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3 mos ago
Current I'll give you $1.50 for your soul. Still willing to pay, but it is slightly used.
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I am the walrus!

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@Half Pint
lol whoops! As Bing said, the blurb under the appearance section was from the pirates RP :D I was editing the app from that and was clearly a bit sleepy. I've fixed it.
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Phi Mu Lambda: Friendly Wizarding Fraternity


Welcome to Phi Mu Lambda, your friendly wizarding fraternity at Arizona State! Well I say fraternity, but really it’s a sorority as well – we take anyone who passed their magic classes at High School and still has the right number of fingers! I know you’ll have all the usual High School spells, including a few for your specialization and you’ve probably picked up one or two others along the way!

So I’m sure you’re wondering how we got to this awesome place! Drinking fountain behind the old derelict science labs, chuck a simple light source spell at the fountain and boom! Frat house in a pocket dimension! Just don’t let any normies see you throwing that spell, the Magic Inspectorate really, really, don’t like it when we get spotted doing spells by normies. Though that’s the good thing about being at a party University. If people are properly drunk or on shrooms they probably won’t notice… provided you don’t do anything too ridiculous.

We know some of you might have applied for that OTHER, less friendly, wizarding fraternity, Delta Iota Kappa. Tough break if they didn't let you in, but I promise you, we might be more open, and not have quite as much money, but we're way more awesome!

So anyway, we’re throwing a party tonight and you are expected to attend. Got to start the year off right, you know! Just remember, spells require accurate and precise hand movements with your wand. If you’re drunk or blazed, you might get them wrong and all sorts of funny stuff might happen. So resist the urge to try to impress the target of your affections if you’ve had one too many! Or don’t! It might be funny.

So enjoy your time here, enjoy our perfect climate quad and enchanted grove while you’re attending whatever normie class you’re doing out there in the actual Arizona State. Consider Phi Mu Lambda your personal haven. Just relax and ignore all that stuff about Witchfinders and Megalomaniac Wizards trying to take over the world. It almost certainly won’t have any effect on us!




INTRO



And an OOC Welcome to Phi Mu Lambda: Friendly Wizarding Fraternity!

In this RP you will play the part of new student at Arizona State University, who happens to also be magically gifted. The world of Phi Mu Lambda is exactly like ours with the exception that magic is (secretly) real and about 1/100,000 people are born with the gift. Mostly to other gifted families.

Sensibly, you have chosen to join a wizarding fraternity, while studying whatever subject you are actually here to learn. This means you can hang out with your own kind of people, spending some of your time in the comparatively safe space of the 'Phi Mu Lambda' pocket dimension where you can do all kinds of silly things away from the prying eyes of your normal classmates.

Magic is a secret and being seen doing it will draw the ire of the Magic Inspectorate, which could imprison you or worse if they think you are out of control... it may also draw the attention of Witch Finders, but more on them later.

There is a more exclusive Wizarding Fraternity on campus, Delta Iota Kappa. Either you didn't apply or they turned you down (bummer) - either way they are now your rivals in all things.

There are dark forces at play in the world that you are dimly aware of. Witch Finders have recently started hunting your kind again, after several centuries of peace and while they might not be magically gifted, firearms have made these people VERY dangerous. There are also stories of a shadowy organisation with plans of world domination operating in the shadows of the wizarding world. These things may well come to affect your first year at Arizona State.

Before that though, you are here to do what the magical community does best - Party! (And hopefully pass some of your exams) I've tagged this as 18+ as there will probably be references to drug use.

This RP will be open to latecomers. If you arrive late we will simply say you just decided to join.




YOUR LIFE SO FAR...



You are magically gifted. Odds are you are from a family of magically gifted people. This is a good thing as all young mages are given an examination by the Magic Inspectorate at the time of graduation and you will have been tutored by your parents or siblings.

If you weren't born into a magically gifted family, you will have been found by the Magic Inspectorate and assigned a tutor who will have worked with you in secret to bring you up to the required standard.

You passed your exams. Maybe you excellent, maybe you just scraped by.

Other than that, your life has been normal so far. Your parents will have done mundane jobs of some description (though may have used magic to help get themselves ahead) and you did well enough in your normal subjects at High School to go onto further education. For some reason, most magically gifted people in the USA go to Arizona State University and there are a number of covert scholarships for magically gifted people if your family lacks the means to put you through the University on their own.

Two magical fraternities exist on Campus. Delta Iota Kappa take the cream of the crop: people likely to go on to big things. Phi Mu Lambda takes anyone. You are in Phi Mu Lambda. Maybe you hate the elites of the world and wanted to be in Phi Mu Lambda. Maybe the elites of the world wouldn't let you in. Both fraternities have pocket-dimension frat houses where you can do magic without upsetting the normal students.

Outside of these details, just about anything could have happened to you!



MAGIC & SPELLS



Magic in this universe is performed with concentration and intricate hand movements using a wand as a focusing device. You don't necessarily need to be touching your wand to perform a spell, provided it is within a foot or so and it moves in the right pattern... which is to say if you, for instance, hide your wand in the handle of an umbrella, you can still perform a spell by waving your umbrella around. You cannot, however, telekinetically move your wand around as telekinesis requires the wand to move before it works... this means that a magic user can be disarmed relatively easily.

Spells require concentration and will drain you over time. Most of the time this won't be an issue, but if, for instance, you do something majorly reality altering, like saving someone's life after a car crash, don't expect to be firing on all cylinders afterwards.

Spells travel out from the user, are visible to a magically inclined person and can be blocked with a shield, if someone else was expecting a spell to come their way.

Obviously if you get drunk or stoned or similar (and it would be rude not to), and then you try to do magic, it could well go wrong. If the situation calls for it, I may alert you in the OOC that your spell has gone hilariously wrong. The details on spells below will give you some idea of how they could go wrong...


Common High School Spells

i.e. the spells you needed to master at high school.









Speciality Spells

You specialised in something. These are your bonus spells, depending upon what you chose. You will probably gather there will be four specialities to choose from when creating a character...














THE RULES



In summary, 'don't be a dick'. But here they are if that comment is confusing:




APPLICATION FORMS



The moment you have been waiting for!

This app will give you the opportunity to bring a spell of your own devising in with you. In general try to make it in keeping with the nature of the speciality you chose. I will scrutinise these carefully and, if they seem overpowered, I'll ask you to tone it down.

When devising a spell think a bit about what might happen if you give more/less power or concentration and what might happen if you screw it up.

I'd recommend you write as a freshman. If, however, you want to write a sophmore or someone else who might have been in Phi Mu Lambda for longer, I'll consider it. I'd recommend not doing this unless you're on the discord so we can talk about stuff your character should know.

Character Description

Momin Asinger: First Mate of the Vengeance
Species/Race: Addonian Human
Sex: Male
Age: 39
Appearance: tall, muscular 6' tall, dark hair and eyes


Strengths and Weaknesses

Skills: A competent and experienced pirate with a moderate amount of skill in most aspects of seamanship. Strong swimmer.
Weaknesses: No particular weaknesses.

Background:

Backstory:Momin Asinger was born 39 years ago in the town of Hatha on the South coast of the Circle Sea. Momin's father was a soldier in the Amir's of Hatha's army which is sizeable for an Addonian city, due to the proximity of the city to the Blight.

Momin followed in the family tradition and entered the army, though after several years of patrolling for, and occasionally fighting orcs, Momin began to realise he far preferred the sea to the sand and instead signed up about a Corsair ship that preyed on shipping along the human controlled portions of the coast, stealing their cargo and selling the captives into servitude either in the Empire on amongst the Addonian cities.

Six years ago, in the midst of a storm, Momin's ship hit rocks and broke up off the wild West coast of Favis. Momin was one of the few crew who managed to swim to safety, managing to build a fire with the survivors.

The fire was spotted, two nights later by a Monchian poleacre, the Hiver, captained at the time by Anquetil Champernon. Champeron offered to pick the Addonians up and, in exchange for a period of service on his vessel, drop them off at a friendly port.

Momin gratefully accepted, finding he quite liked the charming Captain Champernon and, when his agreed period of service came to an end, joined the Monchian's crew, eventually rising to be the man's first mate.

After Champernon's death, hit by grapeshot from a swivel gun mounted on a Calarian galleon, Momin had been somewhat concerned about what might happen to the ship. When his vivacious but otherwise totally inexperienced blue-blooded 'common law wife' decided she would take over as Captain, his concern had turned to dread...

Though that dread quickly lifted when he realised Coralie knew she knew nothing and wanted his help to learn. Momin mentored the young Captain, discovering that she had a much better head for numbers than the late Captain Champernon had done if not quite the skill at sailing, though she makes up for any shortcomings by surrounding herself with good people - a trait Momin found he rather likes in a leader.

After working with Captain D'Ambois for several years, Momin has remained her right hand and become a firm friend on top of that.
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Prologue: A Letter of Marque


With theme music because that's practically a rule!





Mina-Sakh was an oasis on the border between the Circle sea and the inland sea of sand. A dust blown walled city that rose out from the rocky shore with thick ancient walls protecting the elegant towers and arches of the city itself. The city had a port, fully walled, with a small entry point that the garrison could control entry to with a harbour chain. As if the squat fortress and chain tower bristling with artillery were not enough of a deterrent to unauthorised entry.

The Amir of Mina-Sakh, safe in his palace at the heart of the city, liked to think of his city as the South Coast's premium trade port. Which it probably was, but it was better known as one of the largest pirate ports on in the circle sea and the merchants of the city had no qualms in trading for both the loot from captured vessels and any unfortunate captives who happened to be unable to pay a ransom to whichever Pirate had taken them.

The sun was high in the sky. The spring night chill was well and truly burned off and the day beginning to become unpleasantly hot. Down by the Port, a young Monchian woman, pale in comparison to the locals, with big blue eyes sat drinking arak with one of the local men, a muscular Addonian with a couple of day's growth of scruffy stubble on his chin. She had put on a local tunic and sandals which were more comfortable in the warm weather than one of the thick, multi-layered dresses that were fashionable in the Northern lands. She lifted the glass of arak in front of her in a toast to her companion, "Well, here's to another successful voyage my friend."

The Addonian lifted his own glass and they clinked them together. The pair were in the shade provided by the colonnades that ran all sides of the port. The slight breeze carried the smell of salt air and fish, "The Imperials seem to be out in force," he remarked darkly, "Their bounty hunters seem to be getting more common by the day," he gave a wry laugh, "It is almost like they are preparing for something, or perhaps sensing a change in the wind."

The woman pouted, taking a sip from her drink, "Do you mean to say it isn't my brilliant sailing that got us away?"

"Oh absolutely," he waved to the barman who approached with the bottle to top them up, "Simko!" he called the man by name, "Pour yourself a drink. Come join us for a moment."

The bartender did as he was asked, returning a few moments later with his own arak, sitting down between the two of them in the shade, "So, , what can I do for you two today?" he asked, apparently assuming they wanted to discuss something.

The woman giggled, "So suspicious! But yes.. I think Momin was about to ask what news there is about port?"

Simko say back, running a hand though thinning hair, "Well, as it happens, there is something worth you knowing," he paused, perhaps for dramatic effect, "The Ambassador from the Union has someone issuing letters of marque at Palace Court, they're not being particularly fussy about who they issue to from what I hear."

The pair exchanged a glance before the man, Momin turned back to Simko, "That, my friend, is very helpful news."




The Palace Court


Unlike the sandstone that most of the city was built of, the Palace itself was made of white marble that reflected the sun back quite uncomfortably for anyone trying to study the intricate geometric patterns etched into the columns of the Court Colonnade. The Doel representatives had set up in the shade provided by one of them. They looked hot in their thick Northern coats. The Naval Officer seated at a desk with a quill even had one of those long, curly wigs on that were so fashionable amongst the nobility, though he had hired a young local boy to fan him constantly. Probably not a bad idea.

Momin and his companion had slouched against a column some distance away, "Well, Captain, want to get your letter?" he asked her.

The woman looked up at him, then gave a small smirk, "Yes... but let's just wait for a few moments. I'm interested to see who else is looking for a contract to go raiding. I'd wager they'll be trying to get us to hit the Calarians out in the Main."

Momin inclined his head in agreement, "Almost certainly."

A war was brewing. Though whether it was between the Calarians and the Doel and their Northern Allies or with the Empire was anyone's guess. Calaria was growing more powerful by the day and other states looked at them with fear, greed or both.
Okay, so I can add Cricket to the character page?


Absolutely!

Apologies, I've been a bit ill the last few days.

If I've accepted your character please just pop them on the character page :)
@Marybecker

I like the character concept. Would you like to put her on the Vengeance? Also, if you hop onto discord we can brainstorm some of that. Her backstory mirrors D'Ambois enough that I can see them having a proxy mother-daughter relationship.
If people want to start migrating their characters onto the character page, that would be awesome. I'll kick the IC off, probably in 48 hours

We won't close off or anything so if you are still working on one, you can add it in later.
Character Description

Name: Coralie D'Ambois: Captain of the Vengeance
Species/Race: Monchian Human
Sex: Female
Age: 24
Appearance:slight, 5'4'', dark hair, blue eyes


Strengths and Weaknesses

Skills: Coralie D'Ambois is literate and numerate. Also quite handy with a cutlass.
Noble background makes her quite capable of talking to and negotiating with people in high places.
Weaknesses: Navigation is a dark art Coralie does not really understand.

Background:

Backstory:Coralie D'Ambois was born as the younger daughter of a not-particularly significant Vichian Noble House, but one with delusions of grandeur. Her mother, Callia was a member of the Hasikos dynasty from Inbur... not that Coralie remotely cared about any of that nonsense.

At 17, much to the horror of her parents, Coralie eloped with the notorious (and handsome) corsair, Anquetil Champernon, Captain of the polacre, Hiver . After a year together, Coralie fell pregnant, bearing the corsair a son, also named Anquetil. Only a year later though, the younger Anquetil died of scarlet fever. Coralie was, by all accounts, inconsolable, and the situation was only made worse when the news reached her some months later that Anquetil Senior had died of his wounds after being hit by grapeshot off the Calarian Main.

Coralie attempted to return home, only to find the doors barred to her. Coralie was disowned and neither of her parents would allow her into the house, let alone see her. The scandal she had brought on the family was, it was explained by a butler, too much to bear.

This left Coralie in a rather precarious position as she was quite without any means to support herself. Realising a lack of relatives meant that there was dispute over who owned Anquetil's assets, Coralie decided to make a bid for then arguing she was, in effect, his common law wife and that he had intended to marry her when he returned from his voyage (which was a pure fabrication). The chance paid off and Coralie inherited Anquetil's apartment at port, the Hiver and a whole lot of debt she hadn't realised he had.

The Hiver needed to put to sea and make some money, fast. Mostly to escape the scrutiny of the debt collectors, although also because she needed the distraction, Coralie decided to 'Captain' the ship herself though, in reality, for the first few voyages, she remained a figurehead and let the ship be run by her First Mate, Momin Asinger, while she learned the trade.

Full of simmering anger at life and her family, Coralie renamed the Hiver, Vengeance.

The first voyage brought back a small haul, enough to save the ship, though not the apartment and Coralie put to sea again.

Better at finances than the late Anquetil Champernon, Coralie has made a reasonable amount of money as a 'privateer' over the last six years and has grown into a capable Captain in her own right. Her goal is to earn enough money to set up in a house larger and more opulent than that of her parents - it's not a particularly plausible goal, but it is what drives her. She is known to be kind to captured sailors but, conversely, to try to screw every last drop of ransom money out of captured nobles, despite being a blue-blood herself.
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