STATUS:
Graduation has happened - I am no longer a teacher. Won't have to work 12 hour days + weekends anymore, so maybe I'll actually have enough time for hobbies.
7 mos ago
Current
Graduation has happened - I am no longer a teacher. Won't have to work 12 hour days + weekends anymore, so maybe I'll actually have enough time for hobbies.
10
likes
9 mos ago
I sound like a broken record, but only 2 months left till I'm done teaching. Not sure what's next, but it feels like anything would pay more and be less stressful lol
5
likes
1 yr ago
Only 6 more months till the school years over. If I renew my contract, someone kill me lmao.
3
likes
2 yrs ago
Teacher update: I feel like a villain from a cartoon. The laughter of teenagers gives me migraines, and I no longer feel guilt when giving bad grades to kids that sleep through my lessons.
10
likes
2 yrs ago
First day as a Biology Teacher tomorrow - hopefully the kids will be able to read my handwriting.
Walter stands at 178 centimeters and weighs 77 kilograms. While he lacks defining facial features, he is clearly not Japanese, something that makes him stand out in a crowd. He typically wears heavier, functional clothing that gives him a hobo-look, and his voice is usually monotone. He speaks very formally.
The only difference between his civilian and villain identity is that he usually covers his mouth with a bandanna or piece of cloth.
Personality: Walter has lived almost all of his life on a military base, and it shows. Walter treats the people around him with immense respect, especially if they display traits that he recognizes as leadership/command. Subservience is natural to him, and he will follow the orders of those around him without question (although he may grow angry if these orders are not given politely). Respect is incredibly important for him, as is team cohesion - he will almost always follow the path of least resistance if it means preventing an argument in the group.
His months of freedom on the streets, however, have eroded his once ironclad moral code. While he once would abhor stealing or violence, he now is a hoarder of resources and money and is no longer constrained by morality - he is simply able to twist it in some way as to appear absolutely necessary.
Walter needs people to accept and offer him companionship - he is willing to do immense amounts of work in order to keep his 'friends' around and will be almost oppressively clingy and obedient around them. He is incredibly aggressive towards people who threaten those he thinks of as friends and will go to comical lengths to deliver 'justice' to even moderate insults.
Background: Walter was born and raised in Okinawa, Japan on an American military base. His father spent the vast majority of Walter's life absent, either stationed in another base temporarily or simply only coming back to base to sleep. His mother, while physically present, was emotionally distant and neglected Walter most of his developmental years, leading to his need for constant approval from peers.
Walter spent most of his youth around the other soldiers on base, who allowed him to participate in the physical training and work routine. Most of his childhood memories include doing menial labor alongside others or working out in the base's gym. However, the constant grunt labor he performed in order to help his other soldiers slowly wore him down, especially with the 'No quirk use' policy that covered the entire base. Walter grew to resent this aspect of military life, as he believes using his quirk would allow him to massively increase the work he could do.
When he was 17, Walter's father passed away in a car accident - the event was a happy one, as Walter barely knew his father and he received a staggering amount of attention and condolences from the other soldiers and families on base. It was only a few months after the funeral when the soldiers would stop including him in their games and work routines that Walter realized the truth - they let him join in solely because they knew his father. At least, this was the conclusion that Walter came to. In response, he stole a crowbar using his quirk, and ran away from the base, leaving the island of Okinawa as fast as possible.
Walter continued to steal via his quirk, a technique he perfected over four months living on the streets of various cities he visited. It was only recently that he found what he was looking for all along - a group that would accept a high school dropout like him, and allowed him free use of his quirk whenever he wanted. The chance to make actual friends his age was all the more enticing.
Aspiration: Companionship. Walter simply seeks a community that will accept and treat him as part of a group, and that the group he joins allows him free use of his quirk.
Strengths:
Long-Range Combat: A combination of his experience with firearms and the nature of his quirk allow Walter to excel at ranged combat.
Manpower: Whether it is grunt labor or suicide tactics, Walter's quirk excels at providing disposable bodies to work with.
No Conscience: Walter lacks a major form of conscience or remorse and is thus able to do many underhanded and deplorable acts without a second thought. This is partially genetic, partially from his neglected and generally negative childhood.
Weaknesses:
Support: Walter will always resort to being a follower - if anyone in his team is present, he will rarely take any initiative on his own, instead doing his best to support them. While he can somewhat act alone, if any form of communication with his team is possible, he will always resort to this to ask for instructions.
Loyalty: The few times Walter does take initiative, it is to follow up on his loyalty to others - if a teammate is in danger or is slighted, he will almost always resort to violence, usually of the reckless variety. In addition, he cannot accept debts and will go to great lengths to pay others back - even if they are enemies.
Quirk: Soldier
Walter can secrete black dust from his skin at will, which will rapidly condense into a humanoid figure that he controls. He can make several of these 'Soldiers,' and shares their senses via a hivemind.
Skills/Talents:
Discipline: Walter is able to endure far more than the average person while keeping the mission objective in mind and is especially stubborn in anything he sets his mind for.
Fitness: Significantly stronger than the average man his age, Walter was very focused on getting physically fit.
Marksmanship: One of the few things that Walter remembers fondly from his teenage years on the base, he managed to score very high in marksmanship competitions for his age group.
Inventory:
Heavy Clothes: Stolen from a thrift store when he left Okinawa, these clothes are extremely used and give Walter a homeless look.
Crowbar: The only thing that he took with him from the base, the crowbar was mainly intended as a means of protection while living on the streets.
Vengeful Smite (3) - User has a 20% chance to deal magic damage to target that has managed to deal melee damage against user. Passive. Fortress of Wood (6) - User's Natural Resistance is increased to 11% permanently. Passive. Fortress of Stone (12) - User's Natural Resistance is increased to 12% permanently. Passive. Holy Miracles (15) - User's Holy Discipline spells have 5% chance to cost 0MP instead. Passive.
Lead (1/Paladin) - Whenever user is the first to take damage among friendlies, user has a small chance to recover 50HP and 50MP. Refreshes every hour. Passive. Inspiring Presence (1/Paladin) - Whenever User takes damage, they have a small chance to either recover 100HP or have target nearby friendly gain 50HP. Passive. For Honor (5/Paladin) - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. For Glory (5/Paladin) - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. Honor and Glory (5/Paladin) - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive. Aura of Confidence (10/Paladin) - Nearby friendlies of the User gains resistance against negative emotions. Passive. Detect Danger (10/Paladin) - User has a low chance of sensing next incoming attack towards a nearby friendly. Passive. Greater Lead (10/Paladin) - Whenever User is the first to take damage among friendlies, user has a 10% to recover 200HP and 200MP. Refreshes every hour. Passive. Resolve (10/Paladin) - User feels less physical pain when hit. Passive.
Full Metal Plate Armor (Uncommon) [Equipped] Clothes [Equipped] Cloak of The Magi [Equipped] (+150 Mana) Oliam's Longsword [Equipped] (+5 all attributes, +5 Sword wielding)
The battle was won. Thankfully, this was a video game - otherwise, the hundreds of goblin bodies would have made traversing the landscape very difficult. It didn't help the exhaustion that swept over Dennis, his body shaking and barely managing to sheathe his sword. A look at his resources helped to reassure the fact that he did everything he could - all of the tanks around him were feeling the weight of the battle. The war chiefs death was cause for celebration, but Dennis was acutely aware of the lack of praise and triumph in the tanks around him. At best, there were a few sighs of relief, a scattered few muttering under their breath.
Lots of people died. It didn't take a genius to figure that out. Looking at a few of the people in the raid showed that Dennis had some of the most HP leftover, a chilling realization for him to make. In the end, spamming his abilities and throwing himself headlong into danger really didn't make too much of a difference.
The door to the next floor simply appeared in the middle of the empty battlefield, promising entry to the next floor. The thought of going straight into what appeared to be a massive jungle of flora and unknown fauna seemed extremely dangerous, especially since the group had just survived a horrible experience. The thought of retreating and waiting for Data Link to send something in their newsletter crossed Dennis' mind before the PMs started coming in. Dubstepp and Holly had already entered the second floor and were recommending they make their way to the next town. Dennis chose to not respond, instead joining the throngs of players who were rushing into the second floor.
Naomi was giving out healing, causing another pang of regret for Dennis. He tried to keep an eye out for the others and keep them safe, but having to stick with the other tanks was pretty restricting in that regard. Still, he needed the health and really didn't want to bring it to attention.
The message that Karru was deceased was a lot less powerful than Dennis thought it would be. While a few weeks ago he might have collapsed and started crying that one of his friends was gone, he was instead left with a coldness that seemed to radiate in his core. Maybe he knew, on some level, that he was lucky that only Karru died? Many players lost their lives in this combat, so only losing a single member of the guild, statistically, was a good thing.
It helped a little. Not enough, but it did help.
The group started their march, and Dennis quickly hurried to catch up. His shield breaking had caused a bit of inconvenience, but at the very least, it weighed him down less. The difficulty the Paladin had in keeping up in the rough terrain was welcome - it proved a good distraction to the fact that their group was one man short.
The ringing never did stop. Or, if it did, it did not stop in time for Hayim to recover from his exhaustion. He barely registered the words that Udrassa spoke, his mind rapidly drifting from the realm of consciousness. Thoughts invaded his dimming mind, regret that he was unable to help the humans yet, fear that they would be trampled while he was asleep and most important of all, the foreboding feeling that he was under the effect of the spire still. The effects were not warping his body, nor could he feel his mind shifting as it did earlier, but it may have simply chosen to attack his being instead. Give him the same level of consciousness as a simple plant... Turn him into a vegetable.
It was a mix of adherence and fear that Hayim felt as sleep claimed him. He refused to retreat to his realm no matter the cost, the thought of his precious humans suffering being too much for the young god to bear. However, he was fearful that he would never awake from the rapidly encroaching darkness, the encompassing mass that it represented. Perhaps it was a part of his simply plant brain - the natural aversion to darkness, and love of the light. Or perhaps it was his childlike nature. Either way, he entered the world of the unwaking with a very keen sense of apprehension. His last moments were crowned with the gentle coverings of a flower, the trees seeming to offer their protection to the young god as he drifted to sleep.
Awakening was never easy. The young god was lucky to not possess a heart - his fear was quick to come, but seemed to have a certain limit. He couldn't have a 'heart attack' like the humies. That fact was little comfort to Hayim, has he came to in a familiar place. Ah, how he spent so many millennia like this, every few nights revisiting it. The sound of cicada chirping, dusk casting everything in purple-orange light. A warmth next to him that he could never manage to look at normally, resting its hand on his delicate body. Normally he was semilucid, allowing the tranquility to ease his sorrows and allow him to simply exist - the prayers of his worshipers streaming through his mind as a soft lullaby.
There were no prayers, and he was not tired in the slightest. The cicadas chirping was ravenous, a cacophony rather than an orchestra. There was no warmth, the one who provided it was nowhere in sight. Hayim did not like this
Hayim was not happy.
He chose to leave. His exit was clear before him, extending to the heavens like a spear, like one of Ragnadon's mighty claws. A tree - the world tree. His tree. No, not his tree, NOT HIS TREE - Hayim ran for it. Leaves struck out ahead of him, clambering to throw the light god forwards as fast as possible. Nothing chased him - the cicadas dimmed their calls, and the silence grew overbearing. Hayim did not breath, so the only thing breaking up the single, oppressive silence was the movement of grass under Hayim's legs. He didn't slow as he ran to the tree - he leaped through it.
Hayim was in a corridor, shuddering slightly. He was in a room, with a single massive set of doors dominating it. Its ornamentation drew the gods attention for a fraction of a second, before the presence of his siblings wretched him from it. Oao... Hayim couldn't remember the last time he had talked to her. Rai was similar in that situation, but the pair were on friendlier terms - Hayim knew his status with the humies, and the Humies respected him highly for his craft.
As the god of treasure spoke, Hayim remained silent. He was unaccustomed to this place - there were no plants in sight, so his escape had to wait... No, escape was impossible as long as his siblings were there. He couldn't leave them behind, even if there were plants at his disposal. Hayim was aware of the only way out of here... Well, there were two ways, but Hayim refused to return back to the dreamscape. Not as it was now. That left the doors.