, she does place value in the lives of those that affect her - after all, she cares for her fellow Dark Tree members, since they protect her from harm. This, however, is mostly superficial and shallow, her 'care' for others being entirely reliant on how useful a person is, or will be, to Chika. Her Quirk also made it so that she holds other inventions, other than her own, at a far lower level - to the point where she will refuse to use them unless she is assured they will work. Given more time for her quirk to grow, however, and she will eventually shun them in favor of only devices of her own creation. Her memory and mental power allows her to hold grudges longer than most, and usually for inane and relatively pointless reasons.
Other than the personality her quirk had given her, however, Chika is relatively benign - she places a high value on intellect, respecting people who have gone through large amounts of schooling. She is also incredibly paranoid, ever since she nearly died from a virus shutting her down inside of one of her mechs - she eventually was saved, but the event left both a paranoia of people attacking her for no apparent reason, but no claustrophobia surprisingly - instead or being afraid of small spaces, she could not comprehend the thought that one of her own machines could harm her, and only felt fear that she may run out of oxygen before being saved. This paranoia is so strong that she refuses to not be accompanied by one of her creations, no matter what circumstance. Other than these fears, she also does not understand most social cues and norms, leaving her constantly guessing if someone is lying or not - another thing that plays into her paranoia. Still, to those that she deems as 'valuable,' she is easily deceived when it comes to things outside of her expertise, like social and cultural formalities.
While she is clearly a selfish person who is prepared to commit any number of atrocities against people, she still has some positive qualities to her - she will almost always lend a hand or one of her devices to help out when asked, and will provide repairs or supplies if people need them. Providing actual interest in her devices and inventions and being a constant presence would be a good way to get on her good side, and possibly even get her to care for them sincerely, despite her quirk neutering those types of emotions. She is a very hard worker, ever since she was a child, and it is clear to see that she is very driven to succeed... something. She seems to have no major drives other than inventing, and she has never shown an interest in romance. She goes to a great deal of effort when motivated to do something, and when it comes to inventing, she always puts her best effort in. She takes pride in her work, and will go to great lengths to make what other's want - as long as her creations are used and taken care of, she is more than willing to simply give them away.
Along with these traits, Chika had developed a personality similar to that of the popular Mad Scientists of fiction, people that she had always held with high regard. This was to counteract her difficulty communicating with others, thanks to her developmental years mainly being home-schooled. This persona has caused her to be melodramatic, eccentric, and has even been the driving force of her villainous name, Dr. Minaccia being a character on a children's Shonen Anime that she used to watch occasionally. She often talks to herself in different voices or on the phone, and will burst into maniacal laughter at the slightest provocation. Not wearing a lab coat is unthinkable to her, and uttering cliched lines of an anime villain is almost second nature. Everything she does must be over-the-top, and she has even gone as far as to make her living space cluttered with notes and random equations written on papers in order to give her room a "Frankenstein-kinda feel."
----
Other: Chika has a sweet tooth, and loves lollipops.
Chika knows 18 languages, including, but not limited to: Japanese, English, German, French, Russian, Mandarin, Spanish, Arabic, Korean, Vietnamese, Italian, and Turkish. Wow!
@vancexentan This alright? I'm worried the quirk might be a little OP.
Name: Chika Kashikoi
Nicknames: Chi-Chan, Doctor
Villain Name: Dr. Minaccia
Age: 20
Gender: Female
A fairly average build, Chika's brain had taken a large amount of energy and nutrients from the rest of her body - as such, her muscles are undeveloped and she only stands at 4'10. She weighs 91 pounds. Like many mutation-type quirks, Chika's body physically changed, but luckily only slightly - she has red hair, normally impossible for a Japanese person. She is extremely pale thanks to years of staying indoors, and her hair is kept short to prevent mishaps during construction and because it is easier to care for.
She typically wears a lab coat along with a dress or sweater, with little variation. She does not care for heels, only wearing them in formal situations. She prefers to either wear none, or loafers. Her villain outfit is the exact same as her casual wear, the only difference being that she dons a gas mask to hide her face and protect her respiratory system from dust and chemicals.
--
Weapons: Preferring to stay out of the front lines, Chika has designs for robots that she has created over the years - unfortunately, she only has a few left over, thanks to a lack of resources. Given time and materials, however, she could produce more (and better) creations.
One-Pointers: Slightly smaller than 5 feet, the One-Pointers were originally conceived as units for U.A students to fight against in their entrance exams. These specific units lack the firearms and are significantly smaller than their U.A counterparts (thanks to few resources), but are even faster... and even more fragile. Still, they are quick, and are able to slam into enemies with their blunt 'arms' for moderate damage. They can be programmed or remotely controlled, and Chika currently has 5.
Viewers: Small drones roughly the size of a basketball, they possess a camera that can be viewed from miles away. They can fly a decent speed (slightly faster than that of a normal person), and up to an altitude of 400 feet. Unfortunately, they are also very weak, lacking any weapons and being quite fragile. Chika has 3.
Other than these, she has none of her own weapons, but given the resources and time, could easily make better robots and weapons.
Villain Equipment: She wears her civilian attire when in her villainous persona, the only difference being that she usually dons a gas mask. Other than this, she carries tools that would assist her in most mechanical situations, like a welder and blow torch. Other than this, she plans on carrying smoke and tear gas bombs, once she is able to gain the proper facilities to make them.
--
Combat Section
Strength: By far Chika's weakest attribute, Chika is very weak physically. Usually, she has relied on technology and her inventions in order to help her do more brute force labor, and it would be very easy for normal people to physically over power her.
Endurance: Mentally, Chika can think and work constantly, her body needing rest and sleep before she is mentally tired. Physically, while she can stay up longer than most people and needs less sleep, she is physically weak and only does light exercise. She is significantly below average when it comes to physical endurance/ stamina, only being able to run for a 2-3 minutes at a light jog before needing to stop and rest.
Willpower: Thanks to her quirk, Chika can perform nearly any type of mental work constantly, no matter how tedious and boring. She hasn't felt mental fatigue since she was a child, before her quirk was developed. Other than possessing an inhuman level diligence for mental tasks, she is mostly average when it comes to everything else - however, when she is motivated to invent something or does something stereotypical of a mad scientist, she works tirelessly and refuses to give up until she competes her task.
Speed: Chika is below average when it comes to pure speed, as she rarely does cardio. Thanks to her poor physical endurance and speed, it would take her at least 20 minutes to run a mile, putting her significantly below average. Despite this, her mental processing speed is incredibly quick, and she can solve mental work that would take others hours in only a few minutes.
Reaction Speed: Chika has above average reaction time, thanks to her faster mental processes. She can respond to actions faster than the normal person, but this is completely reliant on her quirk. While she can respond to things faster, her low physical attributes can result her in being unable to do anything, even if she can react to them faster.
--
Quirk Section:
Name of Quirk: Brain Power
Ability of Quirk: Chika possesses Hyper Intelligence, possessing a processing power similar to that of a super computer. She is capable of studying and researching for hours, if not days, at a time, and she is easily one of the smartest individuals on the planet. This has allowed her to create many different types of inventions - however, the quirk has also severely altered her personality, making a regular life very difficult.
Qualities of Quirk: Chika can think and produce plans far faster than the average person - forming logical conclusions and general plans can be formed very quickly, and usually at a higher quality than a normal person. She also can work mentally for hours on end, possessing a mental diligence that exceeds that of most people. Finally, the most used feature of her quirk, Chika is able to create inventions and technological devices of incredible quality and power - usually focusing on robotics.
Strengths of Quirk: Vast intellect is useful for any strategist, and while Chika rarely contributes her own plans and strategies, she is always willing to add her own opinions on how to make one better. Other than this, given time and resources, she can create nearly any kind of device - or at least, anything not far more advanced than current technology. Her quirk also gifts her with incredible mental endurance, to the point where her physical need for sleep will force her to stop, not her mental exhaustion. Her intelligence is a mutation quirk, constantly active.
Weaknesses of Quirk: While the quirk is mostly passive in nature, it has caused several personality alterations in Chika. Chika, no matter how dire the situation, refuses to use any device that she does not have an understanding of - when it comes to weapons and robotics, she even refuses to use anything that she herself has not created. While this seems mostly benign, as she gains more access to resources and materials, this will progress to her refusing to use any device not of her own creation or design. Additionally, she lacks any humanity - over the years, she has completely disconnected herself from most people, and cannot form a strong connection with any person. In comparison, she holds incredible sentimental value and love for her possessions and creations, and will fly into a blind fury if anyone were to try and harm them.. Thanks to her increased mental strength and memory, she holds grudges for very long periods of time, usually for the most arbitrary of reasons. Finally, as time goes on and she becomes even more intelligent, she will blatantly ignore the needs of her body - her brain will take up progressively more energy, and her body will wither and become weaker over time.
Limits of Quirk: While she is definitely above peak-human levels of intellect, Chika still has a clear limit on her intellect - she will never be able to grow smart enough in her lifetime to create things like FTL-travel or works of machinery you would expect to see in a space opera. And, while her processing power is comparable to weak supercomputers, she still is limited to human perception and limits - she' can't simply dodge out of the way of bullets by 'calculating their paths' because that is impossible to do with the human eye and her physical speed isn't quick enough. Finally, while she can invent many creations, she is by no means capable of making a perfect machine from imperfect parts - she always requires resources and time to make her creations, and can't make a gun out of a tennis ball and tape or something ridiculous like that.
----
Biography: Born to an average family in Osaka, Japan, Chika was the daughter of a chef and an accountant - mother and father. Chika grew up well taken care of, her family always supportive and helpful towards her, especially in her early inventing years. She was never deprived of attention - in fact, a majority of the time, Chika simply rejected her parents, vastly preferring to keep to her own devices and creations than human interaction. Had it not been for her quirk, she most likely gone down the path of NEETdom. But, now we're getting a little ahead of ourselves - let's go back to the beginning.
Chika was a fairly normal child from birth, not being some exceptional child that developed quickly or already had their quirk from birth. Instead, she was a normal child, developing at an average speed and displaying no abnormal traits - she was healthy, but nothing spectacular, and was on track when it came to growing. Her real potential revealed itself when she turned 7 months old, and finally her quirk developed.
Immediately, 7 month old Chika grew hyper intellect, learning perfect Japanese in only 3 weeks. Only a few months after her quirk developed, she was already a genius, having learned basic algebra by the age of one year old. While still possessing the body of a toddler, Chika rapidly grew smarter, and as her body grew, so did her intellect. Her parents were surprised, as Chika's grandfather on her mother's side, whom she inherited her quirk from, had nowhere near such a massive boost to his intellect. Still, Chika's parents realized her incredible gift, and hired numerous tutors for her since she was too young to enter school. From a young age, she studied from the best tutors her parents could afford (aka, mediocre), and her already impressive development skyrocketed. By the time she was 4 and most children were entering Pre-k or daycare, Chika was already on par with most high schoolers, but was still home-schooled. Her parents were very protective, and thanks to the changes that her quirk had made to her mind, Chika did not care for social interaction anyways. Instead, she locked herself away whenever not learning, focusing on creating... things. It initially started as a project for a tutor, a small model of the solar system, but very quickly, Chika realized she was quite talented at creating machines.
She eventually entered Tokyo University, graduating with a doctorate in Engineering at the age of 8. By now, many investors had taken an incredible interest in her, and by 10, she was hired by U.A to construct the robots used in their entrance exams to this day. She traveled the world, and was rarely given free time - between lectures and inventing, she had very little time to her own devices, and her mental health began to slowly degrade. By 14, she had developed her persona - a crazed stereotype of mad scientists, which she used in order to help alienate herself from the public and deal with her lack of desire to interact with other humans. By 16, Chika was easily one of the smartest people on the planet - but due to her mental status taking an even larger dive, more and more business ventures closed themselves to her. She eventually was a social pariah, and despite her impressive devices, her mental quirks and strange behavior made her difficult to work with. She eventually ran away from home, after her father had thrown away one of her Viewers for "nearly killing him," by slamming into a ladder he was on. While a normal person would easily take this as valid reasoning, Chika had grown so disconnected from normal people, that she cares more about her own machines then she did about her own parents.
Without a place to stay and little money, it was easy for Dark Tree to recruit her at the age of 17 - after all, she cared little for human life, so villain work was by no means out of the question. She mostly worked as a driver and support unit, maintaining the equipment and making new gadgets for the fellow members of Dark Tree. While she herself has no real desire or ambition of her own, just being offered the money and resources necessary to continue inventing and creating her precious machines is more than enough for her.
Personality: Chika is... special, in so many words. Her quirk, unlike most, directly affected her personality - she is a psychopath, lacking any sort of empathy for others and placing more value on her machinery and creations than the lives of innocents. Still, this plays very well into a villainous lifestyle, and while she sees no value in most people's lives, she does place value in the lives of those that affect her - after all, she cares for her fellow Dark Tree members, since they protect her from harm. This, however, is mostly superficial and shallow, her 'care' for others being entirely reliant on how useful a person is, or will be, to Chika. Her Quirk also made it so that she holds other inventions, other than her own, at a far lower level - to the point where she will refuse to use them unless she is assured they will work. Given more time for her quirk to grow, however, and she will eventually shun them in favor of only devices of her own creation. Her memory and mental power allows her to hold grudges longer than most, and usually for inane and relatively pointless reasons.
Other than the personality her quirk had given her, however, Chika is relatively benign - she places a high value on intellect, respecting people who have gone through large amounts of schooling. She is also incredibly paranoid, ever since she nearly died from a virus shutting her down inside of one of her mechs - she eventually was saved, but the event left both a paranoia of people attacking her for no apparent reason, but no claustrophobia surprisingly - instead or being afraid of small spaces, she could not comprehend the thought that one of her own machines could harm her, and only felt fear that she may run out of oxygen before being saved. This paranoia is so strong that she refuses to not be accompanied by one of her creations, no matter what circumstance. Other than these fears, she also does not understand most social cues and norms, leaving her constantly guessing if someone is lying or not - another thing that plays into her paranoia. Still, to those that she deems as 'valuable,' she is easily deceived when it comes to things outside of her expertise, like social and cultural formalities.
While she is clearly a selfish person who is prepared to commit any number of atrocities against people, she still has some positive qualities to her - she will almost always lend a hand or one of her devices to help out when asked, and will provide repairs or supplies if people need them. Providing actual interest in her devices and inventions and being a constant presence would be a good way to get on her good side, and possibly even get her to care for them sincerely, despite her quirk neutering those types of emotions. She is a very hard worker, ever since she was a child, and it is clear to see that she is very driven to succeed... something. She seems to have no major drives other than inventing, and she has never shown an interest in romance. She goes to a great deal of effort when motivated to do something, and when it comes to inventing, she always puts her best effort in. She takes pride in her work, and will go to great lengths to make what other's want - as long as her creations are used and taken care of, she is more than willing to simply give them away.
Along with these traits, Chika had developed a personality similar to that of the popular Mad Scientists of fiction, people that she had always held with high regard. This was to counteract her difficulty communicating with others, thanks to her developmental years mainly being home-schooled. This persona has caused her to be melodramatic, eccentric, and has even been the driving force of her villainous name, Dr. Minaccia being a character on a children's Shonen Anime that she used to watch occasionally. She often talks to herself in different voices or on the phone, and will burst into maniacal laughter at the slightest provocation. Not wearing a lab coat is unthinkable to her, and uttering cliched lines of an anime villain is almost second nature. Everything she does must be over-the-top, and she has even gone as far as to make her living space cluttered with notes and random equations written on papers in order to give her room a "Frankenstein-kinda feel."
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Other: Chika has a sweet tooth, and loves lollipops.
The inn was in silence for several seconds, and Theo was just beginning to blush horribly. He had ruined his reputation among the people in the inn, and he sure as hell wouldn't be liked by any criminals if that bandit talked to anybody. Hell, Theo may have just made himself look like an edge lord who constantly threatened to kill people. He felt like he couldn't be any more embarrassed, but out of the corner of his eye, he saw Alisea and Reylan. Not only had he just ruined his 'Nice Guy' reputation among a bunch of NPCs, but now his future guild would realize he could be intimidating.
A few seconds after dread and despair washed over him, a clapping rapidly began to his right - turning revealed that it was the waitress, Julia. After a few seconds, Hans joined in as well, quickly followed by many of the other inn patrons. After only a minute of applause, but what felt like an eternity to an embarrassed Theo, the clapping subsided, and both Hans and Julia rushed up to him.
"That was amazing Theo! You just told him to walk away and he was tripping over himself!"
"You saved my life, adventurer - it's not much, but I'm sure I could scrounge up a reward for you."
Theo blinked several times, mind still racing from the events that had only occurred nearly moments ago. He threatened a human being - well, a human shaped piece of code, but for all purposes... that was a person that he threatened. And he wasn't acting when he said that he would kill them... That's what scared Theo the most. Not letting the shock show on his face, Theo instead waved his hand dismissively.
"Please sir, you don't owe me anything! After all, it's a hero's ideal to protect people, with no intention of getting a reward!"
In reality, Theo would have greatly appreciated a few extra renn, considering his current financial situation, but Dirk would never charge people who were just about to be robbed. That would make him just as bad as the bandit.
Hans was no stranger to unruly customers, but that bandit was extremely close to killing him since the dagger was so close to his throat... Had Theo not been working at the inn, Hans wasn't sure if he would have kept the money he made that day. The fact that Theo was so intimidating was nearly as much of a surprise as to how he wanted no money in exchange for saving his life - most people had to offer decent chunks of Renn and make quests in order to get an adventurer to help them. Still, even if Theo didn't want any reward, he still worked the last 8 hours, so he deserved something.
"Still, you deserve something for your labor today. I'll go grab your wage - you can get changed back into your normal clothes, since you're off the clock."
Theo immediately made his way to the break room, before switching into his leather armor in the menu. The change only took a few seconds, but he felt more comfortable changing equipment in public, away from other people. Upon coming back and receiving his wage, Theo denied a free meal offered to him, instead paying for it with some of his recently gained Renn. Of course, it was the exact same meal he got every single time - The Shepard's pie. To be honest, he mostly bought it since he knew it was good - no point in risking to buy another meal if you're not sure if you'll like it.
Especially if you're saving up your cash and aren't willing to potentially waste it...
Theo made his way towards Alisea and Reylan, unaware of their conversation up to this point - instead, he simply sat down at a nearby table, waiting for his food to arrive - after eating, he planned on either talking, or immediately heading to sleep.
As the girl and the intimidating man walked towards the ring, Sickle cell made a quick stop at the betting booth, laying down a bet of $250,000. Immediately afterwards, the pair began to start talking it out - something that mildly annoyed Tony. To be honest, if you're not going to fight, you shouldn't hold up the rest of the matches. The longer he spent in this stupid field, the more he felt his comfort decreasing, and the more frustrated he grew. Still, it wasn't until the crowd started getting a little annoyed that Tony finally urged the competitors to start combat.
"Alright, time to start the match!"
Tony wished he had some sort of gong or bell, but thankfully, the fighters finally started moving. The girl immediately stepped forwards, striking with her hand before Sickle successfully countered the blow, grabbing her hand with his own. He was blown away after the grab, but the crowd was too busy being pissed at what he did.
"I concede."
Even after getting launched into the cage's metallic bars, a few members of the crowd (particularly the ones that bet on sickle) were upset with the fight ending so quickly, but the laugh emanating from the injured individual quickly silenced any potential complaints. Tony seethed in anger, however - the result of the fight would normally be extremely appreciated, had the bastard not bet so much cash on it. thanks to the current odds, Tony wouldn't make anything off of this night of betting - essentially meaning he had put himself in incredible danger for no reason. Had he access to his power, Tony would have immediately tried to screw over that bastard-
No. He wouldn't have.
Tony was just annoyed, he knew that. He could feel an empty pit in his stomach, the loss of so much potential money and the temporary depravement of his power, Tony was feeling pretty frustrated at the moment. If he was how he was normally, he would never interact with Sickle - the guy was actually good at fighting, while Tony only had a gun that he hardly knew how to use. While thinking to himself, he hadn't listened to the conversation that was being held among the competitors.
"And the unexpected winner of this fight is Automaton. If you want to say the fight is rigged, know that we're making no money off this."
Tony immediately walked back to his seat, ignoring the pair of fighters leave through the double doors. Even if he did see them, he wouldn't have gone after them. Instead, he turned his attention to a young woman who had approached him, betting card in hand.
"Sorry ma'am, but if you have a complaint with the fight, see Pipeline or something."
Konchu stands very tall, and is a mutant - in his case, he takes the appearance of a bipedal cockroach. His body is covered by a thick exoskeleton and he has an extra set of arms - however, each hand only has 3 fingers. He has no skin and, as consequence, no lips, causing his teeth to constantly be revealed. Luckily, he takes very good care of them, and he tries to make sure he is smiling most of the time in order to appear less threatening. Unlike a cockroach he has humanoid teeth, no wings, and he lacks any antenna. Additionally, on the inside, he is just like a normal human. While hard to see thanks to his exoskeleton, he possess decent muscles, thanks to constant training. Konchu possesses both an exoskeleton and an endoskeleton - while the exoskeleton gives him a small amount of armor, it hinders his range of motion, and makes his flexibility near nonexistent. Each finger on his hand is tipped with a sharp claw - Konchu uses them whenever a kitchen knife is unavailable. While they are hard to see, Konchu possess both eyes and ears - the ears are small holes that are covered by an operculum in order to protect them, and his eyes are just black and very small, making them hard to see. Like most roaches, he can detect sounds with his leg hairs - while it is more sensitive and able to pick up noise better than his ears, Konchu has no idea what people are saying when using them.
Thankfully, modern society makes clothes for mutants - Konchu generally wears casual clothes, such as bowling shirts and blue jeans, but always makes sure to wear the school uniform when he is attending classes once he receives it. His hero uniform, as expected, is very similar to the professional hero Lunch-Rush. In fact, other than the mask and piping, it is essentially the exact same - only sized up.
Height: 2.4 Meters Weight: 226 kilograms
Personality: A hard worker and foodie above all else, Konchu works hard to accomplish his dreams - owning a dine-in barbecue/burger joint! However, this is only one of his dreams - his other being to help as many as people as possible. To this effect, he wishes to become a hero - not only to help those in need, but to also gain a reputation as "Cooking Hero Jr." and make his future business venture a success. He is a hard worker, and refuses to ever give up on something unless he has to. As expected of someone with dreams like this, Konchu loves cooking more than nearly anything else - just giving another person a good meal brings a tear to his eyes. Unfortunately, not many people are willing to try his food - apparently, being infested with bugs and looking like a giant cockroach make others less willing to try your meals. By becoming a well-respected hero, Konchu hopes people will stop this prejudice against him. Konchu has a penchant for food-based puns and strange catchphrases, and hates to see anyone go hungry.
Konchu strives hard to make people happy, and believes that a good meal is the fastest way to cheer someone up - but should a meal prove ineffective, Konchu will go to extreme lengths to help those he considers friends (i.e. nearly everybody he knows). He is friendly, will always try to cooperate with others, and will stand up against others in order to protect those who can't protect themselves. An extremely easy way to get him to like you would be to compliment his cooking - he's always willing to make someone a meal if they ask! Unfortunately, his large stature and monstrous appearance makes him nervous of intimidating others, and Konchu is constantly worried he is unpopular because of it.
Konchu was raised to always be kind to everyone - no matter who they were or what they believed in. As such, he goes to large lengths in order to help others, and is always willing to cooperate and compromise to help another. Even against people hostile towards him, Konchu always tries to be diplomatic and peaceful, but this rarely has worked in the past.
Despite his kind nature and creativity in the kitchen, Konchu is far from the sharpest knife in the drawer - His entire life he could never get good grades, a source of constant shame for him. Konchu desperately tries to hide his low intelligence from others, afraid that they would insult him. Even though the hides it, however, he will occasionally misinterpret the meaning of words, and uses complicated words without knowing what they mean in order to sound smart. He reads at a 5th grade level. This is his second largest source of discomfort - no matter how hard he works to improve it, his grades never seem to rise. The only thing he is more ashamed of then this is his monstrous appearance, but there is no way to hide that.
Likes: Cooking Volunteer Work Eating Training Helping others Gambling Popularity
Dislikes: People being Grossed out by him Stagnating Skipping meals Rudeness Breaking the rules Intelligence-related things Cold wind
History: Born in the city of Osaka, Konchu was raised by a mother and father team who owned their own business - a small, family-owned traditional diner! Their, they sold traditional Osakan cuisine (at an affordable price, I might add!). His mother and father were kind parents, and raised him with love and care in mind - no matter what he did, they always gave him their full support. They gave him singing lessons, helped him practice drawing, and were always willing to lend a hand with his preschool studies - it rarely helped, but the thought was appreciated. Unfortunately, things changed at the age of 4.
Konchu's quirk manifested itself later than most - he was nearly 4 and a half when it did manifest itself. He grew a foot taller, and a hard exoskeleton quickly grew over his skin - he was nearly sent to the emergency room since he didn't know how to control his quirk, and he quickly ran out of energy as bugs streamed from his orifices. Luckily, his mother's father, whom the quirk originated from, helped Konchu properly learn how to control it, saving his life. Unfortunately, having a child that spewed out bugs as a quirk and looked like a cockroach wasn't really good for business in a restaurant - the family diner, which his parents had worked so hard to maintain, quickly went under when news about Konchu's quirk started going around. Eventually, the couple was unable to support the failing establishment, and they sold it to a fast food chain.
Despite losing their dream, his parents quickly bounced back - they took new jobs, both getting the same career at a larger restaurant, working as chefs. The made significantly less money and some would even call them poor, but they were frugal enough to make things work. Despite always telling him that it wasn't his fault, Konchu always blamed himself for the failing of his parent's dreams - this guilt manifested itself in his love of cooking. Every day, whenever his parent's had free time, Konchu would beg them to teach him a new recipe or technique, and they tried their best to oblige. Konchu also grew to idolize the famous chef's of the world - despite many not having quirks that were useful for cooking, they were still able to be well-accomplished chefs. No one, however, was more idealized than the hero Lunch-Rush.
Upon learning the existence of Lunch-Rush and professional heroes in general at the age of 8, Konchu decided to become one himself. Many of the neighborhood ridiculed him, because at the time, he could barely control the insects that poured from his body - that was the reason his parent's restaurant went under. However, Konchu possessed a gift that was far more powerful than a naturally good quirk - he had the power of perseverance! Every day, after he finished school and practicing his cooking, he trained his quirk and body. Over the years, the number of insects he could control grew, and his quirk continued to mutate his body - as he could control larger numbers, his body grew larger in order to hold more. This, combined with his strength that he had trained intensely, catapulted him from "Weird, but not terrifying" to "Kill it with fire".
Still, even at the age of 12 and being over 6' tall, his parents still supported their son - they were even saving up a large amount of money so he could go to a university with a good hero program. However, Konchu secretly refused to accept this - their was no way he would force his parents to support his dreams - he was doing this for them, not the other way around! He doubled down on his training, and finally, at the age of 14, he applied to U.A High. While it is by far the best Hero school in the country, Konchu was more focused on it for another reason - the chef of the academy was the famous Lunch-Rush! Of course, the great "Cooking Hero Jr." had to eat the meals of the original "Cooking Hero!" And so, Konchu sent forth his application - praying that, even with his low grades and a quirk not specialized for being a hero, his attitude and perseverance would win him the day!
...He never even got to take the entrance exam, as the academy viewed his quirk as "too disturbing" for becoming a hero. He was denied via letter, and keeps it in his wallet to remind him of his mission. Never the type to give up, Konchu instead applied for the summer camp of Monoha Academy, where he wasn't immediately disqualified!
Name: Living Hive
Description: Numerous insects live inside of Konchu's body - these are made by consuming an excess amount of calories. They can be controlled within a 300 foot range, and Konchu can use their senses at will. Unfortunately, while looking through their senses can be done at will, he will feel pain when looking through large numbers (over 10) or if the insect he is looking through dies. In order to recover stamina to produce more insects, he must consume more food, making his endurance naturally low - should he use his quirk too much, he will eventually pass out, or even die.
Attacks/Applications Chili Pepper Assault: Unleashing a swarm of flying insects, Konchu sprays them with some irritant, such as mace or hot sauce. Then, he maneuvers them directly into an opponents eyes, mouth, or wounds, causing intense pain and creating a very good distraction. This is the move he has trained the most with, viewing it as his "Signature Move"
Black Pepper Restraint: Holding an opponent in his arms, he releases insets directly onto a person's face from his mouth. These insects, usually beetles or maggots, proceed to dig into their flesh. Thankfully, the opponent usually manages to shake Konchu off by this point, preventing serious harm.
Supersized (Locked): After training his quirk considerably, Konchu has finally learned how to manipulate the details of the insects he spawns. He can make them anywhere from a third of their normal size, all the way to three times their normal size. The larger they are, the more calories they need and the shorter they live, while smaller insects can be produced at a smaller cost. Other than being stronger at larger sizes, this does nothing else.
Boiled Onion Artillery (Locked): Using the infamous Bombardier Beetle, Konchu collects several or more of the beetle around his hand - upon doing so, the beetles release it's defense mechanism. This mass of liquid can be over 100 degrees Celsius, and is particularly irritating to the eyes and other sensitive parts. Unfortunately, it suffers in range, only being able to launch a few feet in front of Konchu.
(WIP, can't really think of many right now. Plan on adding more at a later time/when he trains them).
Limitations: Armor Problem: Konchu's quirk lacks any form of armor piercing, making an opponent with even light armor that covers their entire body completely protected against it.
Timed: No matter how much food he consumes or what bugs he produces, they have a set lifetime - they are unable to live longer than 6 hours, with larger bugs lasting less time depending on how much larger they are. This prevents him from "Stocking up" and storing large numbers of insects. Fortunately, the process of actually spawning the bugs only takes a few seconds.
Weaknesses: Insect Weakness: No mater how large or numerous they are, bugs are still bugs. Konchu's bugs are not any more resistant to fire and poison than any others, and those with area of affect quirks can easily be a hard counter for him.
No Poison: While he has the toxins of every insect in the animal kingdom to choose from, Konchu refuses to use anything lethal to humans - even somewhat dangerous poisons are only used in emergencies. This is more of a personal weakness then one related to his quirk, but there is little chance he will ever get over this weakness.
Energy Inefficient: While many quirks, like muscles, are stamina-based and can be pushed to go beyond their limits, Konchu's quirk is entirely calorie-based. As such, pushing himself will result in effects similar to malnutrition and starvation. Rapid use will cause severe consequences, and Konchu cannot "take a breather" in order to recover - he must eat once he runs out of energy, or else he'll faint (or worse).