Also @rezay you know that Klomsters Bois can live for 3 centuries so making chars for him makes sense since they will outlive every single one of ours.
@DX3214I see what you mean. It really depends on how much people want to get invested into individual characters I suppose, I'll wait for the responses of the others on that. From @Klomster's IC post for example, he seems to be focusing on the story of Ata.
Perhaps we should come to a consensus of how many turns we give to a particular period in time/character.
I interpret the premise of this RP as a broader civilization-building thing, so it would be limiting to focus on one stage in the history of this island's civilization.
@Dark CloudNah, all's good
<Snipped quote by rezay>
I REQUIRE AN ANSWER
While you're here :)
<Snipped quote by DX3214>
Very good. Lots of story potential. Takhal are naturally prideful, so there would be much disdain for these slaves of another race.
We'll leave it up to future history to see how those things fold out :D
@DX3214GM did say that the passage of time isn't fixed, right? I mean, at this point in the history of everything, not a lot is happening, so perhaps we won't spend so much time here
@DX3214Actually, it sounds like the takhal would be prime targets for enslavement, later on in the game. Especially little ones that get separated from a group. Herculean, athletic, only needs to eat grass... Herbivores so they aren't naturally so aggressive
Might cause some trouble in the future