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    1. Elgappa 8 yrs ago
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8 yrs ago
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@Andreyich

Both ideas sound quite interesting! I also tend a bit more to the first, since we have a lack of "Evilish" clans, and i like the nomad idea!

As for the Insects, the List is far from done i am afraid, but if you feel like it, you could make a tab for them like @ClocktowerEchos did! Then i will look over it, and put it into the Lore!

@Kreegs
Great to have your Interest then! Welcome on board!

The Writing is Advanced, with longer Posts and more detail. As for Posting speed...well, i am a bit reluctant to post a real locked speed. If Clock or I realize that someone has dropped out, we will kill of the Clan with a Warning, but lets see first how this RP develops!

As for your idea, Mercenaries are ALWAYS a fitting idea for a Culture of Rats! Even more so if including lots of Backstabbing! And while the Ratpublic will not go out of its way to make enemies, its richness will attract enemies! But i leave that up for you and Clock to discuss..
Holy shit this is badass may I please please please please join? Pretty please?


Sure! I wont post a player Limit on this rp, but I leave the option for me and Clock to simply Kill off clans after a long period of IC inactivity!

Any idea what kind of Clan you want to play, Mate?
@Elgappa There's mention of fleets and pirates in some of your flavour text, maybe I missed a bit but if one of the floors needs a unique spin could large swathes of the mall be flooded and the rats have started treating it like a sea that needs to be crossed. I'm imagine some of them have made basic rats and a pirate king rat as claimed and toy RC boat as his flagship and they've managed to work out how to work its controller? (in my head the controller is taped to the ship)


The ground floor contains the Rat-Sea, the biggest Body of water inside the mall, with also forms a natural Barrier to the Main Entrance. Other smaller Bodies of water due excist on other floors as well, yet the main problem with that is...well, they are build on top of each other, so most water would flow downwards over time!

BUT! I am totally gonna take the RC boat idea! That...and other means of Transport!


@rush99999

That sounds fine! As long as you keep its strength and ability to harm a whole Pack-Clan in mind!

A Clan would be less threatned by a Dog as an example, as they would by a Skulker (dogs being less sadistic and more stupid then a Skulker)

Edit:

Still working on the Layout of the mall! The mall itself will be a gigantic, Mulit-Level Realm of the rats and all its creatures, but its size will be kept as undefined! Keep in mind that rats have a different understanding of time, due to their shorter lives, and the fact that the Mall is in a constant state of Twilight.

There will be Four Levels!

The Cellar: The largest, and most mysterious place of the mall. In the night of Terror, most Pack-Clans have been vanished, and till this day, few that venture below ever Return!

The ground Floor: The great and Magnificent Entrance to the mall, leads into the Land of Bones, where the Dark Pack resides, lead by the Legendary Old Scar. A lot of Untouched Stores are around this area, but nobody is foolish enough to invade Old Scars Realm. Behind the land of Bones lies the Rat-Sea.

The first Floor: The Faith of fire holds an Iron Grip on the Offices on this level. Site of the grand Battle of the Hall of Burninf Water, this floor is contested between the two faiths

The Second Floor: (Still looking for a Unique spin on this floor)

The third Floor: This floor contains the great Jungle, a place from which all the Amphibians and Reptiles hail from. Overgrowing much of the space between the shops, its a strange and Mysterious place for most Rats.

The fourth Floor: Haboring the City of Glass, the most splendid heart of the Religion of the creators, hanging from the ceiling, its a realm of Great Riches, and countless dangers! The food of the Shops have attracted many Beasts and War-Clans, and the weakness of the Faith of the Creators has lead to infighting, futher loosining the grip on this Floor!

The roof: (Wip)

Again, I am always happy for Suggestions from the side of the players! Feel free to give me any input ya Guys have!
@rush99999

Yes! Feel free to make up your own Weakness, with its own Backdraws and Description! I will reserve the right though to Judge it in an Art Gallery Fashion!

@Lone Wanderer
The Burned Prophet is Immortal, and hasnt changed since he founded the faith! Sure, his size, fur and Voice has changed a few times, as has his personality, but minor details...
@ArisenMoon

You did indeed! Sorry that its looks confusion, i will rework the Layout to make i a bit more clear as soon as i have everything done! Whole projects keeps on growing and growing! Only thing i would ask of you, would to put your clan into the Layout like the rest, and then you can put it right into the Character-Tab!

@rush99999
All of them! Its wasnt really meant in all honesty, just as a side-remark at my favorite dog-meme
@Elgappa

Updated my sheet, anything I need to change?


Your Sheet is solid, and could be posted into the Character tab, but there are three things i want to point out!

1. Its no longer Faith, but Ferocity, i updated it! Ferocity now means the Beastial Nature of your clan, and its fearful reputation. With 2 they would be...not really live up to their Name...

2. Which brings me to my second point, the Military! A 1 in military is the lack of any soldiers/warriors and just an armed Milita. Even if they rely mostly on Wit, i think that a 3 would be justified, equally with the Ferocity

3. All of that is pretty easy to solve, by simply taking the "Unruly smalls" weakness! With such a high level of repression, there would surely be some mice in your clan planning to overthrow the Grand Trickster! With that, you could either get Military and Ferocity both to 3 or Fericotiy up to 4 (Making them use fear and tricks as their main weaponry!)

@ClocktowerEchos

GLORIOUS! Also, i kinda lost it at "Giant Fucking Danger Noodle"...

"But..there is one it fears! In their Tongue it is Ratkind, Snakeborn... (Epic Rat-Chant)

As for the first two, they will be Legends, that not possibly could be true...or could they?
@ClocktowerEchos

Cant See anything wrong with it! I take it you will play "A pack divied" by struggles between the different Houses of the Republic?
Otherwise your NS is accepted, so feel free to post it into the Characters tab!

Also, saw that you included "Ironbacks" in the sheet! Want to write a tab for them, in the style that is already on the front? Also, everybody who has an idea for another beast to include in the Mall, is free to send me an idea for it! ^^
@Irredeemable
Giving my Two Cents as the DM!
-You can have both Morters and Cannons, yet the main points of Clock stand, yet you cant really mass produce or transport them, mostly on the point of the lack of usable, reliable gunpowder.

Keep all in mind, that this is a light hearted "Rats take over a mall" Rp, and not a realistic depiction of "Pike and shot" warfare. As such, we can accept lapses in Technology, for the sake of the rule of cool, but also must make Cuts for the sake of balance.

So in short, your Cannons wouldnt be that much more efficent, then the Catapults of other clans, but their noise and smoke, and its fearful effect will have a merit of its own.

@ClocktowerEchos

Your CS is accepted! I wanted to get the "Create a Clan" done first, which now has a limit of 15 Points!

Your Clan is 18 Points, if my Math is correct. Either you could lower the stats, or take some Weaknesses! I for one would think that both,
"Unruly Smalls" (Your clan treats them shitty enough that in the underground there could be an planned uprising) and "Religious Turmoil" (Both main Faiths in one Republic? LETS GET READY TO RUMBLE!) would fit your clan pretty well, which would even give you an additional point! Again, more Weaknesses will follow, i work on it this very moment!

EDIT: There has been also an Update! Faith is no longer a Stat, but has been Replaced with Ferocity, the fearful Reputation and Beastial nature of your clan!
@Irredeemable Given what I'm presuming is the current state of technology relating to gunpowder, I doubt you want to actually be using mortars unless you want to go through artillery crew on a daily basis.

Early mortars were inefficient at the best of times and extremely dangerous at the worse. The fact that the GM said most gunpowder is old, wet and in otherwise not top quality would suggest that trying to do use mortars would be exceedingly hazardous to one's health and the health of everyone in the nearby area. You're honestly better off just have a catapult or trebuchet with firebombs since at least operating a catapult won't result in the machine itself exploding half the time.


You can have Mortars, but as Clock said, you have to be aware, that your Gunpowder is old, wet and horribly outdated! Sure, a rats life is cheap, and the effect of explosives are Extreamly effective against Skulkers and other Bigger Beasts, yet the trade off is a little understood technology! As such, your gunpowder weaponry would be small and limited, until you can find a reliable source of stable, dry gunpowder.

Still, not gonna ban Mortars from your Clan, even they would be the most primitive form of it! Yet, Lost limbs, should be quite a common sight among their weapon teams. They are not limited by the Technology or understanding, but rather by the powder they work with, which is old, damp blackpowder from Fireworks
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