STATUS:
Graduation has happened - I am no longer a teacher. Won't have to work 12 hour days + weekends anymore, so maybe I'll actually have enough time for hobbies.
4 mos ago
Current
Graduation has happened - I am no longer a teacher. Won't have to work 12 hour days + weekends anymore, so maybe I'll actually have enough time for hobbies.
10
likes
6 mos ago
I sound like a broken record, but only 2 months left till I'm done teaching. Not sure what's next, but it feels like anything would pay more and be less stressful lol
5
likes
9 mos ago
Only 6 more months till the school years over. If I renew my contract, someone kill me lmao.
3
likes
2 yrs ago
Teacher update: I feel like a villain from a cartoon. The laughter of teenagers gives me migraines, and I no longer feel guilt when giving bad grades to kids that sleep through my lessons.
10
likes
2 yrs ago
First day as a Biology Teacher tomorrow - hopefully the kids will be able to read my handwriting.
Passive Abilities: Inspiring Presence: Whenever user takes damage, they have a small chance to either recover 100HP or have target nearby friendly gain 50HP. Vengeful Smite: User has a low chance to deal magic damage to target that has managed to deal melee damage against user. Fortress of Wood: User gains a small, permanent, irremovable damage reduction. Works for all kinds of damages.
Solace Medallion (Equipped) Abyssal Mask (Equipped) Shield [Round] (Equipped) Full Plate Armor (Equipped) Solace Blade (Equipped) Rosary of Courage (Equipped)
Interactions: No one Location: Savage Fields
All but one of the Boars proceeded to ram into Theo, driving their tusks into his armor as hard as they could. Theo knew that for most of the other party members, this would have been a massive blow, but thanks to both his incredible armor and the effect of his titular ability, the damage he actually sustained was less than a third of what he should have received - that, along with the rosary and the dulled pain from the game, and Theo felt his confidence return slightly. This was quickly dashed , when one boar immediately charged Alisea, followed by another doing decent damage to Chari.
In response, Theo pointed at the boar running towards the newcomer, Steven, before casting aggravate, hopefully buying a little bit of time. As soon as the cool down finished, Theo used Resolute Smite once more, cursing the fact that he had so few aggro drawing abilities that were AoE. Summary: Aggravate on Boar 1 Resolute Smite
Appearance: Hayim possesses only a single form, which he uses for every interaction and occurrence. He is by far the smallest god, only standing at 12 inches in height and weighing 20 pounds. He resembles a flower without a stem, the leaves acting as legs while the Anther act as both eyes and manipulators. The space behind the petals can be used to hold items or grow small fruits, which gives Hayim an appearance similar to a hermit crab.
Realm: Akhuz, The Endless Meadows.
A realm that requires both divine guidance to reach, as well as to leave. To enter, any divine being that has been approved of by Hayim must simply touch another being while walking into any living plant that is large enough to hold the both of them, such as a tree or bush. Akhuz itself is, as it's name implies, an endless expanse of tall grass and flowers. Trees and bushes, which can be used to exit Akhuz in the same method as entering, are liberally sprinkled throughout the realm. These trees are overburdened with delicious fruits, and vegetables or plant matter of nearly any kind can be found within the confines of Akhuz.
Any mortal being that enters inside of Akhuz is instantly cured of all injuries and disease, the most potent and incurable of illnesses or conditions fading away instantly. Beings within need not eat, drink, sleep, or even breath if they do not wish to, but they may do so for enjoyment. Even aging is paused while they reside within Akhuz, leaving normally mortal beings immortal. Leaving Akhuz will not return the diseases or injuries that have been healed (unless they are divine in origin), but the target will be aged based on how long they remained in Akhuz, which could result in instant death.
Beings that reside within Akhuz slowly lose the use of their negative emotions - after a year of time, they will be incapable of getting angry enough to even defend themselves from attack, making permanent residents into pure pacifists. While this effect takes a year for mortals, it could take decades for foreign divine beings, and hundreds for actual gods. Primordials, even if willing, can not be affected by this, no matter the time spent within Akhuz's fields. Hayim welcomes any into his realm, and regularly sends his own divine beings to search for any who wish to enter. While it has never happened, and likely will never happen, Hayim can force others out of his realm at will.
Personality: Hayim is one of the younger gods, similar in age to Iva'Khror - but while his sibling had quickly sought after knowledge to gorge themselves on, Hayim is much more inclined to act his age. Hayim rarely acts with any ulterior motives or actions, and he refuses to do anything that would cause another being discomfort. This behavior puts him at odds with his siblings very often, especially the more destructive and malevolent ones. Despite this, Hayim will never directly oppose his siblings plans or activities, as this might hurt their feelings - he might even assist them in some ways, if they ask. He can always find positives in others, and is very fond of compliments (Both giving and receiving). He will regularly heal any and all people he encounters, especially those that were harmed by divine conflicts or intervention, and firmly opposes wars and conflicts among the mortal races.
Hayim's childish personality results in him lacking a good understanding of the world around him - he is naive to most things, and his only real goal is to minimize suffering and pain that is experienced in the world. He is easy to frighten, despite the fact that he has incredible regenerative abilities because of his domain and physiology, and loneliness and negative emotions affect him especially well. While residing in Akhuz does help with this weakness, he is one of the few beings in existence that is immune to it's permanent effects, leaving him very vulnerable to mental and emotional damage and abuse - very fitting due to his childlike nature. He is easily excitable, and willing to do anything if it makes even one person happy.
While his willingness to help people is a major driving force, Hayim refuses to do any action, or assist any action, that could result in a sentient beings death. Hayim's extreme fear of isolation and being left alone have resulted in him, despite being one of the youngest gods, having created some of the most divine beings - usually docile animals, such as the Whail and the Rabbird. These divine beings are almost always created to aid mortals in some way, usually by being an excellent source of food or medication. Hayim, mentally, is akin to a young child, with his previously stated lack of understanding of the world being his primary weakness in life. He is very averse to intense thought and activities that require massive investments of time and energy to enjoy, instead preferring simple play and aiding mortals.
Other: Hayim, like those that reside in his realm, is a pacifist who offers everything to anyone who asks.
Despite the fact that he thinks of himself as a boy, Hayim will not correct others if they address him as a female - perhaps because of the fact that most flowers are hermaphroditic, or because his voice is so high pitch it's an easy mistake to make.
Appearance: Hayim possesses only a single form, which he uses for every interaction and occurrence. He is by far the smallest god, only standing at 12 inches in height and weighing 20 pounds. He resembles a flower without a stem, the leaves acting as legs while the Anther act as both eyes and manipulators. The space behind the petals can be used to hold items or grow small fruits, which gives Hayim an appearance similar to a hermit crab.
Realm: Akhuz, The Endless Meadows.
A realm that requires both divine guidance to reach, as well as to leave. To enter, any divine being that has been approved of by Hayim must simply touch another being while walking into any living plant that is large enough to hold the both of them, such as a tree or bush. Akhuz itself is, as it's name implies, an endless expanse of tall grass and flowers. Trees and bushes, which can be used to exit Akhuz in the same method as entering, are liberally sprinkled throughout the realm. These trees are overburdened with delicious fruits, and vegetables or plant matter of nearly any kind can be found within the confines of Akhuz.
Any mortal being that enters inside of Akhuz is instantly cured of all injuries and disease, the most potent and incurable of illnesses or conditions fading away instantly. Beings within need not eat, drink, sleep, or even breath if they do not wish to, but they may do so for enjoyment. Even aging is paused while they reside within Akhuz, leaving normally mortal beings immortal. Leaving Akhuz will not return the diseases or injuries that have been healed (unless they are divine in origin), but the target will be aged based on how long they remained in Akhuz, which could result in instant death.
Beings that reside within Akhuz slowly lose the use of their negative emotions - after a year of time, they will be incapable of getting angry enough to even defend themselves from attack, making permanent residents into pure pacifists. While this effect takes a year for mortals, it could take decades for foreign divine beings, and hundreds for actual gods. Primordials, even if willing, can not be affected by this, no matter the time spent within Akhuz's fields. Hayim welcomes any into his realm, and regularly sends his own divine beings to search for any who wish to enter. While it has never happened, and likely will never happen, Hayim can force others out of his realm at will.
Personality: Hayim is one of the younger gods, similar in age to Iva'Khror - but while his sibling had quickly sought after knowledge to gorge themselves on, Hayim is much more inclined to act his age. Hayim rarely acts with any ulterior motives or actions, and he refuses to do anything that would cause another being discomfort. This behavior puts him at odds with his siblings very often, especially the more destructive and malevolent ones. Despite this, Hayim will never directly oppose his siblings plans or activities, as this might hurt their feelings - he might even assist them in some ways, if they ask. He can always find positives in others, and is very fond of compliments (Both giving and receiving). He will regularly heal any and all people he encounters, especially those that were harmed by divine conflicts or intervention, and firmly opposes wars and conflicts among the mortal races.
Hayim's childish personality results in him lacking a good understanding of the world around him - he is naive to most things, and his only real goal is to minimize suffering and pain that is experienced in the world. He is easy to frighten, despite the fact that he has incredible regenerative abilities because of his domain and physiology, and loneliness and negative emotions affect him especially well. While residing in Akhuz does help with this weakness, he is one of the few beings in existence that is immune to it's permanent effects, leaving him very vulnerable to mental and emotional damage and abuse - very fitting due to his childlike nature. He is easily excitable, and willing to do anything if it makes even one person happy.
While his willingness to help people is a major driving force, Hayim refuses to do any action, or assist any action, that could result in a sentient beings death. Hayim's extreme fear of isolation and being left alone have resulted in him, despite being one of the youngest gods, having created some of the most divine beings - usually docile animals, such as the Whail and the Rabbird. These divine beings are almost always created to aid mortals in some way, usually by being an excellent source of food or medication. Hayim, mentally, is akin to a young child, with his previously stated lack of understanding of the world being his primary weakness in life. He is very averse to intense thought and activities that require massive investments of time and energy to enjoy, instead preferring simple play and aiding mortals.
Other: Hayim, like those that reside in his realm, is a pacifist who offers everything to anyone who asks.
Despite the fact that he thinks of himself as a boy, Hayim will not correct others if they address him as a female - perhaps because of the fact that most flowers are hermaphroditic, or because his voice is so high pitch it's an easy mistake to make.
Name: Gado Age: 33 (Biologically 25) Appearance: Extremely irrelevant - with his mastery of the Gao facet, Gado can shift his form into anything he wishes given time. He only sticks to a form until he gets away from a dangerous situation, where he will change his appearance. His current form is that of a large Caucasian man, heavily layered with muscles that were almost exclusively provided by his Osem, and long black hair that is almost dreadlocks with how matted together they are. Osem: Yes Goal: Remove the Shiijuhan, by any means available. Ose Facet(s): Gao Soulprint: His blood reacts violently when in the presence of Ose. The blood will change color rapidly, form small pseudopods, and generally be a gross ball of slime until the Ose is removed from the environment. This effect is only noticeable when outside of Gado's body, but High levels of Ose might make the veins throb heavily. It would take absurd levels of Ose to cause his blood to have any harmful effects. Brief Personality: Gado can very easily be seen as stern, uncompromising, and cold to most other people - he does his best to keep a logical and level outlook on his life and his future. This caused intense friction with his old masters, but intense beatings did litle to curb this. In fact, it reinforced his belief that he was a "Person of order," and that he could easily overcome the chaos that his slavers made his life into. Gado is focused on being independent and self-reliant, refusing the help of others unless absolutely needed and to excel at everything he does, constantly seeking self-improvement at any cost. This reached obsessive levels around the time he became an Osem, with him priding himself on the fact that he could do nearly any job that his masters assigned him due to his very empty and spartan lifestyle. Gado has gone a long period of time without family or friends, mostly due to his self-imposed self reliance and his generally poor personality. This, however, made him much more valuable to the slavers who owned him, as he could be made an example of without worry of other slaves trying to protect him and fight back. Gado barely has a personal life at all, with every second not spent on accomplishing his goals or his Osem's goal being devoted to training or mindless activities. While he tries his best to appear emotionless, he can display a slight degree of narcissism at times, and will usually do his best to keep his allies in a good mood, usually with compliments, albeit strangely phrased ("Your limbs are very well trained - the musculature present is impressive, especially when not a follower of Gao"). To put things very bluntly, Gado is not well equipped with dealing with people. Personal Goal(s)/Motivation(s): Abolish slavery - or, at the very least, punish slavers. Brief History: Gado was raised in a broken home, his mother and father being poorer than most of the people in Shiijuhan, and the money they did get being spent on cheap drugs or booze. It was here where Gado's life became devoted to keeping the bare minimum, staying efficient - he needed to be, considering he'd be lucky to get a meal every day. When his parent overdosed when he was only 15. Resorting to crime in order to make enough to live, the malnourished Gado was obviously caught and thrown into prison. As with most prisoners, Gado was put on auction to be bought by the various people who comprised the richer demographics of the nation. Gado, while malnourished and weak, was young and still growing - he was bought by Douglas Mather, a foreign man who set up a plantation a few years previously in Shiijuhan. There, he performed intense labor for 17 more years, not forming a single friendship the entire time. Not from a lack of offers - forming friendships was not something that Gado was used to, and he felt more comfortable with the acceptance that was shared among all the slaves. While Gado was beaten more often than Douglas' other slaves, he was well treated by most standards - he was given medical attention to serious wounds or disease, and Douglas never sexually assaulted or killed any of his slaves on purpose. Still, 17 years is a long time, and while he never directly thought it, he subconsciously knew that he needed to leave, someway or another. One day, after falling into a pile of hay after a long day of work, he encountered a being - constantly shifting flesh, going from one person into an animal, into another person, moving so quickly as to render them hard to look at. An instant later, he awoke, in the dead of night, with an instinctual understanding of what had happened. Shifting into a bird and escaping in the night, Gado trained alone for a single year - enough time for him to feel confident in his abilities in relation to the monumental size of his mission. Now, he returns to the empire that he had lived in his entire life, prepared to do what he must in order to comply with the Ose's wishes. Other: Gado is a moniker - His slaver gave it to him, and he continues to use it because he has used the moniker longer and it feels more comfortable than his old name.
Name: Gado Age: 33 (Biologically 25) Appearance: Extremely irrelevant - with his mastery of the Gao facet, Gado can shift his form into anything he wishes given time. He only sticks to a form until he gets away from a dangerous situation, where he will change his appearance. His current form is that of a large Caucasian man, heavily layered with muscles that were almost exclusively provided by his Osem, and long black hair that is almost dreadlocks with how matted together they are. Osem: Yes Goal: Remove the Shiijuhan, by any means available. Ose Facet(s): Gao Soulprint: His blood reacts violently when in the presence of Ose. The blood will change color rapidly, form small pseudopods, and generally be a gross ball of slime until the Ose is removed from the environment. This effect is only noticeable when outside of Gado's body, but High levels of Ose might make the veins throb heavily. It would take absurd levels of Ose to cause his blood to have any harmful effects. Brief Personality: Gado can very easily be seen as stern, uncompromising, and cold to most other people - he does his best to keep a logical and level outlook on his life and his future. This caused intense friction with his old masters, but intense beatings did litle to curb this. In fact, it reinforced his belief that he was a "Person of order," and that he could easily overcome the chaos that his slavers made his life into. Gado is focused on being independent and self-reliant, refusing the help of others unless absolutely needed and to excel at everything he does, constantly seeking self-improvement at any cost. This reached obsessive levels around the time he became an Osem, with him priding himself on the fact that he could do nearly any job that his masters assigned him due to his very empty and spartan lifestyle. Gado has gone a long period of time without family or friends, mostly due to his self-imposed self reliance and his generally poor personality. This, however, made him much more valuable to the slavers who owned him, as he could be made an example of without worry of other slaves trying to protect him and fight back. Gado barely has a personal life at all, with every second not spent on accomplishing his goals or his Osem's goal being devoted to training or mindless activities. While he tries his best to appear emotionless, he can display a slight degree of narcissism at times, and will usually do his best to keep his allies in a good mood, usually with compliments, albeit strangely phrased ("Your limbs are very well trained - the musculature present is impressive, especially when not a follower of Gao"). To put things very bluntly, Gado is not well equipped with dealing with people. Personal Goal(s)/Motivation(s): Abolish slavery - or, at the very least, punish slavers. Brief History: Gado was raised in a broken home, his mother and father being poorer than most of the people in Shiijuhan, and the money they did get being spent on cheap drugs or booze. It was here where Gado's life became devoted to keeping the bare minimum, staying efficient - he needed to be, considering he'd be lucky to get a meal every day. When his parent overdosed when he was only 15. Resorting to crime in order to make enough to live, the malnourished Gado was obviously caught and thrown into prison. As with most prisoners, Gado was put on auction to be bought by the various people who comprised the richer demographics of the nation. Gado, while malnourished and weak, was young and still growing - he was bought by Douglas Mather, a foreign man who set up a plantation a few years previously in Shiijuhan. There, he performed intense labor for 17 more years, not forming a single friendship the entire time. Not from a lack of offers - forming friendships was not something that Gado was used to, and he felt more comfortable with the acceptance that was shared among all the slaves. While Gado was beaten more often than Douglas' other slaves, he was well treated by most standards - he was given medical attention to serious wounds or disease, and Douglas never sexually assaulted or killed any of his slaves on purpose. Still, 17 years is a long time, and while he never directly thought it, he subconsciously knew that he needed to leave, someway or another. One day, after falling into a pile of hay after a long day of work, he encountered a being - constantly shifting flesh, going from one person into an animal, into another person, moving so quickly as to render them hard to look at. An instant later, he awoke, in the dead of night, with an instinctual understanding of what had happened. Shifting into a bird and escaping in the night, Gado trained alone for a single year - enough time for him to feel confident in his abilities in relation to the monumental size of his mission. Now, he returns to the empire that he had lived in his entire life, prepared to do what he must in order to comply with the Ose's wishes. Other: Gado is a moniker - His slaver gave it to him, and he continues to use it because he has used the moniker longer and it feels more comfortable than his old name.
Name: Brad Masters Age: 16 Gender: All man, baby Role: Football player (offensive lineman)
Personality: Brad is a winner - nothing else matters as long as he is the best, and the other person knows it. Brad goes to extreme lengths in order to secure his position as "the best," and if he can't be the best, he usually doesn't even try. His poor grades and the fact that he was nearly held back last year show this very well. This focus on being the greatest overshadows most other aspects of his life, to the point where he doesn't know what he wants to do when he's an adult, and he refuses to try anything that would hurt his image or challenge people he feel he has a chance of losing to.
His main outlet to try his best and earn the adoration that teenagers crave so much takes the form of football, which he has been doing since elementary school thanks to his father's encouragement. Every facet of his life not meant to improve his reputation around school is devoted to weightlifting, practice, and finding ways to put on more muscle mass. He plans all of his meals, and he only has two rest days a week, with people being able to find him in the school's weight room or the football field the vast majority of the time.
While he has an intense drive to be the best and it makes him a bit cocky when it comes to things he works at, Brad tries his best to be a kind person, especially since he is all brawn and little brain. It's less that he's charismatic, and more that he is always respectful and helpful to people - well, he is when they aren't on the field. While this initially started as a way to make himself popular and liked, he has found acting this way to be very enjoyable, and it has went from an act into an attitude. If you need help moving some furniture, just throw a 20 his way and Brad will help out. If you offer to do his homework or help him with a project, he'll do pretty much anything. Just don't try to do anything competitive, or he'll quickly change his tune.
While Brad is very protective over the things he is good at, he is more than willing to help people train - especially if they are far weaker than him and don't pose a threat to his status. Or, better yet, they ask for help in something he doesn't care about. He may suck at it, but he'll put in just as much effort into the group project as anyone else.
Other: Brad, while far from intelligent, carefully counts his calories and is very attention focused when it comes to finding ways to get stronger. He also is very adherent and disciplined, able to stick to a strict training program.
Brad is not necessarily attracted to women - he is instead interested in femininity as an ideal. He would rather date a cute trap that wears a skirt than a girl that wouldn't be caught dead in a dress.
Brad typically dresses in either tank tops, form fitting shirts, or jerseys. They are all bright colors, and he especially favors greens, as those are the colors of the school. He usually wears jeans, but he carries a pair of sweatpants in his backpack at all times. His wardrobe is fairly small, all things considered.
Brad stands at 6'5, being especially tall for a kid his age - a needed asset when someone plays lineman. The picture above shows him during the summer, where he was on a cut in order to show off his musculature. He now weighs 260 pounds, and while he has a fair bit of body fat now, he is incredibly strong. His voice is deep, but it lacks any real edge - similar to what someone would expect from an old time radio announcer.
History: Brad Masters was born to a family of champions - and he was always the black sheep. While his older sister and brother skipped two grades (his brother even getting a scholarship from an ivy league school), Brad had always been below average academically. Even his younger sister, a middle schooler, has an easier time doing algebra than he does. As such, Brad was always seen as different from his siblings, and while they didn't feel that way, Brad always thought that they were disappointment in him. He lived his early elementary school years trying to hide his report cards and always hiding when the school calls home because of his grades.
It wasn't until he saw his father's football trophies when he realized that there was something he could try and go after, to prove himself. Every day, he would do body weight workouts and after a few months, he finally worked up the courage to ask his father to join the elementary school football team. Very rapidly, it was shown that Brad was very big for a kid his age - he was positive that football was his way to become popular and liked.
Brad adopted his "Nice guy" persona the first year of middle school. By this point, he had gone to dozens of games, and he was rapidly getting a big sense of pride. It wasn't until his second year of middle school that he lost a game, against the strongest team in that years league - the West Side Middle Tigers. The final score was 20-8. It was the final game of the season, and the loss had easily shattered Brad's sense of invincibility. His father was of course disappointment, but he never raised his voice or got angry with Brad. For some reason, that only made Brad feel worse.
It was then that he decided - if he ever lost as badly as he did that day, Brad would give up on football. More losses came, but the wins always exceeded them, and all the losses were extremely close. Brad's relationship with his siblings and parents grew better by the day, and his younger sister looked up to him as a role model. After winning a state game in his sophomore year of High school on the football team, Brad's father bought him a used truck, a precious tool that Brad treats with the utmost care. Now, it was time to start his Junior year.
Name: Brad Masters Age: 16 Gender: All man, baby Role: Football player (offensive lineman)
Personality: Brad is a winner - nothing else matters as long as he is the best, and the other person knows it. Brad goes to extreme lengths in order to secure his position as "the best," and if he can't be the best, he usually doesn't even try. His poor grades and the fact that he was nearly held back last year show this very well. This focus on being the greatest overshadows most other aspects of his life, to the point where he doesn't know what he wants to do when he's an adult, and he refuses to try anything that would hurt his image or challenge people he feel he has a chance of losing to.
His main outlet to try his best and earn the adoration that teenagers crave so much takes the form of football, which he has been doing since elementary school thanks to his father's encouragement. Every facet of his life not meant to improve his reputation around school is devoted to weightlifting, practice, and finding ways to put on more muscle mass. He plans all of his meals, and he only has two rest days a week, with people being able to find him in the school's weight room or the football field the vast majority of the time.
While he has an intense drive to be the best and it makes him a bit cocky when it comes to things he works at, Brad tries his best to be a kind person, especially since he is all brawn and little brain. It's less that he's charismatic, and more that he is always respectful and helpful to people - well, he is when they aren't on the field. While this initially started as a way to make himself popular and liked, he has found acting this way to be very enjoyable, and it has went from an act into an attitude. If you need help moving some furniture, just throw a 20 his way and Brad will help out. If you offer to do his homework or help him with a project, he'll do pretty much anything. Just don't try to do anything competitive, or he'll quickly change his tune.
While Brad is very protective over the things he is good at, he is more than willing to help people train - especially if they are far weaker than him and don't pose a threat to his status. Or, better yet, they ask for help in something he doesn't care about. He may suck at it, but he'll put in just as much effort into the group project as anyone else.
Other: Brad, while far from intelligent, carefully counts his calories and is very attention focused when it comes to finding ways to get stronger. He also is very adherent and disciplined, able to stick to a strict training program.
Brad is not necessarily attracted to women - he is instead interested in femininity as an ideal. He would rather date a cute trap that wears a skirt than a girl that wouldn't be caught dead in a dress.
Brad typically dresses in either tank tops, form fitting shirts, or jerseys. They are all bright colors, and he especially favors greens, as those are the colors of the school. He usually wears jeans, but he carries a pair of sweatpants in his backpack at all times. His wardrobe is fairly small, all things considered.
Brad stands at 6'5, being especially tall for a kid his age - a needed asset when someone plays lineman. The picture above shows him during the summer, where he was on a cut in order to show off his musculature. He now weighs 260 pounds, and while he has a fair bit of body fat now, he is incredibly strong. His voice is deep, but it lacks any real edge - similar to what someone would expect from an old time radio announcer.
History: Brad Masters was born to a family of champions - and he was always the black sheep. While his older sister and brother skipped two grades (his brother even getting a scholarship from an ivy league school), Brad had always been below average academically. Even his younger sister, a middle schooler, has an easier time doing algebra than he does. As such, Brad was always seen as different from his siblings, and while they didn't feel that way, Brad always thought that they were disappointment in him. He lived his early elementary school years trying to hide his report cards and always hiding when the school calls home because of his grades.
It wasn't until he saw his father's football trophies when he realized that there was something he could try and go after, to prove himself. Every day, he would do body weight workouts and after a few months, he finally worked up the courage to ask his father to join the elementary school football team. Very rapidly, it was shown that Brad was very big for a kid his age - he was positive that football was his way to become popular and liked.
Brad adopted his "Nice guy" persona the first year of middle school. By this point, he had gone to dozens of games, and he was rapidly getting a big sense of pride. It wasn't until his second year of middle school that he lost a game, against the strongest team in that years league - the West Side Middle Tigers. The final score was 20-8. It was the final game of the season, and the loss had easily shattered Brad's sense of invincibility. His father was of course disappointment, but he never raised his voice or got angry with Brad. For some reason, that only made Brad feel worse.
It was then that he decided - if he ever lost as badly as he did that day, Brad would give up on football. More losses came, but the wins always exceeded them, and all the losses were extremely close. Brad's relationship with his siblings and parents grew better by the day, and his younger sister looked up to him as a role model. After winning a state game in his sophomore year of High school on the football team, Brad's father bought him a used truck, a precious tool that Brad treats with the utmost care. Now, it was time to start his Junior year.