Morwyn the Blood Crow
'Only the opportunist truly wins.'
Female Human
Personality: In the vicinity of others, Morwyn will act the part she needs to. She is a ruthless social tactician and will bully others into alleged submission so long as she comes away from the exchange with a gain. The same tactical mind makes her cooperative and nearly pleasant when the mood strikes her, and she most often treats her allies with respect, if not feigned friendship. Feigned, as Morwyn does not truly consider herself to have friends, regardless of what she or others may say. On some level she may enjoy companionship, but her values are far
removed from what would generally be considered friendship, and the only way to really receive appreciation from her is to compete with her in her strange battles for status, wealth and renown. Doing so is equally likely, however, to earn you a stab in the dark of night.
The woman is fiercely devoted to her own shifting moral compass, one which could be more likened to a predator trying to adapt to the world in which it hunts. Divining what she wants in a given situation can be very tricky, but in the end most of her decisions are made solely to her own benefit. This egotist behaviour does not necessarily translate as cowardice in the face of danger, as she will leap to the aid of her allies if their survival would benefit her. She makes for a solid comrade so long as her goals continue to align with her compatriots.
Her apparent psychopathy is distorted only in one place; Combat. In the thick of battle the woman revels with ecstatic cries of joy and violent laughter, seemingly living most in the moments where her life is literally in danger. She will not actively seek it out, rather she seems convinced that all actions inevitably cause violent conflict in the end - and she will be there to participate.
History: Morwyn first surfaced in a small village the Vomaric Imperium, where she traded her service in herbal remedies and alleged mythic knowledges for a roof and food. Between her early treatments she spoke of strange omens and prophecies. Her benign and gentle approach created a certain good will among the peasantry, who despite some early misgivings as to her presence soon accepted her as a strange boon to their village. That is also when she performed her first miracle, drawing a deathly ill man from the reach of the grave with but a touch of her hand and a heretical blessing from a false god. Her intervention saw the man saved, and the village, though unwilling to openly speak of her wicked ways, came to her in greater numbers with new problems.
By the time the local authority and their lordship took notice, Morwyn was firmly entrenched in their land, with a seemingly fanatical set of core followers among the local peasantry. Idols had been built, depicting a winged woman with claws for hands. Soldiers raided, hunted, sent out spies. Morwyn would not be found, and villagers all about the area denied that such witchcraft should ever take place in their lands. Still, the places in which these miracles were reported increased. Rumours among the soldiers sprang up that this witch could take the form of crows, wolves, or indeed, any man. Whatever the case, the hunt continued fiercely as peasants became increasingly outspoken and outright violent in the face of their "just" and "righteous" guardians. It culminated in a stormy night, when a nobleman himself led the charge on a particularly outspoken hamlet.
Out of the rain and mist came the woman with sand-red hair and tatoos, rending claws strapped to her arms and a plethora of knives on her body. Like a mad god tired of her subjects she descended on the contingent of soldiers and their leader. Originally backed by a loyal force of peasants, her allies began to beat a panicked retreat when it became clear that their witch god cared not whether her furious slashes tore into soldier or ordinary man, and the strange three-way battle ended with the death of an aristocrat and the retreat of all sane men. Morwyn vanished into the rain, leaving behind her a bloody battleground and a warning tale of witchery for those who lived to tell the tale. Weakness in reverence of the Architect had been exploited to bloody madness.
Morwyn later resurfaced in a fair few of the Free Cities, keeping to travelling between them only to make a name for herself as a particularly violent mercenary and pit fighter. Her wild ferocity earned her an estranged reputation enough to garner some attention, and her skills have been on loan for many less permanent "adventuring companies". In the end, the only organization that has thus far managed to rein her violent impulses enough to make something less transient of her, has been her latest employer.
Whispers of witchcraft and heresy seem to follow her around, no matter what the prevalent religion in the area may be.
Martial Skills: Morwyn is a skilled close-combat fighter, particularly with extremely short-ranged weapons such as knives and artificial claws.
Her competence is based almost entirely on speed and ferocity, however, and she does not have very much stamina. She enjoys fighting dirty.
Passive Skills: Skilled in the arts of herbal medicine, heretical claims, and wildland survival.
Magic Skills: Primordial. Morwyn is capable of producing some manifestation of "miracles" such as mending wounds, growing crops, and calling upon the natural elements to rule in her favour. Her vicious speed in battle is no doubt linked to this magical ability.
Inventory: Herbs. Knives. Claws. Lint.
Other: Apple pies are part of her herbal remedy repertoire. True story.